Difference between revisions of "Template:WeaponInfo"

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m (maybe it can be inclusive)
m (well that's a large step in the right direction, now we should remove repeats.)
Line 50: Line 50:
 
| #default = [[Category:Needs type]]
 
| #default = [[Category:Needs type]]
 
}}{{#switch:{{{damage 1}}}
 
}}{{#switch:{{{damage 1}}}
| Normal    = [[Category:Weapons dealing Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| none      =
| Elemental = [[Category:Weapons dealing Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Piercing  = [[Category:Weapons dealing Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Shadow    = [[Category:Weapons dealing Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| none      =
+
 
|          =
 
|          =
 +
| Normal    = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 +
| Elemental = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 +
| Piercing  = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 +
| Shadow    = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
}}{{#switch: {{{damage 2|none}}}
 
}}{{#switch: {{{damage 2|none}}}
 +
| none      = 
 +
|          =
 
| Normal    = [[Category:Weapons dealing Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Normal    = [[Category:Weapons dealing Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Elemental = [[Category:Weapons dealing Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Elemental = [[Category:Weapons dealing Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Piercing  = [[Category:Weapons dealing Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Piercing  = [[Category:Weapons dealing Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Shadow    = [[Category:Weapons dealing Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| Shadow    = [[Category:Weapons dealing Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
| none      = [[Category:Weapons dealing only {{{damage 1}}} damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
 
}}{{#switch:{{{status}}}
 
}}{{#switch:{{{status}}}
 
|      =  
 
|      =  

Revision as of 20:42, 24 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Stats:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


Related Items:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

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