https://wiki.spiralknights.com/api.php?action=feedcontributions&user=Leafblader&feedformat=atomSpiralKnights - User contributions [en]2024-03-29T01:15:53ZUser contributionsMediaWiki 1.23.15https://wiki.spiralknights.com/Legion_of_Almire/LoadoutLegion of Almire/Loadout2022-09-20T23:25:07Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Legion of Almire<br />
|intro = A recommended loadout for this mission is a pure Shadow set. A cost-effective and damage efficient choice is the [[Chaos Cowl|Chaos]] set. Even though its innate defenses don't line up, enemies in this mission are typically slow and easy to avoid. Another popular option is the [[Black Kat Cowl|Black Kat]] set, considering it gives the proper defense and a nice damage + movement speed bonus. Just watch out for fire hazards and Almirian Shadow Guard curse attacks if using this equipment.<br />
<br />
A defensive shield such as the [[Dread Skelly Shield]] is highly recommended. <br />
<br />
All of the monsters in this mission are weak to elemental, except for the silkwings, which are neutral. <br />
<br />
|weapon =<br />
*{{equip|Venom Veiler}} (for congested fights with Silkwings)<br />
*{{equip|Blitz Needle}} (for Deadnaughts)<br />
*{{equip|Argent Peacemaker}}<br />
*{{equip|Arcana}}<br />
*{{equip|Voltedge}}<br />
*{{equip|Combuster}}<br />
<br />
|shield =<br />
*{{equip|Dread Skelly Shield}}<br />
*{{equip|Gorgomega}}<br />
<br />
|armor =<br />
*{{equip|Dread Skelly Suit}}<br />
<br />
|helmet =<br />
*{{Equip|Dread Skelly Mask}}<br />
<br />
|trinket =<br />
*{{equip|Dread Skelly Charm}}<br />
<br />
|sprite =<br />
*{{sprite|Maskeraith}}<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/In_Cold_Blood/LoadoutIn Cold Blood/Loadout2020-07-22T11:27:52Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = In Cold Blood<br />
|intro = This mission's first combat floor is primarily themed around [[Monster#Beast Family|Beasts]], so [[Damage#Piercing Damage|piercing]] resistance and [[Damage#Piercing Damage|piercing]] damage are important.<br />
<br />
The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Freeze]], so [[Damage#Piercing Damage|piercing]] and freeze resistance and [[Damage#Shadow Damage|shadow]] damage are important. Weapons that inflict [[Fire]] are a tremendous help due to being able to melt [[Ice Cube]]s.<br />
<br />
The third combat floor is primarily themed around [[Monster#Beast Family|Beasts]] and ''all'' common statuses, so [[Damage#Piercing Damage|piercing]] resistance and [[Damage#Piercing Damage|piercing]] damage are important. Bring armor that defends against the most annoying statuses present as defending against all of them is impractical.<br />
<br />
|helmet =<br />
* {{Equip|Wyvern Scale Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Grants bonus damage against the [[Beast]]s seen on the first and third combat floors.<br />
<br />
* {{Equip|Ash Tail Cap}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[freeze]], seen on the second combat floor.<br />
:Grants bonus damage for [[sword]]s.<br />
<br />
* {{Equip|Plated Grizzly Pathfinder Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[freeze]], seen on the second combat floor.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Rock Jelly Helm}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|armor =<br />
* {{Equip|Wyvern Scale Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Grants bonus damage against the [[Beast]]s seen on the first and third combat floors.<br />
<br />
* {{Equip|Ash Tail Coat}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[freeze]], seen on the second combat floor.<br />
:Grants bonus damage for [[sword]]s.<br />
<br />
* {{Equip|Plated Grizzly Pathfinder Armor}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[freeze]], seen on the second combat floor.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Rock Jelly Mail}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|shield =<br />
* {{Equip|Rock Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Wyvern Scale Shield}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Dark Thorn Shield}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Grants bonus damage for [[Sword]]s.<br />
<br />
|weapon =<br />
* {{Equip|Grand Flourish}}, {{Equip|Dark Thorn Blade}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Silent Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
<br />
* {{Equip|Faust}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
<br />
* {{Equip|Blazebrand}}<br />
:Inflicts [[Fire]], melting the [[Ice Cube]]s on the second combat floor.<br />
<br />
* {{Equip|Mega Magnus}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
:Inflicts [[Stun]], which the [[Wolver]]s on the first combat floor are weak too.<br />
<br />
* {{Equip|Strike Needle}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Breach Blaster}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Raptor}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Shadow Driver}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
<br />
* {{Equip|Umbral Blaster}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
<br />
* {{Equip|Black Chaingun}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
<br />
* {{Equip|Fiery Pepperbox}}<br />
:Inflicts [[Fire]], melting the [[Ice Cube]]s on the second combat floor.<br />
<br />
* {{Equip|Firo Driver}}<br />
:Inflicts [[Fire]], melting the [[Ice Cube]]s on the second combat floor.<br />
<br />
* {{Equip|Blazing Pulsar}}<br />
:Inflicts [[Fire]], melting the [[Ice Cube]]s on the second combat floor.<br />
<br />
* {{Equip|Spike Shower}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Heavy Splinter Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
<br />
* {{Equip|Radiant Sun Shards}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first and third combat floors.<br />
:Inflicts [[Stun]], which the [[Wolver]]s on the first combat floor are weak too.<br />
<br />
* {{Equip|Ionized Salt Bomb}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the second combat floor.<br />
:Deals additional bonus damage against the [[Slime]]s on the second combat floor.<br />
<br />
* {{Equip|Fiery Atomizer}}<br />
:Inflicts [[Fire]], melting the [[Ice Cube]]s on the second combat floor.<br />
<br />
* {{Equip|Haze Burst}}<br />
:Inflicts [[Stun]], which the [[Wolver]]s on the first combat floor are weak too.<br />
<br />
|trinket =<br />
* {{Equip|Rock Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Beast Family|Beasts]] and [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Toasty Hearthstone Pendant}}<br />
:Resists against [[freeze]], seen on the second combat floor.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Ironclaw_Munitions_Factory/LoadoutIronclaw Munitions Factory/Loadout2020-07-22T10:26:13Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Ironclaw Munitions Factory<br />
|intro = The Gremlins' technological facility can be treacherous to venture in, since there are many Gremlins working on their hidden project designed to destroy Haven in one fell swoop, under Warmaster Seerus' vision to the project. It's essential to grab piercing and elemental resistant gear and elemental and Shadow damage weapons to deal with the many Constructs and Gremlins protecting the factory while they try to complete their weapon on time with no interruptions.<br />
<br />
Caution: there's dangerous machinery that defends the factory, too!<br />
<br />
|helmet =<br />
* {{Equip|Elemental Hood}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
<br />
* {{Equip|Flawed Mask of Seerus}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
:Grants Handgun CTR Bonus: Medium and Handgun ASI Bonus: Low<br />
<br />
* {{Equip|Woven Falcon Sentinel Helm}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
:Grants Handgun ASI Bonus: Low and Handgun DMG Bonus: Low<br />
<br />
|armor =<br />
* {{Equip|Elemental Cloak}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
<br />
* {{Equip|Woven Falcon Sentinel Armor}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
:Grants Handgun ASI Bonus: Low and Handgun DMG Bonus: Low<br />
<br />
|shield =<br />
* {{Equip|Horned Owlite Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
<br />
|weapon =<br />
* {{Equip|Iceburst Brandish}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
<br />
* {{Equip|Nightblade}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
<br />
