Difference between revisions of "The Return of Ur/Gate Map"

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(Created page with '{{GateMap |name = The Return of Ur |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }} {{Ga…')
 
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|floor depth = 21
 
|floor depth = 21
 
|floor name  = Banishment
 
|floor name  = Banishment
|floor area  = This floor is most similar to: <br> ''[[Dark City#Stygian Steeds.|Dark City: Stygian Steeds.]].''
+
|floor area  = This floor is most similar to: <br> ''[[Dark City#Stygian Steeds|Dark City: Stygian Steeds.]].''
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 12:58, 7 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Dimensional Shift
Depth: 19

This floor rotates between:
Dark City: Sinful Steps I and
Dark City: Sinful Steps II.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Summoning Circle
Depth: 20

This floor is most similar to:
Dark City: Plazamonium.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Banishment
Depth: 21

This floor is most similar to:
Dark City: Stygian Steeds..


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