User:Novaster/Sandbox

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Revision as of 16:08, 19 December 2014 by Novaster (Talk | contribs)

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Projects

Alch Twee

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Padded Cap Example:

Novaster/Sandbox's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Padded Cap
Padded Cap
Pathfinder Helm
Pathfinder Helm
Woven Falcon Pathfinder Helm Woven Falcon Pathfinder Helm Plated Falcon Pathfinder Helm Plated Falcon Pathfinder Helm Sacred Falcon Pathfinder Helm Sacred Falcon Pathfinder Helm
Sacred Falcon Hazard Helm Sacred Falcon Hazard Helm
Sacred Falcon Guerrilla Helm Sacred Falcon Guerrilla Helm
Woven Firefly Pathfinder Helm Woven Firefly Pathfinder Helm Plated Firefly Pathfinder Helm Plated Firefly Pathfinder Helm Sacred Firefly Pathfinder Helm Sacred Firefly Pathfinder Helm
Sacred Firefly Hazard Helm Sacred Firefly Hazard Helm
Sacred Firefly Guerrilla Helm Sacred Firefly Guerrilla Helm
Woven Grizzly Pathfinder Helm Woven Grizzly Pathfinder Helm Plated Grizzly Pathfinder Helm Plated Grizzly Pathfinder Helm Sacred Grizzly Pathfinder Helm Sacred Grizzly Pathfinder Helm
Sacred Grizzly Hazard Helm Sacred Grizzly Hazard Helm
Sacred Grizzly Guerrilla Helm Sacred Grizzly Guerrilla Helm
Woven Snakebite Pathfinder Helm Woven Snakebite Pathfinder Helm Plated Snakebite Pathfinder Helm Plated Snakebite Pathfinder Helm Sacred Snakebite Pathfinder Helm Sacred Snakebite Pathfinder Helm
Sacred Snakebite Hazard Helm Sacred Snakebite Hazard Helm
Sacred Snakebite Guerrilla Helm Sacred Snakebite Guerrilla Helm
Sentinel Helm
Sentinel Helm
Woven Falcon Sentinel Helm Woven Falcon Sentinel Helm Plated Falcon Sentinel Helm Plated Falcon Sentinel Helm Sacred Falcon Sentinel Helm Sacred Falcon Sentinel Helm
Sacred Falcon Keeper Helm Sacred Falcon Keeper Helm
Sacred Falcon Wraith Helm Sacred Falcon Wraith Helm
Woven Firefly Sentinel Helm Woven Firefly Sentinel Helm Plated Firefly Sentinel Helm Plated Firefly Sentinel Helm Sacred Firefly Sentinel Helm Sacred Firefly Sentinel Helm
Sacred Firefly Keeper Helm Sacred Firefly Keeper Helm
Sacred Firefly Wraith Helm Sacred Firefly Wraith Helm
Woven Grizzly Sentinel Helm Woven Grizzly Sentinel Helm Plated Grizzly Sentinel Helm Plated Grizzly Sentinel Helm Sacred Grizzly Sentinel Helm Sacred Grizzly Sentinel Helm
Sacred Grizzly Keeper Helm Sacred Grizzly Keeper Helm
Sacred Grizzly Wraith Helm Sacred Grizzly Wraith Helm
Woven Snakebite Sentinel Helm Woven Snakebite Sentinel Helm Plated Snakebite Sentinel Helm Plated Snakebite Sentinel Helm Sacred Snakebite Sentinel Helm Sacred Snakebite Sentinel Helm
Sacred Snakebite Keeper Helm Sacred Snakebite Keeper Helm
Sacred Snakebite Wraith Helm Sacred Snakebite Wraith Helm
Shade Helm
Shade Helm
Woven Falcon Shade Helm Woven Falcon Shade Helm Plated Falcon Shade Helm Plated Falcon Shade Helm Sacred Falcon Shade Helm Sacred Falcon Shade Helm
Sacred Falcon Ghost Helm Sacred Falcon Ghost Helm
Sacred Falcon Hex Helm Sacred Falcon Hex Helm
Woven Firefly Shade Helm Woven Firefly Shade Helm Plated Firefly Shade Helm Plated Firefly Shade Helm Sacred Firefly Shade Helm Sacred Firefly Shade Helm
Sacred Firefly Ghost Helm Sacred Firefly Ghost Helm
Sacred Firefly Hex Helm Sacred Firefly Hex Helm
Woven Grizzly Shade Helm Woven Grizzly Shade Helm Plated Grizzly Shade Helm Plated Grizzly Shade Helm Sacred Grizzly Shade Helm Sacred Grizzly Shade Helm
Sacred Grizzly Ghost Helm Sacred Grizzly Ghost Helm
Sacred Grizzly Hex Helm Sacred Grizzly Hex Helm
Woven Snakebite Shade Helm Woven Snakebite Shade Helm Plated Snakebite Shade Helm Plated Snakebite Shade Helm Sacred Snakebite Shade Helm Sacred Snakebite Shade Helm
Sacred Snakebite Ghost Helm Sacred Snakebite Ghost Helm
Sacred Snakebite Hex Helm Sacred Snakebite Hex Helm

