Difference between revisions of "Template:Damage/Freeze/Single"
From SpiralKnights
(adjust formula (d18 damage = d19)) |
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− | </noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{# | + | </noinclude><includeonly>{{#expr:ceil(({{#ifexpr:{{{1}}}<9|(28+20*{{{1}}})/3|64+{{#ifexpr:{{{1}}}>9|9*({{{1}}}-9)|0}}{{#ifeq:{{{1}}}|18|+16}}+{{#ifexpr:{{{1}}}>17|7*({{{1}}}-17)|0}}-{{#ifexpr:{{{1}}}>23|8*({{{1}}}-23)|0}}}})*(10+{{#ifexpr:{{{2}}}<3.5|({{{2}}}+7)/2|{{{2}}}+2}})/16)}}</includeonly> |
Latest revision as of 17:25, 1 February 2015
Contents
Base damage
if (depth < 9) base = (28 + (20 * depth))/3 otherwise, base = 64, +9 for every depth past 9 +7 for every depth past 17 -8 for every depth past 23 Depth 18 is treated as 19.
Multiplier
Note: strength = status strength - defense. Maximum is 8.
10 +0.5 for every half point of strength above -7 +0.5 again for every half point above 3
Final damage
=base * multiplier / 16, round up
Example
Minor status, normal resistances:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | 20 | 25 | 31 | 36 | 42 | 48 | 53 | 54 | 62 | 70 | 77 | 85 | 92 | 100 | 108 | 115 | 142 | 142 | 156 | 169 | 183 | 196 | 203 | 210 | 216 | 223 | 230 | 237 | 243 |