Difference between revisions of "Royal Jelly"

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*Spin (Phase 2) {{attack|normal}}
 
*Spin (Phase 2) {{attack|normal}}
 
*Repel {{attack|normal}}
 
*Repel {{attack|normal}}
 +
*Tantrum (Phase 3, invulnerable while performing the attack) {{attack|normal}}
 
*Absorb Royal Mini {{attack|heal}}
 
*Absorb Royal Mini {{attack|heal}}
 
|weak=* {{attack|shadow}} Shadow damage
 
|weak=* {{attack|shadow}} Shadow damage
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|drop=*{{Token|Jelly Gem}}(1-4)
 
|drop=*{{Token|Jelly Gem}}(1-4)
 
}}
 
}}
The '''Royal Jelly''' (often called the '''Jelly King''' by the spiral knight community) is a gelatinous cube about 5 times the dimensions of the basic pink cube, adorned with a white and purple crown on its top.  
+
The '''Royal Jelly''' (also unofficially known as the '''Jelly King''') is a gelatinous cube about 5 times the dimensions of the basic pink cube, adorned with a white and purple crown on its top.  
  
 
The Royal Jelly is weak to shadow attacks, and has resistance to piercing.
 
The Royal Jelly is weak to shadow attacks, and has resistance to piercing.
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=== Enemy Characteristics ===
 
=== Enemy Characteristics ===
 
[[File:Monster-Royal_Jelly.png|thumb|right|300px|The Royal Jelly surrounded by both Royal Minis and Jelly Cubes.]]
 
[[File:Monster-Royal_Jelly.png|thumb|right|300px|The Royal Jelly surrounded by both Royal Minis and Jelly Cubes.]]
The Royal Jelly stalks slowly about his chambers, automatically destroying breakable blocks that he comes into contact with. He uses a 360 degree spin attack (normal damage) with substantial knockback, and occasionally summons [[Jelly#|Jelly Cube]]s (four at a time). Despite his ponderous nature, this giant will immediately damage knights who touch him even if he is not attacking at that given moment: all damage dealt by the giant aristocrat will also deal heavy knockback to the victim.
+
The Royal Jelly is capable of automatically destroying breakable blocks that he comes into contact with. His walking speed is incredibly slow, but like his lesser brethren is capable of using a full-bodied tackle for an instant burst of speed. He uses a 360 degree spin attack with substantial knockback, and occasionally summons four [[Jelly#|Jelly Cube]]s to assist him. Coming into direct contact with him will repel you backwards, dealing moderate damage and knockback regardless of whether he was attacking at that given moment. The Royal Jelly is also assisted by [[Polyp#Royal_Polyp|Royal Polyps]] which are stationed around the perimeter of his chambers - they can create numerous [[Jelly#Royal_Mini|Royal Minis]] as well as shooting piercing barbs, both of which are capable of healing the Royal Jelly. New ones appear at the beginning of each phase.
  
When he becomes badly injured, the Royal Jelly will begin to periodically go into a rage. He will momentarily pause, lose his crown, and turn pink before moving rapidly around his chambers and spinning madly counter-clockwise. While he rages, he is completely impervious to damage.
+
When he loses his crown, om the final phase, the Royal Jelly will begin to periodically go into a rage. He will turn pink and start to spin in a counterclockwise fashion. In this state he's impervious to damage and can deal a large amount of damage with a fair amount of knockback, but because of the attack's indiscriminate nature it's easy enough to avoid.
 
+
His majesty is also assisted by [[Polyp#Royal_Polyp|Royal Polyps]] around the perimeter of his chambers.  These turrets can create [[Jelly#Royal_Mini|Royal Minis]] as well as shooting piercing barbs, and both the minis and the barbs can heal the Royal Jelly by fusing with him.  This allows the Royal Jelly to rapidly recover health during the fight.
+
 
+
New Royal Polyps appear twice during the fight, when the Royal Jelly reaches certain health thresholds.  The last wave appears when he begins his first rage.
+
  
 
=== Tactics ===
 
=== Tactics ===
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==== Blitz ====
 
==== Blitz ====
Knights can overcome the Royal Jelly's healing capabilities by simply overwhelming his healing with a huge damage output; no matter how many royal minis surround him, he can only absorb them so fast. If they keep the pressure up, the king will fall.  However, if something goes wrong (for example, if some knights are trapped or killed), the Royal Jelly may be able to recover a substantial amount of health before the knights can regroup.
+
Knights can overcome the Royal Jelly's healing capabilities by simply overwhelming his healing with a huge damage output; no matter how many royal minis surround him, he can only absorb them so fast. If they keep the pressure up, the king will fall.
  
