The Pummel Gun is a 1-star handgun.
A Punch Gun properly modified for combat use. The recoil from its powerful charge attack is notorious amongst recent knight arrivals.
Fires a fast bullet that has a range of 8 squares. The bullet explodes on impact and will damage any enemy within 0.5 square radius.
In addition, this gun has the ability to reliably knock down Tenderfoot Menders and smaller Wolvers (non-alpha versions) found within stratum 1 & 2.
The recoil from the gun will push back the user 1/3 of a square and the gun have to be reloaded after 2 shots.
- Note: Having recoil means that the user will be momentarily unable to move when attacking.
Fires a larger and somewhat slower (medium speed) bullet that can travel up to 14 squares.
The bullet explodes on impact (1 square radius) and will pull any enemy hit by it towards the user.
The recoil from this attack is so great that the user is flung back 2 squares and knocked prone.
- Note: This weapon is basically identical to the Punch Gun except for increased damage.
Below table shows the approximate charge time in milliseconds:
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
|Pummel Gun's Damage Table|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).
: Vatel - Randomly in stock for 250 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 250 crowns in depth 4 Clockwork Terminals, always in stock in lobby of:
- 3-1 Mission: Alien Ooze
- 3-1 Mission: Toy Soldiers
- 3-2 Mission: Faith in Armor
- 3-2 Mission: Strength in Unity
(All recipes purchased from Basil are acquired unbound).
|Flawed Orb of Alchemy||3|
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
|Pummel Gun's alchemy path|