* {{Equip|Prismatech Alchemer Mk II}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
<br />
* {{Equip|Elemental Blaster}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
<br />
* {{Equip|Voltech Alchemer Mk II}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
:May shock [[Lichen#Quicksilver|Quicksilvers]], making them damage nearby enemies (and players).<br />
<br />
* {{Equip|Shadowtech Alchemer Mk II}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
<br />
* {{Equip|Shadow Blaster}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
<br />
* {{Equip|Deconstructor}}<br />
:Recommended by [[Basil]].<br />
:Inflicts bonus damage to the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
<br />
|trinket =<br />
* {{Equip|Redwood Bracelet}}<br />
:Resists against [[shock]], seen commonly throughout the level set.<br />
<br />
* {{Equip|Glowing Crystal Pin}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Quicksilver]]s found throughout the level set.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/User_talk:RishikannaUser talk:Rishikanna2020-07-20T16:47:57Z<p>Leafblader: Spam</p>
<hr />
<div></div>Leafbladerhttps://wiki.spiralknights.com/Sewer_Stash/LoadoutSewer Stash/Loadout2020-07-20T10:54:23Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Sewer Stash<br />
|intro = This mission's first floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The second floor is primarily themed around [[Monster#Construct Family|Constructs]] and [[Poison]], so [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] damage are important.<br />
<br />
The third floor is primarily themed around [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
|helmet =<br />
* {{Equip|Drake Scale Helm}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Woven Snakebite Sentinel Helm}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Woven Snakebite Pathfinder Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Chroma Mask}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
<br />
|armor =<br />
* {{Equip|Drake Scale Mail}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Woven Snakebite Sentinel Armor}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Woven Snakebite Pathfinder Armor}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants Handgun ASI: Low and Handgun DMG Bonus: Low <br />
<br />
* {{Equip|Chroma Suit}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
<br />
|shield =<br />
* {{Equip|Drake Scale Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
<br />
* {{Equip|Iceburst Brandish}}, {{Equip|Fireburst Brandish}}, {{Equip|Shockburst Brandish}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|constructs]] found on the second floor.<br />
<br />
* {{Equip|Shadowtech Alchemer Mk II}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
<br />
* {{Equip|Dark Chaingun}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
:Can do huge damage to the [[Battlepod]]s while their shields are down.<br />
<br />
* {{Equip|Tundrus}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
:Can do huge damage to the [[Battlepod]]s while their shields are down.<br />
<br />
* {{Equip|Shadow Blaster}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
<br />
* {{Equip|Elemental Blaster}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|constructs]] found on the second floor.<br />
<br />
* {{Equip|Graviton Charge}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
<br />
* {{Equip|Dark Reprisal Mk II}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
<br />
* {{Equip|Rock Salt Bomb}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first floor and [[Monster#Gremlin Family|Gremlins]] found on the last floor.<br />
:Deals extra damage to the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
<br />
|trinket =<br />
* {{Equip|Bright White Laurel}}<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Glowing Crystal Pin}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] and [[Monster#Gremlin Family|Gremlins]] found on the last two floors.<br />
<br />
* {{Equip|Brute Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first floor.<br />
<br />
|sprite =<br />
* {{Sprite|Seraphynx}}<br />
:Heart Attack can be used against the respawning Gremlins in the last fight to recover health.<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Toy_Soldiers/LoadoutToy Soldiers/Loadout2020-07-20T09:58:13Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Toy Soldiers<br />
|intro =<br />
<br />
|helmet =<br />
* ???<br />
<br />
|armor =<br />
* ???<br />
<br />
|shield =<br />
* {{Equip|Force Buckler}}<br />
:Recommended by [[Basil]].<br />
<br />
|weapon =<br />
* {{Equip|Rugged Robo Wrecker}}<br />
:Grants bonus damage against the [[Monster#Construct Family|Constructs]] found throughout the level set.<br />
<br />
* {{Equip|Heavy Hatchet}}<br />
:Recommended by [[Basil]].<br />
<br />
* {{Equip|Pummel Gun}}<br />
:Recommended by [[Basil]].<br />
<br />
* {{Equip|Cold Snap}}<br />
:Can freeze the respawning Mecha Knight while you wait for the Battlepod to drop its shield.<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Rise_or_Fall/LoadoutRise or Fall/Loadout2020-07-19T19:46:07Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Rise or Fall<br />
|intro = This mission is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Beast Family|Beasts]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Shadow Damage|shadow]] and [[Damage#Piercing Damage|piercing damage]] are valuable here. The final floor also has you fighting several [[Mecha Knight]]s.<br />
<br />
|helmet =<br />
* {{Equip|Wolver Cap}}, {{Equip|Dusker Cap}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
<br />
* {{Equip|Drake Scale Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] found on the final combat floor.<br />
:Inflicts bonus damage against the [[Monster#Beast Family|Beasts]] found on the first combat floor. <br />
<br />
|armor =<br />
* {{Equip|Wolver Coat}}, {{Equip|Dusker Coat}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
<br />
* {{Equip|Drake Scale Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Construct Family|Constructs]] found on the final combat floor.<br />
:Inflicts bonus damage against the [[Monster#Beast Family|Beasts]] found on the first combat floor. <br />
<br />
|shield =<br />
* {{Equip|Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
<br />
* {{Equip|Bristling Buckler}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] and [[Monster#Beast Family|Beasts]] found throughout the mission.<br />
:Grants Sword DMG Bonus: Low <br />
<br />
|weapon =<br />
* {{Equip|Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Cautery Sword}}<br />
:Inflicts bonus damage against the Slimes found throughout the mission. <br />
<br />
* {{Equip|Iceburst Brandish}}, {{Equip|Fireburst Brandish}}, {{Equip|Shockburst Brandish}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Construct Family|Constructs]] found on the final combat floor.<br />
<br />
* {{Equip|Flourish}}, {{Equip|Snarble Barb}}, {{Equip|Swift Flourish}}, {{Equip|Twisted Snarble Barb}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first combat floor.<br />
<br />
* {{Equip|Shadowtech Alchemer}}, {{Equip|Shadowtech Alchemer Mk II}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Dark Matter Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Rock Salt Bomb}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Inflicts extra bonus damage against the Slimes found throughout the mission. <br />
<br />
* {{Equip|Spine Cone}}, {{Equip|Twisted Spine Cone}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the first combat floor.<br />
<br />
* {{Equip|Dark Reprisal}}, {{Equip|Dark Reprisal Mk II}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Fiery Vaporizer}}<br />
:Recommended by [[Basil]].<br />
<br />
|trinket =<br />
* ???<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Royal_Jelly_Palace/LoadoutRoyal Jelly Palace/Loadout2020-07-19T19:03:19Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|location = region<br />
|region = Royal Jelly Palace<br />
|intro = The Jelly family's own ancient castle, home to the Royal Jelly himself, is protected by numerous Jelly slimes that obey his every whim. He royally decreed the palace off-limits to all intruders, with the exception of his subjects. Too bad that he's too stubborn to notice the Knights storming in his domain unannounced, but he's not without some form of backup.<br />
