https://wiki.spiralknights.com/api.php?action=feedcontributions&user=Knishtra52&feedformat=atomSpiralKnights - User contributions [en]2024-03-28T19:40:13ZUser contributionsMediaWiki 1.23.15https://wiki.spiralknights.com/Treasure_Vault/LoadoutTreasure Vault/Loadout2019-07-26T07:43:00Z<p>Knishtra52: This new loadout page is about the new Treasure Vault levels harboring the new Treasure Mimic & the dangerous Monster Garages & Razor floor traps. Info is blank for now. Anyone want to post info, please feel free. Note: Please change page for new levels.</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Treasure Vault<br />
|intro = <br />
<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/HowlitzerHowlitzer2019-07-01T03:31:26Z<p>Knishtra52: Moved the monster's concept artwork to its own section. Not sure how to arrange images in one gallery. Someone who knows how, please do. Thanks!</p>
<hr />
<div>{{Monster family|Undead Family|Undead|Undead|Undead}}<br />
{{TOCright}}<br />
'''Howlitzers''' are a type of [[monster|enemy]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Howlitzers are the undead version of Gun Puppies. Not only are they creepier, they will also attempt to make a kamikaze attack by firing their explosive skulls at knights when they are about to die, so it is advised to gun them from a distance, and shield before they explode. Like Gun Puppies, Howlitzers will shoot 3 bullets at tier 2 and 5 at tier 3.<br />
<br />
Howlitzers can be inflicted with [[curse]] (other undead monsters resist curse). They resist [[sleep]] like other turrets. <br />
{{clear}}<br />
<br />
==Concept Art==<br />
[[File:Howlitzer_Concept.png|200 px|thumb|An official concept of a Howlitzer]]<br />
<br />
==Types==<br />
{{Hidden header|Howlitzer}}<br />
{{MonsterTemporary<br />
|name=Howlitzer<br />
|location=<br />
*All [[Clockwork Tunnels]]: Haunted Passage<br />
*All [[Candlestick Keep]] levels<br />
*All [[Battle Arena]]s: Cadaverous Clash<br />
*[[The Silent Legion]]: Cryptic Statuary<br />
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*All [[Kataclysmic_Confrontation|Purr Terror]] levels<br />
*All [[Compounds|Ruined Compound]] levels<br />
|description=<br />
An undead turret that fires shadow bullets and will attempt to make a last ditch strike at Knights with its missile-like skull. Watch out!<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
*Skull missile´s homing abilities increase with tier.<br />
|abilities= <br />
*Bullets {{attack|shadow}}<br />
*Skull missile {{attack|shadow}}<br />
|drop=<br />
{{Template:Material/Monster|family=undead}}<br />
}}<br />
<br />
{{Hidden header|Smoking Howlitzer}}<br />
{{MonsterTemporary<br />
|name=Smoking Howlitzer<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage<br />
*[[Candlestick Keep]]: Burning Blackout<br />
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Kataclysmic_Confrontation|Bad Luck and Brimstone]]<br />
*All [[Compounds|Charred Compound]] levels<br />
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court<br />
|description=<br />
A fiery Howlitzer that shoots fireballs at knights.<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
*Skull missile´s homing abilities increase with tier.<br />
|abilities=*Bullets {{attack|shadow}} {{status|fire}}<br />
*Skull missile {{attack|shadow}}<br />
|drop=<br />
{{Template:Material/Monster|family=undead|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Chilling Howlitzer}}<br />
{{MonsterTemporary<br />
|name=Chilling Howlitzer<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage<br />
*[[Candlestick Keep]]: Cold Shadows<br />
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*All [[Compounds|Frozen Compound]] levels<br />
|description=<br />
A frosty Howlitzer that shoots icy bullets at knights.<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
*Skull missile´s homing abilities increase with tier.<br />
|abilities=*Bullets {{attack|shadow}} {{status|freeze}}<br />
*Skull missile {{attack|shadow}}<br />
|drop=<br />
{{Template:Material/Monster|family=undead|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Vile Howlitzer}}<br />
{{MonsterTemporary<br />
|name=Vile Howlitzer<br />
|location=<br />
*[[Wasteworks]]: Haunted Passage<br />
*[[Candlestick Keep]]: Noxious Night<br />
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash<br />
*[[Shadow Lair]]: [[Gloaming Wildwoods]]<br />
*[[Kataclysmic_Confrontation|That Mold and Black Magic]]: Haunted Passage<br />
*All [[Compounds|Blighted Compound]] levels<br />
|description=<br />
A poisonous Howlitzer that shoots toxic bullets.<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
*Skull missile´s homing abilities increase with tier.<br />
|abilities=*Bullets {{attack|shadow}} {{status|poison}}<br />
*Skull missile {{attack|shadow}}<br />
|drop=<br />
{{Template:Material/Monster|family=undead|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Shocking Howlitzer}}<br />
{{MonsterTemporary<br />
|name=Shocking Howlitzer<br />
|location=*[[Power Complex]]: Haunted Passage<br />
*[[Candlestick Keep]]: Galvanized Gloom<br />
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash<br />
*[[Ghosts in the Machine]]: Dry Dock<br />
*All [[Compounds|Shocked Compound]] levels<br />
|description=<br />
An electric Howlitzer that shoots shocking bullets.<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
*Skull missile´s homing abilities increase with tier.<br />
|abilities=*Bullets {{attack|shadow}} {{status|shock}}<br />
*Skull missile {{attack|shadow}}<br />
|drop=<br />
{{Template:Material/Monster|family=undead|status=shock}}<br />
}}<br />
<br />
==Strategy==<br />
Howlitzers are considered to be one of the harder turrets, due to its kamikaze attack after defeating it. Avoid killing more than one at the same time because of this, or you'll definitely have a gigantic kamikaze moment. There are a number of ways to dealing with its kamikaze attack. One way is shielding yourself while it is charging you. Another way is destroying it afar using a gun to damage it (though there is a brief period between the monster's defeat and the kamikaze launch where it is impervious to damage.) Like a [[Rocket Puppy]] rocket, flying Howlitzer heads detonate at a set time after launching, so nimble knights may be able to circle the projectile and evade its homing capabilities until it self-destructs.<br />
<br />
<br />
==See Also==<br />
*[[Monsters]]<br />
*[[Monster#Undead Family|Undead Family]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Undead family]]</div>Knishtra52https://wiki.spiralknights.com/Treasure_MimicTreasure Mimic2019-06-29T02:53:54Z<p>Knishtra52: Created new page about the new boss. Please place information.</p>
<hr />
<div>{{BossInfo<br />
|name = Treasure Mimic<br />
|type = ???<br />
|role =<br />
*[[Miniboss]]: Treasure Mimic<br />
|location =<br />
*<br />
|abilities=<br />
* ???<br />
|weak = ???<br />
|resist = ???<br />
|drops= <br />
* ???<br />
}}<br />
<br />
==Appearance==<br />
<br />
<br />
==Strategy==<br />
{{???}} - <br />
<br />
==Notes==</div>Knishtra52https://wiki.spiralknights.com/BossBoss2019-06-29T02:25:31Z<p>Knishtra52: </p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
{{Hidden header|Treasure Mimic}}<br />
{{MonsterTemporary<br />
|name= Treasure Mimic<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location= [[???]]<br />
<br />
|abilities= ???<br />
*|drop= ???<br />
<br />
|description= The [[Treasure Mimic]], a monster disguised as a big treasure box of some sort located beneath the Treasure Vaults themselves.<br />
*(Date of release: 06/27/2019)<br />
}}<br />
<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
Many monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
Like a normal Battlepod, it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 21 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/BossBoss2019-06-29T02:23:31Z<p>Knishtra52: Placed new mini boss in. Blank statuses are temporary. Anyone's welcome to place them in.</p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
{{Hidden header|Treasure Mimic}}<br />
{{MonsterTemporary<br />
|name= Treasure Mimic<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location= [[???]]<br />
*<br />
|abilities= ???<br />
*|drop= ???<br />
*<br />
|description= The [[Treasure Mimic]], a monster disguised as a big treasure box of some sort located beneath the Treasure Vaults themselves.<br />
*(Date of release: 06/27/2019)<br />
}}<br />
<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
Many monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
Like a normal Battlepod, it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 21 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-08-20T19:24:21Z<p>Knishtra52: /* Regular Level/Stratum Loadout Guides */ forgot one more level to place in</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
* [[Compound/Loadout|Compound Loadout Guide]]<br />
* [[Graveyard/Loadout|Graveyard Loadout Guide]]<br />
* [[Candlestick Keep/Loadout|Candlestick Keep Loadout Guide]]<br />
* [[Jigsaw Valley/Loadout|Jigsaw Valley Loadout Guide]]<br />
* [[Devilish Drudgery/Loadout|Devilish Drudgery Guide]]<br />
* [[Concrete Jungle/Loadout|Concrete Jungle Loadout Guide]]<br />
* [[Dark City/Loadout|Dark City Loadout Guide]]<br />
* [[Scarlet Fortress/Loadout|Scarlet Fortress Loadout Guide]]<br />
* [[Clockwork Tunnels/Loadout|Clockwork Tunnels Loadout Guide]]<br />
* [[Lichen Colony/Loadout|Lichen Colony Loadout Guide]]<br />
* [[Wolver Den/Loadout|Wolver Den Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* [[Shadow Gloaming Wildwoods/Loadout|Shadow Gloaming Wildwoods Loadout Guide]]<br />
* [[Shadow Royal Jelly Palace/Loadout|Shadow Royal Jelly Palace Loadout Guide]]<br />
* [[Shadow Ironclaw Munitions Factory/Loadout|Shadow Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Shadow Firestorm Citadel/Loadout|Shadow Firestorm Citadel Loadout Guide]]</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-08-20T04:15:45Z<p>Knishtra52: /* Shadow Lair Level/Stratum Loadout Guides */</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
* [[Compound/Loadout|Compound Loadout Guide]]<br />
* [[Candlestick Keep/Loadout|Candlestick Keep Loadout Guide]]<br />
* [[Jigsaw Valley|Jigsaw Valley Loadout Guide]]<br />
* [[Devilish Drudgery/Loadout|Devilish Drudgery Guide]]<br />
* [[Concrete Jungle/Loadout|Concrete Jungle Loadout Guide]]<br />
* [[Dark City/Loadout|Dark City Loadout Guide]]<br />
* [[Scarlet Fortress/Loadout|Scarlet Fortress Loadout Guide]]<br />
* [[Clockwork Tunnels/Loadout|Clockwork Tunnels Loadout Guide]]<br />
* [[Lichen Colony/Loadout|Lichen Colony Loadout Guide]]<br />
* [[Wolver Den/Loadout|Wolver Den Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* [[Shadow Gloaming Wildwoods/Loadout|Shadow Gloaming Wildwoods Loadout Guide]]<br />
* [[Shadow Royal Jelly Palace/Loadout|Shadow Royal Jelly Palace Loadout Guide]]<br />
* [[Shadow Ironclaw Munitions Factory/Loadout|Shadow Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Shadow Firestorm Citadel/Loadout|Shadow Firestorm Citadel Loadout Guide]]</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-08-20T03:58:47Z<p>Knishtra52: /* Regular Level/Stratum Loadout Guides */</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
* [[Compound/Loadout|Compound Loadout Guide]]<br />
* [[Candlestick Keep/Loadout|Candlestick Keep Loadout Guide]]<br />
* [[Jigsaw Valley|Jigsaw Valley Loadout Guide]]<br />
* [[Devilish Drudgery/Loadout|Devilish Drudgery Guide]]<br />
* [[Concrete Jungle/Loadout|Concrete Jungle Loadout Guide]]<br />
* [[Dark City/Loadout|Dark City Loadout Guide]]<br />
* [[Scarlet Fortress/Loadout|Scarlet Fortress Loadout Guide]]<br />
* [[Clockwork Tunnels/Loadout|Clockwork Tunnels Loadout Guide]]<br />
* [[Lichen Colony/Loadout|Lichen Colony Loadout Guide]]<br />
* [[Wolver Den/Loadout|Wolver Den Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/Purr_Terror/LoadoutPurr Terror/Loadout2017-08-19T12:55:41Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Purr Terror<br />
|intro = ???<br />
<br />
|helmet =<br />
*{{equip|Divine Veil}}<br />
*{{equip|Dread Skelly Mask}}<br />
*{{equip|Snarbolax Cap}}<br />
<br />
|armor =<br />
*{{equip|Divine Mantle}}<br />
*{{equip|Dread Skelly Suit}}<br />
*{{equip|Snarbolax Coat}}<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Bad_Luck_and_Brimstone/LoadoutBad Luck and Brimstone/Loadout2017-08-19T12:55:21Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Bad Luck and Brimstone<br />
|intro = ???<br />
<br />
|helmet =<br />
*{{equip|Divine Veil}}<br />
<br />
|armor =<br />
*{{equip|Divine Mantle}}<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/That_Mold_and_Black_Magic/LoadoutThat Mold and Black Magic/Loadout2017-08-19T12:54:37Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = That Mold and Black Magic<br />
|intro = ???<br />
<br />
|helmet =<br />
*{{equip|Dread Skelly Mask}}<br />
*{{equip|Snarbolax Cap}}<br />
<br />
|armor =<br />
*{{equip|Dread Skelly Suit}}<br />
*{{equip|Snarbolax Coat}}<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Mission_Loadout_GuidesMission Loadout Guides2017-08-19T12:47:12Z<p>Knishtra52: mission order rearranging</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular missions during their adventures in the Clockworks. This includes guides to, but not limited to, Rank, Danger, & Expansion Missions. Plot advancement missions, daily prestige Supply and dialogue conversation missions, however, don't count to the list.<br />
<br />
==Rank Mission Loadout Guides==<br />
<br />
* Rank Mission 1-2: [[The Ancient Generator/Loadout|The Ancient Generator Loadout Guide]]<br />
* Rank Mission 1-4: [[Crossing the Chasm/Loadout|Crossing the Chasm Loadout Guide]]<br />
* Rank Mission 2-2 (1): [[A Revelation in Flames/Loadout|A Revelation in Flames Loadout Guide]]<br />
* Rank Mission 2-2 (2): [[Angels from Antiquity/Loadout|Angels from Antiquity Loadout Guide]]<br />
* Rank Mission 2-2 (3): [[The Phantom Mask/Loadout|The Phantom Mask Loadout Guide]]<br />
* Rank Mission 2-3: [[The Collector/Loadout|The Collector Loadout Guide]]<br />
* Rank Mission 3-1 (1): [[Alien Ooze/Loadout|Alien Ooze Loadout Guide]]<br />
* Rank Mission 3-1 (2): [[Toy Soldiers/Loadout|Toy Soldiers Loadout Guide]]<br />
* Rank Mission 3-2 (1): [[Faith in Armor/Loadout|Faith in Arms Loadout Guide]]<br />
* Rank Mission 3-2 (2): [[Strength in Unity/Loadout|Strength in Unity Loadout Guide]]<br />
* Rank Mission 3-2 (3): [[Blades of the Fallen/Loadout|Blades of the Fallen Loadout Guide]]<br />
* Rank Mission 3-2 (4): [[Shadow of the Beast/Loadout|Shadow of the Beast Loadout Guide]]<br />
* Rank Mission 4-2 (2): [[Oilers in the Boilers/Loadout|Oilers in the Boilers Loadout Guide]]<br />
* Rank Mission 4-2 (3): [[Frostifur Fandango/Loadout|Frostifur Fandango Loadout Guide]]<br />
* Rank Mission 4-3 (1): [[Rescues and Recycling/Loadout|Rescues and Recycling Loadout Guide]]<br />
* Rank Mission 4-3 (2): [[Shocking Sentient Sentries/Loadout|Shocking Sentient Sentries Loadout Guide]]<br />
* Rank Mission 5-1 (1): [[Chilled to the Bone/Loadout|Chilled to the Bone Loadout Guide]]<br />
* Rank Mission 5-1 (2): [[Work for Idle Hands/Loadout|Work for Idle Hands Loadout Guide]]<br />
* Rank Mission 5-2 (1): [[Time Enough at Last/Loadout|Time Enough at Last Loadout Guide]]<br />
* Rank Mission 5-2 (2): [[Rise or Fall/Loadout|Rise or Fall Loadout Guide]]<br />
* Rank Mission 5-2 (3): [[The Sovereign Slime/Loadout|The Sovereign Slime Loadout Guide]]<br />
* Rank Mission 6-1 (1): [[Axes of Evil/Loadout|Axes of Evil Loadout Guide]]<br />
* Rank Mission 6-1 (2): [[Plan of Attack/Loadout|Plan of Attack Loadout Guide]]<br />
* Rank Mission 6-1 (3): [[High Temperature Hostages/Loadout|High Temperature Hostages Loadout Guide]]<br />
* Rank Mission 6-2 (1): [[Whipping and Mishandling/Loadout|Whipping and Mishandling Loadout Guide]]<br />
* Rank Mission 6-2 (2): [[Sewer Stash/Loadout|Sewer Stash Loadout Guide]]<br />
* Rank Mission 6-2 (3): [[Built to Destroy!/Loadout|Built to Destroy! Loadout Guide]]<br />
* Rank Mission 7-2 (1): [[In Cold Blood/Loadout|In Cold Blood Loadout Guide]]<br />
* Rank Mission 7-2 (2): [[Vicious and Viscous/Loadout|Vicious and Viscous Loadout Guide]]<br />
* Rank Mission 7-3 (1): [[Beyond the Axes of Evil/Loadout|Beyond the Axes of Evil Loadout Guide]]<br />
* Rank Mission 7-3 (2): [[Spark and Roar/Loadout|Spark and Roar Loadout Guide]]<br />
* Rank Mission 8-1 (1): [[The Return of Ur/Loadout|The Return of Ur Loadout Guide]]<br />
* Rank Mission 8-1 (2): [[Weight of Darkness/Loadout|Weight of Dakrness Loadout Guide]]<br />
* Rank Mission 8-2 (1): [[The Vile Engine/Loadout|The Vile Engine Loadout Guide]]<br />
* Rank Mission 8-2 (2): [[The Rotting Metropolis/Loadout|The Rotting Metropolis Loadout Guide]]<br />
* Rank Mission 8-3 (3): [[The Great Escape/Loadout|The Great Escape Loadout Guide]]<br />
* Rank Mission 9-1 (1): [[An Occurrence at Owlite Keep/Loadout|An Occurrence at Owlite Keep Loadout Guide]]<br />
* Rank Mission 9-1 (2): [[The Silent Legion/Loadout|The Silent Legion Loadout Guide]]<br />
* Rank Mission 9-2 (1): [[Terminal Meltdown/Loadout|Terminal Meltdown Loadout Guide]]<br />
* Rank Mission 9-2 (2): [[Alone in the Dark/Loadout|Alone in the Dark Loadout Guide]]<br />
* Rank Mission 9-2 (3): [[The Gauntlet/Loadout|The Gauntlet Loadout Guide]]<br />
* Rank Mission 9-3: [[The King of Ashes/Loadout|The King of Ashes Loadout Guide]]<br />
* Rank Mission 10-1 (1): [[Breaking in the Recruits/Loadout|Breaking in the Recruits Loadout Guide]]<br />
* Rank Mission 10-1 (2): [[Crimson Chaos/Loadout|Crimson Chaos Loadout Guide]]<br />
* Rank Mission 10-1 (3): [[It Came From Below/Loadout|It Came From Below Loadout Guide]]<br />
* Rank Mission 10-2 (1): [[Shadowplay/Loadout|Shadowplay Loadout Guide]]<br />
* Rank Mission 10-2 (2): [[Dreams and Nightmares/Loadout|Dreams and Nightmares Loadout Guide]]<br />
<br />
==Danger Mission Loadout Guides==<br />
<br />
* Danger Mission 1: [[Legion of Almire/Loadout|Legion of Almire Loadout Guide]]<br />
* Danger Mission 2: [[Compound 42/Loadout|Compound 42 Loadout Guide]]<br />
* Danger Mission 3: [[Heart of Ice/Loadout|Heart of Ice Loadout Guide]]<br />
* Danger Mission 4: [[Ghosts in the Machine/Loadout|Ghosts in the Machine Loadout Guide]]<br />
<br />
==Expansion Mission Loadout Guides==<br />
<br />
* Expansion Mission 1: [[Operation Crimson Hammer/Loadout|Operation Crimson Hammer Loadout Guide]]<br />
<br />
==Daily Prestige Mission Loadout Guides==<br />
<br />