[[Poison]] can be used to temporarily block the Royal Jelly's healing, making it easier to accumulate damage. [[Fire]] and [[Curse]] are also popular for maximizing damage dealt.
+
[[Poison]] can be used to temporarily block the Royal Jelly's healing, making it easier to accumulate damage. [[Fire]] and [[Curse]] are also popular for maximizing damage dealt.
  
 
==== Starvation ====
 
==== Starvation ====
If knights kill the Royal Polyps (and any lingering Royal Minis), then the Royal Jelly loses his ability to heal, and the knights can wear him down at their leisure.  This also greatly reduces the number of enemies in the room, making it much easier to maneuver and avoid damage.  More Royal Polyps will appear twice, at the start of new phases of the fight, but do not seem to respawn on a timer until the final phase when the Royal Jelly begins his rage spins.
+
If knights kill the Royal Polyps (and any lingering Royal Minis), then the Royal Jelly loses his ability to heal, and the knights can wear him down at their leisure.  This also greatly reduces the number of enemies in the room, making it much easier to maneuver and avoid damage.  More Royal Polyps will appear at the beginning of new phases of the fight, but do not seem to respawn on a timer until the final phase when the Royal Jelly begins his rage spins. Note that the Royal Polyps have considerably more health than regular Polyps.
 
+
Note that the Royal Polyps have considerably more health than regular Polyps, so be prepared to pound on them for a while.  Don't let the jellies surround or trap you.
+
  
 
Starvation will never kill the king as fast as a well-executed blitz, but it is more forgiving of mistakes and opens up a number of tactical possibilities that simply aren't viable when using the blitz.
 
Starvation will never kill the king as fast as a well-executed blitz, but it is more forgiving of mistakes and opens up a number of tactical possibilities that simply aren't viable when using the blitz.
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=== Equipment ===
 
=== Equipment ===
The Royal Jelly and Jelly Minis do normal damage, but Jelly Cubes and Royal Polyps deal piercing; none of them inflict status effects. The [[Wolver Coat|Wolver line]] and [[Bristling Buckler]] are popular choices for protection (they are popular in general, but especially suited to this area).  The [[Chroma Suit|Chroma line]] is also clearly fitting with its damage bonus vs. slimes, but has more limited utility outside the Jelly Palace.
+
The Royal Jelly and Jelly Minis do normal damage, but Jelly Cubes and Royal Polyps deal piercing; none of which inflict status effects. The [[Wolver Coat|Wolver line]] and [[Bristling Buckler]] are popular choices for protection (they are popular in general, but especially suited to this area).  The [[Chroma Suit|Chroma line]] is also clearly fitting with its damage bonus vs. slimes, but has more limited utility outside the Jelly Palace.
  
 
The Royal Jelly, like other jellies, is weak to shadow damage and resistant to piercing.
 
The Royal Jelly, like other jellies, is weak to shadow damage and resistant to piercing.
  
When blitzing the Royal Jelly, it's important to have high damage output to limit his window for healing. Swords are generally favored, both because of their higher damage and because the swarm of jellies that surrounds the king under this strategy makes it difficult to hit him with gunfire.  The [[Nightblade]] and [[Faust]] lines are popular choices for their shadow damage, but the [[Vile Striker]] can inflict poison, and its fast attack pattern is effective against heavy enemies like the Royal Jelly that don't move under its assault.  The [[Cautery Sword]] might look useful, but it is '''NOT''' recommended; the Nightblade does more damage to ''everything'' in the Jelly Palace (except possibly the Royal Minis) and is a more useful weapon overall for numerous reasons.
+
When blitzing the Royal Jelly, it's important to have high damage output to limit his window for healing. Swords are generally favored, both because of their higher damage and because the swarm of jellies that surrounds the king under this strategy makes it difficult to hit him with gunfire.  The [[Nightblade]] line or [[Dark Retribution]] are popular choices for the fight due to their shadow damage. The [[Vile Striker]] is also a good option due to the chance of inflict poison.
 
