https://wiki.spiralknights.com/api.php?action=feedcontributions&user=Heruncle&feedformat=atomSpiralKnights - User contributions [en]2024-03-29T07:01:44ZUser contributionsMediaWiki 1.23.15https://wiki.spiralknights.com/Lancer_Knightz_(Guild)/Guild_RecordsLancer Knightz (Guild)/Guild Records2013-01-01T14:31:29Z<p>Heruncle: Slight optimisation, since the regexes are mutually exclusive. Didn't check for errors.</p>
<hr />
<div>This short Python script is used by the guild [[Lancer Knightz (Guild)|Lancer Knightz]] to summarize its guild records. It seems to be far less capable than the solution [http://forums.spiralknights.com/en/node/71766 here], but also simpler. To use it, paste the code below into a text editor, save the file as "guilddata.py", and then follow the instructions at the top of the file.<br />
<pre><br />
# To use this software, you must have some version of Python installed, <br />
# such as 2.7.x. Place this program file in the same directory as your <br />
# Spiral Knights guild record CSV file. Then, at the command line, type <br />
# python guilddata.py filename.csv<br />
# where "filename.csv" is the name of your CSV file. You'll see a <br />
# printout of crowns, crystal energy, and mist energy transactions. <br />
# (Each section of the printout is prefaced by somewhat cryptic header <br />
# text. The program was made to be easily extended, at the expense of <br />
# some aesthetics.)<br />
<br />
import re<br />
import operator<br />
import sys<br />
<br />
# Given a regular expression string, a dictionary, and a string to search,<br />
# extracts a key-value pair from the string using the regular expression,<br />
# and updates the dictionary (adding to the value already there, if any).<br />
def regexpIntoDict(regexp, dict, line):<br />
match = re.search(regexp, line)<br />
if match != None:<br />
name = match.groups()[0]<br />
amount = int((match.groups()[1]).replace(",", ""))<br />
if name in dict:<br />
dict[name] = dict[name] + amount<br />
else:<br />
dict[name] = amount<br />
return match<br />
<br />
if len(sys.argv) != 2:<br />
print "error: python guilddata.py filename.csv expected"<br />
else:<br />
# Define the quantities that we're interested in, as Python regular expressions.<br />
regexps = []<br />
regexps.append(r"""([^"]+)","Added ([0-9,]+) crowns""")<br />
regexps.append(r"""([^"]+)","Deposited ([0-9,]+) crystal energy""")<br />
regexps.append(r"""([^"]+)","Withdrew ([0-9,]+) mist energy""")<br />
# Define a dictionary to keep track of the guild records matching each regular expression.<br />
dictionaries = [{} for regexp in regexps]<br />
# Collect data from the CSV file into the dictionaries.<br />
file = open(sys.argv[1])<br />
line = file.readline()<br />
while line != "":<br />
for i in range(len(regexps)):<br />
if regexpIntoDict(regexps[i], dictionaries[i], line):<br />
break<br />
line = file.readline()<br />
file.close()<br />
# Convert each dictionary into a sorted list of tuples.<br />
lists = [sorted(dict.items(), key=operator.itemgetter(1), reverse=True) for dict in dictionaries]<br />
# Print each sorted result list.<br />
for i in range(len(regexps)):<br />
print regexps[i]<br />
for pair in lists[i]:<br />
print pair[0], pair[1]<br />
print<br />
</pre><br />
<br />
Here's an example of the output:<br />
<pre><br />
([^"]+)","Added ([0-9,]+) crowns<br />
Donkeyhaute 50000<br />
Vanzanz 44300<br />
Dhalgren 30000<br />
Gulliverbfg 17500<br />
Fafaprince 13000<br />
Knightware 12500<br />
Davidrv 11333<br />
Lakitoo 5712<br />
Flabiesausage 4000<br />
Tsiddique 2500<br />
Preussenempire 2000<br />
Zacharylim 1000<br />
Silentnator 100<br />
<br />
([^"]+)","Deposited ([0-9,]+) crystal energy<br />
Bionicfusion 600<br />
Vanzanz 600<br />
<br />
([^"]+)","Withdrew ([0-9,]+) mist energy<br />
Vanzanz 600<br />
Knightware 234<br />
Bionicfusion 100<br />
Fafaprince 99<br />
Jadjabbour 80<br />
Realm-Of-Shadows 59<br />
Silentnator 19<br />
Sircheesyz 9<br />
</pre></div>Herunclehttps://wiki.spiralknights.com/User_talk:CharoumUser talk:Charoum2011-07-20T06:08:07Z<p>Heruncle: </p>
<hr />
<div>== Kat ==<br />
<br />
Why do you insist on keeping such a childish description? A page that calls something "cute" and tells readers to ask themselves a silly question is definitely not in line with "Information Central." In a wiki that's poorly written in general, status quo is ''not'' the best solution. —[[User:Heruncle|Heruncle]] 06:08, 20 July 2011 (UTC)</div>Herunclehttps://wiki.spiralknights.com/KatKat2011-07-20T01:15:56Z<p>Heruncle: Replace childish description and add attacks field, again.</p>
<hr />
<div>{{Monster family|Undead}}<br />
{{TOCright}}<br />
'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
General cuteness until spotting a living creature. Things turn ugly afterward.<br />
<br />
Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Spookat}}<br />
{{Monster<br />
|name=Spookat<br />
|location=<br />
*All [[Clockwork Tunnels]]: Haunted Passage, Mechanized Mile<br />
*All [[Battle Arena]]s: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Cravat Hall (II & III)<br />
|description=<br />
A swift pink Kat that if disturbed floats quickly behind knights to confuse their whereabouts and attack.<br />
*Tier 1: Small and smooth-skinned with long idle times; only use bite to attack.<br />
*Tier 2: Larger and can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|shadow}} {{attack|elemental}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Miracloth}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Philoso Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
{{Hidden header|Hurkat}}<br />
{{Monster<br />
|name=Hurkat<br />
|location=<br />
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage<br />
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=<br />
Hurkats are the ill-looking members of the Kat family. They are just as speedy as Spookats, but use long-ranged bullets to attack and poison. Hurkats tend to keep their distance when engaged in battle, so knights must anticipate their next move to land an attack.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
* Bite {{attack|shadow}}<br />
* Bullets {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Plague Essence}} <br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Toxic Core}}<br />
*{{Mat|Nightshade}}<br />
}}<br />
<br />
{{Hidden header|Bloogato}}<br />
{{Monster<br />
|name=Bloogato<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage<br />
