Difference between revisions of "Gun Puppy"

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(Types)
(Types: Moved to new template as well as a bare skeleton of some new pups)
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==Traits==
 
==Traits==
 
Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.
 
Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.
 
==Types==
 
  
 
{{Monster
 
{{Monster
 
|name=Gun Puppy
 
|name=Gun Puppy
|threat=1
 
 
|location=
 
|location=
*Aurora Isles: The Low Gardens
+
|description=A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.
*Clockwork Tunnels: Haunted Passage, Mechanized Mile, Overgrown Path
+
|attacks=*Single bullet {{attack|elemental}}
*Deconstruction Zone: Savage Salvaging
+
|tier1=y
*Jigsaw Valley: Jade Tangle
+
|tier2=n
*Lichenous Lair: Prognosis: Symbiosis
+
|tier3=n
*Scarlet Fortress: Cravat Hall, Cravat Hall II, Cravat Hall III
+
*Battle Arena: Fight for glory, Fight for treasure
+
|description=A cute little statue turned into a turret, capable of firing single bullets from its mouth. It remains fixed to the ground but may rotate.
+
|abilities=
+
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Gun Puppy MK II
 
|name=Gun Puppy MK II
|threat=1
 
 
|location=
 
|location=
*Aurora Isles: The Low Gardens
 
*Clockwork Tunnels: Haunted Passage, Mechanized Mile, Overgrown Path
 
*Jigsaw Valley: Perimeter Promenade, Perimeter Promenade II
 
*Scarlet Fortress: Cravat Hall II, Cravat Hall III
 
*Battle Arena: Fight for glory, Fight for treasure
 
 
|description=An upgraded gun puppy that can shoot three bullets at once.
 
|description=An upgraded gun puppy that can shoot three bullets at once.
|abilities=
+
|attacks=*Three bullets {{attack|elemental}}
 +
|tier1=n
 +
|tier2=y
 +
|tier3=n
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Gun Puppy MK III
 
|name=Gun Puppy MK III
|threat=1
 
 
|location=
 
|location=
|description=A highly advanced gun puppy with a faster spread of five bullets.
+
|description=A highly advanced gun puppy that can shoot a rapid spread of five bullets.
|abilities=
+
|attacks=*Five bullets {{attack|elemental}}
 +
|tier1=n
 +
|tier2=n
 +
|tier3=y
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Red Rover
 
|name=Red Rover
|threat=0
 
 
|location=
 
|location=
*Deconstruction Zone: Savage Salvaging
+
|description=A statue equipped with a flamethrower that can set knights on [[fire]].
*Scarlet Fortress: Cravat Hall, Cravat Hall II, Cravat Hall III
+
|attacks=*Trail of fire {{attack|elemental}} {{attack|fire}}
|description=A statue equipped with a flame thrower.
+
|tier1=y
|abilities=
+
|tier2=n
*May inflict [[Fire|<span style="color: #CCCCCC;">Fire</span>]] status.
+
|tier3=n
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Red Rover MK II
 
|name=Red Rover MK II
|threat=0
+
|location=
|location=* Firestorm Citadel: Smoldering steps
+
|description=A statue that can shoot out a fast-moving ball of fire in an erratic path, setting its trail on fire.
|description=A statue that shoots out fast-moving ball of fire on a twisted path, setting its trail on fire.
+
|attacks=*Trail of fire {{attack|elemental}} {{attack|fire}}
|abilities=
+
|tier1=n
*May inflict [[Fire|<span style="color: #CCCCCC;">Fire</span>]] status from attacks and by standing too close.
+
|tier2=y
 +
|tier3=n
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Rocket Puppy
 
|name=Rocket Puppy
|threat=0
+
|location=
|location=*Clockwork Tunnels
+
|description=A statue equipped with a rocket launcher, firing homing missiles that explodes on impact.
*Scarlet Fortress: Cravat Hall, Cravat Hall II, Cravat Hall III
+
|attacks=*Rocket
|description=A similar statue equipped with a rocket launcher that fires homing missiles that explodes upon impact.
+
|tier1=y
|abilities=
+
|tier2=n
 +
|tier3=n
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Rocket Puppy MK II
 
