Difference between revisions of "User:Andyblade"

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Sup. Name's Andyz (IGN).    -Just another awesome-possum Dragon Knight- :D
+
Sup. Name's Andyz (IGN).    Just another awesome-possum Dragon Knight :D
  
  
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<h3>''Preferred Weapons''</h3>  
 
<h3>''Preferred Weapons''</h3>  
  Wild Hunting Blade, Gran Faust, Final Flourish, Callahan, Argent Peacemaker/Sentenza (me no like bombs :< )
+
  Final Flourish, Dread Venom Striker, Fang of Vog, Argent Peacemaker/Sentenza
  
 
<h3>''Current Rank''</h3>
 
<h3>''Current Rank''</h3>
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<h1>Weapon Pros and Cons *Note* -Not all weapons are listed here- -5 star versions shown-</h1>
+
<h1>Weapon Pros and Cons</h1>
 +
 
 +
<h2>*Note* Not all weapons are listed here, 5 star versions shown</h2>
  
 
<h3>Swords</h3>
 
<h3>Swords</h3>
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<th>Pros</th>
 
<th>Pros</th>
 
<th>Cons</th>
 
<th>Cons</th>
 +
<th>Damage Type</th>
 +
<th>Series</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Wild Hunting Blade</td>
 
<td>Wild Hunting Blade</td>
<td>Very fast, flinch capable in charge *50% through*, Doggies!</td>
+
<td>Very fast, flinch capable in charge, Doggies!</td>
 
<td>Low damage per hit, charge leaves rear exposed</td>
 
<td>Low damage per hit, charge leaves rear exposed</td>
 +
<td>Normal</td>
 +
<td>Cutter</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Relatively quick, good attk, flinch capable charge</td>
 
<td>Relatively quick, good attk, flinch capable charge</td>
 
<td>Useless on Slime, Useless on Construct</td>
 
<td>Useless on Slime, Useless on Construct</td>
 +
<td>Piercing</td>
 +
<td>Flourish</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>High offensive capabilities, charge covers 360deg.</td>
 
<td>High offensive capabilities, charge covers 360deg.</td>
 
<td>Normal attk dmg can be replaced by other armaments against corresponding enemies</td>
 
<td>Normal attk dmg can be replaced by other armaments against corresponding enemies</td>
 +
<td>Normal</td>
 +
<td>Calibur</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Charge is status inflicting, charge has moderate range , good damage</td>
 
<td>Charge is status inflicting, charge has moderate range , good damage</td>
 
<td>Can't think of any *lol*</td>
 
<td>Can't think of any *lol*</td>
 +
<td>Elemental/Shadow + Normal</td>
 +
<td>Brandish</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Very high attk, 2nd combo hit will cause flinch, high knock-back, chance of curse</td>
 
<td>Very high attk, 2nd combo hit will cause flinch, high knock-back, chance of curse</td>
 
<td>Very slow, chance of cursing user *charge*</td>
 
<td>Very slow, chance of cursing user *charge*</td>
 +
<td>Shadow + Normal</td>
 +
<td>Sealed Sword</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Very high attk, 2nd combo hit will cause flinch, high knock-back, ranged charge attk</td>
 
<td>Very high attk, 2nd combo hit will cause flinch, high knock-back, ranged charge attk</td>
 
<td>Very slow</td>
 
<td>Very slow</td>
 +
<td>Elemental + Normal</td>
 +
<td>Sealed Sword</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Fang of Vog</td>
 
<td>Fang of Vog</td>
<td>Good attk, good chance of inflicting fire *charge*</td>
+
<td>Good attk, chance of inflicting fire </td>
<td>Good chance of receiving fire *charge*, slightly slower than average speed</td>
+
<td>Good chance of receiving fire *charge*, relatively slower than other swords</td>
 +
<td>Elemental + Normal</td>
 +
<td>n.a</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Warmaster Rocket Hammer</td>
 
<td>Warmaster Rocket Hammer</td>
<td>unique 3-hit combo, high attk</td>
+
<td>Unique 3-hit combo, high attk</td>
 
<td>Very slow</td>
 
<td>Very slow</td>
 +
<td>Elemental</td>
 +
<td>n.a</td>
 +
</tr>
 
</table>
 
</table>
  
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<th>Pros</th>
 
<th>Pros</th>
 
<th>Cons</th>
 
<th>Cons</th>
 +
<th>Damage Type</th>
 +
<th>Series</th>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td>Valiance</td>
 