<br />
Nevertheless, it is very important to prepare yourself with Shadow damage weaponry and Piercing resistant gear to break into the Royal Jelly's palace and emerge unscathed... and slime-free.<br />
<br />
|helmet =<br />
* {{Equip|Chroma Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Brute Jelly Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants resistance against [[stun]], inflicted by the [[Lumber]]s found throughout the level set.<br />
<br />
* {{Equip|Dusker Cap}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants Sword DMG Bonus: Low<br />
<br />
* {{Equip|Gunslinger Hat}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants Handgun ASI: Low<br />
<br />
|armor =<br />
* {{Equip|Chroma Suit}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Brute Jelly Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants resistance against [[stun]], inflicted by the [[Lumber]]s found throughout the level set.<br />
<br />
* {{Equip|Dusker Coat}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants Sword DMG Bonus: Low<br />
<br />
* {{Equip|Gunslinger Sash}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Grants Handgun ASI: Low<br />
<br />
|shield =<br />
* {{Equip|Twisted Targe}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set<br />
:Grants Sword DMG Bonus: Low<br />
<br />
* {{Equip|Brute Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
|weapon =<br />
* {{Equip|Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Cautery Sword}}<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Shadowtech Alchemer Mk II}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Dark Chaingun}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Its charge attack does massive damage to the [[Royal Jelly]].<br />
<br />
* {{Equip|Shadow Blaster}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Tundrus}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Rock Salt Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
:Inflicts extra bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Graviton Charge}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Dark Reprisal Mk II}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
* {{Equip|Toxic Vaporizer Mk II}}<br />
:Inflicts [[poison]], which prevents the [[Royal Jelly]] from healing.<br />
<br />
|trinket =<br />
* {{Equip|Brute Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the level set.<br />
<br />
|sprite =<br />
* {{Sprite|Maskeraith}}<br />
:Inflicts [[poison]], which prevents the [[Royal Jelly]] from healing.<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Whipping_and_Mishandling/LoadoutWhipping and Mishandling/Loadout2020-07-19T11:16:53Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Whipping and Mishandling<br />
|intro = This mission's first floor is primarily themed around [[Monster#Undead Family|Undead]], so [[Damage#Shadow Damage|shadow]] resistance and [[Damage#Elemental Damage|elemental]] damage are important.<br />
<br />
The second floor is primarily themed around [[Monster#Fiend Family|Fiends]], so [[Damage#Shadow Damage|shadow]] resistance and [[Damage#Piercing Damage|piercing]] damage are important.<br />
<br />
The third floor is primarily themed around [[Monster#Fiend Family|Fiends]] and [[Fire]], so [[Damage#Shadow Damage|shadow]] and fire resistance and [[Damage#Piercing Damage|piercing]] damage are important.<br />
<br />
|helmet =<br />
* {{Equip|Scary Skelly Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Angelic Helm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants bonus damage against the [[Monster#Fiend Family|Fiends]] found on the second and third combat floors. <br />
:Has a [[fire]] weakness that could be problematic on the third floor.<br />
<br />
* {{Equip|Woven Firefly Shade Helm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Resists against fire, seen on the third combat floor.<br />
:Grants [[handgun]] ASI: low and [[handgun]] DMG Bonus: Low <br />
<br />
|armor =<br />
* {{Equip|Scary Skelly Suit}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Angelic Raiment}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants bonus damage against the [[Monster#Fiend Family|Fiends]] found on the second and third combat floors. <br />
:Has a [[fire]] weakness that could be problematic on the third floor.<br />
<br />
* {{Equip|Woven Firefly Shade Armor}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Resists against fire, seen on the third combat floor.<br />
:Grants [[handgun]] ASI: low and [[handgun]] DMG Bonus: Low <br />
<br />
|shield =<br />
* {{Equip|Scary Skelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Swift Flourish}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Twisted Snarble Barb}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Iceburst Brandish}} {{Equip|Shockburst Brandish}} {{Equip|Fireburst Brandish}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found on the first floor.<br />
<br />
* {{Equip|Stable Rocket Hammer}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found on the first floor.<br />
<br />
* {{Equip|Voltech Alchemer Mk II}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found on the first floor.<br />
<br />
* {{Equip|Magnus}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
:Inflicts [[Stun]], which stops [[Gorgo]]s from biting more than once per attack. [[Trojan]]s are also weak to it.<br />
<br />
* {{Equip|Needle Shot}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Pierce Blaster}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Sun Shards}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
:Inflicts extra bonus damage against the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Twisted Spine Cone}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found on the last two floors.<br />
<br />
* {{Equip|Super Crystal Bomb}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found on the first floor.<br />
<br />
* {{Equip|Haze Bomb Mk II}}<br />
:Inflicts [[Stun]], which stops [[Gorgo]]s from biting more than once per attack. [[Trojan]]s are also weak to it.<br />
<br />
* {{Equip|Freezing Vaporizer Mk II}}<br />
:Inflicts [[Freeze]], which Devilites and Gorgos are weak to.<br />
<br />
* {{Equip|Lightning Capacitor}}<br />
:Inflicts [[Shock]], which [[Kat]]s are weak to.<br />
<br />
|trinket =<br />
* {{Equip|Scary Skelly Charm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] and [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Dewy Wetstone Pendant}}<br />
:Resists against fire, seen on the third combat floor.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Work_for_Idle_Hands/LoadoutWork for Idle Hands/Loadout2020-07-19T11:06:36Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Work for Idle Hands<br />
|intro = This mission is primarily themed around [[Monster#Fiend Family|Fiends]] and [[Fire]], so [[Damage#Shadow Damage|shadow]] and fire resistance and [[Damage#Piercing Damage|piercing damage]] are valuable here.<br />
<br />
|helmet =<br />
* {{Equip|Skelly Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Shade Helm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants [[handgun]] damage bonus low.<br />
<br />
|armor =<br />
* {{Equip|Skelly Suit}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Shade Armor}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants [[handgun]] damage bonus low.<br />
<br />
|shield =<br />
* {{Equip|Skelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Flourish}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Snarble Barb}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Magnus}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Splinter Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Spine Cone}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Haze Bomb}}<br />
:Inflicts [[Stun]], which stops [[Gorgo]]s from biting more than once per attack. [[Trojan]]s are also weak to it.<br />
<br />
* {{Equip|Freezing Vaporizer}}<br />
:Inflicts [[Freeze]], which Devilites and Gorgos are weak to.<br />
<br />
|trinket =<br />
* {{Equip|Skelly Charm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Work_for_Idle_Hands/LoadoutWork for Idle Hands/Loadout2020-07-19T10:46:07Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Work for Idle Hands<br />
|intro = This mission is primarily themed around [[Monster#Fiend Family|Fiends]] and [[Fire]], so [[Damage#Shadow Damage|shadow]] and fire resistance and [[Damage#Piercing Damage|piercing damage]] are valuable here.<br />
