Talk:Compound

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Revision as of 19:35, 23 April 2013 by Onox792 (Talk | contribs)

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This may need some reworking. A glance at the gate maps shows that the compounds content is not defined by the name: e.g. at the moment of writing tier 3 of the Coral Knight gate has two Frozen Compound: Creeping Colony's. One with an orange icon (gremlin theme), the other with a blue icon (fiend theme). It seems the name of the level (Chittering/Creeping/Ravenous) determines the primary family of monsters, while the icon on the gate determines the secondary family (and, like with clockwork tunnels, there usually is a tertiary family: fiend clockworks often have undead, slime clockworks often have beasts, etc.) SanSerif 18:41, 23 April 2013 (UTC)


I have been worked in Compounds hardly using the Wolver Den as concept (that is why it has wrong ALL icons). And yes, seems that all Compounds level use a third family monster, sometimes you don't know what weapons or armor to use, it is a bit confused, i know...

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