Difference between revisions of "Scenario Room"
From SpiralKnights
(clockworks WIP) |
(image booch, completed Clockwork scenario rooms for now) |
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{{Scenario Room/start}} | {{Scenario Room/start}} | ||
{{Scenario Room | {{Scenario Room | ||
− | |level_number= | + | |level_number=Clockworks_1 |
|Description= A knight with a computer, crystals on both sides, and a monster on a platform. The monster depends on the colors of the minerals. The sign reads: "Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks." There is also a blue jelly cube whose name appears to be Hubert (who happens to be "de-spiked"), according to the Geo Knight, and may be his pet. | |Description= A knight with a computer, crystals on both sides, and a monster on a platform. The monster depends on the colors of the minerals. The sign reads: "Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks." There is also a blue jelly cube whose name appears to be Hubert (who happens to be "de-spiked"), according to the Geo Knight, and may be his pet. | ||
|Level=All Clockwork levels | |Level=All Clockwork levels | ||
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{{Scenario Room | {{Scenario Room | ||
|level_number=Clockworks_2 | |level_number=Clockworks_2 | ||
− | |Description= | + | |Description=Campsite with two knights who talk about minerals. |
− | |Level=Clockwork Tunnels - | + | |Level=Clockwork Tunnels - ,Cooling Chamber - |
|Depth=1, 14, 19 | |Depth=1, 14, 19 | ||
|Type=Dialog}} | |Type=Dialog}} | ||
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|level_number=Clockworks_5 | |level_number=Clockworks_5 | ||
|Description=An abandoned or ravaged campsite. One of the containers have been overturned, and the remaining knight is shaking in shock. It is possible some monsters have attacked the campsite. | |Description=An abandoned or ravaged campsite. One of the containers have been overturned, and the remaining knight is shaking in shock. It is possible some monsters have attacked the campsite. | ||
− | |Level=Wasteworks - Wild Path | + | |Level=Wasteworks - Wild Path, Blast Furnace - |
− | |Depth=11, 14 | + | |Depth=11, 14, 19 |
|Type=Aesthetics}} | |Type=Aesthetics}} | ||
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|level_number=Clockworks_6 | |level_number=Clockworks_6 | ||
|Description=A giant metal beam that's been driven down the path. | |Description=A giant metal beam that's been driven down the path. | ||
+ | |Level=Blast Furnace - , Power Complex - | ||
+ | |Depth=1, 22 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_7 | ||
+ | |Description=A possible Gremlin workshop of some sort. A Gremlin Thwacker spawns at the corner table in the top right, and hitting the switch in the middle spawns 2 friendly Mecha Knights from the empty areas in the top of the room. Scuttlebots will also spawn from the destroyed grey boxes. | ||
+ | |Level=Power Complex - Infernal Passage | ||
+ | |Depth=17 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_8 | ||
+ | |Description=A slimy area with some tubes and poison traps. | ||
+ | |Level=Wasteworks - Slimeway | ||
+ | |Depth=9 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_9 | ||
+ | |Description=A possible storage area of some sort. The grey boxes reveal hidden Scuttlebots and treasure boxes can be found at the end of the room. | ||
+ | |Level=Cooling Chamber - | ||
+ | |Depth=22 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_10 | ||
+ | |Description=A campfire with a resting knight between two party buttons. Standing in the area will refill your knight's health. | ||
+ | |Level=Cooling Chamber - | ||
+ | |Depth=12 | ||
+ | |Type=Bonus}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_11 | ||
+ | |Description=A room with Gremlin tools. The room looks like it's under construction. | ||
|Level=Blast Furnace - | |Level=Blast Furnace - | ||
|Depth=1 | |Depth=1 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_12 | ||
+ | |Description=A room with a large cooling fan in the center surrounded by crystal blocks. | ||
+ | |Level=Cooling Chamber - | ||
+ | |Depth=10 | ||
+ | |Type=Aesthetics}} | ||
+ | |||
+ | {{Scenario Room | ||
+ | |level_number=Clockworks_13 | ||
+ | |Description=A broken bridge or hallway. It doesn't look like work will continue on that section. | ||
+ | |Level=Wasteworks - , Power Complex - | ||
+ | |Depth=20, 21, 22 | ||
|Type=Aesthetics}} | |Type=Aesthetics}} | ||
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|level_number=Wolver_Den_1 | |level_number=Wolver_Den_1 | ||
|Description=A giant sword on the ground surrounded by statues and boxes. The dialog reads something about stars being mapped on the blade. | |Description=A giant sword on the ground surrounded by statues and boxes. The dialog reads something about stars being mapped on the blade. | ||
− | |Level=Wolver Den - Raving Rabids | + | |Level=Wolver Den - Raving Rabids/Frosty Fury |
|Depth=19/28 | |Depth=19/28 | ||
|Type=Aesthetics}} | |Type=Aesthetics}} |
Revision as of 20:43, 1 September 2012
Scenario rooms are special rooms in the Clockworks that offer a little story and atmosphere, hints of a larger story, or a special bonus to those that discover them. Note that certain ones can also be found in missions as well. Some scenario rooms are rarer than others.