* Prestige Mission 1: [[A Pinch of Salt/Loadout|A Pinch of Salt Loadout Guide]]<br />
* Prestige Mission 2: [[Assault on Machine Shop 13/Loadout|Assault on Machine Shop 13 Loadout Guide]]<br />
* Prestige Mission 3: [[Hazardous Heist/Loadout|Hazardout Heist Loadout Guide]]<br />
* Prestige Mission 4: [[Nature of the Beast/Loadout|Nature of the Beast Loadout Guide]]<br />
* Prestige Mission 5: [[Scared to Death/Loadout|Scared to Death Loadout Guide]]<br />
* Prestige Mission 6: [[White Collar Captives/Loadout|White Collar Captives Loadout Guide]]<br />
<br />
==Event Mission Loadout Guides==<br />
<br />
* Winterfest Mission 1: [[Save Winterfest!/Loadout|Save Winterfest! Loadout Guide]]<br />
* Winterfest Mission 2: [[Grinchlin Assault!/Loadout|Grinchlin Assault! Loadout Guide]]<br />
* The Dark Harvest Mission: [[The Dark Harvest/Loadout|The Dark Harvest Loadout Guide]]<br />
* Caketastrophe Mission 1: [[Total Caketastrophe!/Loadout|Total Caketastrophe! Loadout Guide]]<br />
* Caketastrophe Mission 2: [[A Gremlin in Knead/Loadout|A Gremlin in Knead Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 1: [[That Mold and Black Magic/Loadout|That Mold and Black Magic Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 2: [[Bad Luck and Brimstone/Loadout|Bad Luck and Brimstone Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 3: [[Purr Terror/Loadout|Purr Terror Loadout Guide]]<br />
* March of the Tortodrones Mission: [[March of the Tortodrones (Mission)/Loadout|March of the Tortodrones (Mission) Loadout Guide]]<br />
* Shroud of the Apocrea Mission: [[Shroud of the Apocrea (Mission)/Loadout|Shroud of the Apocrea (Mission) Loadout Guide]]</div>Knishtra52https://wiki.spiralknights.com/March_of_the_Tortodrones_(Mission)/LoadoutMarch of the Tortodrones (Mission)/Loadout2017-08-19T12:41:22Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = March of the Tortodrones<br />
|intro = Discovering the Fiends' plot within the Tortodrones' grounds will be a daunting task, but with the proper gear, you'll be dealing with the Fiends and the corrupted Tortodrones with ease.<br />
<br />
In general, having Shadow and Shock resistant gear with a high amount of normal damage will suffice. The Tortodrones utilize a variety of attacks that deal different types of damage, but none of them are Shadow.<br />
<br />
The Fiends, on the other hand, all deal with normal and Shadow damage, so it's essential to use pierce weapons to deal with them quickly.<br />
<br />
|helmet =<br />
*{{equip|Sacred Falcon Hex Helm}} <br />
<br />
|armor =<br />
*{{equip|Sacred Falcon Hex Armor}}<br />
<br />
|shield =<br />
*{{equip|Crest of Almire}}<br />
<br />
|weapon =<br />
*{{equip|Volcanic Pepperbox}}<br />
*{{equip|Iron Slug}} <br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Operation_Crimson_Hammer/LoadoutOperation Crimson Hammer/Loadout2017-07-06T07:17:57Z<p>Knishtra52: placing some gear info</p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Operation Crimson Hammer<br />
|intro = It's known that Warmaster Seerus resides in the Grand Arsenal, so it's up to the eligible Knights to storm in his Crimson Order facility, destroy his war machines and stop him. His domain is not without protection and danger, though, as there are many Gremlins and Constructs set to defend the base under Seerus' orders.<br />
<br />
So, it is highly essential to stock up on Shadow and damage weapons along with fire, Pierce and Elemental resistant gear in order to survive the Warmaster's fortress itself.<br />
<br />
|helmet =<br />
*{{equip|Volcanic Plate Helm}}<br />
*{{equip|Sacred Firefly Sentinel Helm}}<br />
*{{equip|Vog Cub Cap}} (for fire resistance)<br />
*{{equip|Chaos Cowl}}<br />
<br />
|armor =<br />
*{{equip|Volcanic Plate Mail}}<br />
*{{equip|Sacred Firefly Sentinel Armor}}<br />
*{{equip|Vog Cub Coat}} (for fire resistance)<br />
*{{equip|Chaos Cloak}}<br />
<br />
|shield =<br />
*{{equip|Grey Owlite Shield}}<br />
<br />
|weapon =<br />
*{{equip|Grim Repeater}} (for quick & effective hits to battlepods & boss)<br />
*{{equip|Blitz Needle}} (for quick hits to the battlepods & boss)<br />
*{{equip|Shivermist Buster}} (for halting annoying Gremlin Mortafires & Ghostmane Stalkers)<br />
<br />
|trinket =<br />
*{{equip|Elite Trueshot Module}} (for additional damage to the boss)<br />
<br />
|sprite =<br />
*{{sprite|Maskeraith}} (for dealing double damage attacks using Deadly Shadow Cloak)<br />
<br />
*[[File:Healthy Boost.png|36px|link=Healthy Boost]] [[Healthy Boost]] perk<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Battle_Arena/LoadoutBattle Arena/Loadout2017-07-05T20:12:46Z<p>Knishtra52: Placing in some weapon info.</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Battle Arena<br />
|intro = The Battle Arenas differ between level themes and monster families, with each enemy wave getting tougher each time you clear their bouts. It's highly essential to stock up on different gear sets and specific weapons in order to survive in said specific themes and claim the rewards Knights seek.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
*{{equip|Acheron}}<br />
*{{equip|Combuster}}<br />
*{{equip|Dark Briar Barrage}}<br />
*{{equip|Blitz Needle}}<br />
*{{equip|Ash of Agni}}<br />
*{{equip|Grim Repeater}}<br />
*{{equip|Sudaruska}}<br />
*{{equip|Obsidian Edge}}<br />
*{{equip|Nitronome}}<br />
*{{equip|Voltaic Tempest}}<br />
*{{equip|Dark Retribution}}<br />
*{{equip|Torpor Tantrum}}<br />
*{{equip|Venom Veiler}}<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/GraveyardGraveyard2017-07-05T19:56:15Z<p>Knishtra52: </p>
<hr />
<div>{{AreaInfo<br />
|Theme={{Monster_Icons|Undead}} {{Status|curse}}<br />
|Level=[[File:Gate-Graveyard.png|32px]] ''Where Monsters Fear to Tread''<br />
}}<br />
'''Graveyards''' are levels found only on randomized floors, alongside [[Treasure Vaults]]. They are filled entirely with [[Zombie]] enemies, are full of graves, and their only [[Treasure boxes]] are moderately often found behind [[Energy Gates]]. Graveyards are also the sole hunting ground of [[Phantoms]], which is generally why some Knights dread encountering a Graveyard. However, Graveyards can be extraordinarily profitable [[crown]]-wise, if all Zombies in the level are destroyed.<br />
<br />
==Description==<br />
''Graveyards are an unnatural place, a world between worlds where lost souls gather, hungry for the life of any live soul that must pass through. You must hurry and find the exit as fast as possible before the phantoms will awaken and stalk you!''<br />
<br />
==Levels==<br />
===Where Monsters Fear to Tread===<br />
Graveyards only exist as a statusless level, and are not preset. (They are constructed from random modules upon being entered)<br />
<br />
'''Monsters'''<br />
* {{Monster_Icons|Undead}} [[Zombie#Dust Zombie|Dust Zombie]]<br />
* {{Monster_Icons|Undead}} {{Status|curse}} [[Phantom]]<br />
* {{Monster_Icons|Undead}} {{Status|curse}} [[Carnavon]] (A Rare [[Scenario Room]] will spawn a single one)<br />
* {{Monster_Icons|Undead}} [[Grim Scarab]] + [[Grim Gourdling]] (Only during the [[Dark Harvest Festival]] event)<br />
<br />
Phantoms will appear a few minutes after Knights have activated the Party Button at the entrance to every Graveyard, usually prompting a mad dash through in order to avoid attracting their ire. Alongside this fact, Graveyards tend to be strewn with blocks and gates specifically meant to slow any exploring Knights down, allowing the Phantoms to catch any Knights and/or slay them.<br />
Take note that as a result of a recent patch, some Graveyards now have Grim Totems.<br />
<br />
==Notes==<br />
Some gravestones have a mound of soil near them. Keep an eye on these - a mound might spawn a zombie as you approach, or as you walk away.<br />
<br />
== See Also ==<br />
{{exploration see also|loadout=yes}}</div>Knishtra52https://wiki.spiralknights.com/Graveyard/LoadoutGraveyard/Loadout2017-07-05T19:53:49Z<p>Knishtra52: Created this loadout guide for surviving the Graveyard level, with some proper weapon & shield info in.</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Graveyard<br />
|intro = Stumbling into the Graveyard, the world between worlds, can be unpleasant to Knights who hoped for somewhere safer, for the inhabitations of Dust Zombies and Phantoms can overwhelm them, unless they're well-equipped with specific weapons and gear to handle numerous undead Dust Zombies and harvest many Crowns they drop. While optional to fight, the Phantoms can be major threats that can be avoided before they get them.<br />
<br />
Caution is strongly advised while traversing through this level.<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
*{{equip|Scary Skelly Shield}} (for Shadow damage protection, Tier 2)<br />
*{{equip|Sinister Skelly Shield}} (for Shadow damage protection, Tier 3)<br />
*{{equip|Dread Skelly Shield}} (for Shadow damage protection, Tier 3)<br />
<br />
|weapon =<br />
*{{equip|Cold Iron Carver}} (for heavy undead damage, Tier 3)<br />
*{{equip|Cold Iron Vanquisher}} (for heavy undead damage, Tier 3)<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-07-05T19:40:47Z<p>Knishtra52: /* Regular Level/Stratum Loadout Guides */</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
* [[Compound/Loadout|Compound Loadout Guide]]<br />
* [[Graveyard/Loadout|Graveyard Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/CompoundCompound2017-06-28T19:42:08Z<p>Knishtra52: </p>
<hr />
<div>{{SKWindow<br />
| width = 250px<br />
| align = right<br />
| margin = 0px 0px 20px 20px<br />
| title = {{PAGENAME}}<br />
| body =<br />
{{SKEmptyCell|[[File:Gate-Compound.png]]|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Themes'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|{{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Areas'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|[[File:Gate-Ruined_Compound.png|32px]] Ruined Compound<br />
<br />
[[File:Gate-Charred_Compound.png|32px]] Charred Compound<br />
<br />
[[File:Gate-Frozen_Compound.png|32px]] Frozen Compound<br />
<br />
[[File:Gate-Shocked_Compound.png|32px]] Shocked Compound<br />
<br />
[[File:Gate-Blighted_Compound.png|32px]] Blighted Compound}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Levels'''|center|}}<br />
{{SKNewRow}}<br />
{{SKCell|<br />
[[File:Gate-Compound.png|32px]] Ravenous Warrens<br />
<br />
[[File:Gate-Compound.png|32px]] Chittering Burrows<br />
<br />
[[File:Gate-Compound.png|32px]] Creeping Colony}}<br />
}}<br />
<br />
"''The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.''"<br />
<br />
Compounds contain the widest array of monsters found anywhere in the Clockworks. Compounds will always contain a multitude of [[Construct]]s, and a set species of mini: Ravenous Warrens will contain [[Dust Bunny|Dust Bunnies]], Chittering Burrows has [[Scarab]]s, and Creeping Colony hosts [[Glop Drop]]s. Accompanying these minis will often be monsters from the same family. On top of this, monsters from the family displayed as the color of the level's icon will be scattered about the level. [[Damage#Damage_Types|Normal-Type]] weapons and/or a balanced loadout, and crowd control weapons such as [[Bomb]]s are recommended.<br />
<br />
==Levels==<br />
===Blighted Compound: Chittering Burrows===<br />
'''Monsters''':<br />
*{{Monster_Icons|Undead}} {{status|poison}} [[Droul]]<br />
*{{Monster_Icons|Undead}} {{status|poison}} [[Kat#Hurkat|Hurkat]]<br />
*{{Monster_Icons|Undead}} {{status|poison}} [[Scarab#Plague Scarab|Plague Scarab]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Mecha Knight#Poison Knight|Poison Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Lumber#Vilewood|Vilewood]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Retrode#Isotrode|Isotrode]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Scuttlebot#Hazbot|Hazbot]]<br />
*{{Monster_Icons|Fiend}} {{Status|poison}} [[Jade Greaver]]<br />
*{{Monster_Icons|Gremlin}} {{Status|poison}} [[Knocker#Gremlin Choker|Gremlin Choker]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
<br />
===Blighted Compound: Creeping Colony===<br />
'''Monsters''':<br />
*{{Monster_Icons|Slime}} {{Status|poison}} [[Lichen#Toxigel|Toxigel]]<br />
*{{Monster_Icons|Slime}} {{Status|poison}} [[Glop Drop#Germ Drop|Germ Drop]]<br />
*{{Monster_Icons|Gremlin}} {{Status|poison}} [[Knocker#Gremlin Choker|Gremlin Choker]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Mecha Knight#Poison Knight|Poison Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Gun Puppy#Sick Puppy|Sick Puppy]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Lumber#Vilewood|Vilewood]]<br />
<br />
===Blighted Compound: Ravenous Warrens===<br />
'''Monsters''':<br />
*{{Monster_Icons|Slime}} {{Status|poison}} [[Polyp#Caustic Polyp|Caustic Polyp]]<br />
*{{Monster_Icons|Beast}} {{Status|poison}} [[Virulisk]]<br />
*{{Monster_Icons|Beast}} {{Status|poison}} [[Rabid Wolver]]<br />
*{{Monster_Icons|Beast}} {{Status|poison}} [[Rabid Alpha Wolver]]<br />
*{{Monster_Icons|Beast}} {{Status|poison}} [[Dust Bunny#Blech Bunny|Blech Bunny]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Hazbot]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Isotrode]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Mecha Knight#Poison Knight|Poison Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Lumber#Vilewood|Vilewood]]<br />
*{{Monster_Icons|Construct}} {{Status|poison}} [[Sick Puppy]]<br />
*{{Monster_Icons|Undead}} {{Status|poison}} [[Howlitzer#Vile Howlitzer|Vile Howlitzer]]<br />
*{{Monster_Icons|Fiend}} {{Status|poison}} [[Blarful]]<br />
*{{Monster_Icons|Fiend}} {{Status|poison}} [[Gorgo#Waster|Waster]]<br />
*{{Monster_Icons|Fiend}} {{Status|poison}} [[Jade Greaver]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
<br />
===Charred Compound: Chittering Burrows===<br />
'''Monsters''':<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Firo Knight]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Redward]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Hotrode]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Cinderbot]]<br />
*{{Monster_Icons|Undead}} {{status|fire}} [[Slag Walker]]<br />
*{{Monster_Icons|Undead}} {{status|fire}} [[Kat#Pepper Kat|Pepper Kat]]<br />
*{{Monster_Icons|Undead}} {{Status|fire}} [[Scarab#Sun Scarab|Sun Scarab]]<br />
<br />
===Charred Compound: Creeping Colony===<br />
'''Monsters''':<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Beast}} {{status|fire}} [[Alpha Ash Tail]]<br />
*{{Monster_Icons|Slime}} {{Status|fire}} [[Lichen#Oiler|Oiler]]<br />
*{{Monster_Icons|Slime}} {{Status|fire}} [[Glop Drop#Spice Drop|Spice Drop]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Firo Knight]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Redward]]<br />
*{{Monster_Icons|Fiend}} {{status|fire}} [[Firebrander]]<br />
*{{Monster_Icons|Fiend}} {{status|fire}} [[Ruby Greaver]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
*{{Monster_Icons|Undead}} {{status|fire}} [[Smoking Howlitzer]]<br />
<br />
===Charred Compound: Ravenous Warrens===<br />
'''Monsters''':<br />
*{{Monster_Icons|Beast}} {{status|fire}} [[Ash Tail]]<br />
*{{Monster_Icons|Beast}} {{status|fire}} [[Dust Bunny#Toast Bunny|Toast Bunny]]<br />
*{{Monster_Icons|Beast}} {{status|fire}} [[Salamander]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Cinderbot]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Firo Knight]]<br />
*{{Monster_Icons|Construct}} {{status|fire}} [[Hotrode]]<br />
*{{Monster_Icons|Gremlin}} {{status|fire}} [[Scorcher]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Gremlin}} {{status|fire}} [[Knocker#Gremlin Lighter|Gremlin Lighter]]<br />
<br />
===Frozen Compound: Chittering Burrows===<br />
'''Monsters''':<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} {{Status|stun}} [[Lumber#Silversap|Silversap]]<br />
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Bloogato]]<br />
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Frozen Shambler]]<br />
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Howlitzer#Chilling Howlitzer|Chilling Howlitzer]]<br />
*{{Monster_Icons|Undead}} {{Status|freeze}} [[Scarab#Pale Scarab|Pale Scarab]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
*{{Monster_Icons|Fiend}} {{Status|freeze}} [[Pearl Greaver]]<br />
*{{Monster_Icons|Fiend}} {{Status|freeze}} [[Layoafer]]<br />
*{{Monster_Icons|Fiend}} {{Status|freeze}} [[Gorgo#Guster|Guster]]<br />
<br />
===Frozen Compound: Creeping Colony===<br />
'''Monsters''':<br />
*{{Monster_Icons|Beast}} {{Status|freeze}} [[Wolver#Alpha Frostifur|Alpha Frostifur]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Gremlin}} {{Status|freeze}} {{Status|stun}} [[Knocker#Gremlin Cooler|Gremlin Cooler]]<br />
*{{Monster_Icons|Gremlin}} {{Status|stun}} [[Thwacker]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Slime}} {{Status|freeze}} [[Jelly#Ice Cube|Ice Cube]]<br />
*{{Monster_Icons|Slime}} {{Status|freeze}} [[Polyp#Polar Polyp|Polar Polyp]]<br />
*{{Monster_Icons|Slime}} {{Status|freeze}} [[Glop Drop#Snow Drop|Snow Drop]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Mecha Knight#Cryo Knight|Cryo Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} {{Status|stun}} [[Lumber#Silversap|Silversap]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Gun Puppy#Slush Puppy|Slush Puppy]]<br />
<br />
===Frozen Compound: Ravenous Warrens===<br />
'''Monsters''':<br />
*{{Monster_Icons|Beast}} [[Wolver]]<br />
*{{Monster_Icons|Beast}} [[Alpha Wolver]]<br />
*{{Monster_Icons|Beast}} {{Status|freeze}} [[Frostifur]]<br />
*{{Monster_Icons|Beast}} {{Status|freeze}} [[Tundralisk]]<br />
*{{Monster_Icons|Beast}} {{Status|freeze}} [[Dust_Bunny#Snow Bunny|Snow Bunny]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Gremlin}} [[Thwacker]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Gremlin}} {{Status|freeze}} [[Knocker#Gremlin Cooler|Gremlin Cooler]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Cryo Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Slush Puppy]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Silversap]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Sleetrode]]<br />
*{{Monster_Icons|Construct}} {{Status|freeze}} [[Brumabot]]<br />
*{{Monster_Icons|Slime}} {{Status|freeze}} [[Polyp#Polar Polyp|Polar Polyp]]<br />
<br />
===Ruined Compound: Chittering Burrows===<br />
'''Monsters''':<br />
*{{Monster_Icons|Undead}} {{Status|stun}} [[Dust Zombie]]<br />
*{{Monster_Icons|Undead}} [[Scarab#Grave Scarab|Grave Scarab]]<br />
*{{Monster_Icons|Undead}} [[Spookat]]<br />