<td>Valiance</td>
<td>decent attk, slight knock-back per combo shot, big knock-back *charge*</td>
+
<td>Decent attk, slight knock-back per combo shot, big knock-back *charge*</td>
 
<td>Normal attk dmg can be replaced by other armaments against corresponding enemies</td>
 
<td>Normal attk dmg can be replaced by other armaments against corresponding enemies</td>
 +
<td>Normal</td>
 +
<td>Blaster</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Very fast, 6-shot standard combo</td>
 
<td>Very fast, 6-shot standard combo</td>
 
<td>Relatively low damage, charge leaves all but front exposed</td>
 
<td>Relatively low damage, charge leaves all but front exposed</td>
 +
<td>Elemental</td>
 +
<td>Antigua</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Very fast, 6-shot standard combo</td>
 
<td>Very fast, 6-shot standard combo</td>
 
<td>Relatively low damage, charge leaves all but front exposed</td>
 
<td>Relatively low damage, charge leaves all but front exposed</td>
 +
<td>Shadow</td>
 +
<td>Antigua</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Status inflicting, decent attk</td>
 
<td>Status inflicting, decent attk</td>
 
<td>Charge takes time to charge, only 2-shots before reload</td>
 
<td>Charge takes time to charge, only 2-shots before reload</td>
 +
<td>Elemental, Shadow (Umbra)</td>
 +
<td>Alchemer</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Chance of stun, relatively high attk</td>
 
<td>Chance of stun, relatively high attk</td>
 
<td>Slow, only 2 shots before reload, useless on slime/construct</td>
 
<td>Slow, only 2 shots before reload, useless on slime/construct</td>
 +
<td>Piercing</td>
 +
<td>Magnus</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Chance of inflicting shock, decent damage *at certain distance*, knock-back *at certain distance*</td>
 
<td>Chance of inflicting shock, decent damage *at certain distance*, knock-back *at certain distance*</td>
 
<td>Lowered damage at close-range hits, no knock-back with close range hits</td>
 
<td>Lowered damage at close-range hits, no knock-back with close range hits</td>
 +
<td>Elemental</td>
 +
<td>Pulsar</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<td>Many shots fired, Massive attk *charge*</td>
 
<td>Many shots fired, Massive attk *charge*</td>
 
<td>Relatively inaccurate from a distance, useless against slime/construct</td>
 
<td>Relatively inaccurate from a distance, useless against slime/construct</td>
 +
<td>Piercing</td>
 +
<td>Autogun</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
 
<h3>Shields</h3>
 
<h3>Shields</h3>
 +
 +
<table border="1">
 +
<tr>
 +
<th>Weapon name</th>
 +
<th>Pros</th>
 +
<th>Cons</th>
 +
<th>Coverage</th>
 +
</tr>
 +
<tr>
 +
<td>Swiftstrike Buckler</td>
 +
<td>ASI high for all equipped weapons</td>
 +
<td>Low defense</td>
 +
<td>Normal</td>
 +
</tr>
 +
<tr>
 +
<td>Barbarous Thorn Shield</td>
 +
<td>Damage medium for all equipped swords, good defense</td>
 +
<td>n.a</td>
 +
<td>Normal, Pierce</td>
 +
</tr>
 +
<tr>
 +
<td>Aegis/Exalted Honor Guard</td>
 +
<td>Good defense</td>
 +
<td>n.a</td>
 +
<td>Normal, Pierce</td>
 +
</tr>
 +
<tr>
 +
<td>Grey Owlite Shield</td>
 +
<td>Stat. resist for fire & shock, good defense</td>
 +
<td>n.a</td>
 +
<td>Normal, Elemental</td>
 +
</tr>
 +
<tr>
 +
<td>Omega Shell</td>
 +
<td>High normal defense, High health</td>
 +
<td>Only normal coverage</td>
 +
<td>Normal</td>
 +
</tr>
 +
<tr>
 +
<td>Volcanic Plate Shield</td>
 +
<td>Very high normal def., stat. resist for fire & stun</td>
 +
<td>Only normal coverage</td>
 +
<td>Normal</td>
 +
</tr>
 +
<tr>
 +
<td>Dragon Scale Shield</td>
 +
<td>Stat. resist for fire & poison, good defense</td>
 +
<td>n.a</td>
 +
<td>Pierce, Elemental</td>
 +
</tr>
 +
<tr>
 +
<td>Crest of Almire</td>
 +
<td>Stat. resist for fire & shock, good defense</td>
 +
<td>n.a</td>
 +
<td>Normal, Shadow</td>
 +
</tr>
 +
</table>

