Difference between revisions of "Sword/All"

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m (Replaced content with '{{delete}} - this has been published.')
 
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*mousehover for "X chance of causing LEVEL status" information. This information is also in the show/hide.
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{{delete}} - this has been published.
*make a list of combat style terms and explain them in that "about gear lists" template, sort them into bomb/handgun/sword groups. This should be restricted to the most common/lowest star item so that new users can test the mechanic out and get an idea of what they want - just make sure to explain that some things increase in intensity with star level, like the number and size of brandish charge explosions.
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{{GearList/Offensive/Start}}
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{{GearList/Offensive
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| name      = Searing Edge
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| normal    = 1.04
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| elemental  = 1.04
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| as        = 4.06
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| fire      = Good chance of causing minor
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| combat    = Brandish
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}}
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{{GearList/Offensive
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| name      = Warmaster Rocket Hammer
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| elemental  = 8.12
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| as        = 1.12
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| combat    = Rocket Hammer
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}}
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{{Table/End}}
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{{clear}}<br><br>
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{{GearList/Offensive/Start}}
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{{GearList/Offensive
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| name      = Shadowtech Alchemer
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| shadow    = 1.11
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| as        = 3.08
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| combat    = Alchemer
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}}
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{{Table/End}}
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{{clear}}<br><br>
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{{GearList/Offensive/Start}}
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{{GearList/Offensive
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| name      = Shocking Salt Bomb
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| shadow    = 5.01
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| as        = 4.06
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| combat    = Shard
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| shock      = Fair chance of causing moderate
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| ability 1  = DMG Bonus vs Slime: Very High
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}}
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{{Table/End}}
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Latest revision as of 23:01, 26 June 2015

- this has been published.
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