Difference between revisions of "Template:WeaponInfo"

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m (add data slots for status and dmg - test)
m (test)
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| shadow    = [[Category:Weapons dealing Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| shadow    = [[Category:Weapons dealing Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
| =
 
| =
}}{{#if:{{{damage 1|normal}}}{{{dmage 2|}}}|[[Category:Weapons dealing only Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
}}{{#if:{{{damage 1|normal}}}{{{damage 2|}}}|[[Category:Weapons dealing only Normal damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
}}{{#if:{{{damage 1|elemental}}}{{{dmage 2|}}}|[[Category:Weapons dealing only Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
}}{{#if:{{{damage 1|elemental}}}{{{damage 2|}}}|[[Category:Weapons dealing only Elemental damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
}}{{#if:{{{damage 1|piercing}}}{{{dmage 2|}}}|[[Category:Weapons dealing only Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
}}{{#if:{{{damage 1|piercing}}}{{{damage 2|}}}|[[Category:Weapons dealing only Piercing damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
}}{{#if:{{{damage 1|shadow}}}{{{dmage 2|}}}|[[Category:Weapons dealing only Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
+
}}{{#if:{{{damage 1|shadow}}}{{{damage 2|}}}|[[Category:Weapons dealing only Shadow damage|{{{#switch:{{{type|}}}|bomb=6|handgun=7|sword=8|Bomb=6|Handgun=7|Sword=8}}}]]
 
}}{{#switch: {{{status}}}
 
}}{{#switch: {{{status}}}
 
|      =  
 
|      =  

Revision as of 20:21, 24 March 2015

{{{name}}}
Image Wanted.png
☆☆☆☆☆
Stats:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium
Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


Related Items:

The {{{name}}} is a {{{star}}}-star [[{{{type}}}]].

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