Schemer Razwog

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Razwog carrying his unique lime green flamethrower.
Schemer Razwog is a gremlin encountered on Missions 1-2, "The ancient generator", and 1-4, "Crossing the Chasm"; he is the first gremlin a spiral knight has to fight in the game.

Visual appearance

Razwog is the most unkempt-looking gremlin yet seen in Spiral Knights. He has goggles with small, green lenses, a pink jumpsuit with dark grey pants and a dark red chest and shoulders. His fur is jagged with green edges, a jagged beard is visible, and he has a nose ring above his mouth, which - like most gremlin mouths - is filled with sharp teeth (although they curiously are not crooked as one would expect out of such an unkempt monster). Similarly to the gremlin scorchers, he carries a flamethrower with him: it is a noticeably darker color than any wielded by a normal gremlin scorcher and has a green nozzle with a blue flame projecting out of it.

Story

Despite being only the first biotic, fully sentient foe encountered in the game, Razwog has the most extensive cutscenes of any enemy character in Spiral Knights: on the 5/9/2012 patch notes, Three Rings noted that he is a preview of the greater storyline content intended for the game. [1]

The first time Razwog is encountered, he gets very upset over the presence of the newly-recruited spiral knights in his lair and causes his grey battlepod and several retrodes to attack the party. After the battlepod is defeated, he retreats while exclaiming that he would come back to deal with them later, leaving the party to grab the generator.

Mission 1-4 sees Razwog appear early in the stage, in a room filled with large rockets. He demands the generator to be returned or else he would explode aforementioned rockets and kill the party: Rhendon hands it over in an attempt to avoid the party's death, but Razwog blows the rockets up anyway, forcing the party to traverse a burning obstacle course for most of the remainder of the stage.

Near the end of mission 1-4, Razwog is encountered for a third and final time as the game's first boss. Surprised that the party managed to get out of the inferno alive, Razwog nonetheless vows to kill the party after mentioning that he gave the generator to his superiors. Razwog's abilities are akin to those of the Scorchers, the gremlin slowly wandering around the room and projecting waves of fire: he will also summon gunpuppies, retrodes, and scuttlebots to assist him in the battle. After taking enough damage, Razwog falls to the ground and dies, leaving the party to finish their trip to haven largely unimpeded and (hopefully) freed from the gremlin's interference with their missions.

Trivia

- As a gremlin, Razwog is in theory vulnerable to shadow damage and gremlin UV's, and strong against elemental damage. However, since it is not possible to obtain a shadow, gremlin UV, or elemental damage weapon at the rescue camp, it is impossible to verify that Razwog has the same strengths and weaknesses as other gremlins.

- Despite the fact that a blue flame can be seen projecting out of his flamethrower, the fire waves Razwog uses are a red color akin to all other fire attacks in Spiral Knights.

- As mission 1-4 becomes unavailable when completed, Razwog is currently the only Spiral Knights boss that can be fought only once: he is also the only boss with no unique drops, presumably as a consequence of this.

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