Expansion (Guild Hall)

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Expand Guild Hall

An Expansion can be installed in a Guild Hall to increase a Guild Hall's size by adding space for rooms or other areas.

Installing expansions unlocks various components, furniture, and upgrades for the Guild and Guild Hall.

Installing an expansion will add to the Guild Hall's upkeep.

List of Expansions

Note: mouseover icons for the expansion's official description, just like in-game.

Name Requirements Cost Upkeep
An Expansion that adds two rooms to the eastern side of the Guild Hall.
1F East Wing
Basic Guild Hall 7,500 Crowns 0 Crowns
An Expansion that adds two rooms to the western side of the Guild Hall.
1F West Wing
Basic Guild Hall 7,500 Crowns 0 Crowns
An Expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
2F East Wing
Both 1F Wings 15,000 Crowns 1,250 Crowns
An Expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
2F West Wing
Both 1F wings 15,000 Crowns 1,250 Crowns
An expansion that adds a large central meeting room to the Guild Hall.
2F Central War Room
Both 2F Wings (?) 27,000 Crowns 500 Crowns
An expansion that adds two rooms and a small overlook to the eastern side of the Guild Hall.
3F East Wing
Both 2F Wings 27,000 Crowns 2,500 Crowns
An expansion that adds two rooms and a small overlook to the western side of the Guild Hall.
3F West Wing
Both 2F Wings 27,000 Crowns 2,500 Crowns
An expansion that adds three rooms and a small overlook to the eastern side of the Guild Hall.
4F East Wing
Both 3F Wings 57,900 Crowns 5,500 Crowns
An expansion that adds three rooms and a small overlook to the western side of the Guild Hall.
4F West Wing
Both 3F Wings 57,900 Crowns 5,500 Crowns
An expansion that connects the eastern and western side of the Guild Hall.
4F Landing
Both 4F Wings 9,000 Crowns 1,000 Crowns
An expansion that adds three rooms to the eastern side of the Guild Hall.
5F East Wing
4F Landing 90,000 Crowns 10,000 Crowns
An expansion that adds three rooms to the western side of the Guild Hall.
5F West Wing
4F Landing 90,000 Crowns 10,000 Crowns

Gallery

Notes

A Guild Hall's progress is tied to expansions. More expansions make more rooms, upgrades, furnishings, themes and environments available for the Hall.

"Wing" expansions install Empty Rooms, ledges, and narrow pathways. 4F and 5F wings install three empty rooms. The other wings install two.

A central "landing" type of area is included on the 5th floor with whichever 5F Wing is installed first. It is similar to the 4F Landing.

Adding Expansions

Expansions are added via the Command Console while in Design Mode. Most expansions require other expansions before they can be installed.

As upkeep is always paid in advance, purchasing an expansion less than a week away from the upkeep date will result in the initial upkeep advance for that expansion being less than a full week's worth. If you purchase an expansion the day before upkeep, you will only be paying a day of advance upkeep on that expansion, before you pay upkeep for all your expansions together on the upkeep date.

Removing Expansions

When an expansion is installed, an installation fee is paid. Should the expansion be removed for any reason, the installation fee must be paid again to install the expansion again.

Icon-alert.png If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were unlocked as a result of installing the expansion are removed.

As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.

See Also

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