Difference between revisions of "Template:Damage/Freeze/Single"

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(adjust formula (d18 damage = d19))
m (fix)
 
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[[Category:Damage templates]]
 
[[Category:Damage templates]]
</noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{#if:{{{1}}}|18|+16}}+{{#ifexpr:{{{1}}}>17|7*({{{1}}}-17)|0}}-{{#ifexpr:{{{1}}}>23|8*({{{1}}}-23)|0}}}})*(10+{{#ifexpr:{{{2}}}<3.5|({{{2}}}+7)/2|{{{2}}}+2}})/16)}}</includeonly>
+
</noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{#ifeq:{{{1}}}|18|+16}}+{{#ifexpr:{{{1}}}>17|7*({{{1}}}-17)|0}}-{{#ifexpr:{{{1}}}>23|8*({{{1}}}-23)|0}}}})*(10+{{#ifexpr:{{{2}}}<3.5|({{{2}}}+7)/2|{{{2}}}+2}})/16)}}</includeonly>

Latest revision as of 17:25, 1 February 2015

Base damage

if (depth < 9) base = (28 + (20 * depth))/3
otherwise, base = 64, +9 for every depth past 9
+7 for every depth past 17
-8 for every depth past 23
Depth 18 is treated as 19.

Multiplier

Note: strength = status strength - defense. Maximum is 8.

 10
+0.5 for every half point of strength above -7
+0.5 again for every half point above 3

Final damage

=base * multiplier / 16, round up

Example

Minor status, normal resistances:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
14 20 25 31 36 42 48 53 54 62 70 77 85 92 100 108 115 142 142 156 169 183 196 203 210 216 223 230 237 243
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