The Night's Watch (Guild)

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Guild Summary

The Night's Watch
GuildLogo-The Night's Watch.png

'For this night, and all nights to come

Guild Founder: Lycheesoup, Perronius
Approx. Population: 90
Guild Master(s):
  • Maester: Lycheesoup
  • Lord Commander: Perronius
  • The Blue Tank Armadillo: Fourtarkus
  • Bacon Connoisseur: Grantgalitz
Guild Officer(s):
  • Lord Steward Killkoek
  • The First Avenger: Snesknight
  • Gran Master of the Cyan Master Race: Grandtheftgnome
  • The Mad Doctor: Sweatball
  • Bomber Goddess: Vagueabond
  • Bullet Tycoon: Oldzangief
  • Explosive Joker: Byanymeans
  • First Ranger: Dawnstrike
  • Colorful Sir: Johnthegreenguy

The Night's Watch is dedicated to the defense of the Wall, as well as the support of our guild mates and those around us when their need is greatest.

Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all nights to come.

The Watch is composed of the three orders: the Rangers, warriors who defend the Wall with their swords; the Builders, who maintain the fortifications and the munitions alike; and the Stewards, whose hunting and marksmanship supports the operations of the Nights Watch.

The Night's Watch (TNW) is ALL about having fun. The guild is a giant family; helpping one another out, and spreading the love, from Haven to the Core. We respect eachothers views and thoughts, and share our own. We frequently run almost everything. Missions, Danger Missions, Daily Missions, Clockworks, Boss Runs, Basil Run, and Shadow Lair Runs! Every guild member makes up the wonderful Night's Watch.

Rules

These are rules. We can be flexible and read about a "misunderstanding", or issue a warning, but these aren't horrible rules, and they are easy to follow. Breaking one may result in expulsion from the guild.

Be Communicative We don't mind the use of shorthand, but don't make it a habit. "1337" speak does not make us happy.

Be Mature Good-natured fun is central to our guild, but let us not taint this with immaturity. Don't be afraid to carry a conversation, but please be respectful if an officer asks you to curb your conversation and/or language. Also, please keep in mind that there are younger players, know who you're playing with, and be sensitive.

Be Independent No begging. None. At all. Period. The Watch does not interfere with matters of the rest of the realm. If you need/want something (recipe help, materials, etc), ask on guild-chat or /tell an officer.

Be Active We expect you to have a life outside of Spiral Knights, but we also require that you keep in touch with us if you're going to be away, please contact an officer if you can't be active for an extended period of time. We are an Eastern Standard Time guild primarily, so the best time to find the Watch at work in the Royal Jelly Palace or Firestorm Citadel is evenings EST.

Be Courteous Don't send random run invites without first consulting with your invitees. To that point, DO NOT join a run without asking. Ever. Courtesy is key.

Be Ambitious Like the above point, the Watch understands that you don't want to run all day every day. However, if you're not improving your gear and skills, you're dragging down your teammates and guildmates when you do run with them. Therefore, the Watch has the following guidelines:

  1. We expect 2* players to advance to 3* and 4* within a month
  2. We expect 4* players to advance into at least partial 5* gear within one month

Guild Hall Rules

  1. TNW's Guild Hall runs on donations only. You are by no means forced to add to our upkeep, or inventory of items. It does help to keep our beautiful Guild Hall, up and running, and all donations, be them crowns, CE or items are gladly accepted, and very much so appreciated.
  2. Please do not take anything from the Inventory, without first asking a GM or an Officer's permisson.
  3. DO NOT, take from the mist well, without a GM or an Officer's permission.
  4. Please ask a GM/Officer for permission to make any changes to the guild, and ask again for them to publish them. Remember, if you buy an item, it comes out of the Guild's funds, not your own. So please consider adding in a donation if you do this.
  5. GM/Officers were uniforms inside of the Guild Hall for quick and easy access, and to make them easy to identify. The uniform is as follows: Tricorne/Chap/Cowboyhat+Wolver/Flak.

These are guidelines, so the Watch officers can be flexible about your situation, but we think these are fair targets for even Free to Play recruits.

Rankings

Recruits: new members of the Watch will start as recruits.

Members: upon reaching tier 3, and saying the Words before a crystal deposit, a recruit will be promoted to Member.

Veterans: a Member who runs the complete Firestorm Citadel effectively will be promoted to Veteran. "Effectively" is a subjective measure, but you should not be donating significant heat to your teammates unintentionally (the Watch encourages sharing at the end of levels, of course). You may run with an Officer or Guild Master to prove your worth, or present your credentials (Blackened Crest, Crest of Almire, or Fang of Vog) to an Officer or Guild Master to receive your new honors.


Guild Buy/Sell List

We're working on a bit of a pricing spreadsheet to help guildmates see trends in UV/item prices and improve our knowledge base. The survey form is available here; for the spreadsheet link, please ask an officer or guildmaster.

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