Difference between revisions of "User:Novaster/Sandbox"

From SpiralKnights

Jump to: navigation, search
m (prep)
m (moving this type of activity to user page)
 
(174 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Projects==
+
==Maps==
===Alch Twee===
+
<nowiki>
+
{{#if: {{{name}}} | {{#if: {{{minSize|}}} | {{!}} colspan="1" rowspan="{{{rows|1}}}" align="left" valign="middle" style="width:*; height:*; background:#c7dbea; color:#000000; font-size: normal; padding: 2px 5px 2px 5px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" {{!}} <span style="float: left; margin: 0px; padding: 0px 5px 0px 0px;">[[Image:Equipment-{{{name}}}_icon.png | {{#ifexpr: {{{rows}}} < 3 | {{#expr: {{{rows}}}*5+15}}px | 40px }} | link={{{name}}}|{{{name}}} ]] </span> <span style="height: {{#expr: {{{rows}}}*3}}em; width: 200em;" >[[{{{name}}}]] </span> | {{SKWindow/Cell|1=[[Image:Equipment-{{{name}}}_icon.png | 40px | link={{{name}}}|{{{name}}} ]] <br> [[{{{name}}}]] | 2=center | 3=middle| 5={{{rows}}} | background=#c7dbea }} }} | {{SKWindow/Cell|5={{{rows}}}|background=#114255| }} }}
+
</nowiki>
+
  
Padded Cap Example:<br>
+
==Tests==
{{SKWindowsmall
+
| width = 800px
+
| title = {{PAGENAME}}'s alchemy path
+
| body = {{{SKWindow/NewRow}}
+
{{{SKWindow/NewRow}} style="background: #114255;"
+
{{Alchemy paths header|width0=10%|width1=10%|width2=10%|width3=20%|width4=20%|width5=30%}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=|rows=36}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Padded Cap|rows=36}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Pathfinder Helm|rows=12}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Falcon Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Falcon Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Pathfinder Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Hazard Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Guerrilla Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Firefly Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Firefly Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Pathfinder Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Hazard Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Guerrilla Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Grizzly Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Grizzly Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Pathfinder Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Hazard Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Guerrilla Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Snakebite Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Snakebite Pathfinder Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Pathfinder Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Hazard Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Guerrilla Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
  
{{User:BlarghBlargh/AlchTreeTemplate|name=Sentinel Helm|rows=12}}
+
==Important OCH notes==
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Falcon Sentinel Helm|rows=3|minSize=true}}
+
Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Falcon Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Sentinel Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Keeper Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Wraith Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Firefly Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Firefly Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Sentinel Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Keeper Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Wraith Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Grizzly Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Grizzly Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Sentinel Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Keeper Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Wraith Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Snakebite Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Snakebite Sentinel Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Sentinel Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Keeper Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Wraith Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
  
{{User:BlarghBlargh/AlchTreeTemplate|name=Shade Helm|rows=12}}
+
Besides the entire mission page format, importantly:
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Falcon Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Falcon Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Shade Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Ghost Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Falcon Hex Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Firefly Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Firefly Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Shade Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Ghost Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Firefly Hex Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Grizzly Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Grizzly Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Shade Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Ghost Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Grizzly Hex Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Woven Snakebite Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Plated Snakebite Shade Helm|rows=3|minSize=true}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Shade Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Ghost Helm|rows=1|minSize=true}}
+
{{SKWindow/NewRow}}
+
{{User:BlarghBlargh/AlchTreeTemplate|name=Sacred Snakebite Hex Helm|rows=1|minSize=true}}
+
{{!}}}
+
{{!}}}
+
}}
+
===GearLists===
+
Icons:
+
  
For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the [[#Logic|Logic]] section to reveal more logic and explanation.
+
"Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography.
 
+
The goal and purpose of this is to see if we've designed intuitive icons. See [http://forums.spiralknights.com/en/node/105837?page=1#comment-967861 this part] of forum node 105837 for further details and to discuss. No, you don't have to do ALL of them silly pants. Just a few...the faster you understand it, actually, the better we've made the icons!
+
 
+
Note: Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels. The levels in these tooltips are for actual items that exist in the game already - for fun, see if you can figure out the actual item(s) each icon could belong to. Some icons are used a lot, others...only once. So far, anyway, with the items currently in-game.
+
 
+
I've uploaded potential icons too, for abils that don't exist yet. See the [[:Category:Wiki images|Wiki Images Category]] and find the "GearList" section to keep track of 'em, and use them in the future as needed.
+
 
