Wings are a type of monster found in the Clockworks.
Wings are flying fiends that do not attack, but act as healers to nearby enemies (and Mecha Knight kits, which is probably a bug) who have taken damage. As they are one of only two monsters that can heal other unrelated monster types directly (the other being the Gremlin Mender), they are very widespread (albeit uncommon) in the Clockworks and can be found almost anywhere that Gremlin Menders cannot, though they can also be found in the same stage as a Mender.
| All Tiers
- Heals Monsters
- Area Heal When Defeated
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
A little affectionate moth-like monster that enjoys healing the knight's enemies.
- Tier 1: Heals enemies next to it.
- Tier 2: Heals enemies next to it, and leaves a healing aura if killed.
- Tier 3: Heals enemies next to it, leaves a larger healing aura if killed.
Wings can only heal other enemies on touch (and cannot be healed themselves), so pushing them away with your shield can prevent them from undoing the damage you've dealt. Due to their small size, they can easily be cornered or trapped between two Knights. They tend to either wander aimlessly or stay put unless there is a damaged enemy around, so they make easy targets. Poisoning enemies will reduce the Silkwing's ability to heal, and curse causes them to take damage for each heal tick they perform, taking them down quickly.
Most problems with Silkwings come with their habit of healing and following large, dangerous monsters such as Lumbers and Trojans and becoming hard to safely damage as a consequence. The easiest ways to amend this are either to use attacks with a large coverage area, to light the Silkwing on fire, to freeze the Silkwing (and by extension the larger, more dangerous monsters accompanying it), or to wait until it completely heals the monster and then kill the Silkwing before you damage other monsters (as previously mentioned, Silkwings either stay put or wander aimlessly if there are no damaged enemies nearby). Quickly taking out all the other enemies before killing the Silkwings can (sometimes) work as well.
In short, Silkwings are spawned with other strong monsters like Lumbers or Trojans most of the time. Try to defeat the Silkwings before focusing on the other monsters.
- Silkwings are probably one of the most common enemies who appear in almost every place in the entire game.