Difference between revisions of "Template:GearList/Offensive"

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m (test)
m (fix the rest to switch into the proper GearList/Column section)
Line 68: Line 68:
 
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{fire|}}}
 
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{fire|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
|stats  = status
+
|stats  = status inflict
 
|1      = {{{fire}}}
 
|1      = {{{fire}}}
|+ icon = Hot Blooded
+
|icon   = Icon status fire
|- icon  = Icon status fire
+
 
}}
 
}}
 
|<span style="display: none;">0</span>
 
|<span style="display: none;">0</span>
Line 78: Line 77:
 
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{freeze|}}}
 
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{freeze|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
|stats  = status
+
|stats  = status inflict
 
|1      = {{{freeze}}}
 
|1      = {{{freeze}}}
|+ icon = Cold Blooded
+
|icon   = Icon status freeze
|- icon  = Icon status freeze
+
 
}}
 
}}
 
|<span style="display: none;">0</span>
 
|<span style="display: none;">0</span>
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|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{poison|}}}
 
|style="background: #A5B1B9; color: #B24700; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{poison|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
|stats  = status
+
|stats  = status inflict
 
|1      = {{{poison}}}
 
|1      = {{{poison}}}
|+ icon = Antivenom
+
|icon   = Icon status poison
|- icon  = Icon status poison
+
 
}}
 
}}
 
|<span style="display: none;">0</span>
 
|<span style="display: none;">0</span>
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|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shock|}}}
 
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shock|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
|stats  = status
+
|stats  = status inflict
 
|1      = {{{shock}}}
 
|1      = {{{shock}}}
|+ icon = Grounding
+
|icon   = Icon status shock
|- icon  = Icon status shock
+
 
}}
 
}}
 
|<span style="display: none;">0</span>
 
|<span style="display: none;">0</span>
Line 108: Line 104:
 
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{stun|}}}
 
|style="background: #A5B1B9; color: #A30052; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{stun|}}}
 
|{{GearList/Columns
 
|{{GearList/Columns
|stats  = status
+
|stats  = status inflict
 
|1      = {{{stun}}}
 
|1      = {{{stun}}}
|+ icon = Hardheaded
+
|icon   = Icon status stun
|- icon  = Icon status stun
+
 
}}
 
}}
 
|<span style="display: none;">0</span>
 
|<span style="display: none;">0</span>

Revision as of 22:06, 17 June 2015

[edit] [purge] Template documentation

Usage

This template is part of the Gear List System.

This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.

Code

{{GearList/Defensive
| name      = 
| normal    = 
| piercing  = 
| elemental = 
| shadow    = 
| as        =
| status    =
| intensity =
| stat src  =
| ability 1 = 
| ability 2 = 
| ability 3 = 
| penalty 1 = 
| penalty 2 = 
| penalty 3 = 
}}

Examples

{{GearList/Offensive
| name      = Fang of Vog
| normal    = 5.02
| elemental = 5.02
| as        = 4.06
| status    = fire
| intensity = Good chance of causing strong
| stat src  = both
| penalty 1 = Chance of receiving Fire (with charge)
| combat    = Calibur
}}

Notes

For general entry:

  • Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
  • If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.

For defense data entry:

  • WikiTool-DefenseBars.png

For ability entry:

  • Please only use parameters that apply to the item. For example, if the item does not have any chance to inflict status, leave out | status = | intensity = | stat src = entirely.
  • If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
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