+
Status vials are also very helpful in a blitz strategy, and knights often hoard poison vials in particular in preparation for this fight.  Try not to all throw the same vial type at the same time.
+
  
When using a starvation strategy, vial use and weapon choice become less important, but shadow damage is still quite helpful. Knights may also wish to ensure they have a fast weapon for cutting escape routes through the regenerating blocks.  Some form of crowd control, such as a [[Freezing Vaporizer]], can provide additional breathing room while exterminating the Royal Polyps.
+
Status vials - particuarly [[Poison]] - are very helpful in a blitz strategy. A [[Maskeraith]] is a viable replacement for Poison Vials, as its Quill attack can both Poison and deal additional damage for every Quill attached to the King.  
  
If you own the Dark Retribution bomb, the King would tremble before you due to its shadow type damage and its DPS, along with the fact that he is made of jelly (Heheh!).
+
When using a starvation strategy, vial use and weapon choice become less important, but Shadow damage will come in handy. Knights may also wish to ensure they have a fast weapon for cutting escape routes through the regenerating blocks. Knights may also wish to employSome form of crowd control, such as a [[Freezing Vaporizer]] or [[Graviton Vortex]].
  
 
=== Additional Techniques ===
 
=== Additional Techniques ===
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* A [[Artifact|Recon Module]] can be obtained in front of the lift right after killing the Royal Jelly.
 
* A [[Artifact|Recon Module]] can be obtained in front of the lift right after killing the Royal Jelly.
 
* The Royal Jelly's health varies by the number of players in the party. Under some circumstances, he can be easier solo than in a group.
 
* The Royal Jelly's health varies by the number of players in the party. Under some circumstances, he can be easier solo than in a group.
* Royal Jelly now does damage to whoever comes close to him. Give him his personal space!
 
 
* The first three Jelly Cubes that spawn at the beginning of the battle along with the Royal Jelly himself are the only monsters in a boss battle that have Crown, Heat, and Material drops (Excluding the Heart and Vitapod Drops from Surgebots in the ICMF, and Slag Walkers and Guards in the FSC). Any other Jelly Cubes spawned by the Royal Jelly besides the first three will not drop Crowns, Heat, or Materials.
 
* The first three Jelly Cubes that spawn at the beginning of the battle along with the Royal Jelly himself are the only monsters in a boss battle that have Crown, Heat, and Material drops (Excluding the Heart and Vitapod Drops from Surgebots in the ICMF, and Slag Walkers and Guards in the FSC). Any other Jelly Cubes spawned by the Royal Jelly besides the first three will not drop Crowns, Heat, or Materials.
  

Revision as of 17:52, 11 January 2014

Royal Jelly
Monster-Royal Jelly.png
Location
Abilities
  • Tackle Attack normal icon.png
  • Spin (Phase 2) Attack normal icon.png
  • Repel Attack normal icon.png
  • Tantrum (Phase 3, invulnerable while performing the attack) Attack normal icon.png
  • Absorb Royal Mini Heart icon.png
Weak to
  • Attack shadow icon.png Shadow damage
Resistant to
  • Attack piercing icon.png Piercing damage
Drops

The Royal Jelly (also unofficially known as the Jelly King) is a gelatinous cube about 5 times the dimensions of the basic pink cube, adorned with a white and purple crown on its top.

The Royal Jelly is weak to shadow attacks, and has resistance to piercing.

Monstrous Profile

Tread with caution when you enter the slime-covered halls of the Royal Jelly Palace (see also: Mission 5-2 The Sovereign Slime). Recon Knights have gathered that this ancient, open-air castle has been overtaken by a legion of slimes, the most fearsome of which is a 'Royal Jelly.'

Like any unruly king, it has a short fuse and loves to throw its weight around. We cannot be certain under what lineage or authority this oozing aristocrat claims noble descent, but we would still caution those traveling in its palace to stay vigilant and come prepared with Poison vials and weapons, in addition to a full complement of knights!

Strategy

Enemy Characteristics

The Royal Jelly surrounded by both Royal Minis and Jelly Cubes.

The Royal Jelly is capable of automatically destroying breakable blocks that he comes into contact with. His walking speed is incredibly slow, but like his lesser brethren is capable of using a full-bodied tackle for an instant burst of speed. He uses a 360 degree spin attack with substantial knockback, and occasionally summons four Jelly Cubes to assist him. Coming into direct contact with him will repel you backwards, dealing moderate damage and knockback regardless of whether he was attacking at that given moment. The Royal Jelly is also assisted by Royal Polyps which are stationed around the perimeter of his chambers - they can create numerous Royal Minis as well as shooting piercing barbs, both of which are capable of healing the Royal Jelly. New ones appear at the beginning of each phase.