<br />
|helmet =<br />
* {{Equip|Skelly Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Shade Helm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants [[handgun]] damage bonus low.<br />
<br />
|armor =<br />
* {{Equip|Skelly Suit}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Shade Armor}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Grants [[handgun]] damage bonus low.<br />
<br />
|shield =<br />
* {{Equip|Skelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Flourish}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Snarble Barb}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Magnus}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Splinter Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Spine Cone}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Haze Bomb}}<br />
:Inflicts [[Stun]], which stops [[Gorgo]]'s from biting more than once per attack. [[Trojan]]'s are also weak to it.<br />
<br />
* {{Equip|Freezing Vaporizer}}<br />
:Inflicts [[Freeze]], which Devilites and Gorgos are weak to.<br />
<br />
|trinket =<br />
* {{Equip|Skelly Charm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/Terminal_Meltdown/LoadoutTerminal Meltdown/Loadout2020-07-19T10:23:27Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = Terminal Meltdown<br />
|intro = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Fire]], so [[Damage#Piercing Damage|piercing]] and fire resistance and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The second combat floor is primarily themed around [[Monster#Gremlin Family|Gremlins]], [[Monster#Beast Family|Beasts]] and [[Fire]], so [[Damage#Elemental Damage|elemental]] and fire resistance as well as [[Damage#Shadow Damage|shadow]] and [[Damage#Piercing Damage|piercing]] damage are important.<br />
<br />
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Fire]], so [[Damage#Piercing Damage|piercing]] and fire resistance and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
In general [[fire]] resistance is more important than anything else.<br />
<br />
|helmet =<br />
* {{Equip|Dragon Scale Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
<br />
* {{Equip|Deadly Virulisk Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
<br />
* {{Equip|Sacred Firefly Hazard Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Volcanic Salamander Mask}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
|armor =<br />
* {{Equip|Dragon Scale Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
<br />
* {{Equip|Deadly Virulisk Suit}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
<br />
* {{Equip|Sacred Firefly Hazard Armor}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Volcanic Salamander Suit}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
|shield =<br />
* {{Equip|Dragon Scale Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and [[Monster#Beast Family|Beasts]] found on the second combat floor.<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Grey Owlite Shield}}<br />
:Resists against [[Damage#Elemental Damage|elemental]], inflicted by the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Volcanic Plate Shield}}<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
:Resists against [[stun]], which combined with the [[fire]] resistance allows the shield to take a hit from the [[Lumber#Redward|Redwards]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Acheron}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Obsidian Edge}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Gran Faust}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Amputator}}<br />
:Does bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
<br />
* {{Equip|Winter Grave}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:Inflicts [[Freeze]], which is helpful against the Oilers found on the final combat floor.<br />
<br />
* {{Equip|Permafroster}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:Inflicts [[Freeze]], which is helpful against the Oilers found on the final combat floor.<br />
<br />
* {{Equip|Umbra Driver}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Grim Repeater}}.<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:Can easily kill the [[Lichen#Giant Lichen Colony|Giant Lichen Colonies]] on the first combat floor.<br />
<br />
* {{Equip|Phantamos}}.<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Sentenza}}.<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:Does bonus damage against the [[Monster#Gremlin Family|Gremlins]] found on the second combat floor.<br />
<br />
* {{Equip|Shivermist Buster}}<br />
:Inflicts [[Freeze]], which is extremely helpful against the Oiler swarms found on the final combat floor. It makes the final battle significantly easier.<br />
<br />
* {{Equip|Shocking Salt Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:Inflicts bonus damage against the [[Monster#Slime Family|Slimes]] found on the first and third combat floors.<br />
<br />
* {{Equip|Deadly Dark Matter Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
:More effective against [[Monster#Gremlin Family|Gremlins]] than the [[Shocking Salt Bomb]].<br />
<br />
* {{Equip|Dark Retribution}}<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found on the first and third combat floors and the [[Monster#Gremlin Family|Gremlins]] found on the second.<br />
<br />
* {{Equip|Venom Veiler}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[poison]], preventing [[Wing#Silkwing|Silkwings]] and [[Mender#Darkfang Mender|Menders]] from healing.<br />
<br />
* {{Equip|Dark Briar Barrage}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Beast Family|Beasts]] found on the second combat floor. It is particularly effective against groups of Dust Bunnies.<br />
:Bad for the first and third combat floors.<br />
<br />
|trinket =<br />
* {{Equip|Soaking Wetstone Pendant}}<br />
:Resists against [[fire]], seen commonly throughout the mission.<br />
<br />
|sprite =<br />
* {{Sprite|Seraphynx}}<br />
* {{Sprite|Maskeraith}}<br />
:It is advised not to use Drakon due to it being able to set Oilers on fire.<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/The_Return_of_Ur/LoadoutThe Return of Ur/Loadout2020-07-18T10:20:05Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = The Return of Ur<br />
|intro = This mission is primarily themed around [[Monster#Fiend Family|Fiends]], so [[Damage#Shadow Damage|shadow]] resistance and [[Damage#Piercing Damage|piercing]] damage are important. It also features some [[Monster#Undead Family|Undead]] so [[Damage#Elemental Damage|elemental]] damage should also be considered.<br />
<br />
|helmet =<br />
* {{Equip|Seraphic Helm}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Grants bonus damage against the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Sinister Skelly Mask}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
|armor =<br />
* {{Equip|Seraphic Mail}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Grants bonus damage against the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Silvermail}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Grants bonus damage against the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
* {{Equip|Sinister Skelly Suit}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
|shield =<br />
* {{Equip|Sinister Skelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Grand Flourish}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Dark Thorn Blade}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Daring Rigadoon}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Boltbrand}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Inflicts [[shock]], potentially interrupting [[Kat|Kats]] in the middle of their dash and preventing [[Devilite|Devilites]] from being knocked back out of range of short range weapons.<br />
<br />
* {{Equip|Mega Magnus}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Strike Needle}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Can be used to kill [[Trojan#Trojan|Trojans]] quickly.<br />
<br />
* {{Equip|Radiant Sun Shards}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
:Inflicts extra bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Spike Shower}}<br />
:Inflicts [[Damage#Piercing Damage|piercing damage]], dealing bonus damage to the [[Monster#Fiend Family|Fiends]] found throughout the mission.<br />