|name=Rocket Puppy MK II
|threat=0
+
|location=
|location=*Jigsaw Valley: Perimeter Promenade
+
|description=A statue equipped with a rocket launcher, firing homing missiles that ignites on impact.
|description=A similar statue equipped with a rocket launcher that fires homing missiles that explodes and ignites upon impact.
+
|attacks=*Rocket
|abilities=
+
|tier1=n
 +
|tier2=y
 +
|tier3=n
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Sparkie
 
|name=Sparkie
|threat=3
+
|location=
|location=*Power Complex: Infernal Passage
+
|description=May inflict [[shock]]
|description=
+
|attacks=
|abilities=May cause [[Shock]]
+
|tier1=
 +
|tier2=
 +
|tier3=
 
}}
 
}}
  
 
{{Monster
 
{{Monster
 
|name=Slush Puppy
 
|name=Slush Puppy
|location=*Cooling Chamber: Haunted Passage
+
|location=*Ice Maul Arena: Cadaverous Clash
*Ice Maul Arena: Cadaverous Clash
+
|description=May inflict [[freeze]]
|description=
+
|attacks=
|abilities=May cause [[Freeze]]
+
|tier1=y
 +
|tier2=n
 +
|tier3=n
 +
}}
 +
 
 +
{{Monster
 +
|name=Slush Puppy MK II
 +
|location=*Ice Maul Arena: Cadaverous Clash
 +
|description=May inflict [[freeze]]
 +
|attacks=*Three bullets {{attack|elemental}}{{attack|freeze}}
 +
|tier1=n
 +
|tier2=y
 +
|tier3=n
 
}}
 
}}
  

Revision as of 00:55, 3 March 2011

Gun puppies are a type of monster found in The Clockworks.

Traits

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or get too close. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.











Notable Gun Puppies

Strategy

  • Gun Puppy:
    • Always shoots at least one shot in the direction of the player. Quite predictable and easy to kill if alone; increased difficulty when other gun puppies or monsters accompany it.
    • Upgraded gun puppies fire a spread of many bullets at the same time; this can be particularly lethal in areas with multiple Mk II gun puppies. Since it is not always possible to dodge and aim at the same time, try to maneuver into the space between two bullets, then fire a charged shot. The gun puppy will now target your new location- as it fires, move sideways a short distance, and you will again be in the empty space between bullets. Continue shooting until the gun puppy is dead.
    • Many players will find it difficult to target and fire reliably at the same time. Therefore, try to maximize damage output using charged shots and status effects (especially fire).
    • Freeze will prevent them from turning around, and Shock will make them shoot slightly inaccurately.
    • If you are with a party, an effective (though time consuming) strategy is to use one player to shield and another to shoot. As long as the shooter stands right behind the shielder, they are protected by the shield. Retreat when the shield weakens, either switch jobs or wait till shield has recharged. (this strategy is less effective near the core, where shields are less effective)
  • Red Rover:
    • Throws flames followed by a heat wave towards the nearest player. This wave of heat appears to seek targets deliberately; have one player distract the rover while others attack it from behind.
    • May inflict fire status on players who stand too close- use extreme caution if attacking with a sword.
  • Rocket Puppy:
    • Launches rockets that home in on a player. These rockets explode on target, and can damage monsters as well as knights. Either outrun the rocket until it eventually explodes, or try to interpose other monsters/ shields as alternate targets.

Loot

  • Gun Puppy
    • Bronze Bolt
    • Cooling Cell
    • Iron Gear
    • Scrap Metal
  • Gun Puppy MK II
    • Bronze Bolt
    • Cooling Cell
    • Iron Gear
    • Plasma Cell
    • Power Cell
    • Scrap Metal
    • Silver Coil
  • Red Rover MK II
    • Power Cell
    • Iron Gear
    • Silver Coil

See also

Construct Family

Monsters

Personal tools