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet.<br />
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|freeze}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Perfect Snowball}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Ghost Bell}}<br />
}}<br />
<br />
{{Hidden header|Pepperkat}}<br />
{{Monster<br />
|name=Pepperkat<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage<br />
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash<br />
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.<br />
*Tier 1: Smooth-skinned with long idle times and glowing eyes.<br />
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|fire}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Flame Soul}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Torchstone}}<br />
*{{Mat|Ghost Bell}}<br />
<br />
}}<br />
{{Hidden header|Statikat}}<br />
{{Monster<br />
|name=Statikat<br />
|location=<br />
*[[Clockwork Tunnels|Power Complex]]: Haunted Passage<br />
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash<br />
|description=These electrical ethereal can swiftly swoop down on knights like its cousins, making attacking from afar rather difficult. Their attacks can [[shock]] players, making it more difficult to chain a combo of attacks on the Kat.<br />
*Tier 1: Smooth-skinned, hollow-eyed and small with long idle times.<br />
*Tier 2: Has shocks in its eyes, larger and can shoot one bullet.<br />
*Tier 3: More scarred and can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|shock}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Spark of Life}}<br />
*{{Mat|Static Clinger}}<br />
*{{Mat|Philoso Feather}}<br />
}}<br />
<br />
{{Monster<br />
|name=Black Kat<br />
}}<br />
<br />
{{Monster<br />
|name=Grimalkin<br />
}}<br />
<br />
{{Monster<br />
|name=Cattywampus<br />
}}<br />
<br />
==Notable Kats==<br />
{{Hidden header|Mewkat}}<br />
{{Monster<br />
|name=Mewkat<br />
|attacks=None<br />
|location=This monster has a rare chance to appear in place of any Kat species.<br />
|description= A small harmless Kat.<br />
|drop=*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
==Strategy==<br />
There are a few ways you can manage these monsters:<br />
* Wait for an opening after they charge forward, turn and attack.<br />
* Relentlessly strike them into a wall or corner and take them out quickly.<br />
* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.<br />
* Back away about 6-8 tiles and leave a [[bomb]] for when they charge.<br />
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.<br />
<br />
==See also==<br />
* [[Monster#Undead Family|Undead Family]]<br />
* [[Monsters]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Undead family]]</div>Herunclehttps://wiki.spiralknights.com/Auction_HouseAuction House2011-07-19T19:30:15Z<p>Heruncle: /* Placing a bid */ Reword and remove examples that the average 13 year old shouldn't need.</p>
<hr />
<div>The '''Auction house''' is located just north of Town Square in [[Haven]]. It is a place where Knights can buy and sell items for [[crowns]] on the exchange market.<br />
<br />
[[File:Auction_House.png|thumb|300px|right|The Auction house.]]<br />
<br />
==Overview==<br />
Knights can search for offers by pressing the "search" button. The list can be sorted by time remaining, the bid price, the purchase price, [[Unique variant|variants]], or by star level.<br />
<br />
==Placing a bid==<br />
[[File:Auction_House_bid.png|thumb|300px|right|Placing a bid, as well as an option to instantly purchase the item if possible.]]<br />
<br />
To place a bid, select an item to bid on, then input a price you are willing to bid. If someone outbids you, you'll get a mail and your crowns will be refunded to you in an attachment.<br />
<br />
The Auction Time Thresholds roughly equal to:<br />
<br />
*'''Very Long:''' 24+ hours<br />
*'''Long:''' 4 - 24 hours<br />
*'''Medium:''' 1 - 4 hours<br />
*'''Short:''' 5 minutes - 1 hour<br />
*'''Very Short:''' less than 5 minutes (Time is extended with every new bid)<br />
<br />
When outbidding another player, the minimum increment is 5% of the current bid rounded down to one significant figure if the current bid is at least 40 crowns, and 1 crown if the current bid is less than 40 crowns.<br />
<br />
==Putting up an item for sale==<br />
<br />
Placing an item up for sale incurs a Listing Fee. The Listing Fee is only refunded to the seller if the item sells. Withdrawing the item from auction or the auction expiring with no bids results in no refund of the Listing Fee.<br />
<br />
The Listing Fee for a 4-hour auction is the highest of the following three values:<br />
<br />
#Star Quality:<br />
#*{{star|0}}: 10 crowns per unit<br />
#*{{star|1}}: 25 crowns per unit<br />
#*{{star|2}}: 50 crowns per unit<br />
#*{{star|3}}: 100 crowns per unit<br />
#*{{star|4}}: 200 crowns per unit<br />
#*{{star|5}}: 500 crowns per unit<br />
#5% of the Initial Bid<br />
#0.5% of the Buy Price<br />
<br />
A multiplier is applied to the Listing Fee for auctions with a Auction Duration of greater than 4 hours:<br />
<br />
*12 hours: 4-hour Listing Fee x 1.2<br />
*1 day: 4-hour Listing Fee x 1.5<br />
*2 days: 4-hour Listing Fee x 2<br />
<br />
<br />
If the item successfully auctions, the Listing Fee is refunded, and the seller pays 10% of the final selling price.<br />
<br />
==See also==<br />
* [[Trade]]<br />
* [[Crowns]]<br />
<br />
[[Category:Terminology]]</div>Herunclehttps://wiki.spiralknights.com/User:Heruncle/spiralknights.cssUser:Heruncle/spiralknights.css2011-07-19T19:06:42Z<p>Heruncle: </p>
<hr />
<div>a {<br />
text-decoration: none !important;<br />
}</div>Herunclehttps://wiki.spiralknights.com/User:Heruncle/spiralknights.cssUser:Heruncle/spiralknights.css2011-07-19T19:05:51Z<p>Heruncle: Created page with 'a { text-decoration: none; }'</p>
<hr />
<div>a {<br />
text-decoration: none;<br />
}</div>Herunclehttps://wiki.spiralknights.com/User:HeruncleUser:Heruncle2011-07-19T19:05:12Z<p>Heruncle: </p>
<hr />
<div>A dude with 4-star gear and a good amount of experience with the MediaWiki engine who's only here because of Steam.</div>Herunclehttps://wiki.spiralknights.com/KatKat2011-07-19T18:46:42Z<p>Heruncle: /* Notable Kats */ "None" is different from "Unknown".</p>
<hr />
<div>{{Monster family|Undead}}<br />
{{TOCright}}<br />
'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
General cuteness until spotting a living creature. Things turn ugly afterward.<br />