<br />
* {{Equip|Plasma Capacitor}}<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Inflicts [[shock]], potentially interrupting [[Kat|Kats]] in the middle of their dash and preventing [[Devilite|Devilites]] from being knocked back out of range of short range weapons.<br />
<br />
|trinket =<br />
* {{Equip|Sinister Skelly Charm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Fiend Family|Fiends]] and [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/The_Rotting_Metropolis/LoadoutThe Rotting Metropolis/Loadout2020-07-18T09:53:15Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = The Rotting Metropolis<br />
|intro = This mission is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Undead Family|Undead]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Shadow Damage|shadow]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
|helmet =<br />
* {{Equip|Virulisk Mask}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Sinister Skelly Mask}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Plated Snakebite Shade Helm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
|armor =<br />
* {{Equip|Silvermail}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
* {{Equip|Virulisk Suit}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
:Grants bonus damage against the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Sinister Skelly Suit}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Plated Snakebite Shade Armor}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
|shield =<br />
* {{Equip|Sinister Skelly Shield}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Wyvern Scale Shield}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Rock Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Dark Thorn Shield}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Grants a low damage bonus to [[Swords]].<br />
<br />
|weapon =<br />
* {{Equip|Blazebrand}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
* {{Equip|Firo Driver}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
* {{Equip|Fiery Atomizer}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Elemental Damage|elemental damage]], dealing bonus damage to the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
|trinket =<br />
* {{Equip|Snowy White Laurel}}<br />
:Resists against [[poison]], seen commonly throughout the mission.<br />
<br />
* {{Equip|Sinister Skelly Charm}}<br />
:Resists against [[Damage#Shadow Damage|shadow]], inflicted by the [[Monster#Undead Family|Undead]] found throughout the mission.<br />
<br />
* {{Equip|Rock Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/The_Vile_Engine/LoadoutThe Vile Engine/Loadout2020-07-18T09:34:36Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = The Vile Engine<br />
|intro = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
|helmet =<br />
* {{Equip|Ash Tail Cap}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Charged Quicksilver Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
* {{Equip|Virulisk Mask}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[poison]], seen in the first two combat floors.<br />
:Grants a damage bonus against the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|armor =<br />
* {{Equip|Ash Tail Coat}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Charged Quicksilver Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
* {{Equip|Virulisk Suit}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[poison]], seen in the first two combat floors.<br />
:Grants a damage bonus against the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|shield =<br />
* {{Equip|Rock Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Silent Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Shadow Driver}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Ionized Salt Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Inflicts extra bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:May shock [[Lichen#Quicksilver|Quicksilvers]] on the third combat floor, making them damage nearby enemies (and players).<br />
<br />
* {{Equip|Fiery Atomizer}}<br />
:Recommended by [[Basil]].<br />
<br />
|trinket =<br />
* {{Equip|Snowy White Laurel}}<br />
:Resists against [[poison]], seen in the first and second combat floors.<br />
<br />
* {{Equip|Ironwood Bracelet}}<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
* {{Equip|Rock Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/The_Vile_Engine/LoadoutThe Vile Engine/Loadout2020-07-18T09:28:16Z<p>Leafblader: </p>
<hr />
<div>{{Guide/Loadout<br />
|mission = The Vile Engine<br />
|intro = This mission's first combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]], [[Monster#Gremlin Family|Gremlins]] and [[Poison]], so [[Damage#Piercing Damage|piercing]], [[Damage#Elemental Damage|elemental]] and poison resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The second combat floor is primarily themed around [[Monster#Slime Family|Slimes]] and [[Poison]], so [[Damage#Piercing Damage|piercing]] and poison resistance and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
The third combat floor is primarily themed around [[Monster#Slime Family|Slimes]], [[Monster#Construct Family|Constructs]] and [[Shock]], so [[Damage#Piercing Damage|piercing]] and shock resistance and [[Damage#Elemental Damage|elemental]] and [[Damage#Shadow Damage|shadow]] damage are important.<br />
<br />
|helmet =<br />
* {{Equip|Ash Tail Cap}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Charged Quicksilver Helm}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
|armor =<br />
* {{Equip|Ash Tail Coat}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Charged Quicksilver Mail}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
|shield =<br />
* {{Equip|Rock Jelly Shield}}<br />
:Recommended by [[Basil]].<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|weapon =<br />
* {{Equip|Silent Nightblade}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Shadow Driver}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
* {{Equip|Ionized Salt Bomb}}<br />
:Recommended by [[Basil]].<br />
:Inflicts [[Damage#Shadow Damage|shadow damage]], dealing bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:Inflicts extra bonus damage to the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
:May shock [[Lichen#Quicksilver|Quicksilvers]] on the third combat floor, making them damage nearby enemies (and players).<br />
<br />
* {{Equip|Fiery Atomizer}}<br />
:Recommended by [[Basil]].<br />
<br />
|trinket =<br />
* {{Equip|Snowy White Laurel}}<br />
:Resists against [[poison]], seen in the first and second combat floors.<br />
<br />
* {{Equip|Ironwood Bracelet}}<br />
:Resists against [[shock]], seen in the third combat floor.<br />
<br />
* {{Equip|Rock Jelly Band}}<br />
:Resists against [[Damage#Piercing Damage|piercing]], inflicted by the [[Monster#Slime Family|Slimes]] found throughout the mission.<br />
<br />
|sprite =<br />
* ???<br />
<br />
}}</div>Leafbladerhttps://wiki.spiralknights.com/KnockerKnocker2020-06-19T11:24:05Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin Knockers''' are a type of [[monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Knockers are quick, diminutive, [[Gremlins]] that wear colored goggles and wield two [[Wrench_Wand|Wrench Wands]]. The color of these match the minerals used to make the theme status - for example, a Jumper's goggles and wrench color are blue and purple, matching the [[minerals]] that create shock themed levels. Knockers attack by slamming their wands near a knight and causing an explosion, which can inflict a status condition and even knock enemies around. These explosions occasionally backfire, creating a larger explosion that can potentially inflict [[stun]] on those (including the Gremlin Knocker) caught in the explosion. Knockers do not appear to belong to any [[Gremlin|clans]], so they do not behave differently further down in the [[Clockworks]].<br />
<br />
After tier 1, Knockers deal [[damage#Elemental Damage|elemental]] damage if their attacks connect.<br />
<br />
No Knocker is immune to its own dealt status effect.<br />
<br />
To determine if the attack misfires, Knockers will emit a sound similar to a Darkfang Thwacker executing a spin attack, and the attack tends to be executed considerably slower.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Gremlin Knocker}}<br />
{{MonsterTemporary<br />