+
 
+
{{Novaster/IconList/Start}}
+
 
+
{{Novaster/IconList
+
|name=Handgun CTR+ASI+DMG
+
|tooltip = Handgun Charge Time Reduction: Low  +  Handgun Attack Speed Increased: Low  +  Handgun Damage Bonus: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun CTR+ASI
+
|tooltip = Handgun Charge Time Reduction: Low  +  Handgun Attack Speed Increased: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun ASI+DMG
+
|tooltip = Handgun Attack Speed Increased: Low  +  Handgun Damage Bonus: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Sword ASI
+
|tooltip = Sword Attack Speed Increased: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Sword DMG
+
|tooltip = Sword Damage Bonus: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Sword ASI+DMG
+
|tooltip = Sword Attack Speed Increased: Low  +  Sword Damage Bonus: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Bomb CTR
+
|tooltip = Bomb Charge Time Reduction: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Bomb DMG
+
|tooltip = Bomb Damage Bonus: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Bomb CTR+DMG
+
|tooltip = Bomb Charge Time Reduction: Medium  +  Bomb Damage Bonus: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Armor Uniform ASI
+
|tooltip = UNIFORM Attack Speed Increased: Low
+
}}
+
 
+
{{Novaster/IconList
+
|name=Armor Uniform MSI + DMG
+
|tooltip = UNIFORM Movement Speed Increased: Low  +  UNIFORM Damage Bonus: High
+
}}
+
 
+
{{Novaster/IconList
+
|name=Armor Uniform CTR + DMG
+
|tooltip = UNIFORM Charge Time Reduction: Medium  +  UNIFORM Damage Bonus: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Uniform-HealthBoost
+
|tooltip = Health Bonus: +1
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Beast
+
|tooltip = Handgun Damage Bonus vs Beast: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Construct
+
|tooltip = Handgun Damage Bonus vs Construct: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Fiend
+
|tooltip = Handgun Damage Bonus vs Fiend: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Gremlin
+
|tooltip = Handgun Damage Bonus vs Gremlin: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Slime
+
|tooltip = Handgun Damage Bonus vs Slime: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Handgun DMG vs Undead
+
|tooltip = Handgun Damage Bonus vs Undead: Medium
+
}}
+
 
+
{{Novaster/IconList
+
|name=Penalty Armor Uniform MSD  +  ASD
+
|tooltip = UNIFORM PENALTY: Uniform Movement Speed Decreased: Low  +  Uniform Attack Speed Decreased: Low
+
}}
+
 
+
{{Table/end}}
+
 
+
{{clear}}
+
 
+
==Logic==
+
Here's my logic:
+
 
+
'''Why name the icons this way?'''
+
:Following the order of tooltip popupinfo (top to bottom) in-game.
+
 
+
 
+
'''Why Color the icons with these colors?'''
+
 
+
:Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think. For weapon icons, I put it where it made sense, but didn't give it priority. I think. Yellow is the color your knight gets when fully charged, and perks follow this too...
+
 
+
 
+
:Red = DMG = threat = be obvious. DMG buffs are red, your knight gets red rings...perks follow this behavior, but it's more firey yellowy/orangey/reddish than RED red. Anyway... DMG power is influenced by how the knight enforces their actions. What part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item, or the part that does the pewpew or the boom boom or the slash slash. Also, players seem to care about DMG the most (CTR for bombs, of course).
+
 
+
 
+
:Blue = Attack Speed. Perks use blue to indicate speed in general (MS and AS). I figure fighting with "perfect speed" takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus. For weapons, put it on the part that determines AS the most. Handles, or how the weapon is held and used, basically. You can have a fatty hold a thin light sword incorrectly, they'll be as slow with it as they would with a broadsword.
+
 
+
 
+
:Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy in the MS icon itself, whether it's a buff or a debuff. Perks don't follow this color...using blue for speed in general I guess.
+
 
+
 
+
'''Why color Weapon (HANDGUN) icons this way?'''
+
:Blue = AS = on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger)
+
 
+
:Red = DMG = on the barrel for attack. Barrel gets this color because it's the most aggressive-looking part of a gun. I mean people write songs about staring down the barrel of a gun, and you see it in televised entertainment quite frequently...you get my point.
+
 
+
:Yellow = CT = on the last remaining bit for charging up. Makes sense too, where's that energy gonna balance itself with your knight's focus anyway? Backing up the attack of course! Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else to me. Maybe barrel...naw. That's too realistic for game logic. I mean barrel even influences range and spread and *rambles on.*
+
 
+
 
+
'''Why color Armor (UNIFORM BONUSES) icons this way?'''
+
 
+
:Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
+
 
+
:Red = DMG is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. There are two things that matter the most to the general community in sk - how sexy you are, and how much damage you can deal. Another reason large icon parts are red.
+
 
+
:Yellow = CTR...It is the most central thing of most combat, I think. Center center center...self and soul. Focus. And whaddaya know, perks use Focus to mean CTR too. Dat logic.
+
 
+
:Orange = MSI. Picked things on the extremities - aerodynamics like curves and fins and such. You also moves your arms (shoulder area) a lot when you run.
+

Latest revision as of 20:26, 12 October 2015

Maps

Tests

Important OCH notes

Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:

Besides the entire mission page format, importantly:

"Operation Crimson Hammer" is not Category:geography, it is the name of the mission. The floors within the mission are geography.

Personal tools