*{{Monster_Icons|Construct}} {{Status|stun}} [[Lumber]]<br />
*{{Monster_Icons|Construct}} [[Mecha Knight]]<br />
*{{Monster_Icons|Construct}} [[Retrode]]<br />
*{{Monster_Icons|Construct}} [[Scuttlebot]]<br />
*{{Monster_Icons|Construct}} [[Rocket Puppy]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Gremlin}} [[Thwacker]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Gremlin}} {{Status|stun}} [[Knocker#Gremlin Knocker|Gremlin Knocker]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
<br />
===Ruined Compound: Creeping Colony===<br />
'''Monsters''':<br />
*{{Monster_Icons|Slime}} [[Jelly Cube]]<br />
*{{Monster_Icons|Slime}} [[Lichen]]<br />
*{{Monster_Icons|Slime}} [[Glop Drop#Glop Drop|Glop Drop]]<br />
*{{Monster_Icons|Beast}} [[Alpha Wolver]]<br />
*{{Monster_Icons|Construct}} [[Mecha Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|stun}} [[Lumber]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Undead}} [[Howlitzer]]<br />
*{{Monster_Icons|Fiend}} [[Devilite]]<br />
*{{Monster_Icons|Fiend}} [[Gorgo]]<br />
*{{Monster_Icons|Fiend}} [[Greaver]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
<br />
===Ruined Compound: Ravenous Warrens===<br />
'''Monsters''':<br />
*{{Monster_Icons|Beast}} [[Wolver]]<br />
*{{Monster_Icons|Beast}} [[Dust_bunny#Dust Bunny|Dust Bunny]]<br />
*{{Monster_Icons|Construct}} [[Gun Puppy]]<br />
*{{Monster_Icons|Construct}} [[Rocket Puppy]]<br />
*{{Monster_Icons|Construct}} {{Status|stun}} [[Lumber]]<br />
*{{Monster_Icons|Gremlin}} [[Thwacker]]<br />
*{{Monster_Icons|Gremlin}} [[Demo]]<br />
*{{Monster_Icons|Gremlin}} {{Status|stun}} [[Knocker#Gremlin Knocker|Gremlin Knocker]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
<br />
===Shocked Compound: Chittering Burrows===<br />
'''Monsters''':<br />
*{{Monster_Icons|Undead}} {{status|shock}} [[Kat#Statikat|Statikat]]<br />
*{{Monster_Icons|Undead}} {{status|shock}} [[Howlitzer#Shocking Howlitzer|Shocking Howlitzer]]<br />
*{{Monster_Icons|Undead}} {{status|shock}} [[Scarab#Silver Scarab|Silver Scarab]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Electreant]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Volt Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Sparky]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Surgebot]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Voltrode]]<br />
*{{Monster_Icons|Fiend}} {{status|shock}} [[Devil-IT]]<br />
*{{Monster_Icons|Fiend}} {{status|shock}} [[Beryl Greaver]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
<br />
===Shocked Compound: Creeping Colony===<br />
'''Monsters''':<br />
'''Monsters''':<br />
*{{Monster_Icons|Slime}} {{Status|shock}} [[Quicksilver]]<br />
*{{Monster_Icons|Slime}} {{Status|shock}} [[Glop Drop#Power Drop|Power Drop]]<br />
*{{Monster_Icons|Slime}} {{status|shock}} [[Polyp#Silver Polyp|Silver Polyp]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Volt Knight]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Electreant]]<br />
*{{Monster_Icons|Beast}} {{Status|shock}} [[Alpha Voltail]]<br />
*{{Monster_Icons|Undead}} {{status|shock}} [[Howlitzer#Shocking Howlitzer|Shocking Howlitzer]]<br />
*{{Monster_Icons|Fiend}} {{status|shock}} [[Devil-IT]]<br />
*{{Monster_Icons|Fiend}} {{status|shock}} [[Beryl Greaver]]<br />
*{{Monster_Icons|Fiend}} {{status|shock}} [[Gorgo#Storm Belly|Storm Belly]]<br />
*{{Monster_Icons|Gremlin}} {{status|shock}} [[Knocker#Gremlin Jumper|Gremlin Jumper]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Fiend}} [[Silkwing]]<br />
<br />
===Shocked Compound: Ravenous Warrens===<br />
'''Monsters''':<br />
*{{Monster_Icons|Beast}} {{Status|shock}} [[Alpha Voltail]]<br />
*{{Monster_Icons|Beast}} {{Status|shock}} [[Electrolisk]]<br />
*{{Monster_Icons|Beast}} {{Status|shock}} [[Dust_Bunny#Jolt Bunny|Jolt Bunny]]<br />
*{{Monster_Icons|Beast}} {{Status|shock}} [[Voltail]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Electreant]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Sparky]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Surgebot]]<br />
*{{Monster_Icons|Construct}} {{Status|shock}} [[Volt Knight]]<br />
*{{Monster_Icons|Slime}} {{status|shock}} [[Polyp#Silver Polyp|Silver Polyp]]<br />
*{{Monster_Icons|Gremlin}} [[Mender]]<br />
*{{Monster_Icons|Gremlin}} [[Thwacker]]<br />
<br />
==Layout==<br />
A floating island much like the Wolver Den, consisting of two combined monster families and only appearing in Tier 2 and 3 of the Clockworks. These depths have small factories occupied by [[Construct]] monsters, [[Gremlin]]s, [[Shankle]]s, [[Wisp]]s and Mini Monsters especially. On the other hand, [[Jellies]] and [[Wolver]]s can be found in the 'grassland' of the depth.<br />
<br />
==Trivia==<br />
* [[Curse]] (and [[Sleep]]) are the only status not seen in Compounds.<br />
* A Rare [[Scenario Room]] will spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].<br />
* Deactivated [[Mecha Knight]]s can sometimes be found in [[Scenario Room]]s, offering a little help if it is necessary for 5 energy.<br />
* Every single monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony, with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will instead since the Fiend family has no turrets.<br />
==See also==<br />
{{exploration see also|loadout=yes}}<br />
<br />
[[Category:Areas]]</div>Knishtra52https://wiki.spiralknights.com/Compound/LoadoutCompound/Loadout2017-06-28T19:37:15Z<p>Knishtra52: Added Compound level loadout guide. Anyone interested in contributing, please post away.</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Compound<br />
|intro = Traversing the Compounds will require specific gear and weapons depending on the stratums' themes and settings, for it is essential to survive the small monsters that prove little threats alone, yet pack pig punches when together. As Knights venture near the end, more Compound monsters will randomly spawn for a couple minutes, so it's urgent to deal with the major monsters while avoiding them as fast as they can.<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-06-28T19:30:42Z<p>Knishtra52: </p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
* [[Compound/Loadout|Compound Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/Shroud_of_the_Apocrea_(Mission)/LoadoutShroud of the Apocrea (Mission)/Loadout2017-06-25T17:36:47Z<p>Knishtra52: Placing info to this mission's loadout guide</p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Shroud of the Apocrea<br />
|intro = The dangers beneath the Apocrea's plateau are unpredictable, so it's important to stock up on Shadow and Freeze resistant gear with speed buffs & weapons that will make your trip less deadly. Knights may never know what unexpected surprises lurks around every corner in there, even with the areas randomized, so it's highly important to stay alert.<br />
<br />
|helmet =<br />
*{{equip|Black Kat Cowl}} (for dealing a lot of damage and increased movement)<br />
*{{equip|Chaos Cowl}} (for dealing a lot of damage and charge time reduction)<br />
<br />
|armor =<br />
*{{equip|Black Kat Raiment}} (for dealing a lot of damage and increased movement)<br />
*{{equip|Chaos Cloak}} (for dealing a lot of damage and charge time reduction)<br />
<br />
|shield =<br />
*{{equip|Swiftstrike Buckler}} (for damage speed increase)<br />
*{{equip|Barbarous Thorn Shield}} (for sword power increase)<br />
<br />
|weapon =<br />
*{{equip|Electron Vortex}} (for the tombstones)<br />
*{{equip|Shivermist Buster}} (for the tombstones & freezing souls in their tracks, but not Freezing Bombies or Pale Scarabs)<br />
*{{equip|Blitz Needle}} (for dealing with spawns)<br />
*{{equip|Glacius}} (for freezing souls in their tracks and any halting any loose enemies)<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
*{{sprite|Maskeraith}} (for cloaking if situations get too hairy)<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Starlight_CradleStarlight Cradle2017-05-16T13:16:20Z<p>Knishtra52: </p>
<hr />
<div>{{RegionInfo<br />
|name = {{PAGENAME}}<br />
|monster = {{Monster_Icons|Slime}}<br />
|status = {{status|sleep}}<br />
|soundtrack =<br />
*Traversing the Aurora Isles<br />
|level=<br />
*{{location|{{PAGENAME}}|Shrine of Slumber|4.3}}<br />
*{{location|{{PAGENAME}}|Shrine of Slumber II|4.3}}<br />
*{{location|{{PAGENAME}}|Shrine of Slumber III|4.3}}<br />
*{{location|{{PAGENAME}}|Shrine of Slumber IV|4.3}}<br />
*{{location|{{PAGENAME}}|Torporal Titan|1.3}}<br />
}}<br />
<br />
==Description==<br />
{{Quote|Beneath a moonlit sky azure islands drift in a sea of stars. These islands are home to creatures that are more than happy to creep upon those who succumb to this world's endless lullaby.|Gate Icons}}<br />
<br />
==Notes==<br />
Levels of this area were likely last normally encountered up to {{release|2011-08-02}} before their first removal.<br />
<br />
The {{mission|In Cold Blood}}'s final floor {{location|In Cold Blood|Lizard Lounge|1.3}} seems to be a Starlight Cradle level. It uses the same gate icon and description as Starlight Cradle when viewed in the Gate Map. This seems to be a deliberate technical choice on the part of the developers, allowing for the construction of a unique level using old graphics resources.<br />
<br />
For a very brief period in late October 2013, ''Shrine of Slumber'' and ''Shrine of Slumber II'' appeared in depth 2 of an Iron Bishop arcade gate. This mistake was promptly fixed,{{fn|http://forums.spiralknights.com/en/node/91698#comment-818375}} and likely had something to do with changes made in relation to gate generation with {{release|2013-10-16}}.<br />
<br />
They were reintroduced with {{release|2017-05-11}}.<br />
<br />
==Levels==<br />
Instead of linking to individual [[:Category:Geography subpages|geography subpages]], level data is listed here:<br />
<br />
===Shrine of Slumber I - IV===<br />
*{{Monster|Jelly Cube}}<br />
*{{Monster|Sloom}}<br />
*{{Monster|Sloombargo}}<br />
*{{Monster|Lumber}}<br />
*{{Monster|Kleptolisk}}<br />
*{{Monster|Silkwing}}<br />
<br />
===Torporal Titan===<br />
*{{Monster|Sloom}}<br />
*{{Monster|Sloombargo}}<br />
*{{Monster|Toxigel}}<br />
*{{Monster|Lumber}}<br />
<br />
==See Also==<br />
{{exploration see also|loadout=yes}}<br />
<br />
[[Category:Regions]]</div>Knishtra52https://wiki.spiralknights.com/Starlight_Cradle/LoadoutStarlight Cradle/Loadout2017-05-16T13:14:12Z<p>Knishtra52: Created page with "{{Guide/Loadout |location = region |region = Starlight Cradle |intro = Knights may take the time to enjoy the beauty and splendor of Starlight Cradle's nighttime scenery,..."</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Starlight Cradle<br />
|intro = Knights may take the time to enjoy the beauty and splendor of Starlight Cradle's nighttime scenery, but, they should also keep an eye out for the many Sloom and Sloombargo Lichens residing, because enjoying it without guard can lead them to their abrupt slumbers, that may lead them to quick defeats. It's essential to gear up on some Shadow damage weapons and Pierce resistant gear to survive the numerous Lichens, along with some pierce and elemental weapons to deal with Chromalisks, Lumbers, even, on occasions, the Gun Puppies.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-05-16T12:59:19Z<p>Knishtra52: placing in to accommodate the Starlight Cradle level stratum addition</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Starlight Cradle/Loadout|Starlight Cradle Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/Battle_ArenaBattle Arena2017-04-12T21:41:47Z<p>Knishtra52: </p>
<hr />
<div>{{SKWindow<br />
| width = 250px<br />
| align = right<br />
| margin = 0px 0px 20px 20px<br />
| title = {{PAGENAME}}<br />
| body =<br />
{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Themes'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|{{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} <nowiki>|</nowiki> {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Arenas'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|[[File:Gate-Flame_Lash_Arena.png|32px]] Flame Lash Arena<br />
<br />
[[File:Gate-Ice_Maul_Arena.png|32px]] Ice Maul Arena<br />
<br />
[[File:Gate-Iron_Edge_Arena.png|32px]] Iron Edge Arena<br />
<br />
[[File:Gate-Thunder_Fist_Arena.png|32px]] Thunder Fist Arena<br />
<br />
[[File:Gate-Venom_Fang_Arena.png|32px]] Venom Fang Arena<br />
}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Levels'''|center|}}<br />
{{SKNewRow}}<br />
{{SKCell|<br />
[[File:Gate-Beastly_Brawl.png|32px]] Beastly Brawl<br />
<br />
[[File:Gate-Cadaverous_Clash.png|32px]] Cadaverous Clash<br />
<br />
[[File:Gate-Fiendish_Fray.png|32px]] Fiendish Fray<br />
<br />
[[File:Gate-Robo_Rampage.png|32px]] Robo Rampage<br />
<br />
[[File:Gate-Slimey_Showdown.png|32px]] Slimey Showdown<br />
<br />
[[File:Gate-Wrench_Warfare.png|32px]] Wrench Warfare<br />
}}<br />
}}<br />
<br />
Similarly to the [[Clockwork Tunnels]], '''Battle Arenas''' are areas of the [[Clockworks]] characterized by a combination of various monster and elemental status themes, the former of which are determined by the color of the shield displayed in the level icon, while the latter are determined by its background color. The '''Iron Edge Arena''' has a neutral status theme.<br />
<br />
==Description==<br />
''Welcome to the battle arena! The only rule is that you must fight at least once to move on. Should you claim victory, it will be up to you to decide to fight for even more glory!''<br />
<br />
==Features==<br />
Battle Arenas are entire levels similar in function to [[danger rooms]]. A battle arena level is divided into three rounds, each with increasing difficulty. The first section must be completed in order to leave the level, however, completing the optional sections give increasing rewards. After each round, there will be 6, 10 or 15 treasure chests, four healing panels with respawning [[heart]]s and an assortment of coins and minerals, as well as an exit to the next level.<br />
<br />
Each section consists of a small room with a party button in the center. The party will be locked in the room after pressing the button, which also spawns the first two waves of monsters. Defeating one wave of monsters will spawn another one, so it is advised to leave one monster from each wave until the party is ready for the next one. The third and final room has four [[Exploration#Floor Spikes|spike beds]], placed at the cardinal directions surrounding the party button.<br />
<br />
==Strategy==<br />
Though the exact enemies that appear vary depending on the arena's theme (and a little luck), all arenas have very similar spawn patterns that follow the same rules.<br />
<br />
The spawns for each arena bout are divided into two branches of three waves each, and then a final wave at the end. When you step on the party button, some of the initial monsters that appear are part of the first branch, while others are part of the second. Killing all the monsters currently alive ''from one branch'' spawns the next wave from that same branch. The final wave only spawns when both branches are exhausted; thus, if you finish one branch faster than the other, you will have fewer monsters to deal with at once.<br />
<br />
Keeping track of which monsters belong to which branch can help you control when particular waves spawn, which can make arena fights much easier.<br />
<br />
Note: The lists below may not reflect all possibilities. If you see another spawn combination, add it!<br />
<br />
====Spawn Shorthand====<br />
*'''Theme Monster:''' A monster appropriate to the arena's monster and status themes, such as a Retrode in a Robo Rampage or Devilite in a Fiendish Fray. Does not overlap with any of the below.<br />
*'''Heavy:''' Lumber or Alpha Wolver (Alpha Wolvers seem to show up mostly in slime and beast arenas)<br />
*'''Turret:''' Gunpuppy, Polyp, or Howlitzer appropriate to the arena's status theme, or (less commonly) a Rocket Puppy. Turrets related to the arena's monster theme (e.g. Polyps in a slime arena) seem to be more likely, but are not guaranteed. Howlitzers will never spawn outside of undead/fiend arenas, but they may be replaced by polyps. <br />
*'''Healer:''' Silkwing or Gremlin Mender. Silkwings are typically the healers for fiend/undead arenas, but gremlins may still appear in their place and vice-versa.<br />
*'''Elite:''' Mecha Knights (Normal and appropriate status effect), Gremlin Thwackers, Gremlin Demos, Gremlin Scorchers (Scorchers only seem to spawn in Flame Lash Arenas), or Greavers. Gremlins and Mecha Knights do not seem to mix within the same set, but exact types can. Greavers will only spawn in Undead and Fiend arenas, gremlins seem able to spawn anywhere except undead and fiend arenas. Mecha Knights can spawn in any type of arena.<br />
*'''Giant:''' Trojans, Lichen Colonies, or Giant Lichen Colonies in T3. Trojans seem more likely to spawn in undead/fiend arenas and lichens more likely in the other kinds, but both can appear anywhere.<br />
<br />
===First Bout===<br />
====Branch One====<br />
# 4 Theme Monsters (2 top left, 2 top right)<br />
# 2 Elites (left and right)<br />
# 4 Elites (top)<br />
====Branch Two====<br />
# 2 Turrets (left and right, or both top)<br />
# 2-4 Theme Monsters and 2 Healers (half left, half right)<br />
# 4 Turrets (1 in each corner)<br />
<br />
====Final Wave====<br />
*1 Giant (top center)<br />
*2 Theme Monsters (flanking Trojan/Lichen)<br />
*2 Elites or 2 more Theme Monsters (also flanking Trojan/Lichen)<br />
*2 Healers (behind Trojan/Lichen)<br />
<br />
===Second Bout===<br />
====Branch One====<br />
# 2 Elites (top and bottom or left and right)<br />
# 2 Elites (bottom)<br />
# 6 Theme Enemies (1 top left, 1 top right, 2 bottom left, 2 bottom right)<br />
====Branch Two====<br />
# 2 Elites (top and bottom or left and right, near the branch one spawns)<br />
# 2 Theme Enemies (top corners) and 2 Heavies or 2 more Theme Enemies (bottom corners)<br />
# 3 Elites (top)<br />
====Final Wave====<br />
*3-4 Elites (top)<br />
*2 Healers (behind them)<br />
<br />
===Third Bout===<br />
====Branch One====<br />
# 6 Theme monsters (3 in top left, 3 in bottom right)<br />
# 4 Turrets (1 in each corner)<br />
# 4 Heavies (center)<br />
====Branch Two====<br />
# 4 Elites (2 in top left, 2 in bottom right)<br />
# 2 Heavies and 2 Healers (1 of each in bottom left, 1 of each in top right)<br />
# 8 Turrets (2 on each side of room)<br />
====Final Wave====<br />
*12 Elites (3 in each corner)<br />
*2 Healers (1 in top left, 1 in bottom right)<br />
