Difference between revisions of "Ironheart (Guild) / Guild Events"

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[http://wiki.spiralknights.com/Ironheart_(Guild) Click here to return to Ironheart (Guild)].
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{{SKWindow/Cell|15. Arcade Race<br/>10PM PDT|Left|}}
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{{SKWindow/Cell|22.'''Royal Jelly Palace <br /> Arcade Race'''|Left|}}
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{{SKWindow/Cell|22. Advanced Convoy<br/>10PM PDT|Left|}}
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<br/>
----
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{{SKWindow/Cell|19.'''Royal Jelly Palace <br /> Arcade Race'''|Left|}}
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'''The Saturdays preceding Easter are tentative, there may be unexpected reschedules as I may be out one of those Saturdays.''' - Makoshin [[File:Skill-Deadly Shadow Cloak.png|20px]]
+
  
 
==Arcade Race==
 
==Arcade Race==
Line 104: Line 57:
 
*The participants must start at the starting point. If not, they will not be counted.
 
*The participants must start at the starting point. If not, they will not be counted.
 
*Given the "GO!" players are allowed to start their journey through the clockworks.
 
*Given the "GO!" players are allowed to start their journey through the clockworks.
*Once your party reaches the designated Depth, your party
+
*Once your party reaches the designated Depth, your party will return to the Guild Hall.
  
 
===Rules===
 
===Rules===
Line 127: Line 80:
  
 
===Types of Arcade Races, their dates, and Rewards===
 
===Types of Arcade Races, their dates, and Rewards===
'''Next weekly Arcade Race is on March 29, 12PM PST.'''
+
'''Next weekly Arcade Race is on June 21, 2014 10AM PST and will be ''Stratum 3 and 4'' '''
  
{{showhide|Weekly Arcade Race! X Gate Race for Stratum 3 (Depth 9-12) and 4 (Depth 14-17)|content=
+
{{showhide|X Gate Race for Stratum 1 (Depth 1-3) and 2 (Depth 5-7)|content=
This race starts from Moorcraft Manor (Depth 8) to Emberlight (Depth 18)
+
This race starts from The Clockwork's Party Lobby (Depth 0) and ends at Moorcroft Manor (Depth 8)
 +
 
 +
Difficulty: Advanced or higher
 +
<br />Participants needed:Ideally, at least 3 parties of 1-4 players
 +
 
 +
;1st Place
 +
:100 Energy and 1 of '''any''' Battle Sprite Food
 +
;2nd Place
 +
:50 Energy and 1 of '''any 4-star or lower''' Battle Sprite Food
 +
;3rd Place
 +
:25 Energy and 1 of '''any 3-star or lower''' Battle Sprite Food
 +
;4th-10 Place (if applicable)
 +
:1,000 Crowns and 1 of '''any 3-star or lower''' Battle Sprite Food}}
 +
 
 +
{{showhide|X Gate Race for Stratum 3 (Depth 9-12) and 4 (Depth 14-17)|content=
 +
This race starts from Moorcroft Manor (Depth 8) to Emberlight (Depth 18)
  
 
Difficulty: Any
 
Difficulty: Any
Line 136: Line 104:
  
 
;1st Place
 
;1st Place
:250 Energy and 2 of '''any''' Material of your choice.
+
:250 Energy and 2 of '''any''' Battle Sprite Food
 
;2nd Place
 
;2nd Place
:100 Energy and 1 of '''any''' Material of your choice.
+
:100 Energy and 1 of '''any''' Battle Sprite Food
 
;3rd Place
 
;3rd Place
:50 Energy and 1 of '''any''' Material of your choice.
+
:50 Energy and 1 of '''any''' Battle Sprite Food
 
;4th-10th Place (if applicable)
 
;4th-10th Place (if applicable)
:2500 Crowns and 1 of '''any 4-star or lower''' Material of your choice.}}
+
:2500 Crowns and 1 of '''any 4-star or lower''' Battle Sprite Food.}}
  
 
{{showhide|Royal Jelly Palace Arcade Race for Stratum 3 (Depth 9-12) and 4 (Depth 14-17) on April 19. 12PM PST|content=
 
{{showhide|Royal Jelly Palace Arcade Race for Stratum 3 (Depth 9-12) and 4 (Depth 14-17) on April 19. 12PM PST|content=
Line 155: Line 123:
 
;1st Place
 
;1st Place
 
:500 Energy and 1 of the following:  
 
:500 Energy and 1 of the following:  
:*4 of '''any''' Material of your choice
+
:*4 of '''any''' Battle Sprite Food
 
:*5,000 Crowns
 
:*5,000 Crowns
 
:*Unbounded Advanced, or lower, Orb of Alchemy. If in a party of 3 or more, 2 Orbs will be supplied. As to who they go to, is up to your party.
 
:*Unbounded Advanced, or lower, Orb of Alchemy. If in a party of 3 or more, 2 Orbs will be supplied. As to who they go to, is up to your party.
 
;2nd Place
 
;2nd Place
 
:250 Energy and 1 of the following:
 
:250 Energy and 1 of the following:
:*2 of '''any''' Material of your choice
+
:*2 of '''any''' Battle Sprite Food
 
:*2,500 Crowns
 
:*2,500 Crowns
 
;3rd Place
 
;3rd Place
 
:100 Energy and 1 of the following:
 
:100 Energy and 1 of the following:
:*1 of '''any''' Material of your choice
+
:*1 of '''any''' Battle Sprite Food
 
:*1,500 Crowns
 
:*1,500 Crowns
 
;4th-5th Place (if applicable)
 
;4th-5th Place (if applicable)
 
:25 Energy and 1 of the following:
 
:25 Energy and 1 of the following:
:*1 of '''any 4-star or lower''' Material of your choice.
+
:*1 of '''any 4-star or lower''' Battle Sprite Food
 
:*1,000 Crowns}}
 
:*1,000 Crowns}}
 +
'''5-Star Battle Sprite Food count as 2 Foods'''
  
 
----
 
----
 
The material of choice can NOT be event-exclusive or a Dark Ember.
 
  
 
==The Convoy==
 
==The Convoy==
 
Number of participants required: At least two parties of 1-3 participants.
 
Number of participants required: At least two parties of 1-3 participants.
  
This event is a bit different to typical Spiral Knights play. It is about protecting one person, the Carrier, from dropping their vial(s). They will drop their vial from being hit by a monster, a status panel, or any source of damage.<br />  
+
This event is a bit different to typical Spiral Knights play. It is about protecting one person, the Courier, from dropping their vial(s). They will drop their vial from being hit by a monster, a status panel, or any source of damage.<br />  
All other party members in the Carrier's party must take care to help the Carrier avoid from being hit.<br />
+
All other party members in the Courier's party must take care to help the Courier avoid from being hit.<br />
 
This doesn't mean that the Carrier can not get hit once. Rather, the number of vials dropped are counted, and the party with the least dropped is the winner.
 
This doesn't mean that the Carrier can not get hit once. Rather, the number of vials dropped are counted, and the party with the least dropped is the winner.
  
Line 191: Line 158:
 
===Procedures===
 
===Procedures===
 
#The participants will group up at the Guild Hall initially to decide on parties.
 
#The participants will group up at the Guild Hall initially to decide on parties.
#After the parties are made, the Guild Master will decide on the Carriers of the parties.
+
#After the parties are made, the Guild Master will decide on the Couriers of the parties.
#*The Carriers will '''almost always''' be the Authorities of the Guild.
+
#*The Couriers will '''almost always''' be the Authorities of the Guild.
 
#The stages will be told to the parties, wherein they will then equip themselves accordingly.
 
#The stages will be told to the parties, wherein they will then equip themselves accordingly.
 
#All parties will then head to the lobby of the beginning of the (series of) mission(s).
 
#All parties will then head to the lobby of the beginning of the (series of) mission(s).
#After everyone is on the Lift/Elevator to the stage, the countdown will start, and the Carriers will go on 0.
+
#After everyone is on the Lift/Elevator to the stage, the countdown will start, and the Couriers will go on 0.
 
#When the mission(s) are done, the number of vials dropped are counted, and the party with the least dropped, wins.
 
#When the mission(s) are done, the number of vials dropped are counted, and the party with the least dropped, wins.
  
Line 201: Line 168:
 
====All Players====
 
====All Players====
 
*The reward is NOT split between the amount of players.
 
*The reward is NOT split between the amount of players.
**If Carriers are not Authorities, they will get the reward as well.
+
**If Couriers happen to not be Authorities, they will get the reward as well.
 
*Warping to another depth is not allowed, and the party will be disqualified immediately.
 
*Warping to another depth is not allowed, and the party will be disqualified immediately.
 
*The prize will vary depending on the number of missions and difficulty the parties tackle.
 
*The prize will vary depending on the number of missions and difficulty the parties tackle.
 
*If any party members aside from the ones that are initially in the party join, your team will be disqualified.
 
*If any party members aside from the ones that are initially in the party join, your team will be disqualified.
 
**In that case, put your party to locked/restricted to prevent this.
 
**In that case, put your party to locked/restricted to prevent this.
'''The Carrier can not be further than one room from the other players.'''
+
'''The Courier can not be further than ~15 Tiles from or must be within the same room with the other players.'''
====Carriers====
+
====Couriers====
 
*The Carriers must be wearing '''identical armor''', or standard issue 0-Star, Level 10 armor.
 
*The Carriers must be wearing '''identical armor''', or standard issue 0-Star, Level 10 armor.
 
**If the carrier loses their emergency revive and dies completely, '''the party's run is over.'''
 
**If the carrier loses their emergency revive and dies completely, '''the party's run is over.'''
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*If you are hit constantly while trying to take out a vial, the hits do not count unless the vial fully comes out and explodes from being damaged.
 
*If you are hit constantly while trying to take out a vial, the hits do not count unless the vial fully comes out and explodes from being damaged.
 
**Remember, we are counting '''vials dropped.'''
 
**Remember, we are counting '''vials dropped.'''
*Vials must always be held.
+
*Vials must always be held whenever possible.
 
*Funding for vials from Basil will be granted.
 
*Funding for vials from Basil will be granted.
 
====Protectors and Guardians====
 
====Protectors and Guardians====
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===Tips===
 
===Tips===
 
*All players should practice and learn mob movements and behaviors!
 
*All players should practice and learn mob movements and behaviors!
*Directional-ly influence the monsters from your Carrier, or just outright kill the monsters first.
+
*Directional-ly influence the monsters from your Courier, or just outright kill the monsters first.
*Try to stay away from monsters and hazards, Carriers! But you can not always do that, so dodge to the best of your ability.
+
*Try to stay away from monsters and hazards, Couriers! But you can not always do that, so dodge to the best of your ability.
 
*If you have extra vials, throw them to help out the party!
 
*If you have extra vials, throw them to help out the party!
*Shield Bumping and Bashing is great at moving enemies away from your Carrier.
+
*Shield Bumping and Bashing is great at moving enemies away from your Courier.
  
 
----
 
----
 +
'''The next Convoy is on currently not scheduled, but will be the new "Advanced Convoy"'''
  
 
===Types of Convoys, their dates, and Rewards===
 
===Types of Convoys, their dates, and Rewards===
There are currently none scheduled.<br />
+
 
There will be some scheduled for April, though!
+
{{showhide|Basic Convoy|content=
 +
'''Convoy Route:'''
 +
*3-2 [[Faith in Armor]]
 +
*3-2 [[Strength in Unity]]
 +
*'''BONUS Doing 3-2 [[Blades of the Fallen]] will result in a 10% increase (100%->110%) of reward.
 +
*4-2 [[Frostifur Fandango]]
 +
*9-3 [[The King of Ashes]] (I'm joking).
 +
'''Difficulty:''' Normal
 +
;'''Couriers:'''
 +
:Makoshin
 +
:Lullzy
 +
Participants needed: 2 groups of 1-3 Players
 +
 
 +
;'''Carrier Equipment'''
 +
:Level 10 Proto Gear and/or 0-star
 +
:5,000 Crowns (to purchase Vials)
 +
 
 +
'''Rewards'''
 +
;1st Place
 +
:100 Energy and 2 of '''any''' Battle Sprite Food
 +
;2nd Place
 +
:50 Energy and 1 of '''any''' Battle Sprite Food
 +
}}
 +
 
 +
{{showhide|Gloaming Wildwoods Convoy|content=
 +
'''Convoy Route:'''
 +
*3-2 [http://wiki.spiralknights.com/Gloaming_Wildwoods Shadow of the Beast]
 +
**Clockworks Lobby (Yes, there is danger here.)
 +
**Gloaming Wildwoods: Terrilous Trails
 +
**Gloaming Wildwoods: Roarsterous Ruins
 +
**Gloaming Wildwoods: Lair of the Snarbolax
 +
'''Difficulty: Elite'''
 +
;'''Couriers'''
 +
:Makoshin
 +
:Lullzy
 +
Participants needed: 2 groups of 1-3 Players.
 +
 
 +
;'''Carrier Equipment'''
 +
:Level 10 Proto Gear and/or 0-star
 +
:2,500 Crowns (to purchase Vials)
 +
 
 +
'''Rewards'''
 +
;1st Place
 +
:150 Energy and 3 of '''any''' Battle Sprite Food
 +
;2nd Place
 +
:80 Energy and 2 of '''any''' Battle Sprite Food
 +
}}
 +
 
 +
{{showhide|Advanced Convoy|content=
 +
'''Convoy Route: The following missions may not be confirmed to be in the final route.'''
 +
*6-1 Plan of Attack
 +
*6-2 Whipping and Mishandling
 +
*5-2 Time Enough at Last
 +
*5-2 Rise or Fall '''*Confirmed*'''
 +
'''Difficulty: Advanced or Elite'''
 +
*Elite will result in a 10% increase (100%->110%) of Energy reward.
 +
**Losing, however, will cause a 5% reduction (100% -> 95%)
 +
;'''Couriers'''
 +
:Makoshin
 +
:Lullzy
 +
Participants needed: 2 groups of 1-3 Players.
 +
 
 +
;'''Carrier Equipment'''
 +
:Level 10 Proto Gear and/or 0-star
 +
:5,000 Crowns (to purchase Vials)
 +
 
 +
'''Rewards'''
 +
;1st Place
 +
:200 Energy and 4 of '''any''' Battle Sprite Food
 +
;2nd Place
 +
:100 Energy and 3 of '''any''' Battle Sprite Food
 +
}}
 +
'''5-Star Battle Sprite Food count as 2 Foods'''
 +
 
 +
----
 +
 
 +
==Trivia Night/Day==
 +
Number of Participants required: 2 or more
 +
 
 +
Brought to you by Lullzy for thinking of it when it really should've been obvious to us in the first place. In an effort to promote knowledge of Spiral Knights, from general know-how to the lore itself, we will be hosting a Trivia Game Show!
 +
<br/>We have two in fact, the '''Regular Trivia''', and the '''O&X Trivia'''!
 +
 
 +
===Regular Trivia===
 +
Just your regular ol' Trivia where a question is asked and you must answer in time! These questions can vary from being as simple as "What game is this?" to Obscure lore with a scrambled answer.
 +
====Procedures and Rules====
 +
*Once everyone is in the Assembly Hall or designated room, the game will begin.
 +
*After the question is asked by the host(s), the participants may answer within 20 seconds.
 +
**Depending on the question, you may answer multiple times if you do not guess correctly. These will be denoted by an "(M)".
 +
**Please remain quiet after your first guess.
 +
*The first to answer correctly will receive a point. Whoever has the most points after however many questions for that night will win.
 +
**Ties will be broken by another random question.
 +
 
 +
===O&X Trivia===
 +
Currently, as we do not have a room designated for this, the Guild Hall and Assembly Hall will undergo a temporary furniture rearrangement.
 +
====Procedures and Rules====
 +
*Once everyone is in the designated room, the game will begin.
 +
*After the question is asked by the host(s), the participants will need to move to the O or X side of the room within 5 seconds.
 +
**'''Wherever you are after the 5 seconds, your answer will be that.
 +
***'''If you happen to be on the middle line, you will be considered to be on the closest side, unless the hosts decide that it is indistinguishable.'''
 +
*Questions will continue to be asked until 1 person remains standing.
 +
 
 +
===Prizes!===
 +
{{showhide|Regular and O&X Trivia|content=
 +
;First Place!
 +
:100 CE and 2,500 Crowns
 +
;Second Place through Tenth Place
 +
:Starting at 3,000 Crowns for Second Place, each successive place is deducted 500 Crowns, down to a minimum of 500 Crowns.}}
 +
 
 +
[[Category:Guild Subpages]]

Latest revision as of 09:14, 10 February 2015

Click here to return to Ironheart (Guild).

August
Sunday Monday Tuesday Wednesday Thursday Friday Saturday
1. 2.
3. 4. 5. 6. 7. 8. 9.
10. 11. 12. 13. 14. 15. Arcade Race
10PM PDT
16.
17. 18. 19. 20. 21. 22. Advanced Convoy
10PM PDT
23.
24. 25. 26. 27. 28. 29. Trivia Night 10PM PDT 30. Guild List Clearing
31.


Arcade Race

The Guild Master will designate a starting and ending point, wherein he will oversee the progress of the players.

Procedures

  • The participants must start at the starting point. If not, they will not be counted.
  • Given the "GO!" players are allowed to start their journey through the clockworks.
  • Once your party reaches the designated Depth, your party will return to the Guild Hall.

Rules

  • Parties are allowed, but the prize may be split among party members.
  • Warping to another depth is not allowed, and the party will be disqualified immediately.
  • The prize will vary depending on the type of race it is.
  • If any party members aside from the ones that are initially in the party join, your team will be disqualified.
    • In that case, put your party to locked/restricted to prevent this.

Tips

  • Prioritize what you're going to do: Rush to the gate as fast as possible or grab boxes?
    • Check what depth your competitors are on! If you're ahead, you can probably spare some time to grab a few things along the way or pickups to help later on.
  • Set up your equipment and loadouts ahead of time so you don't have to fiddle with menus as much.
  • Dying takes a significant amount of time, especially when using a spark.
    Manage your health!
    • Grabbing health and remedy capsules for damage and status tanking can be beneficial!
      • Examples:
        1. Bypassing spike traps safely with health capsules.
        2. Bypassing shock panels safely with remedy capsules.
    • Try not to use sparks, using them for a race where you get rewards that would not compensate is generally a bad idea.

Types of Arcade Races, their dates, and Rewards

Next weekly Arcade Race is on June 21, 2014 10AM PST and will be Stratum 3 and 4

5-Star Battle Sprite Food count as 2 Foods


The Convoy

Number of participants required: At least two parties of 1-3 participants.

This event is a bit different to typical Spiral Knights play. It is about protecting one person, the Courier, from dropping their vial(s). They will drop their vial from being hit by a monster, a status panel, or any source of damage.
All other party members in the Courier's party must take care to help the Courier avoid from being hit.
This doesn't mean that the Carrier can not get hit once. Rather, the number of vials dropped are counted, and the party with the least dropped is the winner.

The Convoy event will take place in many scenarios, such as:

  • Missions
    • One mission
    • A series of missions
  • An Arcade Gate
  • Certain other special places....

Procedures

  1. The participants will group up at the Guild Hall initially to decide on parties.
  2. After the parties are made, the Guild Master will decide on the Couriers of the parties.
    • The Couriers will almost always be the Authorities of the Guild.
  3. The stages will be told to the parties, wherein they will then equip themselves accordingly.
  4. All parties will then head to the lobby of the beginning of the (series of) mission(s).
  5. After everyone is on the Lift/Elevator to the stage, the countdown will start, and the Couriers will go on 0.
  6. When the mission(s) are done, the number of vials dropped are counted, and the party with the least dropped, wins.

Rules

All Players

  • The reward is NOT split between the amount of players.
    • If Couriers happen to not be Authorities, they will get the reward as well.
  • Warping to another depth is not allowed, and the party will be disqualified immediately.
  • The prize will vary depending on the number of missions and difficulty the parties tackle.
  • If any party members aside from the ones that are initially in the party join, your team will be disqualified.
    • In that case, put your party to locked/restricted to prevent this.

The Courier can not be further than ~15 Tiles from or must be within the same room with the other players.

Couriers

  • The Carriers must be wearing identical armor, or standard issue 0-Star, Level 10 armor.
    • If the carrier loses their emergency revive and dies completely, the party's run is over.
  • Any thrown vials are not counted.
    • Carriers may throw a vial to remove barriers, capsules, and all other non-vial pickups
      • However, this can not be done while in the midst of combat.
  • Use of any capsules is not allowed.
  • If you are hit constantly while trying to take out a vial, the hits do not count unless the vial fully comes out and explodes from being damaged.
    • Remember, we are counting vials dropped.
  • Vials must always be held whenever possible.
  • Funding for vials from Basil will be granted.

Protectors and Guardians

  • Refer to the All Players Section for now.

Tips

  • All players should practice and learn mob movements and behaviors!
  • Directional-ly influence the monsters from your Courier, or just outright kill the monsters first.
  • Try to stay away from monsters and hazards, Couriers! But you can not always do that, so dodge to the best of your ability.
  • If you have extra vials, throw them to help out the party!
  • Shield Bumping and Bashing is great at moving enemies away from your Courier.

The next Convoy is on currently not scheduled, but will be the new "Advanced Convoy"

Types of Convoys, their dates, and Rewards

5-Star Battle Sprite Food count as 2 Foods


Trivia Night/Day

Number of Participants required: 2 or more

Brought to you by Lullzy for thinking of it when it really should've been obvious to us in the first place. In an effort to promote knowledge of Spiral Knights, from general know-how to the lore itself, we will be hosting a Trivia Game Show!
We have two in fact, the Regular Trivia, and the O&X Trivia!

Regular Trivia

Just your regular ol' Trivia where a question is asked and you must answer in time! These questions can vary from being as simple as "What game is this?" to Obscure lore with a scrambled answer.

Procedures and Rules

  • Once everyone is in the Assembly Hall or designated room, the game will begin.
  • After the question is asked by the host(s), the participants may answer within 20 seconds.
    • Depending on the question, you may answer multiple times if you do not guess correctly. These will be denoted by an "(M)".
    • Please remain quiet after your first guess.
  • The first to answer correctly will receive a point. Whoever has the most points after however many questions for that night will win.
    • Ties will be broken by another random question.

O&X Trivia

Currently, as we do not have a room designated for this, the Guild Hall and Assembly Hall will undergo a temporary furniture rearrangement.

Procedures and Rules

  • Once everyone is in the designated room, the game will begin.
  • After the question is asked by the host(s), the participants will need to move to the O or X side of the room within 5 seconds.
    • Wherever you are after the 5 seconds, your answer will be that.
      • If you happen to be on the middle line, you will be considered to be on the closest side, unless the hosts decide that it is indistinguishable.
  • Questions will continue to be asked until 1 person remains standing.

Prizes!

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