Difference between revisions of "Special Effect"

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{{SpecialEffectList
 
{{SpecialEffectList
 
|name = Vibrating
 
|name = Vibrating
|description = The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux.
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|description = The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, shuddering.
 
}}
 
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Revision as of 22:21, 14 January 2015

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A Special Effect is an aesthetic property that is distinguishable from other aspects of an item due to dynamic behavior. Please note that these are not official terms used in the game itself. For more information, see the notes section on this page.

List

- better named elsewhere

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Adamant

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | An armor, helmet, or costume item that has no Prismatic Aspects or seems to "ignore" the player's Personal Color.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Burning

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Burning effects behave similarly to glowing and shedding, but are very specific to ember particles, flames, smoking, and so on.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Glowing

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light effects diffuse out in a haze, similar to a lantern in a fog.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Pulsing

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light or another effect consistently shows up or animates in (slow) intervals.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Shedding

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Particles of some type constantly fall or emanate around the entity.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Sheen

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light reflects off a surface in a constant manner, sometimes depending on the angle. Other terms: "glare."

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Shining

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Similar to glowing, but light effects are much more like sunlight or rays.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Sparking

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Effects show up quickly, flashing, similar to (and sometimes as) electricity or fuses.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Trailing

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Similar to shedding, but the particles also stay behind very obviously for a while if the user moves.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Twinkling

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | Light glimmers, glitters, sparkles, etc. on its own.

|- valign="middle" | style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" valign="middle" | Vibrating

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px; height:110px;" align="center" | [[File:{{{example}}}-Equipped.png|100px]]

| style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" | The entity fluctuates slightly but obviously in size or back and forth/up and down. Other terms: flickering, flux, shuddering.

|}

Notes

Some items have more than one special effect. Sometimes an effect is only on one or a few areas of an entity, not the entire entity.

Graphics settings can change how some of these effects look, even reducing them entirely. This usually happens with sheen.

Some accessories that are essentially "special effects" can have a large impact on appearances. For example, the ghostly aura tends to shade your knight quite a bit.

Most accessories and weapons are technically "adamant." But it is unusual for an armor, helmet, or costume item to be adamant, and so we have a category for curious users looking for such things.

See Also

Personal tools