*2 Theme Monsters (1 in top left, 1 in bottom right)<br />
<br />
==Notes==<br />
The 9-2 rank mission [[The Gauntlet]] has its own special arena layout.<br />
<br />
During the [[March of the Tortodrones]] event, the "fiendish fray" type of arena in the arcade can randomly be replaced by a special arena featuring misery blocks and aesthetic piles of dark matter. The spawn patterns seem to be the same as the regular arena, but slightly rearranged to compensate for different terrain.<br />
<br />
==Gallery==<br />
This layout is encountered in any standard battle arena, any tier. Arenas in the [[arcade]] take this format.<br />
<gallery><br />
File:Map-Battle Arena.png |Map of the standard battle arena.<br />
File:Area-Battle Arena.png |First bout layout.<br />
File:Area-Battle Arena-2.png |Second bout layout.<br />
File:Area-Battle Arena-3.png |Third bout layout.<br />
</gallery><br />
<br />
This general layout is encountered in [[rank mission]] battle arenas. It was introduced with {{release|2012-05-09}}. These arenas feature scaffolding scenery and miscellaneous NPC knights, with fight areas having barbed wire hazards. Maps and layouts differ slightly between missions, generating randomly in a similar fashion to ''[[Compact Area]]s'' in that they have only a few different segments which line up in a linear pattern.<br />
<br />
The only rank mission involving an arena that does not use this layout is {{mission|The Gauntlet}}. Missions that use this layout are:<br />
*{{mission|Rise or Fall}}: ''Showdown''<br />
*{{mission|Vicious and Viscous}}: ''The Oozing Onslaught''<br />
*{{mission|Spark and Roar}}: ''The Bitter Battle''<br />
*{{mission|Weight of Darkness}}: ''Eternal Struggle''<br />
<br />
<gallery><br />
File:Map-Rise or Fall-Showdown.png |Rank Arena map <br> example.<br />
File:Area-Rise or Fall-Showdown.png |First bout layout <br> example.<br />
File:Area-Rise or Fall-Showdown-2.png |Second bout layout <br> example.<br />
File:Area-Rise or Fall-Showdown-3.png |Third bout layout <br> example.<br />
</gallery><br />
<br />
===Event Exclusive: March of the Tortodrones===<br />
This layout has a chance to replace any arcade "Fiendish Fray" arena during the [[March of the Tortodrones]] event.<br />
<gallery><br />
File:Map-Battle Arena-Fiendish Fray-1B.png |Map of the special Fiendish Fray arena.<br />
File:Area-Battle Arena-Fiendish Fray-1B.png |First bout layout.<br />
File:Area-Battle Arena-Fiendish Fray-1B-2.png |Second bout layout.<br />
File:Area-Battle Arena-Fiendish Fray-1B-3.png |Third bout layout.<br />
</gallery><br />
<br />
==See Also==<br />
* [[Gate]]<br />
* [[Exploration]]<br />
* [[Clockwork Tunnels]]<br />
* [[Danger Rooms]]<br />
{{exploration see also|loadout=yes}}<br />
<br />
[[Category:Areas]]</div>Knishtra52https://wiki.spiralknights.com/Battle_Arena/LoadoutBattle Arena/Loadout2017-04-12T21:32:41Z<p>Knishtra52: Created page with "{{Guide/Loadout |location = region |region = Battle Arena |intro = The Battle Arenas differ between level themes and monster families, with each enemy wave getting tougher..."</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Battle Arena<br />
|intro = The Battle Arenas differ between level themes and monster families, with each enemy wave getting tougher each time you clear their bouts. It's highly essential to stock up on different gear sets and specific weapons in order to survive in said specific themes and claim the rewards Knights seek.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Battle_Arena_Loadout_GuideBattle Arena Loadout Guide2017-04-12T21:31:59Z<p>Knishtra52: deleted page to reinvent in a different page. sorry.</p>
<hr />
<div></div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-04-12T21:28:37Z<p>Knishtra52: small link change</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena/Loadout|Battle Arena Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/Operation_Crimson_Hammer/LoadoutOperation Crimson Hammer/Loadout2017-04-12T21:17:48Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Operation Crimson Hammer<br />
|intro = It's known that Warmaster Seerus resides in the Grand Arsenal, so it's up to the eligible Knights to storm in his Crimson Order facility, destroy his war machines and stop him. His domain is not without protection and danger, though, as there are many Gremlins and Constructs set to defend the base under Seerus' orders.<br />
<br />
So, it is highly essential to stock up on Shadow and damage weapons along with fire, Pierce and Elemental resistant gear in order to survive the Warmaster's fortress itself.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/SeerusSeerus2017-04-12T21:07:43Z<p>Knishtra52: /* Battle */ (just letting you know about Seerus' escape before he destroyed the Grand Arsenal. No doubt we may face him again someday)</p>
<hr />
<div>{{NPCInfo<br />
|name = Seerus<br />
|type = gremlin<br />
|role =<br />
*[[Boss]]<br />
|location =<br />
*[[Operation Crimson Hammer#Sixth Floor|Engines of War]]<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|weak= {{attack|shadow}} Shadow<br />
|resist= {{attack|elemental}} Elemental<br />
*Immune to: [[File:Item-Ultra Curse Vial.png|16px]] Thrown status vials<br />
|drop=<br />
*Tier 1: [[Fractured Seerus Mask Fragment]] (1) (gained at the next level)<br />
*Tier 2: [[Flawed Seerus Mask Fragment]] (1) (gained at the next level)<br />
*Tier 3: [[Perfect Seerus Mask Fragment]] (1) (gained at the next level)<br />
}}<br />
<br />
==Appearance==<br />
A Gremlin.<br />
<br />
==Battle==<br />
Warmaster Seerus has five phases. During the first and third phases, Seerus is perched in his throne above the area while his minions do battle for him. Below Seerus are three [[Battlepod]]s. The left and right Battlepods do not have shields and will respawn, while the middle one does have a shield and ends the phase when destroyed (the main battlepod's destruction is independent of the lesser ones, and so is its shield). In the second and fourth phases, Seerus leaves his throne and joins his minions in the fight, wielding his mighty Rocket Hammer. He dashes around dropping bombs that deal Shadow damage and trying to smash the player with his hammer. A charged smash from his hammer will send out lines of explosions in multiple directions like a [[Blast Network]] bomb. After a number of charged smashes (usually 4), Seerus will be knocked down for a few seconds. Once he takes enough damage, he will retreat to his throne and summon another wave of Battlepods. In the fifth and final phase, Seerus leaves his throne for the last time and once again joins the fight in addition to the three Battlepods, all of which now have shields, and have the ability to produce lasers that tend to get in the way of knights. Once Seerus is defeated, he flees, moments before he self-destructs the Grand Arsenal, and the player escapes, picking up a tier-dependent mask fragment in the next, and last, level via the elevator. <br />
<br />
===Strategy===<br />
Seerus, like all Gremlins, is weak against [[Shadow]] damage. Unlike all other bosses, he is immune to all thrown status vials. Due to his frequent dashing, he can be hard to hit with a sword or bomb, however when knocked down he is extremely vulnerable to sword charges and combos. Therefore, it is recommend to bring a Shadow damage gun such as [[Sentenza]] for shooting him while he's dashing around, and a Shadow damage sword such as [[Acheron]] for dealing massive damage when he's been knocked down. A competent knight (or group of knights) should be able to keep count of how many charges he has deployed since his last self-stun (usually four) and come closer to Seerus when he is about to deliver the one that will stun him, keeping out of reach of the blast and the minor explosions so they can deliver damage shortly after.<br />
<br />
During the Battlepod phases, it is recommended to divide your team between dealing with minions and attacking the Battlepods. Bombs such as [[Nitronome]] and [[Dark Retribution]] are useful for keeping the minions away from the teammates attacking the Battlepods. Try to time the destruction of the lesser Battlepods so that they will be gone during the entire time the central Battlepod has its shield down. It is also possible to simply focus on the main Battlepod to end the phase rapidly, albeit with more risk of being damaged by the other Battlepods. During the final phase, the Battlepods are instantly repaired and cannot be destroyed, so focus all attacks on Seerus, but paying attention to the orange ground markings are important since the Battlepods fire lasers that inflict fire and heavy elemental damage.<br />
<br />
===Rewards===<br />
After you have defeated Warmaster Seerus for the first time, you will be rewarded prestige and two weapons depending on the tier of your mission. These weapons are:<br />
<br />
*[[Prototype Rocket Hammer]] and [[Dark Reprisal]] (if you complete the T1 mission)<br />
*[[Stable Rocket Hammer]] and [[Dark Reprisal Mk II]] (if you complete the T2 mission)<br />
*[[Warmaster Rocket Hammer]] and [[Dark Retribution]] (if you complete the T3 mission)<br />
<br />
Additionally, every time you defeat Warmaster Seerus you will be able to pick up one piece of following materials in the next level (depending on tier of your mission):<br />
<br />
*[[Fractured Seerus Mask Fragment]] (if you complete the T1 mission)<br />
*[[Flawed Seerus Mask Fragment]] (if you complete the T2 mission)<br />
*[[Perfect Seerus Mask Fragment]] (if you complete the T3 mission)<br />
<br />
==Notes==<br />
This character has been in the game since Operation Crimson Hammer's launch day, which is on February 29th, 2012.<br />
<br />
Warmaster Seerus is a member of the [[Crimson Order]] and the boss of the expansion pack "Operation: Crimson Hammer": he is one of three Gremlin bosses (the others being [[Schemer Razwog]] and [[Herex]]), and the first expansion boss in Spiral Knights. He owns the [[Grand Arsenal]] and is the mastermind behind countless gremlin war machines, including the [[Roarmulus Twins]].<br />
<br />
When speaking to [[Vise]] at the lobby, he states that he had a history with Seerus, and mentions that it is not worth remembering in any way.<br />
<br />
Before the fight against him, he mentions [[Herex]] in one of his dialogues.<br />
<br />
Seerus's involvement with Herex seems to be, in the very least, uneasy, since he asks the knights sieging his arsenal if they were sent by Herex as assassins.<br />
<br />
The same seems to apply to his relation to other members of the order, since the Warmaster has manufactured a bomb to be used against them. <br />
<br />
Seerus seems to have been adopted as a sort of "meme" by the Spiral Knights community, often used in place of "serious". An example could be: "Listen up, everyone, what i'm about to tell you next is very SEERUS". This, along with the mewkat's particular speech, is one of the few Spiral Knights-related memes known.<br />
<br />
The Warmaster also seems to have very low regard for his staff, as he is seen referring to them as mongrels and often sacrificing their lives with his inventions. Some of them consider him crazy and flee to emberlight, or are captured while trying.<br />
<br />
Seerus's mask seems to be modeled after the Japanese Tengu mask. ''[http://en.wikipedia.org/wiki/Tengu Tengu]'' are disruptive demons and harbingers of war.<br />
<br />
==Dialogue==<br />
{{Dialogue/Showhide<br />
|title = {{mission|Operation Crimson Hammer}}<br />
|content = {{:Seerus Dialogue/Operation Crimson Hammer}}<br />
}}<br />
<br />
{{Dialogue/Showhide<br />
|title = {{mission|Shocking Sentient Sentries}}<br />
|content = {{:Dialogue/Shocking Sentient Sentries}}<br />
}}<br />
<br />
==Gallery==<br />
<gallery heights=175px widths=175px perrow=3><br />
File:Monster-Warmaster Seerus.png|{{PAGENAME}} in the {{mission|Operation Crimson Hammer}}.<br />
</gallery><br />
<br />
==See Also==<br />
{{NPC see also}}<br />
<br />
===External Links===<br />
{{Template:Note-External Links/Video}}<br />
:[https://youtu.be/mhhkmmqEwCo?t=50s Warmaster Seerus's Fight (Tier 3)] (YouTube)<br />
<br />
=== Clockworks Bosses ===<br />
* [[Snarbolax]]<br />
* [[Roarmulus Twins]]<br />
* [[Royal Jelly]]<br />
* [[Lord Vanaduke]]<br />
<br />
=== [[Shadow Lair]] Bosses ===<br />
* [[Rabid Snarbolax]]<br />
* [[Ice Queen]]<br />
* [[Red Roarmulus Twins]]<br />
* [[Darkfire Vanaduke]]<br />
<br />
=== Expansion Bosses ===<br />
* [[Seerus]]<br />
<br />
[[Category:Allusions]]</div>Knishtra52https://wiki.spiralknights.com/Royal_Jelly_Palace/LoadoutRoyal Jelly Palace/Loadout2017-04-12T21:01:33Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Royal Jelly Palace<br />
|intro = The Jelly family's own ancient castle, home to the Royal Jelly himself, is protected by numerous Jelly slimes that obey his every whim. He royally decreed the palace off-limits to all intruders, with the exception of his subjects. Too bad that he's too stubborn to notice the Knights storming in his domain unannounced, but he's not without some form of backup.<br />
<br />
Nevertheless, it is very important to prepare yourself with Shadow damage weaponry and Piercing resistant gear to break into the Royal Jelly's palace and emerge unscathed... and slime-free.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Ironclaw_Munitions_Factory/LoadoutIronclaw Munitions Factory/Loadout2017-04-12T20:53:28Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Ironclaw Munitions Factory<br />
|intro = The Gremlins' technological facility can be treacherous to venture in, since there are many Gremlins working on their hidden project designed to destroy Haven in one fell swoop, under Warmaster Seerus' vision to the project. It's essential to grab piercing and elemental resistant gear and elemental and Shadow damage weapons to deal with the many Constructs and Gremlins protecting the factory while they try to complete their weapon on time with no interruptions.<br />
<br />
Caution: there's dangerous machinery that defends the factory, too!<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Gloaming_Wildwoods/LoadoutGloaming Wildwoods/Loadout2017-04-12T20:35:07Z<p>Knishtra52: </p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Gloaming Wildwoods<br />
|intro = Venturing deep into the Snarbolax's territory is no walk in the park. Though it may look like a regular nighttime forest, danger always lurk beneath the woods, in the form of many Wolvers and other monsters. It's essential to gear up on piercing damage weapons and elemental resistant gear, because you'll need them to tame down the beast within the forest once you stun it with a placed Beast Bell.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/Level/Stratum_Loadout_GuidesLevel/Stratum Loadout Guides2017-04-12T20:18:19Z<p>Knishtra52: quick addition to this loadout guide list</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular levels/stratums during their adventures in the Clockworks. This includes guides to, but not limited to, regular levels, Shadow Lair stratums, and even exclusive levels.<br />
<br />
==Regular Level/Stratum Loadout Guides==<br />
<br />
* [[Battle Arena|Battle Arena Loadout Guide]]<br />
* [[Gloaming Wildwoods/Loadout|Gloaming Wildwoods Loadout Guide]]<br />
* [[Royal Jelly Palace/Loadout|Royal Jelly Palace Loadout Guide]]<br />
* [[Ironclaw Munitions Factory/Loadout|Ironclaw Munitions Factory Loadout Guide]]<br />
* [[Firestorm Citadel/Loadout|Firestorm Citadel Loadout Guide]]<br />
<br />
==Exclusive Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
<br />
==Shadow Lair Level/Stratum Loadout Guides==<br />
<br />
* ???<br />
* ???<br />
* ???<br />
* ???</div>Knishtra52https://wiki.spiralknights.com/Battle_Arena_Loadout_GuideBattle Arena Loadout Guide2017-04-12T20:15:35Z<p>Knishtra52: Created Loadout Guide to the Battle Arenas. Should anyone be interested, please post the best info on how to survive specific arena situations.</p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Battle Arena<br />
|intro = The Battle Arenas differ between level themes and monster families, with each enemy wave getting tougher each time you clear their bouts. It's highly essential to stock up on different gear sets and specific weapons in order to survive in said specific themes and claim the rewards Knights seek.<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* ???<br />
<br />
|weapon =<br />
* ???<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Knishtra52https://wiki.spiralknights.com/BossBoss2017-04-12T20:01:35Z<p>Knishtra52: cleaning up</p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
Many monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
Like a normal Battlepod, it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 20 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/BossBoss2017-04-09T05:23:11Z<p>Knishtra52: Undo revision 265629 by Knishtra52 (talk)</p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
'''Minions''': <br />
:Various monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
'''Phases''':<br />
:The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
'''Strategy''':<br />
:Like a normal Battlepod; it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 20 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/BossBoss2017-04-09T05:20:46Z<p>Knishtra52: Since that Battlepod from the 2nd Winterfest mission is found at Summit, I guess it's technically an event boss & miniboss, & it plays boss music, too, so, why not put info on that here? Hope you don't mind. Removed weakness & resistance tabs, too.</p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
Several monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
Like a normal Battlepod; it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 20 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/BossBoss2017-04-09T05:18:28Z<p>Knishtra52: Since that Battlepod from the 2nd Winterfest mission is found at Summit, I guess it's technically an event boss & miniboss, & it plays boss music, too, so, why not put info on that here? Hope you don't mind. Removed weakness & resistance tabs, too.</p>
<hr />
<div>[[File:Icon Map Boss.png|right]]<br />
<br />
A '''Boss''' is an unusual [[monster]] that appears in a special location in the [[Clockworks]]. There are four main bosses, which appear at the end of each tier. More powerful versions of the four main bosses appear in the [[Shadow Lair]]s. There are also various mini-bosses scattered throughout the clockworks.<br />
<br />
