Difference between revisions of "Schemer Razwog"

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[[File:Monster-Razwog.png|thumb|right|400px|Razwog carrying his unique lime green flamethrower.]]Schemer Razwog is a [[gremlin]] encountered on Missions 1-2, "The Ancient Generator", and 1-4, "Crossing the Chasm"; he is the first gremlin a spiral knight has to fight in the game.
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{{Boss
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|name=Razwog
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|location=* Mission 1-4 [[Mission|Crossing The Chasm]]
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|abilities=*Flamethrower {{attack|normal}}{{status|fire}}
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*Balefire {{attack|normal}} {{status|fire}}
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|weak= *None
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|resist= *None
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|drop=*None
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}}
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Schemer Razwog is a [[gremlin]] encountered on Missions 1-2, "The Ancient Generator", and 1-4, "Crossing the Chasm"; he is the first gremlin a spiral knight has to fight in the game.
  
 
==Visual appearance==
 
==Visual appearance==
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Despite being only the first biotic, fully sentient foe encountered in the game, Razwog has the most extensive cutscenes of any enemy character in Spiral Knights: on the 5/9/2012 patch notes, Three Rings noted that he is part of a preview of the greater storyline content intended for the game. [http://forums.spiralknights.com/en/node/53117]
 
Despite being only the first biotic, fully sentient foe encountered in the game, Razwog has the most extensive cutscenes of any enemy character in Spiral Knights: on the 5/9/2012 patch notes, Three Rings noted that he is part of a preview of the greater storyline content intended for the game. [http://forums.spiralknights.com/en/node/53117]
 
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[[File:Monster-Razwog.png|thumb|left|275px|Razwog carrying his unique lime green flamethrower.]]
 
The first time Razwog is encountered, he gets very upset over the presence of the newly-recruited spiral knights in his lair and causes his grey battlepod and several retrodes to attack the party. After the battlepod is defeated, he retreats while exclaiming that he would come back to deal with them later, leaving the party to grab the generator.
 
The first time Razwog is encountered, he gets very upset over the presence of the newly-recruited spiral knights in his lair and causes his grey battlepod and several retrodes to attack the party. After the battlepod is defeated, he retreats while exclaiming that he would come back to deal with them later, leaving the party to grab the generator.
  

Revision as of 22:07, 25 July 2012

Razwog
Monster-Razwog.png
Location
Abilities
  • Flamethrower Attack normal icon.pngIcon status fire.png
  • Balefire Attack normal icon.png Icon status fire.png
Weak to
  • None
Resistant to
  • None
Drops
  • None

Schemer Razwog is a gremlin encountered on Missions 1-2, "The Ancient Generator", and 1-4, "Crossing the Chasm"; he is the first gremlin a spiral knight has to fight in the game.

Visual appearance

Razwog is the most unkempt-looking gremlin yet seen in Spiral Knights. He has goggles with small, green lenses, a pink jumpsuit with dark grey pants and a dark red chest and shoulders. His fur is jagged with green edges, a jagged beard is visible, and he has a nose ring above his mouth, which - like most gremlin mouths - is filled with sharp teeth (although they curiously are not crooked as one would expect out of such an unkempt monster). Similarly to the gremlin scorchers, he carries a flamethrower with him: it is a noticeably darker color than any wielded by a normal gremlin scorcher and has a green nozzle with a blue flame projecting out of it.

Story

Despite being only the first biotic, fully sentient foe encountered in the game, Razwog has the most extensive cutscenes of any enemy character in Spiral Knights: on the 5/9/2012 patch notes, Three Rings noted that he is part of a preview of the greater storyline content intended for the game. [1]

Razwog carrying his unique lime green flamethrower.

The first time Razwog is encountered, he gets very upset over the presence of the newly-recruited spiral knights in his lair and causes his grey battlepod and several retrodes to attack the party. After the battlepod is defeated, he retreats while exclaiming that he would come back to deal with them later, leaving the party to grab the generator.

Mission 1-4 sees Razwog appear early in the stage, in a room filled with large rockets. He demands the generator to be returned or else he would explode aforementioned rockets and kill the party: Rhendon hands it over in an attempt to avoid the party's death, but Razwog blows the rockets up anyway, forcing the party to traverse a burning obstacle course for most of the remainder of the stage.

Near the end of mission 1-4, Razwog is encountered for a third and final time as the game's first boss. Surprised that the party managed to get out of the inferno alive, Razwog nonetheless vows to kill the party after mentioning that he gave the generator to his superiors. Razwog's abilities are akin to those of the Scorchers, the gremlin slowly wandering around the room and projecting waves of fire; after sustaining a certain amount of damage, Razwog will fall to the ground, play dead, and become invincible until his constructs are destroyed, after which he will get up and resume the fight by summoning new constructs: after his first "revival", Razwog also gains the ability to shoot huge waves of fire instead of just a simple stream (although these do not travel as far as a normal wave of fire). After taking enough damage, Razwog falls to the ground and dies, leaving the party to polish off the remaining constructs and finish their trip to Haven largely unimpeded.

Video

Spiral Knights-Razwog Fight

Trivia

- As mission 1-4 becomes unavailable when completed, Razwog is currently the only Spiral Knights boss that can be fought only once: he is also the only boss with no unique drops, presumably as a consequence of this.

- Razwog's body can be inspected after he is defeated; doing so will reveal that the generator is not in his possession.

- According to Nick, "He's a special guy, but his title (Schemer) basically means 'engineer' in gremlin terms." [2]

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