Difference between revisions of "Template:Note-Page-List/Gear List"

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Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below.
 
Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below.
  
[[File:Icon-alert.png|18px]] '''It is important to note that the table's STATUS resistance/weakness columns will not sort items ascending or descending based on their values.''' While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, and THEN comparing them, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal. Since most items of the same star level offer the same level of resistance, this is for the best of both scenarios.  
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[[File:Icon-alert.png|18px]] '''It is important to note that the table's STATUS resistance/weakness columns will not reliably sort items ascending or descending based on their values.''' While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, and THEN comparing them, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal. Since most items of the same star level offer the same level of resistance, this is for the best of both scenarios.  
  
 
Thus, for the overall convenience of both new and veteran players, the status columns of the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell.
 
Thus, for the overall convenience of both new and veteran players, the status columns of the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell.
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   <div style="text-align:left" class="NavHead">For offensive items</div>
 
   <div style="text-align:left" class="NavHead">For offensive items</div>
 
   <div style="text-align:left" class="NavContent">
 
   <div style="text-align:left" class="NavContent">
*Pending
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It is important to consider what these lists can - and can't - tell you.
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*Damage Values: what do they mean? Regular attack, or charge attack? It is best to investigate the damage tables available on the item's page. Depth and heat level significantly influence these values. Damage tables provide data gathered from testing heat level 10 items, and they use numbers that pop off struck enemies, which are different than the values in these lists - which are based on unheated items.
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*Attack Speed: again, does this mean charge attack or regular attack? For bombs, attack speed is the detonation speed after placement, and has little to do with the time it takes to charge up. You'll definitely want to investigate combat style in addition to the attack speed value of an item. Reloading a gun, weapon switching, recovering from a sword swing, and many other situations are important things to consider.
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*The combat style of the item is usually chosen based on an item that has that style and is the lowest available star level (or cheapest) so players can find a similar item and test it out in the Training Hall or other combat area. It is important to know that the intensity of combat style effects usually increases with star level - range, the number of explosions, and so on are all factors that can change. Often, but not always, items with the same combat style are in the same alchemy tree.
 
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Revision as of 21:08, 23 June 2015

Editor Note Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently.
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