Bosses are much stronger than other monsters, and defeating them often requires clever tactics, such as disabling the boss' defense before attacking. Most bosses share the same weaknesses and resistances as their monster families.<br />
<br />
The four main bosses drop [[token]]s, which can be exchanged for rewards at [[Brinks]]. The Shadow bosses drop more tokens than the regular bosses. The mini-bosses do not drop tokens, although some of them offer other rewards.<br />
<br />
==Main Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Snarbolax <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=* [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
* Mission 3-2 Shadow of the Beast<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}}<br />
*Bite {{attack|normal}} {{attack|piercing}}<br />
*Thrown Spikes {{attack|normal}} {{attack|piercing}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(1-4)<br />
|description=<br />
Said to be a massive beast draped in living shadows, the [[Snarbolax]] enjoys toying with its prey before delivering the final blow. It is advised that only knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned! <br />
*(Date of release: 06/02/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Royal Jelly <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|imgfix=1<br />
|location=* [[Royal Jelly Palace]]: Battle Royale<br />
* Mission 5-2 The Sovereign Slime<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin (Phase 2) {{attack|normal}}<br />
*Repel {{attack|normal}}<br />
*Absorb Royal Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(1-4)<br />
|description=<br />
The [[Royal Jelly]] is everything an unruly king is. He summons many of his Royal Minis to attack knights, while squishing many of these same Minis. He can also heal once he takes damage. <br />
*(Date of release: Launch day)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Roarmulus Twins <br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=* [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
* Mission 6-2 Built to Destroy!<br />
|abilities=<br />
*Energy Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Large Rockets (Phase 2) {{attack|normal}} {{attack|elemental}}<br />
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
*{{Token|Bark Module}}(1-4)<br />
|description=<br />
The [[Roarmulus Twins]] are a pair of very large Gun Puppies that make for the whole of their secret weapon the Gremlins call "Project Roarmulus". This secret weapon of theirs have one sole purpose set after their creation, the destruction of Haven! The proper test run for their weapon is the downfall of the Knights who intrude in their Ironclaw Munitions Factory, so beware of their dangerous weaponry they've built in them. Their creator is Warmaster Seerus himself, a member of the Crimson Order.<br />
*(Date of release: 07/06/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Lord Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris in Phases 3 & 5)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(1-4)<br />
|location=* [[Firestorm Citadel]]: The Throne Room<br />
* Mission 9-3 The King of Ashes<br />
|description=<br />
[[Lord Vanaduke]] was the young and determined king of the Almirian Empire before he was driven to madness and transformed into a grotesque monster.<br />
*(Date of release: Launch day)<br />
}}<br />
<br />
==Shadow Lair Bosses==<br />
<br />
{{MonsterTemporary<br />
|name=Rabid Snarbolax <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Gloaming Wildwoods]]: Lair of the Snarbolax<br />
|abilities=<br />
*Burrowed Spikes {{attack|normal}} {{attack|piercing}} {{status|poison}}<br />
*Bite {{attack|normal}} {{status|poison}}<br />
*Thrown Spikes {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
*{{Token|Frumious Fang}}(2-8)<br />
|description= <br />
The Gloaming Wildwoods has been infected with a poisonous miasma that has transformed the Snarbolax into the [[Rabid Snarbolax]]es.<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Ice Queen <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Royal Jelly Palace]]: Battle Royale<br />
|abilities=<br />
*Tackle {{attack|normal}}{{status|freeze}}<br />
*Spin (Phase 2) {{attack|normal}} {{status|freeze}}<br />
*Repel {{attack|normal}} {{status|freeze}}<br />
*Absorb Ice Mini {{attack|heal}}<br />
|drop=<br />
*{{Token|Jelly Gem}}(2-8)<br />
|description= <br />
The Royal Jelly Palace has frozen over and its king usurped by the true heir to the slimy throne, the frigid [[Ice Queen]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Red Roarmulus Twins <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]: The Roarmulus Twins<br />
|abilities=<br />
*Energy Bullets {{attack|elemental}} {{status|shock}}<br />
*Small Rockets {{attack|normal}} {{attack|elemental}}<br />
*Small Red Rockets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Large Red Rockets (Phase 2) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Red Laser (Phase 3) {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
*{{Token|Bark Module}}(2-8)<br />
|description=<br />
The Ironclaw Munitions Factory has begun creating fiery weapons and improved upon its ultimate weapon in the form of the [[Red Roarmulus Twins]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
{{MonsterTemporary<br />
|name=Darkfire Vanaduke <br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|abilities=<br />
*Mace {{attack|normal}} {{attack|elemental}} {{status|fire}} {{status|stun}} {{status|curse}}<br />
*Charge {{attack|normal}}<br />
*[[Exploration#Shadow_Fire|Shadow Fire]] {{attack|elemental}} {{status|fire}} (Spawned by falling debris)<br />
*Bullets (Phase 2, 4) {{attack|elemental}} {{status|fire}} {{status|curse}}<br />
*Flame Souls (Phase 3, 5; passive) {{attack|elemental}} {{status|fire}}<br />
*Fire Snake (Phase 5) {{status|fire}}<br />
|drop=<br />
*{{Token|Almirian Seal}}(2-8)<br />
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]: The Throne Room<br />
|description=<br />
A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and led by the mighty [[Darkfire Vanaduke]].<br />
*(Date of release: 10/19/2011)<br />
}}<br />
<br />
==Expansion Bosses==<br />
<br />
{{Hidden header|Warmaster Seerus}}<br />
{{MonsterTemporary<br />
|name=Warmaster Seerus <br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=* [[Grand Arsenal]]: Engines of War<br />
|abilities=<br />
*Hammer Smash {{attack|elemental}}<br />
*Hammer Blast {{attack|elemental}}<br />
*Spin Attack {{attack|elemental}} {{status|stun}}<br />
*Bombs {{attack|shadow}}<br />
*Rocket Dash<br />
|drop=<br />
*Tier 1: <br />
[[Image:Crafting-Fractured Seerus Mask Fragment.png|16px]] [[Fractured Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 2: <br />
[[Image:Crafting-Flawed Seerus Mask Fragment.png|16px]] [[Flawed Seerus Mask Fragment]] (Obtained at the next depth, after using the elevator to continue.)<br />
*Tier 3: <br />
[[Image:Crafting-Perfect Seerus Mask Fragment.png|16px]] [[Perfect Seerus Mask Fragment]] (Obtained at the next depth, after using elevator to continue)<br />
|description=<br />
[[Warmaster Seerus]] is a member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the [[Warmaster Rocket Hammer]], a powerful elemental weapon.<br />
*(Date of release: 02/29/2012) - ''([[Operation Crimson Hammer]])''}}<br />
<br />
==Mini-Bosses==<br />
<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Ghosts in the Machine]]: Iron Hulk<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tendril Wires {{attack|elemental}}<br />
*Shield (Passive)<br />
|drop=<br />
*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a large, centuries old [[Battlepod]]-like enemy that is fixed to the chamber's floor. When it's active, it will go through three phases if enough damage is dealt per phase. Tendril-like "wires" constantly erupt out of the ground, target the player, and stab downward, burrowing back into the ground. These wires have health, but they appear and disappear so quickly that fighting with the intent of damaging them is moot. Shock spheres orbit The Big Iron for most of the fight. The Big Iron fires a number of laser beams in random directions. The Big Iron can only be damaged when it's mouth is open. It's mouth will open after it fires lasers a few times. The number of times differs per phase:<br />
<br />
*First phase: Electronics glow yellow. summons a monster spawner in the upper left, which can spawn one [[Surgebot]], [[Volt Knight]] or [[Voltrode]] at a time. Up to ?? wires may appear. <br />
**The Big Iron fires 2 lasers at once, 3 times, before its shield deactivates.<br />
<br />
*Second phase: Electronics glow orange. Adds another monster spawner with the same behaviour as the first to the upper right area of the fight. Up to 4 wires may appear.<br />
**The Big Iron fires 4-6 lasers at once, 4 times, before its shield deactivates.<br />
<br />
*Third phase: Electronics glow red. <br />
**The Big Iron fires 6-8 lasers at once, 5 times, before its shield deactivates.<br />
<br />
After dealing enough damage to the Big Iron in the last phase, it shuts down and gets destroyed, but for good this time.<br />
<br />
*(Date of release: 09/12/2012)<br />
}}<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos <br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Heart of Ice]]: Amu-Sol<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk|Tundralisks]] will spawn. He uses a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
<br />
Maulos consists of 3 phases:<br />
<br />
*In the first phase he spawns two invincible [[Wolver|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver|Frostifurs]] and when hit enough will again surround himself with ice. [[Lost Soul|Frozen Souls]] come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite|Layoafers]]. He is finally defeated and shattered to pieces when he takes enough damage.<br />
*(Date of release: 08/01/2012)<br />
}}<br />
<br />
{{Hidden header|Arkus}}<br />
{{MonsterTemporary<br />
|name=Arkus <br />
|location=<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[The Silent Legion]]: Cryptic Statuary<br />
|description=[[Arkus]], a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a [[Trojan]], he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan:<br />
*Long weapon reach - this Trojan's attacks seem to be able to reach twice as far as any other regular Trojan's.<br />
*No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.<br />
*Wider array of possible attacks - a normal Trojan has only three attacks available. This one has five.<br />
*No abrupt dashing - Arkus is not capable of dashing, unlike other Trojans. He is also incapable of buffing his attack power.<br />
*When he is defeated, he "revives" like a regular Spiral Knight; however he can only do this twice, resulting in the fight taking place in 3 phases. Each time he revives, the crystal on his black glows more fiercely, two more Shadow Orbs encircle him and [[fiend]] family monsters appear to aid him (some [[Beryl Greaver]]s and a [[Silkwing]]).<br />
*(Date of release: 03/07/2012)<br />
|abilities=<br />
*Sword Combo {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Revive + Energy Blast {{attack|normal}} {{status|stun}}<br />
*Shadow Orbs {{attack|shadow}}<br />
*Shadow Spikes {{attack|shadow}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Collector}}<br />
{{MonsterTemporary<br />
|name=Collector <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*Mission [[The Collector]]: Camp Crimson<br />
*Mission [[Breaking in the Recruits]]: The Overworks<br />
|description=<br />
The [[Collector]], a large construct created by [[Gremlin]]s. It collects and imprisons [[Battle Sprite]]s that have fallen into the Clockworks. It is encountered once again in Mission 10-1, only upgraded to be a more fearsome machine than before.<br />
*(Date of release: 07/30/2013)<br />
|abilities=<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Goo Grenades {{attack|normal}}<br />
*Explosion {{attack|normal}} {{attack|elemental}}<br />
*Shock Oil {{attack|elemental}} {{status|shock}} (Mission 10-1 only)<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Ironwood Sentinel}}<br />
{{MonsterTemporary<br />
|name=Ironwood Sentinel<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location= *[[Crash Site]]: Waking in a New World<br />
|description=<br />
A large, [[Lumber]]-like entity with fire in its head that uses an axe-like weapon to attack. It behaves like the smaller Lumber monster. The Ironwood Sentinel appears in the [[Crash Site]] as the first Mini Boss new players face. It moves slowly and has bulky health. Some [[Gun Puppy#Gun Puppy|Gun Puppies]] appear in the battle to support it.<br />
*(Date of release: 12/11/2013)<br />
|abilities=<br />
*Smash {{attack|normal}} {{status|stun}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog <br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
The Gremlin [[Schemer Razwog]] was thought to be the one who sent a battalion of [[Retrode]]s at the Rescue Camp and is the first Gremlin the player must fight. He looks and behaves very similarly to a [[Scorcher]]. <br />
*(Date of release: 05/09/2012)<br />
}}<br />
<br />
{{Hidden header|Sputterspark}}<br />
{{MonsterTemporary<br />
|name= Sputterspark<br />
|tier1=<br />
|image2=<br />
|image3=<br />
|description= <br />
A mad Grinchlin Knocker that creates machines under the employment of Warmaster Seerus. Though he's not fought directly by himself, he lets his inventions do the fighting for him.<br />
*(Date of release: 05/21/2014)<br />
|location= *[[Shocking Sentient Sentries]] (Mission 4-3)<br />
*[[The Great Escape]]: The Yard (Mission 8-2)<br />
|abilities= ???<br />
|drop= ???<br />
}}<br />
<br />
{{Hidden header|Herex}}<br />
{{MonsterTemporary<br />
|name=Herex<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadowplay]]: Throne Room<br />
|abilities=<br />
*Blade Slash {{attack|elemental}}<br />
*Blade Throw {{attack|elemental}}<br />
*Recon Cloak<br />
*Death Mark<br />
|drop=<br />
|description= [[Herex]], the Whispering Venom, was a member of the Crimson Order.<br />
Herex consists of 3 phases:<br />
<br />
*In the first phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]] and [[Dust Bunny#Blech Bunny|Blech Bunnies]]. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party.<br />
*In the second phase he summons various [[Mecha Knight#Poison Knight|Poison Knights]], [[Gun Puppy#Sick Puppy|Sick Puppies]], [[Dust Bunny#Blech Bunny|Blech Bunnies]] and [[Isotrode]]s. After defeating all monsters, Herex will appear cloaked ready to attack a random player of the party again.<br />
*In the third phase he summons [[Mecha Knight#Poison Knight|Poison Knights]], [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]s, [[Mender#Darkfang Mender|Darkfang Mender]]s, [[Demo#Darkfang Demo|Darkfang Demo]]s and [[Mortafire#Toxic Mortafire|Toxic Mortafire]]s. He is finally defeated when he takes enough damage after back to attack a random player.<br />
*(Date of release: 04/13/2015)<br />
}}<br />
<br />
==Special or Event-Only Bosses==<br />
<br />
{{Hidden header|Dread Velvet}}<br />
{{MonsterTemporary<br />
|name=Dread Velvet<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[A Gremlin in Knead]]: Moonstone Mixup (available during [[Caketastrophe]]).<br />
|description=<br />
A red [[Creep Cake]] who acts as the final enemy of the "A Gremlin in Knead" mission. Dread Velvet was revealed to be hiding under Groat's chef hat as the battle went on (the player initially fights Groat for the first few stages of this fight). Dread Velvet seems to be responsible for creating Current Cakes, and was possessing [[Groat]] by perching on Groat's head. Dread Velvet appears in the later stages of the final battle as a [[Retrode#Batterbot|Batterbot]] form. After this form is destroyed this mini-boss will act like a normal Creep Cake and can rarely inflict [[curse]].<br />
*(Date of release: 04/02/2014)<br />
|abilities=<br />
Being a Batterbot:<br />
*Swipe {{attack|normal}} {{status|curse}}<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
<br />
Being a Creep Cake:<br />
*Tackle {{attack|normal}} {{status|curse}}<br />
*Candles Attack {{attack|piercing}} {{status|curse}}<br />
|drop=*No Special Drops, but a number of [[Token#Cake Slice|Cake Slices]] are mission rewards (they used to drop in the level but were changed to be rewarded upon reaching Haven due to exploitation).<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of [[Grinchlin Assault!/Summit|Summit]]. Though sometimes labelled "Krampod"(likely a portmanteau of a reference to the Krampus by blending Krampus' name and this Battlepod's name together) by some people, this large Battlepod blocks the path to the loot boxes at the top of Mount Krampus.<br />
<br />
'''Minions''': <br />
:Various monster spawners appear during the battle to aid the Battlepod. They vary between [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s.<br />
<br />
'''Phases''':<br />
:The entire battle consists of only one phase with a reasonable amount of health for a miniboss.<br />
<br />
'''Strategy''':<br />
:Like a normal Battlepod; it is equipped with many weapons made by Grinchlins to exterminate any that trespass Mount Krampus. This Battlepod has a protective force field that can be destroyed by damaging it enough, leaving it defenseless towards attacks. Its mouth will close once the field's fragment is down. However, this Battlepod will regenerate the force field in a short time, so it's essential to attack quick before it regenerates. Damaging it enough will destroy the Battlepod.<br />
<br />
*(Date of release: 12/11/2013)<br />
}}<br />
<br />
{{Hidden header|Margrel}}<br />
{{MonsterTemporary<br />
|name=Margrel<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|description=A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the [[Book of Dark Rituals]]. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the [[Owlite|Owlites]].<br />
<br />
Margrel is the unluckiest Kat to have ever lived.<br />
<br />
*(Date of release: 01/30/2013)<br />
<br />
|location=*[[Moorcroft Manor]] (available as long as a player has a [[Book of Dark Rituals]] material.<br />
|abilities=<br />
*Bite {{attack|normal}} {{attack|shadow}}<br />
*Orbiting Bullets {{attack|shadow}}<br />
*Cursed Summon {{status|curse}}<br />
*Poison Smog {{status|poison}}<br />
*Summon Black Kats<br />
|drop=<br />
*[[Image:Token-Ancient_Page.png|16px]] [[Token#Ancient_Page|Ancient Page Tokens]] (x6)<br />