|name=Gremlin Knocker<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*All [[Battle Arena]]s: Wrench Warfare, Robo Rampage<br />
*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile<br />
*All [[Treasure Vault]]s<br />
*[[Hazardous Heist]]: Construction Site<br />
*[[Compound 42]]: Outer Facility<br />
*[[Operation Crimson Hammer]]<br />
*All [[Compounds|Ruined Compound]]s levels<br />
*[[Grinchlin Assault]]: Ascent<br />
|description=<br />
A small Gremlin that combines two wands to create a harmful reaction. The reaction has a small chance to backfire, causing<br />
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.<br />
|abilities=<br />
*Reaction {{attack|elemental}}<br />
*Explosion {{attack|elemental}} {{status|stun}}<br />
|drop=<br />
{{Template:Material/Monster|family=gremlin}}<br />
}}<br />
<br />
{{Hidden header|Gremlin Lighter}}<br />
{{MonsterTemporary<br />
|name=Gremlin Lighter<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Blast Furnace]]: Gremlin Grounds, Mechanized Mile<br />
*[[Battle Arena|Flame Lash Arena]]: Wrench Warfare, Robo Rampage<br />
*[[Treasure Vault]]: Burn Rate<br />
*[[Hazardous Heist]]: Construction Site<br />
*[[High Temperature Hostages]]: Extraction<br />
*[[Operation Crimson Hammer]]<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Compound 42]]: Outer Facility, Containment<br />
*All [[Compounds|Charred Compound]]s levels<br />
|description=<br />
A small Gremlin that combines two wands to create a fiery reaction. The reaction has a small chance to backfire, causing<br />
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.<br />
|abilities=<br />
*Reaction {{attack|elemental}} {{status|fire}}<br />
*Explosion {{attack|elemental}} {{status|stun}} {{status|fire}}<br />
|drop=<br />
{{Template:Material/Monster|family=gremlin|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Gremlin Cooler}}<br />
{{MonsterTemporary<br />
|name=Gremlin Cooler<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena|Ice Maul Arena]]: Wrench Warfare, Robo Rampage<br />
*[[Cooling Chamber]]: Gremlin Grounds, Mechanized Mile<br />
*[[Treasure Vault]]: Frozen Assets<br />
*All [[Compounds|Frozen Compound]]s levels<br />
*[[Hazardous Heist]]: Construction Site<br />
*[[The Great Escape]]: The Yard<br />
*[[Grinchlin Assault]]: Ascent<br />
|description=<br />
A small Gremlin that combines two wands to create a freezing reaction. The reaction has a small chance to backfire, causing<br />
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.<br />
|abilities=<br />
*Reaction {{attack|elemental}} {{status|freeze}}<br />
*Explosion {{attack|elemental}} {{status|stun}} {{status|freeze}}<br />
|drop=<br />
{{Template:Material/Monster|family=gremlin|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Gremlin Choker}}<br />
{{MonsterTemporary<br />
|name=Gremlin Choker<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena|Venom Fang Arena]]: Wrench Warfare, Robo Rampage<br />
*[[Treasure Vault]]: Toxic Debt<br />
*[[Wasteworks]]: Gremlin Grounds, Mechanized Mile<br />
*[[Hazardous Heist]]: Construction Site<br />
*[[Sewer Stash]]: Weapons Cache<br />
*[[Compound 42]]: Outer Facility<br />
*All [[Compounds|Blighted Compound]]s levels<br />
|description=<br />
A small Gremlin that combines two wands to create a toxic reaction. The reaction has a small chance to backfire, causing<br />
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.<br />
|abilities=<br />
*Reaction {{attack|elemental}} {{status|poison}}<br />
*Explosion {{attack|elemental}} {{status|stun}} {{status|poison}}<br />
|drop=<br />
{{Template:Material/Monster|family=gremlin|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Gremlin Jumper}}<br />
{{MonsterTemporary<br />
|name=Gremlin Jumper<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena|Thunder Fist Arena]]: Wrench Warfare, Robo Rampage<br />
*[[Treasure Vault]]: Flash Crash<br />
*[[Power Complex]]: Gremlin Grounds, Mechanized Mile<br />
*All [[Compounds|Shocked Compound]]s levels<br />
*[[Hazardous Heist]]: Construction Site<br />
|description=<br />
A small Gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing<br />
a huge explosion that [[Stun|stuns]] the Gremlin and knocks it far away.<br />
|abilities=<br />
*Reaction {{attack|elemental}} {{status|shock}}<br />
*Explosion {{attack|elemental}} {{status|stun}} {{status|shock}}<br />
|drop=<br />
{{Template:Material/Monster|family=gremlin|status=shock}}<br />
}}<br />
<br />
==Strategy==<br />
*The Knocker series are the weakest type of Gremlin, and possibly the weakest enemies in the Clockworks. They do not dodge gunfire and have two short ranged attacks. Their attacks can be easily canceled similar to [[Scuttlebot]]s and they should be approached similarly.<br />
<br />
*The Knockers do not leave corpses when defeated in Tier 3, meaning it is safe to dispatch of them in the presence of a [[Mender#Darkfang_Mender|Darkfang Mender]].<br />
<br />
*Note that even though the Gremlin Knocker has status variations, these variations WILL NOT inflict themselves with any status effect other than stun if their attack misfires. Also note that they are not invulnerable to the status effects they can inflict: for example, it is possible to poison a Gremlin Choker (although there is little point to this unless a Gremlin Mender is nearby).<br />
<br />
==Trivia==<br />
*This monster was introduced with {{release|2012-02-22}}.<br />
*Although Knockers don't appear in [[Deconstruction Zone]]s of the [[Clockworks]], they can still appear in determined Deconstruction Zones from missions.<br />
*[[Sputterspark]] is a notable Gremlin Knocker that antagonizes knights in [[Shocking Sentient Sentries]] and [[The Great Escape]] missions.<br />
<br />
==See Also==<br />
* [[Monsters]]<br />
* [[Gremlin]]<br />
* [[Monster#Gremlin Family|Gremlin Family]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]</div>Leafbladerhttps://wiki.spiralknights.com/ThwackerThwacker2020-06-19T11:20:11Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin Thwackers''' are a type of [[monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Thwackers are the largest [[Gremlin]]s found in the Clockworks and are also the most aggressive, using [[Pickups#Health Capsule|health capsules]] to tirelessly pursue knights that disturb their many operations. These Gremlins attack with an axe similar to the [[Thwack_Hammer|Thwack Hammer]] by either throwing or swinging it, which can cause a [[Stun|stunning]] status. Thwackers can belong to Tenderfoot, Ironclaw, or Darkfang clans, depending on which tier they appear in. In deeper tiers, Thwackers become even more aggressive and more conscious of their health. In Tier 3, they will flee and shield against your attacks if they are nearing their demise. <br />
<br />
Gremlin Thwackers deal split [[Damage#Normal Damage|Normal]] and [[Damage#Elemental Damage|Elemental]] damage. <br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Tenderfoot Thwacker}}<br />
{{MonsterTemporary<br />
|name=Tenderfoot Thwacker<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*[[The Phantom Mask]]<br />
*[[Operation Crimson Hammer]]<br />
|description=<br />
An inexperienced Thwacker of the Tenderfoot clan.<br />
|abilities=<br />
* Axe Swing {{attack|normal}} {{status|stun}}<br />
* Axe Toss {{attack|normal}} {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=1}}<br />
}}<br />
<br />
{{Hidden header|Ironclaw Thwacker}}<br />
{{MonsterTemporary<br />
|name=Ironclaw Thwacker<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*[[Ironclaw Munitions Factory]]<br />
*[[Plan of Attack]]: Power Grid<br />
*[[Sewer Stash]]: Weapons Cache<br />
*[[Operation Crimson Hammer]]<br />
*[[Compound 42]]: Outer Facility, Containment<br />
*[[Compounds]] levels<br />
|description=<br />
An adept Thwacker of the Ironclaw clan.<br />
*Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.<br />
|abilities=<br />
* Axe Swing {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Axe Toss {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]<br />
* Dash<br />
|drop=<br />
{{Material/Tier|tier=2}}<br />
}}<br />
<br />
{{Hidden header|Darkfang Thwacker}}<br />
{{MonsterTemporary<br />
|name=Darkfang Thwacker<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*[[Compounds]] levels<br />
*[[The Great Escape]]: The Yard<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Breaking in the Recruits]]<br />
