Difference between revisions of "User talk:CrashFu"

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m (Aah, this looks better, if I do say so myself.)
m (Adjusted to include space for amount of time attack takes and a new row for the DPS of the total basic attack combo.)
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{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Normal Damage'''</center>|background=#73a785|4=7}}
 
{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Normal Damage'''</center>|background=#73a785|4=7}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''First Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''First Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Second Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''Second Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Third Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''Third Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 +
{{SKNewRow}}
 +
{{SKCell|'''DPS of Total Combo'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|'''Charged Attack'''
 
{{SKCell|'''Charged Attack'''
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{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Versus Constructs'''</center>|background=#73a785|4=7}}
 
{{SKCell||background=#114255}}  {{SKWindow/Cell|<center>'''Versus Constructs'''</center>|background=#73a785|4=7}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''First Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''First Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 +
{{SKNewRow}}
 +
{{SKCell|'''Second Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Second Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''Third Hit''': 0.00s|background=#ebc94d|2=right}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
{{SKCell|'''Third Hit'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
+
{{SKCell|'''DPS of Total Combo'''|background=#ebc94d|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}} {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}  {{SKCell|low - high|2=center}}
 
{{SKNewRow}}
 
{{SKNewRow}}
 
{{SKCell|'''Charged Attack'''
 
{{SKCell|'''Charged Attack'''

Revision as of 06:07, 9 May 2011

Experimenting with a template for specific weapon damage charts. This is still a work in progress and does not yet represent the final template that we will be using. I used the Template:Cost of revival page for the template of this graph...

I'll start with a sample chart that could be used for the Wrench Wand. As you can see, the columns dictate which Stratum it is being used in, whereas the rows dictate whether it is being used in normal circumstances or against constructs where its damage bonus can come into affect.

-> Damage for over-tiered equipment (4* things in stratums 3 & 4, for example) tend to grow in power as you get further down. Would the 'low' and 'high' data values be given as ranges for those ones? --Softspoken 05:10, 9 May 2011 (UTC)

--> No, there separate columns for each stratum the weapon would be used in, you see. So for any given weapon, whatever tier it is, you would list the damage it is doing in stratum 1, and the damage it is doing in stratum 2, etc. the "low - high" data values are simply the observed variances in damage WITHIN one specific stratum, against the appropriate category of monster. :) --CrashFu 05:17, 9 May 2011 (UTC)

Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Damage
First Hit: 0.00s low - high low - high low - high low - high low - high low - high
Second Hit: 0.00s low - high low - high low - high low - high low - high low - high
Third Hit: 0.00s low - high low - high low - high low - high low - high low - high
DPS of Total Combo low - high low - high low - high low - high low - high low - high
Charged Attack

Charged Attack Projectile

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

Versus Constructs
First Hit: 0.00s low - high low - high low - high low - high low - high low - high
Second Hit: 0.00s low - high low - high low - high low - high low - high low - high
Third Hit: 0.00s low - high low - high low - high low - high low - high low - high
DPS of Total Combo low - high low - high low - high low - high low - high low - high
Charged Attack

Charged Attack Projectile

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

low - high

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