Difference between revisions of "Template:WeaponInfo"

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m (well that's a large step in the right direction, now we should remove repeats.)
m (test)
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| none      =   
 
| none      =   
 
|          =
 
|          =
| Normal    = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Normal    = [[Category:Weapons dealing {{#switch:{{{damage 2|}}}|#default=|none=only}} Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
| Elemental = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Elemental = [[Category:Weapons dealing {{#switch:{{{damage 2|}}}|#default=|none=only}} Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
| Piercing  = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Piercing  = [[Category:Weapons dealing {{#switch:{{{damage 2|}}}|#default=|none=only}} Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
| Shadow    = [[Category:Weapons dealing {{#if:{{{damage 2|none}}}|only|}} Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
| Shadow    = [[Category:Weapons dealing {{#switch:{{{damage 2|}}}|#default=|none=only}} Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
}}{{#switch: {{{damage 2|none}}}
 
}}{{#switch: {{{damage 2|none}}}
 
| none      =   
 
| none      =   

Revision as of 20:44, 24 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Stats:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


Related Items:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

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