The Return of Ur/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Rotates Between:
Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color. , Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.



Level: Dimensional Shift
Depth: 19

This floor rotates between:
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)
and
- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: The Summoning Circle
Depth: 20

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Banishment
Depth: 21

- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

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