*[[Image:Equipment-Black Kat Cowl icon.png|16px]] [[Black Kat Cowl]] (User of [[Book of Dark Rituals]] only.)<br />
}}<br />
<br />
==Notes==<br />
* [[File:Icon Map Boss.png|36px]] [[Gate|Elevator]]s often use a colored icon of this shape to indicate that a boss is ahead. Other areas like [[Danger Room]]s use a familiar symbol for important fights. Not all boss fights use this symbol.<br />
<br />
* Currently, there are 20 bosses to fight.<br />
<br />
[[Category:Monsters|*]]<br />
[[Category:Combat]]</div>Knishtra52https://wiki.spiralknights.com/Blast_NetworkBlast Network2017-04-05T23:15:35Z<p>Knishtra52: /* Maps */</p>
<hr />
<div>[[File:SpiralKnights News 20-big.png|470px|right]]<br />
'''Blast Network''' is an explosive event in [[King Krogmo's Coliseum]] where Knights try to eliminate their opponents by blowing them up. All of your personal equipment is ignored in Blast Network and you instead have use of a single weapon, a [[Blast Network Bomb|bomb]] that explodes in a cross formation. Bombs do not require charging and can be placed immediately. A bomb will kill any Knight caught in its explosion, including the Knight who placed it, so be careful! In each game you earn points for having your bombs eliminate your opponents. The player or team with the most points at the end of the match wins. <br />
<br />
The cumulative weekly scores for the leaderboard are reset on Sunday.<br />
<br />
==Game Modes==<br />
[[File:blast_network.png|150px|right]]<br />
Blast Network has three game modes:<br />
<br />
===Free For All===<br />
Blow up every player in sight, trying not to include yourself.<br />
<br />
===Random Team===<br />
Get placed in a random team with the sole purpose of blowing up the other team.<br />
<br />
===Guild Team===<br />
Open up slots for yourself and guild mates to battle another guild team . You can also join forming guild teams by simply pressing the ‘Guild’ tab within the Coliseum interface. A guild team must have 4 players in order for it to start.<br />
<br />
==Power Ups==<br />
[[Image:Coliseum-Power_Ups_and_time.png|thumb|Power ups are shown above the timer for the match.]]<br />
Scattered over the play field are various pick ups which can augment a Knight's attributes. Picking up a power up will automatically activate it for your knight. If you are defeated, your excess power ups are removed.<br />
===Bomb Blast Up===<br />
[[File:Icon_blastup.png|50px]]<br />
Increases the blast area of a Knight's bomb by one tile. A Knight may have up to 15 Bomb Blast Ups.<br />
<br />
===Bomb Count Up===<br />
[[File:Icon_countup.png|50px]]<br />
Increases the number of bombs you can drop at once. A Knight may have up to 5 Bomb Count Ups.<br />
<br />
===Speed Up===<br />
[[File:Icon_speedup.png|50px]]<br />
Increases the movement speed of a Knight. A Knight may have up to 5 Speed Ups.<br />
<br />
===Health Up===<br />
[[File:Icon_healthup.png|50px]]<br />
Increases your health by three cells. This is no longer ingame.<br />
<br />
==Respawning==<br />
If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero. <br />
<br />
==Maps==<br />
There are currently 13 maps in the roster.<br />
<br />
*Gridlock<br />
*Gridlock II<br />
*Crystals<br />
*Crystals II<br />
*Backdoor<br />
*Rockets<br />
*Rockets II<br />
*Spikes<br />
*Two Tone<br />
*Islands<br />
*Division<br />
*Stone Cross<br />
*Ring<br />
<br />
==Scoring==<br />
A knight's score increases by 1 whenever another player is eliminated, and 1 extra point is scored if the elimination was caused by said knight's bombs. In Free For All mode, players with lower death counts take precedence in case of tie breaks. Players with equal kills and deaths take the same place, meaning a match can have multiple winners.<br />
<br />
==Crown Rewards==<br />
For free for all matches, 46.7% of the entrants fees are paid out to winner, second place gets 23.3% if there are more than 4 players. If there are 4 players, the winner gets 70% of the fees, that is 560 crowns and the losers get 0 crowns.<br />
<br />
Team matches such as the random team and guild versus guild give out 280 crowns to the winners and 0 to the losers. In a 4 man team or more, if some players leave the match on the winning team, the crowns that would be awarded to the ones that left are given to the winners.<br />
<br />
==Krogmo Reward==<br />
The winning player(s) get 2 Krogmo Coins and some more if there was a bribe. Losing players only get 1 Krogmo Coin.<br />
<br />
==Screenshots==<br />
<gallery widths=200px perrow=4><br />
File:BN_01.jpg<br />
File:BN_02.jpg<br />
File:BN_03.jpg<br />
File:BN_04.jpg<br />
File:BN_05.jpg<br />
</gallery><br />
<br />
==Trivia==<br />
*Blast Network gameplay is based loosely on the Bomberman game series by Hudson Soft, which has been absorbed into Konami on March 1, 2012.<br />
<br />
==See Also==<br />
* [[Lockdown]]<br />
* [[King Krogmo's Coliseum]]<br />
<br />
[[Category:Geography]][[Category:Terminology]]</div>Knishtra52https://wiki.spiralknights.com/LockdownLockdown2017-04-05T23:13:53Z<p>Knishtra52: D'oh! Forgot.</p>
<hr />
<div>[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]<br />
'''Lockdown''' is a PvP arena in [[King Krogmo's Coliseum]] where Knights battle for domination of control points while eliminating their opponents by standard means: Swords, Bombs, and Guns. <br />
<br />
== Lockdown Arena ==<br />
All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. Each class receives bonuses and penalties relating to their role. <br />
<br />
The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. If a player chooses to drop out of the queue, the entry fee will be refunded. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts).<br />
<br />
Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. The cumulative weekly scores for the leaderboard are reset on Sunday. <br />
<br />
==Game Modes==<br />
[[File:Lockdown.png|150px|right]]<br />
Lockdown currently has two game modes:<br />
<br />
===Random Team===<br />
Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team.<br />
<br />
===Guild Team===<br />
Players can open a slot for themselves and guild mates to battle another guild team. Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface.<br />
<br />
==Scoring==<br />
Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. Every 5 seconds, each team gains score based on the number of CPs it controls. <br />
<br />
In a 3-point map:<br />
<br />
*5 score for one CP<br />
*8 score for two CPs<br />
*9 score for three CPs<br />
<br />
In a 5-point map:<br />
<br />
*5 score for one CP<br />
*9 score for two CPs<br />
*12 score for three CPs<br />
*14 score for four CPs<br />
*15 score for five CPs<br />
<br />
===Capturing===<br />
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.<br />
<br />
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.<br />
<br />
==Respawning==<br />
Defeated knights will wait in the rolling respawn queue. Knights respawn once their respawn timer reaches 0. They will often, but not always, respawn at the same time.<br />
<br />
Knights will spawn after 7-22 seconds and is based on what time the Knight has died. You will always spawn when the timer reaches x:01, x:16, x:31, or x:46.<br />
Alternatively, one can choose to use a [[Spark of Life]] to respawn instantly.<br />
<br />
{{clear}}<br />
<br />
==Classes==<br />
[[File:Equipment-Strike_Booster Stats.png|thumb|right|150px|Strike Booster statistics]]<br />
===Striker===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_striker.png|100px]]<br />
|}<br />
'''Special Ability''': Striker Dash<br />
* Activating this ability allows you to sprint for 3 Seconds.<br />
'''Bonuses''':<br />
* Sword Attack Speed Increase: Medium<br />
* Sword Damage Bonus: Medium<br />
'''Penalties''':<br />
* Health penalty: -3 (Base Health: 2)<br />
* Bomb Charge Time Increase: Very High<br />
<br />
[[File:Equipment-Guardian_Shield Stats.png|thumb|right|150px|Guardian Shield statistics]]<br />
===Guardian===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_guardian.png|100px]]<br />
|}<br />
'''Special Ability''': Guardian Shield<br />
* Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)<br />
* Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster! Once broken, the shield will begin to slowly regenerate itself after a delay of ~6-8 seconds.<br />
* The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.<br />
'''Bonuses''':<br />
* Health Bonus +9 (Base Health: 14)<br />
* Sword Attack Speed Increase: Low<br />
* Bomb Charge Time Reduction: Low<br />
'''Penalty''':<br />
* Gun Attack Speed Decrease: Low<br />
<br />
===Recon===<br />
[[File:Equipment-Recon Cloak Stats.png|thumb|right|150px|Recon Cloak Statistics]]<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_recon.png|100px]]<br />
|}<br />
'''Special Ability''': Cloaking, Disruption Field<br />
* Activating this ability causes you to turn invisible for a period of time. The cloak may be broken by overuse, one hit will not break it, but sustaining multiple hits will. Once broken, the cloak will slowly begin to regenerate after a delay of ~3 seconds.<br />
* While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits<br />
* Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied<br />
* Any enemy player with a "Recon Mark" who is hit by another pulse receives a "Death Mark" and has their defense removed for five seconds!<br />
'''Bonuses:'''<br />
* Health Bonus +7 (Base Health: 12)<br />
* Charge Time Reduction: Medium<br />
* Gun Attack Speed Increase: Medium<br />
* Bomb Charge Time Reduction: Medium<br />
'''Penalty:'''<br />
* Sword Attack Speed Decrease: Low<br />
<br />
'''''Note:''' Charge Time Reduction applies to all weapons. The sum Bomb Charge Time Reduction for Recon is therefore Very High.''<br />
{{clear}}<br />
<br />
==Loadouts==<br />
{{Main|Loadout}}<br />
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be switched inside the respawn area, but can only be edited while in towns such as Haven. A loadout may store a specific set for each specialty ([[swordmaster]], [[gunslinger]], etc.), cover a particular elemental loadout to help adapt to the opposing team, or provide a quick change of defensive sets, among other uses.<br />
<br />
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.<br />
<br />
==Hardcore Mode==<br />
On January 20th, 2017, a new event called Hardcore Mode was introduced to Lockdown. At specific times, the event disables Auto-target to Lockdown participants, making matches more difficult.<br />
<br />
Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them.<br />
<br />
==Rewards==<br />
By default, each knight on the winning team receives 2 [[Krogmo Coin]]s and 280 crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns. Certain teams or an individual may be awarded according to the [[King_Krogmo%27s_Coliseum#Bribing_King_Krogmo|bribe]], if a bribe was made for that round.<br />
<br />
Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of 100. In a typical match where one team meets the 500- or 900-point goal before time runs out, each knight on that team will get 100 rank points. However, it is possible for neither team to get 100 rank points if the timer expires before either team meets the goal.<br />
<br />
Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.<br />
<br />
Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches.<!---Do guild rank points affect personal rank points?--> In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild 600 points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends. All three leaderboards are completely reset at midnight PST every Monday.<br />
<br />
==Screenshots==<br />
<gallery widths=200px perrow=4><br />
Image:LD_01.jpg<br />
Image:LD_02.jpg<br />
Image:LD_03.jpg<br />
</gallery><br />
<br />
==Lockdown Maps==<br />
There are currently 15 maps in the roster.<br />
<br />
=== 3-point maps ===<br />
* Forest (Release date: 09/14/2011. Based on [[Gloaming Wildwoods]])<br />
* Furnace (Release date: 10/05/2011. Based on [[Firestorm Citadel]], features [[Exploration#Shadow Fire|Shadow Fire]] blocks that can be removed by throwing a globe of water.)<br />
* Reactor (Release date: 09/14/2011. Shock themed map, based on [[Clockwork Tunnels]])<br />
* Frostbite (Release date: 12/12/2011. Freeze themed map, features snowballs that you can throw at your opponents and turn them into snowmen!)<br />
* Gardens (Release date: 05/14/2012. Based on [[Jigsaw Valley]])<br />
* Mines (Release date: 06/28/2012)<br />
* Avenue (Release date: 12/12/2012. Released with 2012 [[Winterfest]], also features snowballs that you can throw at your opponents and turn them into snowmen, but the ones in the center are guarded by a [[Slush Puppy]], be warned!)<br />
* Icebox (Release date: 03/17/2017)<br />
* Pipeline (Release date: 03/30/2017)<br />
<br />
=== 5-point Maps===<br />
* Necropolis (Release date: 09/14/2011. Based on [[Graveyard]])<br />
* Ruins (Release date: 09/14/2011. Based on [[Aurora Isles]])<br />
* Ramparts (Release date: 10/05/2011. Based on [[Scarlet Fortress]])<br />
* Facility (Release date: 09/14/2011. Based on [[Ironclaw Munitions Factory]])<br />
* Downtown (Release date: 05/24/2012. Freeze-themed map based loosely on [[Devilish Drudgery]])<br />
* Stadium (Release date: 06/28/2012)<br />
<br />
== See Also ==<br />
* [[Blast Network]]<br />
* [[King Krogmo's Coliseum]]<br />
* [[Loadout]]<br />
<br />
[[Category:Terminology]]</div>Knishtra52https://wiki.spiralknights.com/LockdownLockdown2017-04-05T23:11:51Z<p>Knishtra52: Adding release dates to Lockdown maps. Almost forgot to do it. Hope they're accurate.</p>
<hr />
<div>[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]<br />
'''Lockdown''' is a PvP arena in [[King Krogmo's Coliseum]] where Knights battle for domination of control points while eliminating their opponents by standard means: Swords, Bombs, and Guns. <br />
<br />
== Lockdown Arena ==<br />
All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. Each class receives bonuses and penalties relating to their role. <br />
<br />
The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. If a player chooses to drop out of the queue, the entry fee will be refunded. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts).<br />
<br />
Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. The cumulative weekly scores for the leaderboard are reset on Sunday. <br />
<br />
==Game Modes==<br />
[[File:Lockdown.png|150px|right]]<br />
Lockdown currently has two game modes:<br />
<br />
===Random Team===<br />
Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team.<br />
<br />
===Guild Team===<br />
Players can open a slot for themselves and guild mates to battle another guild team. Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface.<br />
<br />
==Scoring==<br />
Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. Every 5 seconds, each team gains score based on the number of CPs it controls. <br />
<br />
In a 3-point map:<br />
<br />
*5 score for one CP<br />
*8 score for two CPs<br />
*9 score for three CPs<br />
<br />
In a 5-point map:<br />
<br />
*5 score for one CP<br />
*9 score for two CPs<br />
*12 score for three CPs<br />
*14 score for four CPs<br />
*15 score for five CPs<br />
<br />
===Capturing===<br />
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.<br />
<br />
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.<br />
<br />
==Respawning==<br />
Defeated knights will wait in the rolling respawn queue. Knights respawn once their respawn timer reaches 0. They will often, but not always, respawn at the same time.<br />
<br />
Knights will spawn after 7-22 seconds and is based on what time the Knight has died. You will always spawn when the timer reaches x:01, x:16, x:31, or x:46.<br />
Alternatively, one can choose to use a [[Spark of Life]] to respawn instantly.<br />
<br />
{{clear}}<br />
<br />
==Classes==<br />
[[File:Equipment-Strike_Booster Stats.png|thumb|right|150px|Strike Booster statistics]]<br />
===Striker===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_striker.png|100px]]<br />
|}<br />
'''Special Ability''': Striker Dash<br />
* Activating this ability allows you to sprint for 3 Seconds.<br />
'''Bonuses''':<br />
* Sword Attack Speed Increase: Medium<br />
* Sword Damage Bonus: Medium<br />
'''Penalties''':<br />
* Health penalty: -3 (Base Health: 2)<br />
* Bomb Charge Time Increase: Very High<br />
<br />
[[File:Equipment-Guardian_Shield Stats.png|thumb|right|150px|Guardian Shield statistics]]<br />
===Guardian===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_guardian.png|100px]]<br />
|}<br />
'''Special Ability''': Guardian Shield<br />
* Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)<br />
* Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster! Once broken, the shield will begin to slowly regenerate itself after a delay of ~6-8 seconds.<br />
* The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.<br />
'''Bonuses''':<br />
* Health Bonus +9 (Base Health: 14)<br />
* Sword Attack Speed Increase: Low<br />
* Bomb Charge Time Reduction: Low<br />
'''Penalty''':<br />
* Gun Attack Speed Decrease: Low<br />
<br />
===Recon===<br />
[[File:Equipment-Recon Cloak Stats.png|thumb|right|150px|Recon Cloak Statistics]]<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_recon.png|100px]]<br />
|}<br />
'''Special Ability''': Cloaking, Disruption Field<br />
* Activating this ability causes you to turn invisible for a period of time. The cloak may be broken by overuse, one hit will not break it, but sustaining multiple hits will. Once broken, the cloak will slowly begin to regenerate after a delay of ~3 seconds.<br />
* While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits<br />
* Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied<br />
* Any enemy player with a "Recon Mark" who is hit by another pulse receives a "Death Mark" and has their defense removed for five seconds!<br />
'''Bonuses:'''<br />
* Health Bonus +7 (Base Health: 12)<br />
* Charge Time Reduction: Medium<br />
* Gun Attack Speed Increase: Medium<br />
* Bomb Charge Time Reduction: Medium<br />
'''Penalty:'''<br />
* Sword Attack Speed Decrease: Low<br />
<br />
'''''Note:''' Charge Time Reduction applies to all weapons. The sum Bomb Charge Time Reduction for Recon is therefore Very High.''<br />
{{clear}}<br />
<br />
==Loadouts==<br />
{{Main|Loadout}}<br />