<br />
Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Spookat}}<br />
{{Monster<br />
|name=Spookat<br />
|location=<br />
*All [[Clockwork Tunnels]]: Haunted Passage, Mechanized Mile<br />
*All [[Battle Arena]]s: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Cravat Hall (II & III)<br />
|description=This swift pink Kat attempts to confuse knights by whirling around them and attacking from behind. Their speed can often make long range attacks difficult to execute.<br />
*Tier 1: Small and smooth-skinned with long idle times; only use bite to attack.<br />
*Tier 2: Larger and can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|shadow}} {{attack|elemental}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Miracloth}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Philoso Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
{{Hidden header|Hurkat}}<br />
{{Monster<br />
|name=Hurkat<br />
|location=<br />
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage<br />
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=Hurkats are the ill-looking members of the Kat family. They are just as speedy as Spookats, but use long-ranged bullets to attack and poison. Hurkats tend to keep their distance when engaged in battle, so knights must anticipate their next move to land an attack.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
* Bite {{attack|shadow}}<br />
* Bullets {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Plague Essence}} <br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Toxic Core}}<br />
*{{Mat|Nightshade}}<br />
}}<br />
<br />
{{Hidden header|Bloogato}}<br />
{{Monster<br />
|name=Bloogato<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage<br />
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet.<br />
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|freeze}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Perfect Snowball}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Ghost Bell}}<br />
}}<br />
<br />
{{Hidden header|Pepperkat}}<br />
{{Monster<br />
|name=Pepperkat<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage<br />
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash<br />
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.<br />
*Tier 1: Smooth-skinned with long idle times and glowing eyes.<br />
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|fire}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Flame Soul}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Torchstone}}<br />
*{{Mat|Ghost Bell}}<br />
<br />
}}<br />
{{Hidden header|Statikat}}<br />
{{Monster<br />
|name=Statikat<br />
|location=<br />
*[[Clockwork Tunnels|Power Complex]]: Haunted Passage<br />
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash<br />
|description=These electrical ethereal can swiftly swoop down on knights like its cousins, making attacking from afar rather difficult. Their attacks can [[shock]] players, making it more difficult to chain a combo of attacks on the Kat.<br />
*Tier 1: Smooth-skinned, hollow-eyed and small with long idle times.<br />
*Tier 2: Has shocks in its eyes, larger and can shoot one bullet.<br />
*Tier 3: More scarred and can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|shock}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Spark of Life}}<br />
*{{Mat|Static Clinger}}<br />
*{{Mat|Philoso Feather}}<br />
}}<br />
<br />
{{Monster<br />
|name=Black Kat<br />
}}<br />
<br />
{{Monster<br />
|name=Grimalkin<br />
}}<br />
<br />
{{Monster<br />
|name=Cattywampus<br />
}}<br />
<br />
==Notable Kats==<br />
{{Hidden header|Mewkat}}<br />
{{Monster<br />
|name=Mewkat<br />
|attacks=None<br />
|location=This monster has a rare chance to appear in place of any Kat species.<br />
|description= A small harmless Kat.<br />
|drop=*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
==Strategy==<br />
There are a few ways you can manage these monsters:<br />
* Wait for an opening after they charge forward, turn and attack.<br />
* Relentlessly strike them into a wall or corner and take them out quickly.<br />
* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.<br />
* Back away about 6-8 tiles and leave a [[bomb]] for when they charge.<br />
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.<br />
<br />
==See also==<br />
* [[Monster#Undead Family|Undead Family]]<br />
* [[Monsters]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Undead family]]</div>Herunclehttps://wiki.spiralknights.com/KatKat2011-07-19T18:44:49Z<p>Heruncle: Replace childish description.</p>
<hr />
<div>{{Monster family|Undead}}<br />
{{TOCright}}<br />
'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
General cuteness until spotting a living creature. Things turn ugly afterward.<br />
<br />
Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Spookat}}<br />
{{Monster<br />
|name=Spookat<br />
|location=<br />
*All [[Clockwork Tunnels]]: Haunted Passage, Mechanized Mile<br />
*All [[Battle Arena]]s: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Cravat Hall (II & III)<br />
|description=This swift pink Kat attempts to confuse knights by whirling around them and attacking from behind. Their speed can often make long range attacks difficult to execute.<br />
*Tier 1: Small and smooth-skinned with long idle times; only use bite to attack.<br />
*Tier 2: Larger and can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|shadow}} {{attack|elemental}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Miracloth}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Philoso Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
{{Hidden header|Hurkat}}<br />
{{Monster<br />
|name=Hurkat<br />
|location=<br />
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage<br />
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=Hurkats are the ill-looking members of the Kat family. They are just as speedy as Spookats, but use long-ranged bullets to attack and poison. Hurkats tend to keep their distance when engaged in battle, so knights must anticipate their next move to land an attack.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
* Bite {{attack|shadow}}<br />
* Bullets {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Plague Essence}} <br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Toxic Core}}<br />
*{{Mat|Nightshade}}<br />
}}<br />
<br />
{{Hidden header|Bloogato}}<br />
{{Monster<br />
