Difference between revisions of "Hazardous Heist/Gate Map"

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m (created)
 
m (icons)
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|name        = Hazardous Heist
 
|name        = Hazardous Heist
 
|floor      = Third
 
|floor      = Third
|icon 1      = Clockwork Tunnels-Mechanized Mile
+
|icon 1      = Deconstruction Zone-Savage Salvaging
|icon 2      = Blast Furnace-Mechanized Mile
+
|icon 2      = Deconstruction Zone-Molten Mayhem
|icon 3      = Cooling Chamber-Mechanized Mile
+
|icon 3      = Deconstruction Zone-Cold Storage
|icon 4      = Wasteworks-Mechanized Mile
+
|icon 4      = Deconstruction Zone-Radioactive Recycling
|icon 5      = Power Complex-Mechanized Mile
+
|icon 5      = Deconstruction Zone-Circuit Breakers
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor depth = Depends on [[Player Rank|rank]]
 
|floor name  = Construction Site
 
|floor name  = Construction Site
 
|floor area  = Areas are similar to the relevant theme of: <br> ''[[Deconstruction Zone]].''
 
|floor area  = Areas are similar to the relevant theme of: <br> ''[[Deconstruction Zone]].''
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 21:55, 10 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Gremlin Grounds
Depth: Depends on rank

Areas are similar to the relevant theme of:
Clockwork Tunnels: Gremlin Grounds.


Third Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Construction Site
Depth: Depends on rank

Areas are similar to the relevant theme of:
Deconstruction Zone.


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