*[[Shadowplay]]: Throne Room<br />
*[[Operation Crimson Hammer]]<br />
*[[Compound 42]]: Outer Facility, Containment<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
|description=<br />
An elite Thwacker of the Darkfang clan.<br />
*These Gremlins have a shield on their backs that blocks all attacks from behind. They also gain the ability to perform a sudden, 360 degree spin with their axe if knights are nearby.<br />
|abilities=<br />
* Axe Swing {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Axe Toss {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Spin Attack {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Dash<br />
* Back shield<br />
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=3}}<br />
<br />
*{{Equip|Darkfang Shield|16px}}<br />
}}<br />
<br />
{{Hidden header|Void Thwacker}}<br />
{{MonsterTemporary<br />
|name=Void Thwacker<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Unknown Passage]]<br />
*[[It Came From Below]]: Into the Maw, A Decent into Darkness<br />
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness<br />
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stops spawning. Its defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].<br />
<br />
These thwackers carry a purple [[Striker]]-like weapon, similar to the [[Phantom|Phantoms]]. They curiously resemble <br />
Ironclaw Thwackers but, unlike them, they seem to be incapable of throwing their Striker-like weapon.<br />
|abilities=<br />
* Striker Swing {{attack|normal}} {{attack|elemental}}<br />
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]<br />
* Dodge<br />
|drop= *Only [[heart]]s<br />
}}<br />
<br />
==Notable Thwackers==<br />
{{Hidden header|Grinchlin Thwacker}}<br />
{{MonsterTemporary<br />
|name=Grinchlin Thwacker<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Save Winterfest]]: Alleys of Emberlight, Silent Emberlight<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
|description=<br />
An Ironclaw Thwacker who is willing to ruin Winterfest and even destroy Impostoclaus! Can use a basic Axe Swing attack and toss his axe from long range. Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.<br />
|abilities=<br />
* Axe Swing {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Axe Toss {{attack|normal}} {{attack|elemental}} {{status|stun}}<br />
* Dash<br />
|drop=*None<br />
<br />
}}<br />
<br />
==Strategy==<br />
Thwackers are rather annoying due to their speed and the fact that they are usually found in groups (potentially of several dozen thwackers in deconstruction zones). Here are a few important tips for defeating these dangerous gremlins:<br />
<br />
*Thwackers will start to idle when low on health. Knock them down with a slash from your sword.<br />
*Thwackers in higher tiers will idle in corners (usually on spikes or brambles) and will recover themselves if left alone. This is particularly annoying when done by Darkfang Thwackers as they are immune to rear attacks and often end up facing the wall.<br />
*Thwackers have a short recovering time after their charged melee attack. Take advantage of this by counterattacking the Gremlins.<br />
*Be aware of the Darkfang Thwacker's sudden spin attack. [[Handgun]]s might be useful, but remember that Thwackers will dodge guns and any other attacks that remotely resemble a projectile (such as a Shard Bomb, the Avenger and Faust line's charge attacks, and even the explosions created by a charge attack of the Brandish line).<br />
<br />
==Notes==<br />
The Grinchlin Thwacker alludes to the Dr. Seuss story [http://en.wikipedia.org/wiki/How_the_Grinch_stole_Christmas How the Grinch Stole Christmas].<br />
<br />
==See Also==<br />
* [[Monsters]]<br />
* [[Gremlin]]<br />
* [[Monster#Gremlin Family|Gremlin Family]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]<br />
[[Category:Allusions]]</div>Leafbladerhttps://wiki.spiralknights.com/ScorcherScorcher2020-06-19T11:16:24Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin Scorchers''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Scorchers are the slower, and in later tiers, bulky [[Gremlin]]s found in the Clockworks. Like their cousins, the [[Demo]] and [[Thwacker]], Scorchers will use [[Pickups#Health Capsule|health capsules]] to continue their burning pursuit of intruding knights. Attacking with a flamethrower, these Gremlins have no fear of a knight's projectiles and will continue to set the level ablaze. In addition to playing with fire, Scorchers can shoot their own slow-moving bullets. In tier 3, they gain the ability to unleash an incinerating wave towards their opponents. At those depths, Scorchers are also known to throw [[Fire#Oil Slick|oil slicks]] before an attack, increasing a knight's chances of burning with fire and anger.<br />
<br />
Gremlin Scorchers deal [[Damage#Normal Damage|Normal]] in tier 1, split with [[Damage#Elemental Damage|Elemental]] damage in tier 2, and pure Elemental damage in tier 3. Non-emberbolt attacks have a chance of inflicting [[Fire]]. <br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Tenderfoot Scorcher}}<br />
{{MonsterTemporary<br />
|name=Tenderfoot Scorcher<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Deconstruction Zone]]: Molten Mayhem <br />
*[[Battle Arena|Flame Lash Arena]]: Wrench Warfare, Robo Rampage, Beastly Brawl<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Emerald Axis I - II, Jade tangle I - II<br />
*[[Operation Crimson Hammer]]<br />
|description=<br />
An inexperienced Scorcher of the Tenderfoot clan.<br />
*Tier 2: See Ironclaw Scorcher<br />
*Tier 3: See Darkfang Scorcher<br />
|abilities=<br />
* Flamethrower {{attack|normal}} {{status|fire}}<br />
* Ember Bolt {{attack|normal}}<br />
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=1|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Ironclaw Scorcher}}<br />
{{MonsterTemporary<br />
|name=Ironclaw Scorcher<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Deconstruction Zone]]: Molten Mayhem <br />
*[[Battle Arena|Flame Lash Arena]]: Wrench Warfare, Robo Rampage, Beastly Brawl<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Emerald Axis I - II, Jade tangle I - II<br />
*[[Operation Crimson Hammer]]<br />
*[[Compound 42]]: Outer Facility, Containment<br />
*All [[Compounds|Charred Compound]]s levels<br />
|description=<br />
An adept Scorcher of the Ironclaw clan.<br />
*Can cast a long stream of flames that can change paths, and occasionally fires larger bullets.<br />
|abilities=<br />
* Flamethrower {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
* Ember Bolt {{attack|normal}} {{attack|elemental}}<br />
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=2|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Darkfang Scorcher}}<br />
{{MonsterTemporary<br />
|name=Darkfang Scorcher<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Deconstruction Zone]]: Molten Mayhem <br />
*[[Battle Arena|Flame Lash Arena]]: Wrench Warfare, Robo Rampage, Beastly Brawl<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Emerald Axis I - II, Jade tangle I - II<br />
*[[Operation Crimson Hammer]]<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Compound 42]]: Outer Facility, Containment<br />
*All [[Compounds|Charred Compound]]s levels<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
An elite Scorcher of the Darkfang clan.<br />
*Can cast a wave of fire and fire large bullets in a spread of 3. Occasionally spills oil before setting it aflame.<br />
|abilities=<br />
* Flamethrower {{attack|elemental}} {{status|fire}}<br />
* Flame Wave {{attack|elemental}} {{status|fire}}<br />
* Ember Bolt {{attack|elemental}}<br />
* Oil Spill<br />
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=3|status=fire}}<br />
}}<br />
<br />
==Notable Scorchers==<br />
{{Hidden header|Razwog}}<br />
{{MonsterTemporary<br />
|name=Razwog<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
|abilities=<br />
*Flamethrower {{attack|normal}} {{status|fire}} <br />
*Balefire {{attack|normal}} {{status|fire}}<br />
|drop=<br />
*None<br />
|description=<br />
This evil Gremlin schemer was thought to be the one who sent a batallion of Retrodes at the Rescue Camp and is the first Gremlin the player must fight. Even though it is not certain that he is technically a Scorcher, he is placed with them because he looks and behaves very similarly to them.<br />
}}<br />
<br />
{{Hidden header|Gremlin Incinerator}}<br />