When he loses his crown, om the final phase, the Royal Jelly will begin to periodically go into a rage. He will turn pink and start to spin in a counterclockwise fashion. In this state he's impervious to damage and can deal a large amount of damage with a fair amount of knockback, but because of the attack's indiscriminate nature it's easy enough to avoid.

Tactics

There are two main approaches to killing the Royal Jelly: blitz or starve.

Blitz

Knights can overcome the Royal Jelly's healing capabilities by simply overwhelming his healing with a huge damage output; no matter how many royal minis surround him, he can only absorb them so fast. If they keep the pressure up, the king will fall.

Poison can be used to temporarily block the Royal Jelly's healing, making it easier to accumulate damage. Fire and Curse are also popular for maximizing damage dealt.

Starvation

If knights kill the Royal Polyps (and any lingering Royal Minis), then the Royal Jelly loses his ability to heal, and the knights can wear him down at their leisure. This also greatly reduces the number of enemies in the room, making it much easier to maneuver and avoid damage. More Royal Polyps will appear at the beginning of new phases of the fight, but do not seem to respawn on a timer until the final phase when the Royal Jelly begins his rage spins. Note that the Royal Polyps have considerably more health than regular Polyps.

Starvation will never kill the king as fast as a well-executed blitz, but it is more forgiving of mistakes and opens up a number of tactical possibilities that simply aren't viable when using the blitz.

Note: this technique is disputed, see the discussion page.

Equipment

The Royal Jelly and Jelly Minis do normal damage, but Jelly Cubes and Royal Polyps deal piercing; none of which inflict status effects. The Wolver line and Bristling Buckler are popular choices for protection (they are popular in general, but especially suited to this area). The Chroma line is also clearly fitting with its damage bonus vs. slimes, but has more limited utility outside the Jelly Palace.

The Royal Jelly, like other jellies, is weak to shadow damage and resistant to piercing.

When blitzing the Royal Jelly, it's important to have high damage output to limit his window for healing. Swords are generally favored, both because of their higher damage and because the swarm of jellies that surrounds the king under this strategy makes it difficult to hit him with gunfire. The Nightblade line or Dark Retribution are popular choices for the fight due to their shadow damage. The Vile Striker is also a good option due to the chance of inflict poison.

Status vials - particuarly Poison - are very helpful in a blitz strategy. A Maskeraith is a viable replacement for Poison Vials, as its Quill attack can both Poison and deal additional damage for every Quill attached to the King.

When using a starvation strategy, vial use and weapon choice become less important, but Shadow damage will come in handy. Knights may also wish to ensure they have a fast weapon for cutting escape routes through the regenerating blocks. Knights may also wish to employSome form of crowd control, such as a Freezing Vaporizer or Graviton Vortex.

Additional Techniques

Unbreakable blocks near the corners of the room block the humongous Royal Jelly, and can be used for shelter from its attacks (but beware being trapped by his smaller brethren).

Standing on top of a regenerating block pad will prevent the block from reappearing; this can be used to keep an avenue of escape open. You will receive a small amount of damage each time your body blocks a block from spawning, though this block-blocking damage can itself be blocked with a shield.

Videos

Video: Spiral Knights - Royal Jelly Palace - Battle Royale

Video Walkthrough: Royal Jelly Battle Guide, Strategy and Walk-through


Notes

  • A Recon Module can be obtained in front of the lift right after killing the Royal Jelly.
  • The Royal Jelly's health varies by the number of players in the party. Under some circumstances, he can be easier solo than in a group.
  • The first three Jelly Cubes that spawn at the beginning of the battle along with the Royal Jelly himself are the only monsters in a boss battle that have Crown, Heat, and Material drops (Excluding the Heart and Vitapod Drops from Surgebots in the ICMF, and Slag Walkers and Guards in the FSC). Any other Jelly Cubes spawned by the Royal Jelly besides the first three will not drop Crowns, Heat, or Materials.

History


See Also

Clockworks Bosses

Shadow Lair Bosses

Expansion Bosses

Personal tools