|name=Bloogato<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage<br />
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash<br />
*[[Dark City]]: Plazamonium, Sinful Steps (I & II)<br />
*[[Scarlet Fortress]]: Spiral Court (I & II)<br />
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.<br />
*Tier 1: Smooth-skinned with long idle times.<br />
*Tier 2: Can shoot one bullet.<br />
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|freeze}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Perfect Snowball}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Ghost Bell}}<br />
}}<br />
<br />
{{Hidden header|Pepperkat}}<br />
{{Monster<br />
|name=Pepperkat<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage<br />
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash<br />
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.<br />
*Tier 1: Smooth-skinned with long idle times and glowing eyes.<br />
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.<br />
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|fire}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Flame Soul}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Torchstone}}<br />
*{{Mat|Ghost Bell}}<br />
<br />
}}<br />
{{Hidden header|Statikat}}<br />
{{Monster<br />
|name=Statikat<br />
|location=<br />
*[[Clockwork Tunnels|Power Complex]]: Haunted Passage<br />
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash<br />
|description=These electrical ethereal can swiftly swoop down on knights like its cousins, making attacking from afar rather difficult. Their attacks can [[shock]] players, making it more difficult to chain a combo of attacks on the Kat.<br />
*Tier 1: Smooth-skinned, hollow-eyed and small with long idle times.<br />
*Tier 2: Has shocks in its eyes, larger and can shoot one bullet.<br />
*Tier 3: More scarred and can shoot 3 bullets.<br />
|attacks=<br />
*Bite {{attack|shadow}}<br />
*Bullets {{attack|elemental}} {{status|shock}}<br />
|drop=*{{Mat|Ecto Drop}}<br />
*{{Mat|Fine Fabric}}<br />
*{{Mat|Frayed Fabric}}<br />
*{{Mat|Grave Soil}}<br />
*{{Mat|Soul Dust}}<br />
*{{Mat|Spark of Life}}<br />
*{{Mat|Static Clinger}}<br />
*{{Mat|Philoso Feather}}<br />
}}<br />
<br />
{{Monster<br />
|name=Black Kat<br />
}}<br />
<br />
{{Monster<br />
|name=Grimalkin<br />
}}<br />
<br />
{{Monster<br />
|name=Cattywampus<br />
}}<br />
<br />
==Notable Kats==<br />
{{Hidden header|Mewkat}}<br />
{{Monster<br />
|name=Mewkat<br />
|location=This monster has a rare chance to appear in place of any Kat species.<br />
|description= A small harmless Kat.<br />
|drop=*{{Mat|Dark Shard}}<br />
*{{Mat|Ecto Drop}}<br />
*{{Mat|Ghost Bell}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Owlite Feather}}<br />
*{{Mat|Soul Dust}}<br />
}}<br />
<br />
==Strategy==<br />
There are a few ways you can manage these monsters:<br />
* Wait for an opening after they charge forward, turn and attack.<br />
* Relentlessly strike them into a wall or corner and take them out quickly.<br />
* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.<br />
* Back away about 6-8 tiles and leave a [[bomb]] for when they charge.<br />
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.<br />
<br />
==See also==<br />
* [[Monster#Undead Family|Undead Family]]<br />
* [[Monsters]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Undead family]]</div>Herunclehttps://wiki.spiralknights.com/BlazebrandBlazebrand2011-07-19T04:33:07Z<p>Heruncle: /* Vendors */ (recipe)</p>
<hr />
<div>{{WeaponInfo<br />
| name = {{PAGENAME}}<br />
| type = sword<br />
| star = 4<br />
| abilities = * Good chance of causing strong [[Fire]]<br />
}}<br />
<br />
== Description ==<br />
A high-tech blade that fuses Spiral and Clockwork Technology. It can produce a concentrated high-temperature explosion that is harmless to knights.<br />
<br />
== Attacks ==<br />
=== Basic Attack ===<br />
A normal 3-hit combo.<br />
<br />
=== Charge Attack ===<br />
[[file:Blazebrand_Charge_Attack.png|thumb|250px| Blazebrand Charge Attack]] <br />
A powerful forward slash that has a chance to inflict Fire. Up to two small explosions appear after the swing, each dealing damage and having a chance to inflict Fire.<br />
<br />
== Vendors ==<br />
[[Basil]] (recipe)<br />
<br />
== Recipe ==<br />
{{Recipe<br />
| star = 4<br />
| mat1 = Red Shard<br />
| mat1amount = 15<br />
| mat2 = Beast Scale<br />
| mat2amount = 4<br />
| mat3 = Monster Bone<br />
| mat3amount = 3<br />
| mat4 = Rocket Sprocket<br />
| mat4amount = 1<br />
| mat5 = Torchstone<br />
| mat5amount = 1<br />
| mat6 = Blaze Pepper<br />
| mat6amount = 1<br />
| special = Fireburst Brandish<br />
| speciallevel = 5+<br />
}}<br />
<br />
== Alchemy Path ==<br />
{{SKWindowsmall<br />
| width = 50%<br />
| title = {{PAGENAME}}'s alchemy path<br />
| body = {{alchemy paths header}}<br />
<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=Brandish<br />
|stage3=Cautery Sword<br />
|stage4=<br />
|stage5=<br />
}}<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=Brandish<br />
|stage3=Fireburst Brandish<br />
|stage4=Blazebrand<br />
|stage5=Combuster<br />
}}<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=Brandish<br />
|stage3=Iceburst Brandish<br />
|stage4=Blizzbrand<br />
|stage5=Glacius<br />
}}<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=Brandish<br />
|stage3=Nightblade<br />
|stage4=Silent Nightblade<br />
|stage5=Acheron<br />
}}<br />
}}<br />
<br />
== See Also ==<br />
{{equipment see also}}<br />
<br />
[[Category:Swords]]<br />
[[Category:Weapons]]<br />
[[Category:Equipment]]</div>Herunclehttps://wiki.spiralknights.com/Unique_VariantUnique Variant2011-07-06T02:16:59Z<p>Heruncle: "can not" => "cannot"</p>
<hr />
<div>[[Image:Unique_variant.png|thumb|right|A unique variant [[Jelly Helm]] with an increase to elemental defense is denoted by a star.]]<br />
When [[crafting]] an item, there is a low probability that you may get a randomized '''unique variant''', a special version of that item with an added bonus. Unique variants seems to occur approximately 10% of the time while crafting. You cannot choose the unique variant you obtain; however, variants can be transferred when that item is upgraded. "Unique variant" is commonly abbreviated as '''UV'''.<br />
<br />
These bonuses appear apart from, and are not affected by, other bonuses that come with the original item.<br />
<br />
== Crafting ==<br />
