Difference between revisions of "Clockwork Terminal"

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[[image:Gate-Terminal.png|right|100px]]
 
[[image:Gate-Terminal.png|right|100px]]
 
'''Clockwork Terminals''' are safe levels in the [[Clockworks]], where knights can recover and prepare for the next leg of their journey.  
 
'''Clockwork Terminals''' are safe levels in the [[Clockworks]], where knights can recover and prepare for the next leg of their journey.  

Revision as of 01:12, 11 October 2015

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Gate-Terminal.png

Clockwork Terminals are safe levels in the Clockworks, where knights can recover and prepare for the next leg of their journey.

Description

Clockworks Terminal-Northeast.png
Clockworks Terminal-Northwest.png
Terminals are located on the fifth depth of each tier of the Clockworks: depth 4 (Tier 1), depth 13 (Tier 2), and depth 23 (Tier 3). They are generally utilitarian areas, furnished only with an Arsenal Station, two regenerating heart pads and vendors Kozma and Basil. The heart pads are located along the centre of the northern wall, with the arsenal station and elevator to the right. Kozma and Basil stand to the left, in front of a partially cordoned-off malfunctioning elevator.

Facilities

In each Clockwork Terminal, knights are able to:

  • Restore their health via regenerating heart pads.
  • Equip gear. Although there is an Arsenal Station, a knight may change their equipment from anywhere in the terminal.
  • Make purchases of:
  • anything in the supply depot from Kozma;
  • recipes from Basil, from a randomly generated list based on the tier.
NOTE: Recipes 2-star and above will only be in stock for you if you fought your way through the previous level in its entirety, i.e. you joined the party at least two levels before the Clockwork Terminal itself: levels 2, 11, 21.

See Also

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