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be switched inside the respawn area, but can only be edited while in towns such as Haven. A loadout may store a specific set for each specialty ([[swordmaster]], [[gunslinger]], etc.), cover a particular elemental loadout to help adapt to the opposing team, or provide a quick change of defensive sets, among other uses.<br />
<br />
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.<br />
<br />
==Hardcore Mode==<br />
On January 20th, 2017, a new event called Hardcore Mode was introduced to Lockdown. At specific times, the event disables Auto-target to Lockdown participants, making matches more difficult.<br />
<br />
Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them.<br />
<br />
==Rewards==<br />
By default, each knight on the winning team receives 2 [[Krogmo Coin]]s and 280 crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns. Certain teams or an individual may be awarded according to the [[King_Krogmo%27s_Coliseum#Bribing_King_Krogmo|bribe]], if a bribe was made for that round.<br />
<br />
Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of 100. In a typical match where one team meets the 500- or 900-point goal before time runs out, each knight on that team will get 100 rank points. However, it is possible for neither team to get 100 rank points if the timer expires before either team meets the goal.<br />
<br />
Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.<br />
<br />
Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches.<!---Do guild rank points affect personal rank points?--> In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild 600 points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends. All three leaderboards are completely reset at midnight PST every Monday.<br />
<br />
==Screenshots==<br />
<gallery widths=200px perrow=4><br />
Image:LD_01.jpg<br />
Image:LD_02.jpg<br />
Image:LD_03.jpg<br />
</gallery><br />
<br />
==Lockdown Maps==<br />
There are currently 15 maps in the roster.<br />
<br />
=== 3-point maps ===<br />
* Forest (Release date: 09/14/2011. Based on [[Gloaming Wildwoods]])<br />
* Furnace (Release date: 10/05/2011. Based on [[Firestorm Citadel]], features [[Exploration#Shadow Fire|Shadow Fire]] blocks that can be removed by throwing a globe of water.)<br />
* Reactor (Release date: 09/14/2011. Shock themed map, based on [[Clockwork Tunnels]])<br />
* Frostbite (Release date: 12/12/2011. Freeze themed map, features snowballs that you can throw at your opponents and turn them into snowmen!)<br />
* Gardens (Release date: 05/14/2012. Based on [[Jigsaw Valley]])<br />
* Mines (Release date: 06/28/2012)<br />
* Avenue (Release date: 12/12/2012. Released with 2012 [[Winterfest]], also features snowballs that you can throw at your opponents and turn them into snowmen, but the ones in the center are guarded by a [[Slush Puppy]], be warned!)<br />
* Icebox (03/17/2017)<br />
* Pipeline (03/30/2017)<br />
<br />
=== 5-point Maps===<br />
* Necropolis (Release date: 09/14/2011. Based on [[Graveyard]])<br />
* Ruins (Release date: 09/14/2011. Based on [[Aurora Isles]])<br />
* Ramparts (Release date: 10/05/2011. Based on [[Scarlet Fortress]])<br />
* Facility (Release date: 09/14/2011. Based on [[Ironclaw Munitions Factory]])<br />
* Downtown (Release date: 05/24/2012. Freeze-themed map based loosely on [[Devilish Drudgery]])<br />
* Stadium (Release date: 06/28/2012)<br />
<br />
== See Also ==<br />
* [[Blast Network]]<br />
* [[King Krogmo's Coliseum]]<br />
* [[Loadout]]<br />
<br />
[[Category:Terminology]]</div>Knishtra52https://wiki.spiralknights.com/LockdownLockdown2017-04-05T07:27:40Z<p>Knishtra52: Placing info about the new Lockdown maps & Hardcore Mode.</p>
<hr />
<div>[[File:Lockdown Classes.png|thumb|400px|right|Lockdown Classes: Recon, Guardian and Striker]]<br />
'''Lockdown''' is a PvP arena in [[King Krogmo's Coliseum]] where Knights battle for domination of control points while eliminating their opponents by standard means: Swords, Bombs, and Guns. <br />
<br />
== Lockdown Arena ==<br />
All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. Each class receives bonuses and penalties relating to their role. <br />
<br />
The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. If a player chooses to drop out of the queue, the entry fee will be refunded. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts).<br />
<br />
Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. The cumulative weekly scores for the leaderboard are reset on Sunday. <br />
<br />
==Game Modes==<br />
[[File:Lockdown.png|150px|right]]<br />
Lockdown currently has two game modes:<br />
<br />
===Random Team===<br />
Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team.<br />
<br />
===Guild Team===<br />
Players can open a slot for themselves and guild mates to battle another guild team. Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface.<br />
<br />
==Scoring==<br />
Score in Lockdown is gathered via control points (CPs). While a CP is captured, it will automatically generate score for its controlling team. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. Every 5 seconds, each team gains score based on the number of CPs it controls. <br />
<br />
In a 3-point map:<br />
<br />
*5 score for one CP<br />
*8 score for two CPs<br />
*9 score for three CPs<br />
<br />
In a 5-point map:<br />
<br />
*5 score for one CP<br />
*9 score for two CPs<br />
*12 score for three CPs<br />
*14 score for four CPs<br />
*15 score for five CPs<br />
<br />
===Capturing===<br />
Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Multiple knights of the same team on the CP will accelerate the rate of capture, whereas any knights of the opposite team will prevent it entirely.<br />
<br />
If a CP is already controlled by Team 1, Team 2 must first stand on it to shrink Team 1's ring back to the center. The CP will become neutral and generate no score, and a ring of Team 2's color will then begin expanding. As with initial capture, multiple knights of the same team will accelerate the rate of "stealing" the point.<br />
<br />
==Respawning==<br />
Defeated knights will wait in the rolling respawn queue. Knights respawn once their respawn timer reaches 0. They will often, but not always, respawn at the same time.<br />
<br />
Knights will spawn after 7-22 seconds and is based on what time the Knight has died. You will always spawn when the timer reaches x:01, x:16, x:31, or x:46.<br />
Alternatively, one can choose to use a [[Spark of Life]] to respawn instantly.<br />
<br />
{{clear}}<br />
<br />
==Classes==<br />
[[File:Equipment-Strike_Booster Stats.png|thumb|right|150px|Strike Booster statistics]]<br />
===Striker===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_striker.png|100px]]<br />
|}<br />
'''Special Ability''': Striker Dash<br />
* Activating this ability allows you to sprint for 3 Seconds.<br />
'''Bonuses''':<br />
* Sword Attack Speed Increase: Medium<br />
* Sword Damage Bonus: Medium<br />
'''Penalties''':<br />
* Health penalty: -3 (Base Health: 2)<br />
* Bomb Charge Time Increase: Very High<br />
<br />
[[File:Equipment-Guardian_Shield Stats.png|thumb|right|150px|Guardian Shield statistics]]<br />
===Guardian===<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_guardian.png|100px]]<br />
|}<br />
'''Special Ability''': Guardian Shield<br />
* Activating this ability creates a shield of protection for you and any of your teammates in its radius (instantly for you, and after 1 second for your allies)<br />
* Any damage you or your allies take is blocked by the shield, but be warned, this may also cause your shield to break faster! Once broken, the shield will begin to slowly regenerate itself after a delay of ~6-8 seconds.<br />
* The Guardian Shield also slowly regenerates lost health for you and any teammates within its radius.<br />
'''Bonuses''':<br />
* Health Bonus +9 (Base Health: 14)<br />
* Sword Attack Speed Increase: Low<br />
* Bomb Charge Time Reduction: Low<br />
'''Penalty''':<br />
* Gun Attack Speed Decrease: Low<br />
<br />
===Recon===<br />
[[File:Equipment-Recon Cloak Stats.png|thumb|right|150px|Recon Cloak Statistics]]<br />
{| class="wikitable" border="1"<br />
|-<br />
|[[image:Icon_class_recon.png|100px]]<br />
|}<br />
'''Special Ability''': Cloaking, Disruption Field<br />
* Activating this ability causes you to turn invisible for a period of time. The cloak may be broken by overuse, one hit will not break it, but sustaining multiple hits will. Once broken, the cloak will slowly begin to regenerate after a delay of ~3 seconds.<br />
* While invisible, you project a "pulse" every few seconds that will give a "Recon Mark" status effect to any enemy it hits<br />
* Any enemy player hit by one "Recon Mark" gets a warning, but no other negative effects are applied<br />
* Any enemy player with a "Recon Mark" who is hit by another pulse receives a "Death Mark" and has their defense removed for five seconds!<br />
'''Bonuses:'''<br />
* Health Bonus +7 (Base Health: 12)<br />
* Charge Time Reduction: Medium<br />
* Gun Attack Speed Increase: Medium<br />
* Bomb Charge Time Reduction: Medium<br />
'''Penalty:'''<br />
* Sword Attack Speed Decrease: Low<br />
<br />
'''''Note:''' Charge Time Reduction applies to all weapons. The sum Bomb Charge Time Reduction for Recon is therefore Very High.''<br />
{{clear}}<br />
<br />
==Loadouts==<br />
{{Main|Loadout}}<br />
Loadouts are a saved combination of gear, and multiple configurations can be saved for different purposes, including Non-PVP. Loadouts marked for PVP can be switched inside the respawn area, but can only be edited while in towns such as Haven. A loadout may store a specific set for each specialty ([[swordmaster]], [[gunslinger]], etc.), cover a particular elemental loadout to help adapt to the opposing team, or provide a quick change of defensive sets, among other uses.<br />
<br />
The star level of all current equipment, along with all equipment in PvP-enabled loadouts, determines the tier that a knight plays in. If the highest star value of all these items is 4 or 5, the knight will play in tier 3; if the highest is 2 or 3, they will play in tier 2. Tier 1 covers 0-star and 1-star maximums.<br />
<br />
==Hardcore Mode==<br />
On January 20th, 2017, a new event called Hardcore Mode was introduced to Lockdown. At specific times, the event disables Auto-target to Lockdown participants, making matches more difficult.<br />
<br />
Since it's inclusion, Hardcore Mode has been positively received, and changes have been added, such as the control points having obstacles that make it tough for participants taking control in them.<br />
<br />
==Rewards==<br />
By default, each knight on the winning team receives 2 [[Krogmo Coin]]s and 280 crowns, with each knight from the losing team receiving 1 Krogmo Coin and no crowns. Certain teams or an individual may be awarded according to the [[King_Krogmo%27s_Coliseum#Bribing_King_Krogmo|bribe]], if a bribe was made for that round.<br />
<br />
Each knight also gains a number of Lockdown rank points equal to their team's score divided by five or nine for three- and five-point matches, respectively, up to a maximum of 100. In a typical match where one team meets the 500- or 900-point goal before time runs out, each knight on that team will get 100 rank points. However, it is possible for neither team to get 100 rank points if the timer expires before either team meets the goal.<br />
<br />
Rank points act as a score for a knight and will show up on the Leaderboards tab of the Krogmo's Coliseum interface. Because rank points are awarded for every match won, they do not indicate a knight's skill level in Lockdown, but rather a rough measure of their Lockdown activity.<br />
<br />
Three Lockdown leaderboards exist: one for individual knights, one for friends and one for guilds. Guild rank points are only earned by playing guild-versus-guild matches.<!---Do guild rank points affect personal rank points?--> In such matches, the guild earns a score equal to the sum of all knight's points, and as such, a guild-versus-guild match can earn the guild 600 points at most. The friend leaderboard simply illustrates where a knight stands in comparison to their friends. All three leaderboards are completely reset at midnight PST every Monday.<br />
<br />
==Screenshots==<br />
<gallery widths=200px perrow=4><br />
Image:LD_01.jpg<br />
Image:LD_02.jpg<br />
Image:LD_03.jpg<br />
</gallery><br />
<br />
==Lockdown Maps==<br />
There are currently 15 maps in the roster.<br />
<br />
=== 3-point maps ===<br />
* Forest (Based on [[Gloaming Wildwoods]])<br />
* Furnace (Based on [[Firestorm Citadel]], features [[Exploration#Shadow Fire|Shadow Fire]] blocks that can be removed by throwing a globe of water)<br />
* Reactor (Shock themed map, based on [[Clockwork Tunnels]])<br />
* Frostbite (Freeze themed map, features snowballs that you can throw at your opponents and turn them into snowmen!)<br />
* Gardens (Based on [[Jigsaw Valley]])<br />
* Mines<br />
* Avenue (Released with 2012 [[Winterfest]], also features snowballs that you can throw at your opponents and turn them into snowmen, but the ones in the center are guarded by a [[Slush Puppy]], be warned!)<br />
* Icebox<br />
* Pipeline<br />
<br />
=== 5-point Maps===<br />
* Necropolis (Based on [[Graveyard]])<br />
* Ruins (Based on [[Aurora Isles]])<br />
* Ramparts (Based on [[Scarlet Fortress]])<br />
* Facility (Based on [[Ironclaw Munitions Factory]])<br />
* Downtown (Freeze-themed map based loosely on [[Devilish Drudgery]])<br />
* Stadium<br />
<br />
== See Also ==<br />
* [[Blast Network]]<br />
* [[King Krogmo's Coliseum]]<br />
* [[Loadout]]<br />
<br />
[[Category:Terminology]]</div>Knishtra52https://wiki.spiralknights.com/Three_RingsThree Rings2017-03-08T19:38:29Z<p>Knishtra52: Adding OOO's closure date info, and small rearrangments to the page's announcements' dates.</p>
<hr />
<div>'''Three Rings Design, Inc.''' was a company that developed and maintained several online games. <br />
<br />
== About ==<br />
The company - often referred to colloquially as "OOO" - was founded by Daniel James and Michael Bayne. It had offices in Philadelphia, Pennsylvania and Madison, Wisconsin. It was later based in San Francisco, California. <br />
<br />
The name "Three Rings" is derived from [https://en.wikipedia.org/wiki/Tolkien's_legendarium Tolkien mythology]: in those stories, the elves created three magic rings, named Vilya, Narya, and Nenya. These names appear from time to time in Puzzle Pirates. Narya is also the name given to Three Rings' [https://github.com/threerings/narya open-source Java library], containing "facilities for making networked multiplayer games." Narya is used with other Three Rings and open-source technologies to power Three Rings' [http://www.gamegardens.com/ Game Gardens] site.<br />
<br />
The staff of Three Rings Design included [[Game Master]]s (Spiral Knights), Agents (Whirled), Sherrifs (Bang! Howdy), and Ocean Masters (Puzzle Pirates). These members were responsible for customer service, moderation, and policing within their respective games - and to an extent the other games under Three Rings. Also employed were several [[Credits|developers]] responsible for the engineering and maintenance of games under Three Rings.<br />
<br />
== History ==<br />
Prior to starting Three Rings, Daniel James made an attempt at bidding for the rights to make an MMORPG based on the Lord of the Rings in 1995. This company would have been called "Three Rings Internet Productions" but never got underway due to legal wrangling.{{fn|http://thecan.org/in/threerings.html}}<br />
<br />
*March 30th, 2001: Company founded.{{fn|http://www.ign.com/companies/three-rings-design-inc}}<br />
<br />
*July 9th, 2001: Development of first game (Puzzle Pirates) begins.<br />
<br />
*Around 2007: Development of second game (Spiral Knights) begins.<br />
<br />
*February 24th, 2011: Doctor Who: Worlds in Time was announced, with BBC's collaboration involved.<br />
<br />
*November 17th, 2011: Three Rings was acquired by SEGA as a self-contained game development studio within the SEGA family.{{fn|http://forums.spiralknights.com/en/node/33687}}<br />
<br />
*January 15th, 2014: Three Rings announced Doctor Who: Worlds in Time's closing down taking place in March 3, 2014.<br />
<br />
*March 3rd, 2014: Three Rings shut down Doctor Who: Worlds in Time.<br />
<br />
*March 4th, 2016: SEGA authorized a large number of layoffs. This included all of Three Rings Design Inc., leading to its disbandment.{{fn|http://segabits.com/blog/2016/03/06/sega-networks-confirms-layoffs-in-the-west-including-three-rings-design-inc/}}<br />
<br />
*April 6th, 2016: Several former Three Rings staff members moved Spiral Knights to [[Grey Havens]]. Grey Havens is currently the home of several games previously cared for by Three Rings.{{fn|http://forums.spiralknights.com/en/node/114100}}<br />
<br />
== See Also ==<br />
*[https://en.wikipedia.org/wiki/Three_Rings_Design Three Rings article on Wikipedia]<br />
*[http://www.puzzlepirates.com Puzzle Pirates]<br />
*[http://www.banghowdy.com Bang! Howdy]<br />
*[http://www.whirled.com Whirled]<br />
<br />
[[Category:Terminology]]</div>Knishtra52https://wiki.spiralknights.com/Mission_Loadout_GuidesMission Loadout Guides2016-12-09T20:18:56Z<p>Knishtra52: </p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular missions during their adventures in the Clockworks. This includes guides to, but not limited to, Rank, Danger, & Expansion Missions. Plot advancement missions, daily prestige Supply and dialogue conversation missions, however, don't count to the list.<br />
<br />
==Rank Mission Loadout Guides==<br />
<br />
* Rank Mission 1-2: [[The Ancient Generator/Loadout|The Ancient Generator Loadout Guide]]<br />
* Rank Mission 1-4: [[Crossing the Chasm/Loadout|Crossing the Chasm Loadout Guide]]<br />
* Rank Mission 2-2 (1): [[A Revelation in Flames/Loadout|A Revelation in Flames Loadout Guide]]<br />
* Rank Mission 2-2 (2): [[Angels from Antiquity/Loadout|Angels from Antiquity Loadout Guide]]<br />
* Rank Mission 2-2 (3): [[The Phantom Mask/Loadout|The Phantom Mask Loadout Guide]]<br />
* Rank Mission 2-3: [[The Collector/Loadout|The Collector Loadout Guide]]<br />
* Rank Mission 3-1 (1): [[Alien Ooze/Loadout|Alien Ooze Loadout Guide]]<br />
* Rank Mission 3-1 (2): [[Toy Soldiers/Loadout|Toy Soldiers Loadout Guide]]<br />
* Rank Mission 3-2 (1): [[Faith in Armor/Loadout|Faith in Arms Loadout Guide]]<br />
* Rank Mission 3-2 (2): [[Strength in Unity/Loadout|Strength in Unity Loadout Guide]]<br />