[[Image:Unique variant-crafted.png|thumb|right|Receiving a unique variant while crafting a Haze Bomb.]]<br />
There is a small chance of creating a unique variant each time that you craft a new item. This is the only way to obtain unique variants: pre-made items purchased from vendors will never have a unique bonus. <br />
<br />
When crafting or upgrading, unless an existing unique variant bonus is explicitly transferred to a new item (as described below), each step in the item creation process provides a new chance at a new unique variant. For example, a unique variant may appear when initially crafting a cutter, as well as when the [[cutter]] is upgraded into a [[striker]]. For items with long crafting chains, this may provide as many as five chances at obtaining a unique variant bonus per item.<br />
<br />
When upgrading, it is possible to transfer an existing unique variant bonus on the base item to your upgraded item. In the upgrade menu, the option to transfer the unique variant bonus to your upgraded item is pre-selected. If you de-select this option when upgrading, the resultant item will not retain the existing unique variant bonus. It will, however, have a chance at becoming a new unique variant, with a new unique variant bonus or nothing.<br />
<br />
{|<br />
|- valign="top"<br />
||[[Image:Unique variant-transfer_option.png|thumb|none|When upgrading a unique variant, the recipe screen will have an option to "Transfer Unique Variants."]]<br />
||[[Image:Unique variant-transferred.png|thumb|none|A transferred unique variant crafting message looks the same as the initial creation of a unique variant.]]<br />
|}<br />
<br />
=== Crafting Strategy with Alchemy Paths ===<br />
<br />
Due to the ability to transfer a variant through multiple steps, a relatively economical way to obtain unique variants is to mass produce the first item in a crafting chain. For example, a unique [[Ash of Agni]] (crafting cost: 800 energy) can be produced by crafting a large number of haze bombs (10 energy each) and upgrading only the haze bomb that has a unique variant.<br />
<br />
== Types of Unique Variants ==<br />
[[Image:Unique variant-comparison.png|thumb|350px|right|A normal Haze Bomb (left) compared to a Haze Bomb with a unique variant of "Damage Bonus vs Slime: Low."]][[Image:Arsenal equipment.png|thumb|150px|When viewing equipment in your [[arsenal]], you will see the equipment's icon, whether or not the item has a unique variant (yellow symbol), and its star level.]]<br />
=== Weapons ===<br />
In general, weapon bonuses will make your weapon more effective. These bonuses are separate from bonuses that the weapon would naturally gain. For example, a gun can have a unique reduction in charge time, in addition to the standard charge time reduction bonus that it gains when it reaches level 5.<br />
<br />
Bonuses, however, are not equally useful for every weapon. For example, an increased attack speed bonus is arguably more useful on a sword than a bomb, as bombs must be charged to be effective.<br />
<br />
Any weapon can gain one of the three basic bonuses listed below. Each possible bonus can vary in [[Abilities|ability rating]] from low to ultra. It is presently unknown whether these bonuses are a fixed value, or a percentage of the weapon's default power.<br />
<br />
* Increased attack speed<br />
* Charge time reduction<br />
* Damage bonus vs (construct, gremlin, fiend, beast, undead, slime)<br />
<br />
For example, a [[Striker]] can have "attack speed increased: high" or "bonus damage vs beasts: moderate," but not both.<br />
<br />
=== Armor ===<br />
Armor unique variants focus on adding protection against damage or status effects. Unique variants can add defense against attacks that the armor would not normally protect against.<br />
<br />
The size of these bonuses does not depend on the stats of the item, and instead are set to fixed numerical protection bonuses ranging from low (5 points) to ultra (25 points). For high-level items, base armor values can be very high- as a result, bonuses to status resistances are more noticeable than bonuses to damage protection. Possible types of unique variants are:<br />
<br />
* Bonus damage protection from (normal, piercing, elemental, shadow): pick one damage type<br />
* Bonus status resistance against (stun, freeze, sleep, poison, fire, shock, curse)- pick one status effect<br />
<br />
For example, a [[Wolver Cap]] can have "bonus protection vs shadow: moderate" or "bonus freeze resistance: low," but not both. <br />
<br />
Bonus damage protection, much like base damage protection, increases with the star-rating. For example, a low elemental UV on a 4* shield could appear longer than a medium elemental UV on a 2* shield.<br />
<br />
=== Ability Ratings ===<br />
{{main|Abilities}}<br />
Unique variant bonus amounts are described by [[Abilities|ability ratings]], whether or not the stat is displayed by a bar. On armors, the boosts can go up to a Maximum! (6) rating, although Ultra (5) cannot be obtained. For weapons, boosts can go up to a Very High (4) rating.<br />
<br />
[[Category:Terminology]]</div>Herunclehttps://wiki.spiralknights.com/Gran_FaustGran Faust2011-06-28T04:11:06Z<p>Heruncle: spelling</p>
<hr />
<div>{{WeaponInfo<br />
| name = {{PAGENAME}}<br />
| type = sword<br />
| star = 5<br />
| abilities = * Fair chance of causing Strong [[Curse]]<br />
* Chance of receiving [[Curse]]<br />
}}<br />
<br />
== Description ==<br />
An upgraded Faust forged from pristine-quality shadow steel. Its charge attacks are powerful enough to curse its wielder, but that hasn't stopped Devilites from treasuring these rare blades even more highly than their meager vacation time.<br />
<br />
== Attacks ==<br />
=== Basic Attack ===<br />
Two swings consisting of the second having the knight spin around and lash out on the foe. A purple aura follows the blade all the while. Can cause [[Curse|curse]] on the monster.<br />
<br />
=== Charge Attack ===<br />
A giant bullet blade forms in front of the user. It idles for a second and then flings itself at the area in front of it. Just like the [[Faust]]'s charged attack, it also explodes. The bullet blade is twice as large as the normal Faust. May inflict [[Curse]] on the user and target.<br />
<br />
== Damage ==<br />
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.<br />
<br />
{{SKDamageTable|<br />
{{SKNewRow}}<br />
{{SKCell||background=#114255}} {{SKCell|'''Versus Fiend and Undead'''|background=#ADADAD|2=center|4=6}}<br />