Latest revision as of 00:51, 11 August 2013

Sup. Name's Andyz (IGN). Just another awesome-possum Dragon Knight :D


Basic Information

Crash Date

Unknown 

Guild

<Of Draco Dusk> [1]

Preferred Weapons

Final Flourish, Dread Venom Striker, Fang of Vog, Argent Peacemaker/Sentenza

Current Rank

Vanguard

Specialization

PvE, Speedy Attacks, pwning beasts, and Lagging hard

Preferred Pet

Drakon

Preferred Enemies

Beasts, Construct, Zombies

Here's a link to a picture of my knight. [2]


Weapon Pros and Cons

*Note* Not all weapons are listed here, 5 star versions shown

Swords

Weapon name Pros Cons Damage Type Series
Wild Hunting Blade Very fast, flinch capable in charge, Doggies! Low damage per hit, charge leaves rear exposed Normal Cutter
Final Flourish Relatively quick, good attk, flinch capable charge Useless on Slime, Useless on Construct Piercing Flourish
Leviathan Blade/Lionheart Honor Blade High offensive capabilities, charge covers 360deg. Normal attk dmg can be replaced by other armaments against corresponding enemies Normal Calibur
Glacius/Combuster/Voltedge/Archeon Charge is status inflicting, charge has moderate range , good damage Can't think of any *lol* Elemental/Shadow + Normal Brandish
Gran Faust Very high attk, 2nd combo hit will cause flinch, high knock-back, chance of curse Very slow, chance of cursing user *charge* Shadow + Normal Sealed Sword
Divine Avenger Very high attk, 2nd combo hit will cause flinch, high knock-back, ranged charge attk Very slow Elemental + Normal Sealed Sword
Fang of Vog Good attk, chance of inflicting fire Good chance of receiving fire *charge*, relatively slower than other swords Elemental + Normal n.a
Warmaster Rocket Hammer Unique 3-hit combo, high attk Very slow Elemental n.a

Guns

Weapon name Pros Cons Damage Type Series
Valiance Decent attk, slight knock-back per combo shot, big knock-back *charge* Normal attk dmg can be replaced by other armaments against corresponding enemies Normal Blaster
Argent Peacemaker Very fast, 6-shot standard combo Relatively low damage, charge leaves all but front exposed Elemental Antigua
Sentenza Very fast, 6-shot standard combo Relatively low damage, charge leaves all but front exposed Shadow Antigua
Storm Driver/Magma Driver/Hail Driver/Umbra Driver/Nova Driver Status inflicting, decent attk Charge takes time to charge, only 2-shots before reload Elemental, Shadow (Umbra) Alchemer
Callahan Chance of stun, relatively high attk Slow, only 2 shots before reload, useless on slime/construct Piercing Magnus
Polaris Chance of inflicting shock, decent damage *at certain distance*, knock-back *at certain distance* Lowered damage at close-range hits, no knock-back with close range hits Elemental Pulsar
Blitz Needle Many shots fired, Massive attk *charge* Relatively inaccurate from a distance, useless against slime/construct Piercing Autogun

Shields

Weapon name Pros Cons Coverage
Swiftstrike Buckler ASI high for all equipped weapons Low defense Normal
Barbarous Thorn Shield Damage medium for all equipped swords, good defense n.a Normal, Pierce
Aegis/Exalted Honor Guard Good defense n.a Normal, Pierce
Grey Owlite Shield Stat. resist for fire & shock, good defense n.a Normal, Elemental
Omega Shell High normal defense, High health Only normal coverage Normal
Volcanic Plate Shield Very high normal def., stat. resist for fire & stun Only normal coverage Normal
Dragon Scale Shield Stat. resist for fire & poison, good defense n.a Pierce, Elemental
Crest of Almire Stat. resist for fire & shock, good defense n.a Normal, Shadow
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