GearLists

Icons:

For the following table, guess what each icon means, then mouseover it for a tooltip, and then read over the Logic section to reveal more logic and explanation.

The goal and purpose of this is to see if we've designed intuitive icons. See this part of forum node 105837 for further details and to discuss. No, you don't have to do ALL of them silly pants. Just a few...the faster you understand it, actually, the better we've made the icons!

Note: Low/Med/High/VH values etc. Have no bearing on the icon's design, just know that these variables can be changed in the tooltip as needed - the icon is merely an indicator, the tooltip serves to clarify things for new users and provide details for new and old users about intensity levels. The levels in these tooltips are for actual items that exist in the game already - for fun, see if you can figure out the actual item(s) each icon could belong to. Some icons are used a lot, others...only once. So far, anyway, with the items currently in-game.

I've uploaded potential icons too, for abils that don't exist yet. See the Wiki Images Category and find the "GearList" section to keep track of 'em, and use them in the future as needed.


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Logic

Here's my logic:

Why name the icons this way?

Following the order of tooltip popupinfo (top to bottom) in-game.


Why Color the icons with these colors?

Yellow = CTR. So, charge time...the knight focuses inward on the self. It is the most central thing of any combat, I think. For weapon icons, I put it where it made sense, but didn't give it priority. I think. Yellow is the color your knight gets when fully charged, and perks follow this too...


Red = DMG = threat = be obvious. DMG buffs are red, your knight gets red rings...perks follow this behavior, but it's more firey yellowy/orangey/reddish than RED red. Anyway... DMG power is influenced by how the knight enforces their actions. What part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item, or the part that does the pewpew or the boom boom or the slash slash. Also, players seem to care about DMG the most (CTR for bombs, of course).


Blue = Attack Speed. Perks use blue to indicate speed in general (MS and AS). I figure fighting with "perfect speed" takes some smarts and finesse, so it's closer to the inside, but not as central as CTR since it's used more often and doesn't require as much focus. For weapons, put it on the part that determines AS the most. Handles, or how the weapon is held and used, basically. You can have a fatty hold a thin light sword incorrectly, they'll be as slow with it as they would with a broadsword.


Orange = Movement Speed. This matches the color you get when you're MSI is boosted (orange thrashing vapor tendril things). It's also the color of the runner guy in the MS icon itself, whether it's a buff or a debuff. Perks don't follow this color...using blue for speed in general I guess.


Why color Weapon (HANDGUN) icons this way?

Blue = AS = on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger)
Red = DMG = on the barrel for attack. Barrel gets this color because it's the most aggressive-looking part of a gun. I mean people write songs about staring down the barrel of a gun, and you see it in televised entertainment quite frequently...you get my point.
Yellow = CT = on the last remaining bit for charging up. Makes sense too, where's that energy gonna balance itself with your knight's focus anyway? Backing up the attack of course! Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else to me. Maybe barrel...naw. That's too realistic for game logic. I mean barrel even influences range and spread and *rambles on.*


Why color Armor (UNIFORM BONUSES) icons this way?

Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
Red = DMG is influenced by how the knight enforces their actions. what part of an item enables a knight to...play the game really? - so it is usually a large area on the outside of the item. There are two things that matter the most to the general community in sk - how sexy you are, and how much damage you can deal. Another reason large icon parts are red.
Yellow = CTR...It is the most central thing of most combat, I think. Center center center...self and soul. Focus. And whaddaya know, perks use Focus to mean CTR too. Dat logic.
Orange = MSI. Picked things on the extremities - aerodynamics like curves and fins and such. You also moves your arms (shoulder area) a lot when you run.
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