{{SKDamageRow|Hit 1|26 - 27|33 - 36|66 - 68|67 - 70|115 - 144|152 - 153}}<br />
{{SKDamageRow|Hit 2|31 - 37|43 - 45|85 - 88|90 - 93|151 - 190|208 - 225}}<br />
{{SKDamageRow|Charge|46 - 56|63 - 73|129 - 137|141 - 153|232 - 297|327 - 362}}<br />
{{SKDamageRow|Projectile|13 - 15|17 - 19|32 - 35|36 - 39|58 - 74|91 - 90}}<br />
{{SKNewRow}}<br />
{{SKCell||background=#114255}} {{SKCell|'''Versus Beasts and Constructs'''|background=#8CCAFE|2=center|4=6}}<br />
{{SKDamageRow|Hit 1|43 - 45|53 - 57|108 - 109|106 - 108|184 - 231|241 - 234}}<br />
{{SKDamageRow|Hit 2|52 - 61|71 - 74|141 - 144|146 - 149|247 - 311|338 - 363}}<br />
{{SKDamageRow|Charge|79 - 96|107 - 123|219 - 230|236 - 253|389 - 497|545 - 600}}<br />
{{SKDamageRow|Projectile|20 - 23|26 - 28|49 - 53|55 - 58|87 - 106|119 - 131}}<br />
{{SKNewRow}}<br />
{{SKCell||background=#114255}} {{SKCell|'''Versus Slimes and Gremlins'''|background=#FDEE39|2=center|4=6}}<br />
{{SKDamageRow|Hit 1|48 - 53|65 - 72|128 - 135|137 - 144|229 - 288|311 - 328}}<br />
{{SKDamageRow|Hit 2|57 - 69|83 - 89|161 - 170|177 - 187|292 - 368|404 - 445}}<br />
{{SKDamageRow|Charge|84 - 104|119 - 138|239 - 257|267 - 291|434 - 554|611 - 682}}<br />
{{SKDamageRow|Projectile|25 - 28|30 - 33|62 - 68|68 - 72|116 - 147|168 - 190}}<br />
}}<br />
<br />
== Vendors ==<br />
This item is not sold by any vendors.<br />
<br />
The recipe for this item is sold by [[Basil]].<br />
<br />
== Recipe ==<br />
{{Recipe<br />
| star = 5<br />
| mat1 = Dark Shard<br />
| mat1amount = 20<br />
| mat2 = Ecto Drop<br />
| mat2amount = 5<br />
| mat3 = Swordstone<br />
| mat3amount = 4<br />
| mat4 = Redwood<br />
| mat4amount = 3<br />
| mat5 = Mug of Misery<br />
| mat5amount = 2<br />
| mat6 = Shadow Steel<br />
| mat6amount = 1<br />
| special = Faust<br />
| speciallevel = 10<br />
}}<br />
<br />
== Alchemy Path ==<br />
{{SKWindowsmall<br />
| width = 50%<br />
| title = {{PAGENAME}}'s alchemy path<br />
| body = {{alchemy paths header}}<br />
<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=<br />
|stage3=Sealed Sword<br />
|stage4=Avenger<br />
|stage5=Divine Avenger<br />
}}<br />
{{Alchemy path<br />
|stage0=<br />
|stage1=<br />
|stage2=<br />
|stage3=Sealed Sword<br />
|stage4=Faust<br />
|stage5=Gran Faust<br />
}}<br />
}}<br />
<br />
== See Also ==<br />
{{equipment see also}}<br />
<br />
[[Category:Weapons]]<br />
[[Category:Equipment]]<br />
[[Category: Swords]]</div>Herunclehttps://wiki.spiralknights.com/IgnoreIgnore2011-06-27T20:07:01Z<p>Heruncle: /* How to Ignore a Knight */</p>
<hr />
<div>You can '''ignore''' another knight if you no longer wish to interact with them. You can also do the following things if someone is bothersome:<br />
*Remove the person from your [[friend]]s list<br />
*Use the game's [[chat filters]]<br />
<br />
The ignored player does not receive notice about being ignored. If you have someone ignored, you will not:<br />
* see any [[chat]] or [[emote]]s from the ignored knight<br />
* see any tells from the ignored knight<br />
* be able to receive [[trade]] requests from the ignored knight<br />
* see any friend requests by the ignored knight<br />
<br />
== How to Ignore a Knight==<br />
[[Image:Ignore.png|right|thumb|Select "Ignore" from the player dropdown menu.]]<br />
<br />
Right-click on the knight, and choose the ignore option from the menu. You will no longer see that knight's chat on your screen, the knight will not be able to make a trade request with you, or invite you to join a party in the [[Clockworks]]. <br />
<br />
You can also enter <tt>/ignore [player name]</tt> into the chat line.<br />
<br />
{{clearright}}<br />
<br />
== How to Unignore ==<br />
There are many ways to remove the ignore status from another knight.<br />
# Left click on the knight and choose unignore.<br />
# Click the [[Image:Icon-settings.png|25px]] Main Menu icon, select "Options" (or use ESC) to open the options menu and choose the chat tab. The right side of the screen shows a list of all knights you have ignored. Click the name and then the unignore button.<br />
# Click the [[Image:Icon-social.png|25px]] Social icon and expand the "Ignored" section. Click the knight on the list, and choose unignore.<br />
# Type /unignore [player name].<br />
<br />
If the knight sent you a friend request while they were ignored, the request will become visible in your mail after you unignore them.<br />
{{clear}}<br />
{|<br />
|- valign="top"<br />
|[[Image:Unignore1.png|thumb|right]]<br />
|[[Image:UI-options-chat.png|thumb|right]]<br />
|[[Image:Unignore3.png|thumb|right]]<br />
|}<br />
{{clear}}<br />
[[Category:Terminology]]</div>Herunclehttps://wiki.spiralknights.com/AuctionAuction2011-06-26T18:13:41Z<p>Heruncle: Redirected page to Auction House</p>
<hr />
<div>#REDIRECT [[Auction House]]</div>Herunclehttps://wiki.spiralknights.com/AchievementAchievement2011-06-21T19:38:41Z<p>Heruncle: Links.</p>
<hr />
<div>{{TOCright}}<br />
'''Achievements''' mark the Knights' accomplishments on their adventure. There are currently 56 achievements to unlock. Knights can view them in the Achievements tab on the character panel.<br />
<br />
== Known Achievements ==<br />
{{Achievementlist/start}}<br />
{{achievement|First Steps|Successfully reach the [[Rescue Camp]].|Exploration}}<br />
{{achievement|Welcome, Stranger|Cross the chasm into [[Haven]].|Exploration}}<br />
{{achievement|Mission Accomplished|Reach the first Clockworks Terminal.|Exploration}}<br />
{{achievement|World of Moorcraft|Pay a visit to [[Moorcroft Manor|Moorcraft Manor]].|Exploration}}<br />
{{achievement|Spiral Spelunker|Earn clearance to explore Tier 2 of the Clockworks.|Exploration}}<br />
{{achievement|An Emberlight in the Dark|Pay a visit to [[Emberlight]], the town of gremlin outcasts.|Exploration}}<br />
{{achievement|Go Deep|Earn clearance to explore Tier 3 of the Clockworks.|Exploration}}<br />
{{achievement|Hardcore|Descend to the Core Terminal.|Exploration}}<br />
{{achievement|Royal Pain|Defeat the [[Royal Jelly]] squatting in the Royal Jelly Palace.|Boss}}<br />
{{achievement|Free Spirit|Defeat [[Lord Vanaduke]] in the heart of the Firestorm Citadel.|Boss}}<br />
{{achievement|O Frabjous Day!|Defeat the fabled [[Snarbolax]] that lives deep within the Gloaming Wildwoods.|Boss}}<br />
{{achievement|One-Star Smith|Alchemize a 1 star item.|Alchemy}}<br />
{{achievement|Two-Star Smith|Alchemize a 2 star item.|Alchemy}}<br />