* Rank Mission 3-2 (3): [[Blades of the Fallen/Loadout|Blades of the Fallen Loadout Guide]]<br />
* Rank Mission 3-2 (4): [[Shadow of the Beast/Loadout|Shadow of the Beast Loadout Guide]]<br />
* Rank Mission 4-2 (2): [[Oilers in the Boilers/Loadout|Oilers in the Boilers Loadout Guide]]<br />
* Rank Mission 4-2 (3): [[Frostifur Fandango/Loadout|Frostifur Fandango Loadout Guide]]<br />
* Rank Mission 4-3 (1): [[Rescues and Recycling/Loadout|Rescues and Recycling Loadout Guide]]<br />
* Rank Mission 4-3 (2): [[Shocking Sentient Sentries/Loadout|Shocking Sentient Sentries Loadout Guide]]<br />
* Rank Mission 5-1 (1): [[Chilled to the Bone/Loadout|Chilled to the Bone Loadout Guide]]<br />
* Rank Mission 5-1 (2): [[Work for Idle Hands/Loadout|Work for Idle Hands Loadout Guide]]<br />
* Rank Mission 5-2 (1): [[Time Enough at Last/Loadout|Time Enough at Last Loadout Guide]]<br />
* Rank Mission 5-2 (2): [[Rise or Fall/Loadout|Rise or Fall Loadout Guide]]<br />
* Rank Mission 5-2 (3): [[The Sovereign Slime/Loadout|The Sovereign Slime Loadout Guide]]<br />
* Rank Mission 6-1 (1): [[Axes of Evil/Loadout|Axes of Evil Loadout Guide]]<br />
* Rank Mission 6-1 (2): [[Plan of Attack/Loadout|Plan of Attack Loadout Guide]]<br />
* Rank Mission 6-1 (3): [[High Temperature Hostages/Loadout|High Temperature Hostages Loadout Guide]]<br />
* Rank Mission 6-2 (1): [[Whipping and Mishandling/Loadout|Whipping and Mishandling Loadout Guide]]<br />
* Rank Mission 6-2 (2): [[Sewer Stash/Loadout|Sewer Stash Loadout Guide]]<br />
* Rank Mission 6-2 (3): [[Built to Destroy!/Loadout|Built to Destroy! Loadout Guide]]<br />
* Rank Mission 7-2 (1): [[In Cold Blood/Loadout|In Cold Blood Loadout Guide]]<br />
* Rank Mission 7-2 (2): [[Vicious and Viscous/Loadout|Vicious and Viscous Loadout Guide]]<br />
* Rank Mission 7-3 (1): [[Beyond the Axes of Evil/Loadout|Beyond the Axes of Evil Loadout Guide]]<br />
* Rank Mission 7-3 (2): [[Spark and Roar/Loadout|Spark and Roar Loadout Guide]]<br />
* Rank Mission 8-1 (1): [[The Return of Ur/Loadout|The Return of Ur Loadout Guide]]<br />
* Rank Mission 8-1 (2): [[Weight of Darkness/Loadout|Weight of Dakrness Loadout Guide]]<br />
* Rank Mission 8-2 (1): [[The Vile Engine/Loadout|The Vile Engine Loadout Guide]]<br />
* Rank Mission 8-2 (2): [[The Rotting Metropolis/Loadout|The Rotting Metropolis Loadout Guide]]<br />
* Rank Mission 8-3 (3): [[The Great Escape/Loadout|The Great Escape Loadout Guide]]<br />
* Rank Mission 9-1 (1): [[An Occurrence at Owlite Keep/Loadout|An Occurrence at Owlite Keep Loadout Guide]]<br />
* Rank Mission 9-1 (2): [[The Silent Legion/Loadout|The Silent Legion Loadout Guide]]<br />
* Rank Mission 9-2 (1): [[Terminal Meltdown/Loadout|Terminal Meltdown Loadout Guide]]<br />
* Rank Mission 9-2 (2): [[Alone in the Dark/Loadout|Alone in the Dark Loadout Guide]]<br />
* Rank Mission 9-2 (3): [[The Gauntlet/Loadout|The Gauntlet Loadout Guide]]<br />
* Rank Mission 9-3: [[The King of Ashes/Loadout|The King of Ashes Loadout Guide]]<br />
* Rank Mission 10-1 (1): [[Breaking in the Recruits/Loadout|Breaking in the Recruits Loadout Guide]]<br />
* Rank Mission 10-1 (2): [[Crimson Chaos/Loadout|Crimson Chaos Loadout Guide]]<br />
* Rank Mission 10-1 (3): [[It Came From Below/Loadout|It Came From Below Loadout Guide]]<br />
* Rank Mission 10-2 (1): [[Shadowplay/Loadout|Shadowplay Loadout Guide]]<br />
* Rank Mission 10-2 (2): [[Dreams and Nightmares/Loadout|Dreams and Nightmares Loadout Guide]]<br />
<br />
==Danger Mission Loadout Guides==<br />
<br />
* Danger Mission 1: [[Legion of Almire/Loadout|Legion of Almire Loadout Guide]]<br />
* Danger Mission 2: [[Compound 42/Loadout|Compound 42 Loadout Guide]]<br />
* Danger Mission 3: [[Heart of Ice/Loadout|Heart of Ice Loadout Guide]]<br />
* Danger Mission 4: [[Ghosts in the Machine/Loadout|Ghosts in the Machine Loadout Guide]]<br />
<br />
==Expansion Mission Loadout Guides==<br />
<br />
* Expansion Mission 1: [[Operation Crimson Hammer/Loadout|Operation Crimson Hammer Loadout Guide]]<br />
<br />
==Daily Prestige Mission Loadout Guides==<br />
<br />
* Prestige Mission 1: [[A Pinch of Salt/Loadout|A Pinch of Salt Loadout Guide]]<br />
* Prestige Mission 2: [[Assault on Machine Shop 13/Loadout|Assault on Machine Shop 13 Loadout Guide]]<br />
* Prestige Mission 3: [[Hazardous Heist/Loadout|Hazardout Heist Loadout Guide]]<br />
* Prestige Mission 4: [[Nature of the Beast/Loadout|Nature of the Beast Loadout Guide]]<br />
* Prestige Mission 5: [[Scared to Death/Loadout|Scared to Death Loadout Guide]]<br />
* Prestige Mission 6: [[White Collar Captives/Loadout|White Collar Captives Loadout Guide]]<br />
<br />
==Event Mission Loadout Guides==<br />
<br />
* Winterfest Mission 1: [[Save Winterfest!/Loadout|Save Winterfest! Loadout Guide]]<br />
* Winterfest Mission 2: [[Grinchlin Assault!/Loadout|Grinchlin Assault! Loadout Guide]]<br />
* The Dark Harvest Mission: [[The Dark Harvest/Loadout|The Dark Harvest Loadout Guide]]<br />
* Caketastrophe Mission 1: [[Total Caketastrophe!/Loadout|Total Caketastrophe! Loadout Guide]]<br />
* Caketastrophe Mission 2: [[A Gremlin in Knead/Loadout|A Gremlin in Knead Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 1: [[Bad Luck and Brimstone/Loadout|Bad Luck and Brimstone Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 2: [[Purr Terror/Loadout|Purr Terror Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 3: [[That Mold and Black Magic/Loadout|That Mold and Black Magic Loadout Guide]]<br />
* March of the Tortodrones Mission: [[March of the Tortodrones (Mission)/Loadout|March of the Tortodrones (Mission) Loadout Guide]]<br />
* Shroud of the Apocrea Mission: [[Shroud of the Apocrea (Mission)/Loadout|Shroud of the Apocrea (Mission) Loadout Guide]]</div>Knishtra52https://wiki.spiralknights.com/The_Dark_HarvestThe Dark Harvest2016-10-28T16:21:00Z<p>Knishtra52: </p>
<hr />
<div>{{MissionInfo<br />
|name = The Dark Harvest<br />
|type = prestige<br />
|event name = Dark Harvest Festival<br />
|host rank = ???<br />
|combat floors = 2<br />
|stratum = <br />
*Monsters: {{Monster_Icons|Undead}}<br />
*Status: {{status|stun}}<br />
}}<br />
<br />
==Overview==<br />
{{MissionOverview<br />
|description = Every year the Strangers of Haven pay tribute to a peculiar spirit known as the <nowiki>'</nowiki>Punkin King<nowiki>'</nowiki> in order to ensure a healthy fall harvest. This mischievous phantom delights in playing tricks on his audience but is quick to reward them with delicious candies for their troubles.<br><br>Celebrate the Dark Harvest Festival and help the Strangers by seeking out the Punkin King and paying tribute. You're sure to collect some candy along the way, so visit the Haven Town Square and turn it in for prizes!<br />
<br />
|objective = Seek an audience with the Punkin King.<br><br>This mission can only be played once per day.<br />
}}<br />
<br />
==Gate Map==<br />
{{:{{PAGENAME}}/Gate Map}}<br />
<br />
==Notes==<br />
This mission was introduced [http://forums.spiralknights.com/en/node/29852 19 October 2011] during the 1st [[Dark Harvest Festival]], on the same day Shadow Lairs were launched.<br />
<br />
The player must be at least [[Player Rank|rank]] 3-1 to host this mission.<br />
<br />
The ''Punkin King's Lair'' level features a guaranteed encounter with the [[Punkin King]] and several [[Grave Scarab]]s.<br />
<br />
==See Also==<br />
{{mission see also|loadout=yes}}<br />
<br />
[[Category:Dark Harvest Festival]]</div>Knishtra52https://wiki.spiralknights.com/The_Dark_HarvestThe Dark Harvest2016-10-28T16:20:49Z<p>Knishtra52: </p>
<hr />
<div>{{MissionInfo<br />
|name = The Dark Harvest<br />
|type = prestige<br />
|event name = Dark Harvest Festival<br />
|host rank = ???<br />
|combat floors = 2<br />
|stratum = <br />
*Monsters: {{Monster_Icons|Undead}}<br />
*Status: {{status|stun}}<br />
}}<br />
<br />
==Overview==<br />
{{MissionOverview<br />
|description = Every year the Strangers of Haven pay tribute to a peculiar spirit known as the <nowiki>'</nowiki>Punkin King<nowiki>'</nowiki> in order to ensure a healthy fall harvest. This mischievous phantom delights in playing tricks on his audience but is quick to reward them with delicious candies for their troubles.<br><br>Celebrate the Dark Harvest Festival and help the Strangers by seeking out the Punkin King and paying tribute. You're sure to collect some candy along the way, so visit the Haven Town Square and turn it in for prizes!<br />
<br />
|objective = Seek an audience with the Punkin King.<br><br>This mission can only be played once per day.<br />
}}<br />
<br />
==Gate Map==<br />
{{:{{PAGENAME}}/Gate Map}}<br />
<br />
==Notes==<br />
This mission was introduced [http://forums.spiralknights.com/en/node/29852 19 October 2011] during the 1st [[Dark Harvest Festival]], on the some day Shadow Lairs were launched.<br />
<br />
The player must be at least [[Player Rank|rank]] 3-1 to host this mission.<br />
<br />
The ''Punkin King's Lair'' level features a guaranteed encounter with the [[Punkin King]] and several [[Grave Scarab]]s.<br />
<br />
==See Also==<br />
{{mission see also|loadout=yes}}<br />
<br />
[[Category:Dark Harvest Festival]]</div>Knishtra52https://wiki.spiralknights.com/Mission_Loadout_GuidesMission Loadout Guides2016-10-28T16:19:56Z<p>Knishtra52: Little info about plot advancement missions that don't count to the list.</p>
<hr />
<div>This page shows a list of the loadout guides available for Knights to learn how to survive in particular missions during their adventures in the Clockworks. This includes guides to, but not limited to, Rank, Danger, & Expansion Missions. Plot advancement missions, daily prestige Supply and dialogue conversation missions, however, don't count to the list.<br />
<br />
==Rank Mission Loadout Guides==<br />
<br />
* Rank Mission 1-2: [[The Ancient Generator/Loadout|The Ancient Generator Loadout Guide]]<br />
* Rank Mission 1-4: [[Crossing the Chasm/Loadout|Crossing the Chasm Loadout Guide]]<br />
* Rank Mission 2-2 (1): [[A Revelation in Flames/Loadout|A Revelation in Flames Loadout Guide]]<br />
* Rank Mission 2-2 (2): [[Angels from Antiquity/Loadout|Angels from Antiquity Loadout Guide]]<br />
* Rank Mission 2-2 (3): [[The Phantom Mask/Loadout|The Phantom Mask Loadout Guide]]<br />
* Rank Mission 2-3 (4): [[The Collector/Loadout|The Collector Loadout Guide]]<br />
* Rank Mission 3-1 (1): [[Alien Ooze/Loadout|Alien Ooze Loadout Guide]]<br />
* Rank Mission 3-1 (2): [[Toy Soldiers/Loadout|Toy Soldiers Loadout Guide]]<br />
* Rank Mission 3-2 (1): [[Faith in Armor/Loadout|Faith in Arms Loadout Guide]]<br />
* Rank Mission 3-2 (2): [[Strength in Unity/Loadout|Strength in Unity Loadout Guide]]<br />
* Rank Mission 3-2 (3): [[Blades of the Fallen/Loadout|Blades of the Fallen Loadout Guide]]<br />
* Rank Mission 3-2 (4): [[Shadow of the Beast/Loadout|Shadow of the Beast Loadout Guide]]<br />
* Rank Mission 4-2 (2): [[Oilers in the Boilers/Loadout|Oilers in the Boilers Loadout Guide]]<br />
* Rank Mission 4-2 (3): [[Frostifur Fandango/Loadout|Frostifur Fandango Loadout Guide]]<br />
* Rank Mission 4-3 (1): [[Rescues and Recycling/Loadout|Rescues and Recycling Loadout Guide]]<br />
* Rank Mission 4-3 (2): [[Shocking Sentient Sentries/Loadout|Shocking Sentient Sentries Loadout Guide]]<br />
* Rank Mission 5-1 (1): [[Chilled to the Bone/Loadout|Chilled to the Bone Loadout Guide]]<br />
* Rank Mission 5-1 (2): [[Work for Idle Hands/Loadout|Work for Idle Hands Loadout Guide]]<br />
* Rank Mission 5-2 (1): [[Time Enough at Last/Loadout|Time Enough at Last Loadout Guide]]<br />
* Rank Mission 5-2 (2): [[Rise or Fall/Loadout|Rise or Fall Loadout Guide]]<br />
* Rank Mission 5-2 (3): [[The Sovereign Slime/Loadout|The Sovereign Slime Loadout Guide]]<br />
* Rank Mission 6-1 (1): [[Axes of Evil/Loadout|Axes of Evil Loadout Guide]]<br />
* Rank Mission 6-1 (2): [[Plan of Attack/Loadout|Plan of Attack Loadout Guide]]<br />
* Rank Mission 6-1 (3): [[High Temperature Hostages/Loadout|High Temperature Hostages Loadout Guide]]<br />
* Rank Mission 6-2 (1): [[Whipping and Mishandling/Loadout|Whipping and Mishandling Loadout Guide]]<br />
* Rank Mission 6-2 (2): [[Sewer Stash/Loadout|Sewer Stash Loadout Guide]]<br />
* Rank Mission 6-2 (3): [[Built to Destroy!/Loadout|Built to Destroy! Loadout Guide]]<br />
* Rank Mission 7-2 (1): [[In Cold Blood/Loadout|In Cold Blood Loadout Guide]]<br />
* Rank Mission 7-2 (2): [[Vicious and Viscous/Loadout|Vicious and Viscous Loadout Guide]]<br />
* Rank Mission 7-3 (1): [[Beyond the Axes of Evil/Loadout|Beyond the Axes of Evil Loadout Guide]]<br />
* Rank Mission 7-3 (2): [[Spark and Roar/Loadout|Spark and Roar Loadout Guide]]<br />
* Rank Mission 8-1 (1): [[The Return of Ur/Loadout|The Return of Ur Loadout Guide]]<br />
* Rank Mission 8-1 (2): [[Weight of Darkness/Loadout|Weight of Dakrness Loadout Guide]]<br />
* Rank Mission 8-2 (1): [[The Vile Engine/Loadout|The Vile Engine Loadout Guide]]<br />
* Rank Mission 8-2 (2): [[The Rotting Metropolis/Loadout|The Rotting Metropolis Loadout Guide]]<br />
* Rank Mission 8-3 (3): [[The Great Escape/Loadout|The Great Escape Loadout Guide]]<br />
* Rank Mission 9-1 (1): [[An Occurrence at Owlite Keep/Loadout|An Occurrence at Owlite Keep Loadout Guide]]<br />
* Rank Mission 9-1 (2): [[The Silent Legion/Loadout|The Silent Legion Loadout Guide]]<br />
* Rank Mission 9-2 (1): [[Terminal Meltdown/Loadout|Terminal Meltdown Loadout Guide]]<br />
* Rank Mission 9-2 (2): [[Alone in the Dark/Loadout|Alone in the Dark Loadout Guide]]<br />
* Rank Mission 9-2 (3): [[The Gauntlet/Loadout|The Gauntlet Loadout Guide]]<br />
* Rank Mission 9-3: [[The King of Ashes/Loadout|The King of Ashes Loadout Guide]]<br />
* Rank Mission 10-1 (1): [[Breaking in the Recruits/Loadout|Breaking in the Recruits Loadout Guide]]<br />
* Rank Mission 10-1 (2): [[Crimson Chaos/Loadout|Crimson Chaos Loadout Guide]]<br />
* Rank Mission 10-1 (3): [[It Came From Below/Loadout|It Came From Below Loadout Guide]]<br />
* Rank Mission 10-2 (1): [[Shadowplay/Loadout|Shadowplay Loadout Guide]]<br />
* Rank Mission 10-2 (2): [[Dreams and Nightmares/Loadout|Dreams and Nightmares Loadout Guide]]<br />
<br />
==Danger Mission Loadout Guides==<br />
<br />
* Danger Mission 1: [[Legion of Almire/Loadout|Legion of Almire Loadout Guide]]<br />
* Danger Mission 2: [[Compound 42/Loadout|Compound 42 Loadout Guide]]<br />
* Danger Mission 3: [[Heart of Ice/Loadout|Heart of Ice Loadout Guide]]<br />
* Danger Mission 4: [[Ghosts in the Machine/Loadout|Ghosts in the Machine Loadout Guide]]<br />
<br />
==Expansion Mission Loadout Guides==<br />
<br />
* Expansion Mission 1: [[Operation Crimson Hammer/Loadout|Operation Crimson Hammer Loadout Guide]]<br />
<br />
==Daily Prestige Mission Loadout Guides==<br />
<br />
* Prestige Mission 1: [[A Pinch of Salt/Loadout|A Pinch of Salt Loadout Guide]]<br />
* Prestige Mission 2: [[Assault on Machine Shop 13/Loadout|Assault on Machine Shop 13 Loadout Guide]]<br />
* Prestige Mission 3: [[Hazardous Heist/Loadout|Hazardout Heist Loadout Guide]]<br />
* Prestige Mission 4: [[Nature of the Beast/Loadout|Nature of the Beast Loadout Guide]]<br />
* Prestige Mission 5: [[Scared to Death/Loadout|Scared to Death Loadout Guide]]<br />
* Prestige Mission 6: [[White Collar Captives/Loadout|White Collar Captives Loadout Guide]]<br />
<br />
==Event Mission Loadout Guides==<br />
<br />
* Winterfest Mission 1: [[Save Winterfest!/Loadout|Save Winterfest! Loadout Guide]]<br />
* Winterfest Mission 2: [[Grinchlin Assault!/Loadout|Grinchlin Assault! Loadout Guide]]<br />
* The Dark Harvest Mission: [[The Dark Harvest/Loadout|The Dark Harvest Loadout Guide]]<br />
* Caketastrophe Mission 1: [[Total Caketastrophe!/Loadout|Total Caketastrophe! Loadout Guide]]<br />
* Caketastrophe Mission 2: [[A Gremlin in Knead/Loadout|A Gremlin in Knead Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 1: [[Bad Luck and Brimstone/Loadout|Bad Luck and Brimstone Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 2: [[Purr Terror/Loadout|Purr Terror Loadout Guide]]<br />
* Kataclysmic Confrontation Mission 3: [[That Mold and Black Magic/Loadout|That Mold and Black Magic Loadout Guide]]<br />
* March of the Tortodrones Mission: [[March of the Tortodrones (Mission)/Loadout|March of the Tortodrones (Mission) Loadout Guide]]<br />
* Shroud of the Apocrea Mission: [[Shroud of the Apocrea (Mission)/Loadout|Shroud of the Apocrea (Mission) Loadout Guide]]</div>Knishtra52https://wiki.spiralknights.com/White_Collar_CaptivesWhite Collar Captives2016-10-28T05:46:15Z<p>Knishtra52: And... DONE! Whew! Well, FINALLY, I've placed out loadout guides & links to every mission I could find so far, except for OCH, 'cuz it's protected. Anyone wanna have that made? Talk to Cronus. Later!</p>
<hr />
<div>{{MissionInfo<br />
|name = {{PAGENAME}}<br />
|event = no<br />
|type = prestige<br />
|host rank = 3-1<br />
|combat floors = 2<br />
|stratum = <br />
*Monsters: {{Monster_Icons|Fiend}} <br />
*Status: Depends on level<br />
}}<br />
<br />
==Overview==<br />
{{MissionOverview<br />
|description = A fiendish city is a strange place that Spiral HQ still does not fully understand. Devilites are everywhere, and if they see one of their Pit Bosses nearby, they will do anything to look like they're being productive. Unfortunately, productivity is often defined by attacking or imprisoning intruders, like a squad of knights passing through. <br><br> It is unclear what purpose imprisoned knights would ultimately serve in a devilite agenda. Those that have survived captivity have reported that conditions were poor, but the worst of it was the copious amounts of paperwork they had to fill out daily. This is a fate no knight deserves!<br />
<br />
|objective = Free the captured Knights from a fiendish corporate prison!<br />
}}<br />
<br />
==Gate Map==<br />
{{:{{PAGENAME}}/Gate Map}}<br />
<br />
==Notes==<br />
This mission was introduced with {{release|2012-02-22}}. It was one of the first missions composing the [[Prestige Mission Rotation]].<br />
<br />
The player must be at least [[Player Rank|ranked Squire (3-1)]] to host this mission.<br />
<br />
Participants will only receive the prestige reward if they were present in the mission lobby.<br />
<br />
The level rotation for its floors is very slow.<!--Pending more data about this pending--><br />
<br />
The {{mission|Work for Idle Hands}} and {{mission|Whipping and Mishandling}} use the same image card in the Mission Interface.<br />
<br />
==See Also==<br />
{{mission see also|loadout=yes}}</div>Knishtra52