Difference between revisions of "Sword/All"

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m
m (inputs)
Line 9: Line 9:
 
| elemental  = 1.04
 
| elemental  = 1.04
 
| as        = 4.06
 
| as        = 4.06
| fire       = Good chance of causing minor
+
| status    = fire
 +
| intensity  = Good chance of causing minor
 
| combat    = Brandish  
 
| combat    = Brandish  
 
}}
 
}}
Line 44: Line 45:
 
| as        = 4.06
 
| as        = 4.06
 
| combat    = Shard
 
| combat    = Shard
| shock     = Fair chance of causing moderate
+
| status    = shock
 +
| intensity  = Fair chance of causing moderate
 
| ability 1  = DMG Bonus vs Slime: Very High
 
| ability 1  = DMG Bonus vs Slime: Very High
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}

Revision as of 23:18, 17 June 2015

  • mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide.
  • make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level, like the number and size of brandish charge explosions.
Name N E P S Attack speed icon.png Status Combat Style Abilities

-1.04
20
-1.04
20
999 999
-4.06
70
-5
Good chance of causing minor Fire
Brandish 0
999
-8.12
140
999 999
-1.12
28
0 Rocket Hammer 0


Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-1.11
27
-3.08
56
0 Alchemer 0


Name N E P S Attack speed icon.png Status Combat Style Abilities

999 999 999
-5.01
81
-4.06
70
-2
Fair chance of causing moderate Shock
Shard -1DMG Bonus vs Slime: Very High0
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