{{achievement|Three-Star Smith|Alchemize a 3 star item.|Alchemy}}<br />
{{achievement|Four-Star Smith|Alchemize a 4 star item.|Alchemy}}<br />
{{achievement|Five-Star Smith|Alchemize a 5 star item.|Alchemy}}<br />
{{achievement|Apprentice Alchemist|Alchemize 5 Items.|Alchemy}}<br />
{{achievement|Adept Alchemist|Alchemize 10 Items.|Alchemy}}<br />
{{achievement|Accomplished Alchemist|Alchemize 25 items.|Alchemy}}<br />
{{achievement|Ascendant Alchemist|Alchemize 50 items.|Alchemy}}<br />
{{achievement|Swordsman|Amass 3 swords in your Arsenal.|Collection}}<br />
{{achievement|Expert Swordsman|Amass 5 swords in your Arsenal.|Collection}}<br />
{{achievement|Master Swordsman|Amass 10 swords in your Arsenal.|Collection}}<br />
{{achievement|Gunslinger|Amass 3 guns in your Arsenal.|Collection}}<br />
{{achievement|Expert Gunslinger|Amass 5 guns in your Arsenal.|Collection}}<br />
{{achievement|Master Gunslinger|Amass 10 guns in your Arsenal.|Collection}}<br />
{{achievement|Bombardier|Amass 3 bombs in your Arsenal.|Collection}}<br />
{{achievement|Expert Bombardier|Amass 5 bombs in your Arsenal.|Collection}}<br />
{{achievement|Master Bombardier|Amass 10 bombs in your Arsenal.|Collection}}<br />
{{achievement|Hatter|Amass 3 helmets in your Arsenal.|Collection}}<br />
{{achievement|Expert Hatter|Amass 5 helmets in your Arsenal.|Collection}}<br />
{{achievement|Mad Hatter|Amass 10 helmets in your Arsenal.|Collection}}<br />
{{achievement|Armorer|Amass 3 armors in your Arsenal.|Collection}}<br />
{{achievement|Expert Armorer|Amass 5 armors in your Arsenal.|Collection}}<br />
{{achievement|Master Armorer|Amass 10 armors in your Arsenal.|Collection}}<br />
{{achievement|Shieldbearer|Amass 3 shields in your Arsenal.|Collection}}<br />
{{achievement|Expert Shieldbearer|Amass 5 shields in your Arsenal.|Collection}}<br />
{{achievement|Master Shieldbearer|Amass 10 shields in your Arsenal.|Collection}}<br />
{{achievement|Stellar Set|Amass an Arsenal that includes a 5 star helmet, armor, shield, gun and bomb.|Collection}}<br />
{{achievement|Applied Entropy|Build an item to heat level 10.|Collection}}<br />
{{achievement|Minor Miner|Deposit a single mineral into a gate.|Minerals}}<br />
{{achievement|Moderate Miner|Deposit 100 minerals into a gate.|Minerals}}<br />
{{achievement|Major Miner|Deposit 500 minerals into a gate.|Minerals}}<br />
{{achievement|Marvelous Miner|Deposit 2,500 minerals into a gate.|Minerals}}<br />
{{achievement|Master Miner|Deposit 10,000 minerals into a gate.|Minerals}}<br />
{{achievement|Fully Loaded|Unlock and fill every equipment slot.|Collection}}<br />
{{achievement|Jump Start|Revive yourself.|Aid}}<br />
{{achievement|Helping Hand|Revive a downed party member.|Aid}}<br />
{{achievement|Walk It Off|Revive a downed party member, giving them only half a pip of health.|Aid}}<br />
{{achievement|Pharma Suitable|Use 10 [[Health Capsule]]s.|Aid}}<br />
{{achievement|Conditioned Response|Use 10 [[Remedy Capsule]]s.|Aid}}<br />
{{achievement|Energize!|Power up a derelict Mecha Knight.|Aid}}<br />
{{achievement|Bronze Survivor|Complete a Tier 1 expedition without having to revive.|Survival}}<br />
{{achievement|Silver Survivor|Complete a Tier 2 expedition without having to revive.|Survival}}<br />
{{achievement|Gold Survivor|Complete a Tier 3 expedition without having to revive.|Survival}}<br />
{{achievement|Cradle and All|Travel the entire Clockworks from depth 0 to depth 29 in a single expedition.|Survival}}<br />
{{achievement|Dauntless Delver|Travel the entire Clockworks from depth 0 to depth 29 in a single expedition without having to revive.|Survival}}<br />
{{Table/End}}<br />
<br />
<br />
== Known Issues and Solutions ==<br />
* "Welcome, Stranger" can be earned by spawning or walking in the Haven entrance.<br />
* The Achievements have not been counting since release, so many users may not actually earn an achievement even if they've already met the requirements. These have to be re-earned in some form.<br />
<br />
[[Category:Terminology]]</div>Herunclehttps://wiki.spiralknights.com/RevivingReviving2011-06-21T05:40:27Z<p>Heruncle: /* Cost of Reviving */ That's not an equation.</p>
<hr />
<div>When fighting [[monsters]] in the [[Clockworks]], if a knight's health bar reaches empty, the knight will be defeated, and will not be able to fight until revived. A defeated knight will lose 30% of the [[heat]] they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer. Defeated knights are indicated by this icon [[Image:Icon-dead.png]] in the party listing.<br />
<br />
There are several methods to revive yourself and other party members.<br />
<br />
== Methods of Reviving ==<br />
<br />
=== Living Party Member Shares Health to Revive You ===<br />
[[Image:Revive Attack.png|thumb|right|Use ATTACK to give a defeated player half of your health.]]<br />
A knight can give half their [[health]] to a defeated party member. Run to the defeated player and use ATTACK to make the transfer which you see the raise icon [[Image: Icon-raise.png]]. The defeated player will need to use ATTACK to accept the health and return to the fight. A knight must have at least 1 health bar in order to make the transfer. Please note that the health display may show a full bar of health, when it fact, it is only 3/4 full. If this is the case, a knight will not be able to revive a fellow knight using this method.<br />
{{clearright}}<br />
<br />
=== Paying Energy to Revive Yourself ===<br />
[[Image:Revive Self.png|thumb|right|Pay energy to revive yourself or everyone in the party who is currently defeated.]]<br />
When a knight is defeated, a menu will appear with the option to pay [[energy]] to revive and continue the fight. If more than one knight in the party is defeated, there is an option to pay to revive everyone. If you do not want to pay energy to revive, you can click to return to [[Haven]].<br />
{{clearright}}<br />
<br />
==== Another Party Member Paying Energy to Revive You ====<br />
[[Image:Revive Party Menu.png|thumb|right|Left click on defeated knight in the party menu to use energy to revive.]]<br />
A knight can use energy to revive another party member who is defeated. Click on the defeated knight in the party menu and choose to revive with energy.<br />
{{clearright}}<br />
<br />
=== Living Party Members Reach the Elevator ===<br />
If all the living party members reach the elevator, they may elect to go down and all dead players will be revived with 3 bars upon reaching the next level.<br />
