Difference between revisions of "Damage"

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(Created page with '__NOTOC__ Whether it originates from player or monster, all standard damage in Spiral Knights falls under one of four types of damage. ===Normal Damage=== Normal damage is the m…')
 
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===Shadow Damage===
 
===Shadow Damage===
 
Shadow damage originates from otherworldly sources, such as [[Fiends]] or [[Undead]].  Rarely, the player can deal shadow damage, but such weapons are often [[curse|cursed]].
 
Shadow damage originates from otherworldly sources, such as [[Fiends]] or [[Undead]].  Rarely, the player can deal shadow damage, but such weapons are often [[curse|cursed]].
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[[Category:Combat]]

Revision as of 06:24, 15 October 2010

Whether it originates from player or monster, all standard damage in Spiral Knights falls under one of four types of damage.

Normal Damage

Normal damage is the most common damage type encountered, and is the baseline, in a sense. Most weapons deal normal damage, and most armor provides, if nothing else, resistance to normal damage.

Piercing Damage

Physical damage originates from attacks designed to bypass armor. Guns often deal piercing damage, as do floor spikes and some monster attacks.

Elemental Damage

Elemental damage originates from magic or energy-based attacks. Damage dealt by the fire status condition is elemental damage, as are lasers and other such attacks without a physical component.

Shadow Damage

Shadow damage originates from otherworldly sources, such as Fiends or Undead. Rarely, the player can deal shadow damage, but such weapons are often cursed.

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