Difference between revisions of "Special Effect"

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{{SpecialEffectList
 
{{SpecialEffectList
|name = Vibarating
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|name = Vibrating
 
|description = The entity fluctuates slightly but obviously in size or back and forth/up and down, aka flickering but without light.
 
|description = The entity fluctuates slightly but obviously in size or back and forth/up and down, aka flickering but without light.
 
}}
 
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Revision as of 02:56, 11 January 2015

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

Special Effect are animated graphical entities added onto many items in Spiral Knights. These are organized by behavior on this wiki. Please note that these are not official terms used in the game itself.

  • Some accessories might be considered "pure special effects", such as auras. These effects are hard to classify, but there are a few main types that appear quite often.
  • Check out the Special Effects subcategories to search for various items that have these effects. Some items have more than one special effect! Sometimes the effect is only on one or a few areas of the entity, not the entire form.
  • Graphics settings may change how some of these effects look in certain environments. Even some effects can change how things look - ghostly aura tends to shade things quite a bit, for example.
  • A few color schemes usually have certain special effects (but not always):
    • Volcanic: Burning
    • Divine: Shining
    • Shadow: Shedding
    • Prismatic: Glowing

The Steam Knight Mask occasionally emits steam (audible). Working on finding more items that shed particles at intervals (vs constantly) to warrant a category. Wings that flap are also audible...hmm.


Special Effects

- better named elsewhere

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Burning

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Glowing

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light effects diffuse out in a haze, similar to a lantern in a fog.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Shedding

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Particles of some type constantly fall or emanate around the entity.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Sheen

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light reflects off a surface in a constant manner.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Shining

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Similar to glowing, but light effects are much more like sunlight or rays.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Sparking

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Trailing

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Similar to shedding, but the particles stay behind the user very obviously for a while if the user moves.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Twinkling

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Similar to sheen, but light particles glimmer or twinkle on their own.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Vibrating

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | The entity fluctuates slightly but obviously in size or back and forth/up and down, aka flickering but without light.

|}

See Also

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