<br />
== Cost of Reviving ==<br />
<br />
Reviving is not meant to be a substitute for good equipment and skillful play; as a result, the energy cost to revive increases steeply each time that this feature is used during a single journey into the clockworks. The cost of the first revival depends on the tier you are in: 2 energy for tier 1, 5 energy for tier 2, and 10 energy for tier 3. Each subsequent revival during an adventure costs twice as much as the previous revival, shown by the expression 2<sup>n-1</sup>*(base cost) energy, where n is the number of revives, with a maximum cost of 1,000 energy per revive. Refer to the table below:<br />
<br />
{{Cost of revival}}<br />
<br />
For example, a player who revives five times in tier 3 can expect to pay 160 energy for the fifth revive, and the cumulative cost of revives 1-5 will be 310 energy. (As costs become high, the total price paid for all revivals in that adventure will be roughly twice the cost of the last single revive, and far more than the cost of starting a new adventure from the last subtown) <br />
<br />
The base revival cost resets when a knight returns to [[Haven]], or reaches a [[subtown]]. If you attempt to rejoin the same party at the same depth, the cost of revivals will not reset. Furthermore, if you are dead when you leave a party, you will be dead when you rejoin the same party at the same level.<br />
<br />
Knights will automatically leave the Clockworks if all members of the party are dead and do not revive within five minutes.</div>Herunclehttps://wiki.spiralknights.com/User:HeruncleUser:Heruncle2011-06-20T22:54:10Z<p>Heruncle: Created page with 'A dude with 0–2-star gear and a good amount of experience with the MediaWiki engine who's only here because of Steam.'</p>
<hr />
<div>A dude with 0–2-star gear and a good amount of experience with the MediaWiki engine who's only here because of Steam.</div>Herunclehttps://wiki.spiralknights.com/SnarbolaxSnarbolax2011-06-20T21:41:08Z<p>Heruncle: Partially clean up Strategy section.</p>
<hr />
<div>[[File:Monster-Snarbolax.png|thumb|right|189px|The Snarbolax in its normal state, where it is immune to all damage.]] The '''Snarbolax''' is a beast boss that inhabits the [[Gloaming Wildwoods]]. It appears as a shadowy mass of fangs and claws, and it is normally immune to attacks.<br />
<br />
==Monstrous Profile==<br />
Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!<br />
<br />
== Strategy ==<br />
[[File:Monster-Snarbolax_stunned.png|thumb|right|The Snarbolax while stunned.]]<br />
Like all [[Beast]]s, the Snarbolax is weak to Piercing and resistant to Elemental attacks. At the start of the battle, it will burrow underground, emerge at one of the four corners of the room, and then either perform a ranged attack or approach the player for a bite combo (similar to that of an [[Wolver#Alpha Wolver|Alpha Wolver]]). In this state, the Snarbolax is immune to all attacks and status effects, including [[Pickups#Vials|Stun Vials]].<br />
<br />
When the Snarbolax is on the surface, there is a brief opportunity to push or lure it towards the [[Exploration#Beast Bells|Beast Bell]] in the center of the room. By hitting the bell while the Snarbolax is near it, the Snarbolax will be stunned and vulnerable to damage for a few seconds, during which its coat is brown and its eyes glow yellow. It is at this time that the entire team should inflict as much damage upon it as possible before the Snarbolax returns to normal. Repeat this process until the Snarbolax is dead. <br />
<br />
The following information has been collected about status effects:<br />
*Status effect vials (including stun vials) do not appear to have any effect on the Snarbolax while it is invulnerable.<br />
*The Snarbolax may be set on fire while stunned, but stops taking fire damage once it again becomes invulnerable.<br />
*The Snarbolax can be cursed while stunned. It is currently unknown if it takes damage from attacking while stunned and cursed.<br />
*The Snarbolax can be frozen while stunned. It remains frozen even if it again becomes invulnerable. It is currently unknown if it takes damage from the freeze expiring in either state. <br />
<br />
=== Tactics ===<br />
Have party members stand in opposing corners of the room, ready to push the Snarbolax to the middle when it appears (shield bashing is the easiest method). One person should be waiting at the Beast Bell, and, once the Snarbolax is near, should hit the bell to stun it. Then, everyone should attack it simultaneously until it regains consciousness (try pushing it into a wall so knockbacks don't cause your allies to miss their attacks).<br />
<br />
If soloing (or tightly coordinating with others), you should be in the center of the room near the bell, dodging/blocking the Snarbolax's attacks until it approaches you, then hit the bell.<br />
<br />
'''Alternative method (best for solo)'''<br />
<br />
Get a shield and armour with piercing resistance and shield in the middle waiting for him to charge at you. When Snarbolax is in the radius of the bell, hit the bell and attack him furiously. Repeat 2-3 times and he'll be dead.<br />
<br />
== Drops ==<br />
<br />
*1-5 [[Token|Frumious Fangs]].<br />
<br />
==Notes==<br />
* A [http://wiki.spiralknights.com/index.php?title=Artifact&oldid=23161#Recon_Module:_Gloaming_Wildwoods Recon Module] can be obtained in front of the lift right after killing the Snarbolax.<br />
* The Snarbolax's health varies by the number of players in the party. Under some circumstances, it can be easier solo than in a group.<br />
<br />
==Trivia==<br />
* The Snarbolax was released on June 2nd, 2011 in a Tier 1 update.<br />
* The Snarbolax makes many threatening, cameo appearances in the levels leading up to its lair. It may charge at and stun you during some appearances. Shield or dodge (because he waits a few seconds before charging) as he passes by to avoid being stunned.<br />
**In the maps leading up to his lair, the appearances the Snarbolax makes are timed; so entering the rooms at a slower rate will make Snarbolax attack earlier, causing him to miss.<br />
* The Snarbolax is affectionately known as Snarby to the creators and Spiral Knights fan base.<br />
* [[A Beastly Limerick Competition]] to herald the arrival of the Snorbolax was held by fans in June 2011.<br />
<br />
== See Also ==<br />
*[[Gloaming Wildwoods]]<br />
<br />
[[Category:Bosses]]<br />
[[Category:Monsters]]</div>Heruncle