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− | ==Projects== | + | ==Maps== |
− | ===GearLists==
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− | Icons:
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− | For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the notes section to reveal more logic and explanation. The goal and purpose of this is to see if we've designed intuitive icons. See [http://forums.spiralknights.com/en/node/105837?page=1#comment-967861 this part] of forum node 105837 for further details and to discuss.
| + | ==Tests== |
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− | Yeah, I'll have to reupload the first three to be a better size, sorry about that.
| + | ==Important OCH notes== |
| + | Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: |
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− | Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels.
| + | Besides the entire mission page format, importantly: |
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− | | + | "Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography. |
− | {{Novaster/IconList/Start}}
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− | {{Novaster/IconList
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− | |name=Handgun CTR+ASI+DMG
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− | |tooltip = Handgun Charge Time Reduction: Low + Handgun Attack Speed Increased: Low + Handgun Damage Bonus: Low
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− | |notes=
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− | '''Why color icon this way:'''
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− | ::put the red on the barrel for attack, blue on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger), and yellow on the last bit for charging up. Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else.
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− | '''Item(s) this applies to:'''
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− | ::several of the new gunner items named "sacred" "animal" then their 2* version, pathfinder, sentinel, or shade.
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− | ::Example: "Sacred Grizzly Pathfinder Armor"
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− | }}
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− | {{Novaster/IconList
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− | |name=Handgun CTR+ASI
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− | |tooltip = Handgun Charge Time Reduction: Low + Handgun Attack Speed Increased: Low
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− | |notes=
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− | '''Why color icon this way:'''
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− | ::see first icon of this shape
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− | '''Item(s) this applies to:'''
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− | ::most of the new "sacred" gunner items. These also tend to have a handgun-specific monster dmg boost too.
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− | ::Example: "Sacred Snakebite Wraith Armor" (monster boost being gremlin).
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− | }}
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− | {{Novaster/IconList
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− | |name=Handgun ASI+DMG
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− | |tooltip = Handgun Attack Speed Increased: Low + Handgun Damage Bonus: Low
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− | |notes=
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− | '''Why color icon this way:'''
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− | ::see first icon of this shape
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− | '''Item(s) this applies to:'''
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− | ::most of the new "plated" gunner items.
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− | ::Example: "Plated Firefly Shade Armor"
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− | }}
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− | {{Novaster/IconList
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− | |name=Armor Uniform ASI
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− | |tooltip = UNIFORM Attack Speed Increased: Low
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− | |notes=
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− | '''Why color icon this way:'''
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− | ::Yellow = CTR...It is the most central thing of any combat, I think.
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− | ::Red = DMG is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. There are two things that matter the most to the general community in sk - how sexy you are, and how much damage you can deal. Another reason large icon parts are red.
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− | ::Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
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− | ::Orange = MSI. Picked things on the extremities - aerodynamics like curves and fins and such. | + | |
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− | '''Item(s) this applies to:'''
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− | ::fallen set - also has a penalty.
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− | ::Example: "Armor of the Fallen"
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− | }}
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− | {{Novaster/IconList
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− | |name=Armor Uniform ASI
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− | |tooltip = UNIFORM Attack Speed Increased: Low
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− | |notes=
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− | '''Why color icon this way:'''
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− | ::see first icon of this shape
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− | '''Item(s) this applies to:'''
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− | ::fallen set - also has a penalty.
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− | ::Example: "Armor of the Fallen"
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− | }}
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− | {{Table/end}}
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− | {{clear}}
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− | '''Why Color them these colors?'''
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− | ::Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think.
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− | ::Red = DMG. Perks and Buffs use red to indicate increased damage power. This is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item.
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− | ::Blue = Attack Speed. Perks use blue to indicate attack speed. I figure this takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus.
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− | ::Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy.
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Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: