Difference between revisions of "Proto Gun"

From SpiralKnights

Jump to: navigation, search
m (Added charge time table. Move Damage to new section.)
m (Damage: SKCell2)
Line 29: Line 29:
 
{{SKDamageTable|
 
{{SKDamageTable|
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell||background=#114255}}  {{SKCell|'''Normal Damage'''|background=#8CCAFE|2=center|4=6}}
+
{{SKCell2||background=#114255}}  {{SKCell2|'''Normal Damage'''|background=#8CCAFE|2=center|4=6}}
 
{{SKDamageRow|Each Bullet|10 - 11|11 - 10|?|?|?|?}}
 
{{SKDamageRow|Each Bullet|10 - 11|11 - 10|?|?|?|?}}
 
{{SKDamageRow|Charge|19 - 20|17 - 16|?|?|?|?}}
 
{{SKDamageRow|Charge|19 - 20|17 - 16|?|?|?|?}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell||background=#114255}}  {{SKCell|'''Versus Mender'''|background=#FDEE39|2=center|4=6}}
+
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Mender'''|background=#FDEE39|2=center|4=6}}
 
{{SKDamageRow|Each Bullet|12 - 13|12 - 11|?|?|?|?}}
 
{{SKDamageRow|Each Bullet|12 - 13|12 - 11|?|?|?|?}}
 
{{SKDamageRow|Charge|22 - 25|20 - 17|?|?|?|?}}
 
{{SKDamageRow|Charge|22 - 25|20 - 17|?|?|?|?}}

Revision as of 02:10, 1 August 2011

Proto Gun
Proto Gun-Equipped.png
☆☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Proto Gun is a 0-star handgun.

Description

A compact firearm issued to all Spiral Knight recruits.

Attacks

Basic Attack

Left: Normal shot, Right: Charged shot

Fires a ball of energy up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
There is no recoil when using the basic attack and the user can move at approximately half speed while firing.

Charge Attack

Fires a bigger ball of energy that explodes on impact, harming anything within a radius of 0.5 square.
The projectile has the same speed and range as the basic attack but will knockback monsters.
The recoil from the shot will push the user back 2/3 of a square.

  • Note: Having recoil means that the user will be momentarily unable to move when unleashing the charge attack. Therefore, care should be taken when firing.


None Low Medium High V. High Ultra Max
Proto Gun 2600 2400 2200 2000  ?  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.


Proto Gun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Damage
Each Bullet 10 - 11 11 - 10  ?  ?  ?  ?
Charge 19 - 20 17 - 16  ?  ?  ?  ?
Versus Mender
Each Bullet 12 - 13 12 - 11  ?  ?  ?  ?
Charge 22 - 25 20 - 17  ?  ?  ?  ?

Vendors

Vendors that sell this item:

Alchemy Path

Proto Gun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★

Proto Gun
Equipment-Proto Gun icon.png





See Also

Personal tools