Difference between revisions of "Electron Charge"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name         = {{PAGENAME}}
| type = bomb
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| type         = bomb
| star = 3
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| star         = 3
| abilities = *Good chance of causing Moderate [[Shock]].
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| damage 1    = Elemental
 +
| abilities   = yes
 +
| status      = Shock
 
}}  
 
}}  
  
 
== Description ==
 
== Description ==
''A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity.
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{{Quote|A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity.|Tooltip}}
  
[[Image:Electron_Charge_blast.jpg|300px|right|thumb|Blast Radius]]
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== Acquisition ==
== Damage ==
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{{Bomb/Acquisition}}
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
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{{SKDamageTable|
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=== Recipe ===
{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Beasts and Gremlins'''|background=#ADADAD|2=center|4=6}}
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{{SKDamageRow|Blast|5 - 6|7-9|13 - 15|17-19|19-18|18-17}}
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{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Slimes and Fiend'''|background=#8CCAFE|2=center|4=6}}
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{{SKDamageRow|Blast|27 - 30|33 - 37|61 - 65|69-72|60-51|48-43}}
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{{SKNewRow}}
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{{SKCell||background=#114255}}  {{SKCell|'''Versus Constructs and Undead'''|background=#FDEE39|2=center|4=6}}
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{{SKDamageRow|Blast|32 - 38|45 - 52|81 - 92|100 - 110|102-90|82-65}}
+
}}
+
 
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{{SKDamageTable|state=collapsed|
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{{SKNewRow}}}
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{{SKDamageRow|Initial Detonation|?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKNewRow}}
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}}
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== Attacks ==
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Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. The secondary blast has a chance of causing Shock. Its knockback is the same as that of the Graviton Charge.
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It will not suck in Lumbers, Lichen Colonies, or Trojans.
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== Vendors ==
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Vendors who sell this item:
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*[[Sullivan]] (Recipe)
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== Recipe ==
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{{recipe/start|star=3kc}}
 
{{recipe/start|star=3kc}}
 
{{recipe/row|Blue Shard|10}}
 
{{recipe/row|Blue Shard|10}}
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{{recipe/end}}
 
{{recipe/end}}
  
== Alchemy Path ==
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===Alchemy Path===
{{SKWindowsmall
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{{:Electron Charge/alchemy path}}
| width = 50%
+
 
| title = {{PAGENAME}}'s alchemy path
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== Combat ==
| body = {{alchemy paths header}}
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=== Basic Attack ===
 +
{{Bomb/BA}}  
 +
 
 +
=== Charge Attack ===
 +
*Detonation Time: ~2 seconds
 +
*Radius: ~2 tiles
 +
 
 +
After it detonate it generates a vortex that will draw in enemies that are close enough. After three seconds, the vortex will explode and scatter the enemies. Only the final explosion does Elemental-based damage, and although the initial detonation only deals damage in the single-digits, this is enough to break single-hit blocks and shrubbery. Note that unlike most bombs, movement speed is halved while charging a Electron.
 +
 
 +
Players must be mindful that the final explosion has a very small radius compared to that of the vortex, and one should avoid attacking the trapped enemies with weapons that do significant knock-back if they want theelemental damage from the bomb to land. One particularly effective strategy is to throw vials at the trapped monsters; the tight proximity at which the vortex keeps them ensures that many will be affected by a single vial.
  
{{Alchemy path
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=== Damage ===
|stage0=
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{{Damage Disclaimer}}
|stage1=
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{{Damage/Haze Bomb/3|Elemental}}
|stage2=
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|stage3=Electron Charge
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|stage4=Electron Bomb
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|stage5=Electron Vortex
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}}
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}}
+
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}

Latest revision as of 01:21, 5 May 2020

Electron Charge
Electron Charge-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Electron Charge Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Electron Charge is a 3-star bomb.

Description

A small electro-explosive charge with mysterious origins. It is capable of generating a crippling vortex of electricity. — Tooltip

Acquisition

Icon-recipe.png: Sullivan - Always in stock for 50 Token-Krogmo Coin.png Krogmo Coins (bound)

Recipe

The 3-star recipe for this item costs 50 Krogmo Coins; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Electron Charge.

Name Amount
Crafting-Blue Shard.png Blue Shard 10
Crafting-Spark Plug.png Spark Plug 3
Crafting-Forbidden Fruit.png Forbidden Fruit 1
Crafting-Static Clinger.png Static Clinger 1
Crafting-Volt Oil.png Volt Oil 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Electron Charge's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Electron Charge
Electron Charge
Electron Bomb
Electron Bomb
Electron Vortex
Electron Vortex

Combat

Basic Attack

Bombs do not have basic attacks, only charge attacks.

Charge Attack

  • Detonation Time: ~2 seconds
  • Radius: ~2 tiles

After it detonate it generates a vortex that will draw in enemies that are close enough. After three seconds, the vortex will explode and scatter the enemies. Only the final explosion does Elemental-based damage, and although the initial detonation only deals damage in the single-digits, this is enough to break single-hit blocks and shrubbery. Note that unlike most bombs, movement speed is halved while charging a Electron.

Players must be mindful that the final explosion has a very small radius compared to that of the vortex, and one should avoid attacking the trapped enemies with weapons that do significant knock-back if they want theelemental damage from the bomb to land. One particularly effective strategy is to throw vials at the trapped monsters; the tight proximity at which the vortex keeps them ensures that many will be affected by a single vial.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Electron Charge's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Explosion 32 - 38 45 - 52 81 - 92 100 - 110 102 - 90 82 - 65
Versus Slimes and Fiends
Explosion 27 - 30 33 - 37 61 - 65 69 - 72 60 - 51 48 - 43
Versus Beasts and Gremlins
Explosion 5 - 6 7 - 9 13 - 15 17 - 19 19 - 18 18 - 17

See Also

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