Difference between revisions of "User:Saphykun/Sandbox"

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m (will figure out how to add boss levels into the template)
(AAH TESTING AAAAH: Looks like it's ready to go, kinda?)
 
(17 intermediate revisions by the same user not shown)
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== Level listing types ===
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{| cellpadding="0" cellspacing="4" align="center" style="border: 2px solid #496e8b; background: #114255; width: 75%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;" class="sortable"
 
{| cellpadding="0" cellspacing="4" align="center" style="border: 2px solid #496e8b; background: #114255; width: 75%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;" class="sortable"
 
|-  valign="top"
 
|-  valign="top"
Line 12: Line 14:
 
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[{{{name}}}]]
 
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[{{{name}}}]]
 
|}
 
|}
 
  
 
''Note to self: remove <nowiki>|}</nowiki> tag if implementing template''
 
''Note to self: remove <nowiki>|}</nowiki> tag if implementing template''
  
 
Template might actually take up more space than the current [[stratum]] page, plus, it doesn't take boss levels into account
 
Template might actually take up more space than the current [[stratum]] page, plus, it doesn't take boss levels into account
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 +
== Scenario Rooms template ==
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 +
=== Scenario template version 1 ===
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 +
{{SKWindow
 +
| width = 99%
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| margin = 0px 0px 20px 20px
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| title = Scenario Rooms
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| body =
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{{SKWindow/NewRow}}
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{{SKCell|'''Scenario Room'''}}
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{{SKCell|'''Description'''}}
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{{SKCell|'''Level name'''}}
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{{SKCell|'''Depth'''}}
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{{SKCell|'''Room type'''}}
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{{SKWindow/NewRow}}
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{{SKWindow/EmptyCell|[[File:Scenario_Rooms-{{{name|Unknown}}}.png|500px]]|center}}
 +
{{SKCell|{{{Description|Description goes here}}}}}
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{{SKCell|{{{Level|Level name goes here}}}}}
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{{SKCell|{{{Depth|Depth goes here}}}}}
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{{SKCell|{{{Type|Choose Dialog, bonus, or scenery only}}}}}
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}}
 +
 +
=== Scenario template version 2 ===
 +
 +
{| cellpadding="0" cellspacing="4" align="center" style="border: 2px solid #496e8b; background: #114255; width: 75%; border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;" class="sortable"
 +
|-  valign="top"
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| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Scenario room'''
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| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="unsortable" | '''Description'''
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| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Level name'''
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| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Depth'''
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| style="background: #ebc94d; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" class="sortable" | '''Room type'''
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|-  valign="top"
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|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" | [[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]]
 +
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |
 +
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |
 +
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |
 +
|  style="background: #c7dbea; color: #000000; padding: 3px 3px 3px 3px; border-radius: 5px; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; -icab-border-radius: 5px; -o-border-radius: 5px;" |
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|}
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== AAH TESTING AAAAH ==
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 +
{{Scenario Room/start}}
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{{Scenario Room
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|number=9
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|Description=Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players...
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|Level=Wolver Den - Ashes to Ash Tails
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|Depth=11
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|Type=Bonus}}
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{{Scenario Room
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|number=2
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|Description=blah blah blah blah blah
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|Level=Devilish Drudgery - Overtime, Everytime
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|Depth=666
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|Type=Dialog}}
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{{Scenario Room
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|number=3
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|Description=blah blah blah blah blah
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|Level=Clockwork Tunnels - Wasteworks
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|Depth=24
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|Type=Aesthetics/Scenario}}
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{{Table/End}}
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== References ==
 +
 +
{{SKWindow
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| width = 300px
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| align = right
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| margin = 0px 0px 20px 20px
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| icon = Equipment-{{{name|Unknown}}}{{{fixicon|}}}_icon.png
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| title = {{{name|Weapon}}}
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| stars = {{{star|0}}}
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| body =
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{{SKWindow/NewRow}}
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{{SKWindow/EmptyCell|[[File:{{{name|Unknown}}}{{{fiximg|}}}-Equipped.png]]|center}}
 +
{{SKWindow/NewRow}}
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{{SKWindow/Cell|[[Image:Equipment-{{{name|Unknown}}}_Stats.png]]|center}}
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{{SKWindow/NewRow}}
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{{SKWindow/Cell|'''Abilities'''
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{{{abilities|}}}
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* Level 5+: Charge Time Reduction: Low
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* Level 10: Charge Time Reduction: Medium}}
 +
}}
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<noinclude>{{documentation}}</noinclude>
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<includeonly>[[Category:Weapons]][[Category:Equipment]]
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{{#switch: {{{type}}}
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| bomb = [[Category:Bombs]]
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| handgun = [[Category:Handguns]]
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| gun = [[Category:Handguns]]
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| sword = [[Category:Swords]]
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| #default = [[Category:Needs type]]
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}}
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{{#switch: {{{promotional}}}
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| yes = [[Category:Promotional items]]
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| #default =
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}}</includeonly>
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 +
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{{WeaponInfo
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| name = {{PAGENAME}}
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| type = sword
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| star = 5
 +
| abilities =
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* Slight chance of causing Strong [[Poison]]
 +
}}

Latest revision as of 19:38, 4 July 2012

Level listing types =

Monster theme Status theme Level name Sublevel
[[Image:Gate-{{{name}}}_icon.png|16px|left]] [[{{{name}}}]] [[Image:Icon_status_{{{name}}}.png|16px|left]] [[{{{name}}}]] [[{{{name}}}]] [[{{{name}}}]]

Note to self: remove |} tag if implementing template

Template might actually take up more space than the current stratum page, plus, it doesn't take boss levels into account

Scenario Rooms template

Scenario template version 1

Scenario Rooms
Scenario Room Description Level name Depth Room type
500px Description goes here Level name goes here Depth goes here Choose Dialog, bonus, or scenery only

Scenario template version 2

Scenario room Description Level name Depth Room type
[[Image:Scenario_Room-{{{name}}}.png|50%|left]] [[{{{name}}}]]

AAH TESTING AAAAH

Scenario room Description Level Depth Type
[[Image:Scenario_Room-{{{level_number}}}.png|300px]] Testing stuff with longer descriptions. Once upon a time a little knight running around in Salamander armor took a stroll in the Wolver Den in the hunt for Monster Bones in order to craft a Wolver Coat. Any Wolver Coat that did not have a UV would be given to new players... Wolver Den - Ashes to Ash Tails 11 Bonus



[[Image:Scenario_Room-{{{level_number}}}.png|300px]] blah blah blah blah blah Devilish Drudgery - Overtime, Everytime 666 Dialog



[[Image:Scenario_Room-{{{level_number}}}.png|300px]] blah blah blah blah blah Clockwork Tunnels - Wasteworks 24 Aesthetics/Scenario


References

Weapon ☆☆☆☆☆
File:Unknown-Equipped.png
File:Equipment-Unknown Stats.png
Abilities
  • Level 5+: Charge Time Reduction: Low
  • Level 10: Charge Time Reduction: Medium
[create] Documentation



Saphykun/Sandbox
Image Wanted.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Saphykun/Sandbox is a 5-star sword.

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