Difference between revisions of "Time Enough at Last/Gate Map"

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(Created page with '{{GateMap |name = Time Enough at Last |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {…')
 
m (what about wording them all like this?)
Line 13: Line 13:
 
|floor depth = 11
 
|floor depth = 11
 
|floor name  = Inner Court
 
|floor name  = Inner Court
|floor area  = The first level is a showcase of the [[Scarlet Fortress]]: Spiral Court 2 [[Clockworks]] level.
+
|floor area  = This floor is most similar to:<br> ''[[Scarlet Fortress#Spiral Court 2|Scarlet Fortress: Spiral Court 2]]''.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 12
 
|floor depth = 12
 
|floor name  = The Rambling Arcade
 
|floor name  = The Rambling Arcade
|floor area  = The second level showcases the [[Scarlet Fortress]]: Cravat Hall 2 [[Clockworks]] level.
+
|floor area  = This floor is most similar to:<br> ''[[Scarlet Fortress#Cravat Hall 2|Scarlet Fortress: Cravat Hall 2]].''
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 13
 
|floor depth = 13
 
|floor name  = Eternal Study
 
|floor name  = Eternal Study
|floor area  = Finally, the third level represents the [[Scarlet Fortress]]: Grim Gallery [[Clockworks]] level.
+
|floor area  = This floor is most similar to:<br> ''[[Scarlet Fortress#Grim Gallery|Scarlet Fortress: Grim Gallery]].''
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 13:50, 4 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Inner Court
Depth: 11

This floor is most similar to:
Scarlet Fortress: Spiral Court 2.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Rambling Arcade
Depth: 12

This floor is most similar to:
Scarlet Fortress: Cravat Hall 2.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Eternal Study
Depth: 13

This floor is most similar to:
Scarlet Fortress: Grim Gallery.


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