{{MonsterTemporary<br />
|name=Gremlin Incinerator<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
* [[Compound 42]]: Containment<br />
|abilities=* Flamethrower {{attack|elemental}} {{status|fire}}<br />
* Flame Wave {{attack|elemental}} {{status|fire}}<br />
* Ember Bolt {{attack|elemental}}<br />
|drop={{Showhide|Depth and Material Drops:|width=auto|content=<br />
Depth 10 and below:<br />
----<br />
*{{mat|Blue Shard}}<br />
*{{mat|Red Shard}}<br />
*{{mat|Bronze Bolt}}<br />
*{{mat|Spark Plug}}<br />
<br />
*{{mat|Frayed Fabric}}<br />
*{{mat|Gremlin Gizmo}}<br />
*{{mat|Blast Powder}}<br />
*{{mat|Fuel Canister}} <br />
<br />
*{{mat|Fine Fabric}}<br />
*{{mat|Unstable Core}}<br />
*{{mat|Torchstone}}<br />
<br />
Depth 15 and below:<br />
----<br />
*{{mat|Meteor Mote}}<br />
*{{mat|Miracloth}}<br />
*{{mat|Blaze Pepper}} <br />
<br />
Depth 20 and below:<br />
----<br />
*{{mat|Silverweave}}<br />
*{{mat|Volcanic Iron}}<br />
*{{mat|Flame Soul}}<br />
}}<br />
|description=<br />
A giant Scorcher with a lot of HP that uses 2 flamethrowers at once. Only appears in the final battle room of Compound 42.<br />
}}<br />
<br />
{{Hidden header|Grinchlin Scorcher}}<br />
{{MonsterTemporary<br />
|name=Grinchlin Scorcher<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=*[[Save Winterfest]]: Alleys of Emberlight, Silent Emberlight<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
|description=<br />
An Ironclaw Scorcher who is willing to ruin Winterfest and even destroy Impostoclaus! He can cast a long stream of flames that can change paths, and occasionally fires larger bullets.<br />
|abilities=<br />
* Flamethrower {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
* Ember Bolt {{attack|normal}} {{attack|elemental}}<br />
|drop=*None<br />
}}<br />
<br />
==Strategy==<br />
*Unlike most Gremlins, Scorchers do not attempt to dodge gunfire. Attacking from a distance can give you much more room to dodge incoming flamethrowers and projectiles.<br />
<br />
*Scorchers move much more slowly than a typical Gremlin, and their longer range comes at the cost of slower attack speed. As a result, fast attacks with swords that knock the Gremlins over are also a viable strategy to defeating these Gremlins.<br />
<br />
*When the attack animation is green Scorchers will shoot bullets. When the attack animation is red Scorchers will shoot flames despite the fact that it does elemental damage.<br />
<br />
==Notes==<br />
The Grinchlin Scorcher alludes to the Dr. Seuss story [http://en.wikipedia.org/wiki/How_the_Grinch_stole_Christmas How the Grinch Stole Christmas].<br />
<br />
==See Also==<br />
* [[Monsters]]<br />
* [[Gremlin]]<br />
* [[Monster#Gremlin Family|Gremlin Family]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]<br />
[[Category:Allusions]]</div>Leafbladerhttps://wiki.spiralknights.com/DemoDemo2020-06-19T11:11:39Z<p>Leafblader: </p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin Demos''' are a type of [[monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
[[Gremlin]] Demos are the fleet-footed, explosively-inclined monsters of the Clockworks. Dodgy and always having an explosive to drop, Demos use [[Pickups#Health Capsule|Health Capsules]] to keep up the seemingly endless barrage of bombs. These Gremlin will sometimes toss a flurry of these explosives, a device similar to the [[Deconstructor]] in appearance. In later depths, Demos will increase their drop rate and also how many bombs they throw. <br />
<br />
Demos (or more accurately their bombs) will deal normal damage in Tier 1, split normal and elemental damage in Tier 2, and strictly elemental damage in Tier 3.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Tenderfoot Demo}}<br />
{{MonsterTemporary<br />
|name=Tenderfoot Demo<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
|description=<br />
An inexperienced Demo of the Tenderfoot clan.<br />
*Tier 2: See Ironclaw Demo<br />
*Tier 3: See Darkfang Demo<br />
|abilities=<br />
* Place Bombs {{attack|normal}}<br />
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=1}}<br />
}}<br />
<br />
{{Hidden header|Ironclaw Demo}}<br />
{{MonsterTemporary<br />
|name=Ironclaw Demo<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
*[[Compounds]] levels<br />
|description=<br />
An adept Demo of the Ironclaw clan.<br />
*Can throw bombs, which inflict stun if they strike a knight mid-flight. May drop bombs when damaged.<br />
|abilities=<br />
* Place Bombs {{attack|normal}} {{attack|elemental}}<br />
* Throw Bombs {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=2}}<br />
}}<br />
<br />
{{Hidden header|Darkfang Demo}}<br />
{{MonsterTemporary<br />
|name=Darkfang Demo<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Compounds]] levels<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
An elite Demo of the Darkfang clan.<br />
*Moves very erratically. Drops several bombs when damaged.<br />
|abilities=<br />
* Place Bombs {{attack|elemental}}<br />
* Throw Bombs {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=3}}<br />
}}<br />
<br />
==Strategy==<br />
Gremlin Demos are without a doubt the most irritating of all Gremlin types, as they are very hard to hit and leave bombs EVERYWHERE - especially in Tiers 2 and 3. Most players like to use fast swords (such as Flourishes) or bombs. Guns are not as useful since, like most Gremlins, Demos will attempt to dodge gunfire.<br />
<br />
Pressure must also be kept on the Gremlin Demos at all times since, like their Thwacker and Scorcher kin, Demos can use a health capsule if left undisturbed long enough, undoing hard-earned damage and prolonging an already frustrating battle.<br />
<br />
==Trivia==<br />
The design for Tier 2 and 3 Gremlin Demo helmets comes from the German [https://en.wikipedia.org/wiki/Stahlhelm Stahlhelm]. Spike on Tier 3 variant originates from the [https://en.wikipedia.org/wiki/Pickelhaube Pickelhaube].<br />
<br />
==See Also==<br />
* [[Monsters]]<br />
* [[Gremlin]]<br />
* [[Monster#Gremlin Family|Gremlin Family]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]</div>Leafbladerhttps://wiki.spiralknights.com/DemoDemo2020-06-19T11:10:37Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin Demos''' are a type of [[monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
[[Gremlin]] Demos are the fleet-footed, explosively-inclined monsters of the Clockworks. Dodgy and always having an explosive to drop, Demos use [[Pickups#Health Capsule|Health Capsules]] to keep up the seemingly endless barrage of bombs. These Gremlin will sometimes toss a flurry of these explosives, a device similar to the [[Deconstructor]] in appearance. In later depths, Demos will increase their drop rate and also how many bombs they throw. <br />
<br />
Demos (or more accurately their bombs) will deal normal damage in Tier 1, split normal and elemental damage in Tier 2, and strictly elemental damage in Tier 3.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Tenderfoot Demo}}<br />
{{MonsterTemporary<br />
|name=Tenderfoot Demo<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
|description=<br />
An inexperienced Demo of the Tenderfoot clan.<br />
*Tier 2: See Ironclaw Demo<br />
*Tier 3: See Darkfang Demo<br />
|abilities=<br />
* Place Bombs {{attack|normal}}<br />
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=1}}<br />
}}<br />
<br />
{{Hidden header|Ironclaw Demo}}<br />
{{MonsterTemporary<br />
|name=Ironclaw Demo<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
*[[Compounds]] levels<br />
|description=<br />
An adept Demo of the Ironclaw clan.<br />
*Can throw bombs, which inflict stun if they strike a knight mid-flight. May drop bombs when damaged.<br />
|abilities=<br />
* Place Bombs {{attack|normal}} {{attack|elemental}}<br />
* Throw Bombs {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=2}}<br />
}}<br />
<br />
{{Hidden header|Darkfang Demo}}<br />
{{MonsterTemporary<br />
|name=Darkfang Demo<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*[[Deconstruction Zone]]s<br />
*All [Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile, Wild Path<br />
*All [[Treasure Vault]]s<br />
*[[Jigsaw Valley]]: Jade Tangle I - II, Emerald Axis II <br />
*[[Operation Crimson Hammer]]<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Compounds]] levels<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
An elite Demo of the Darkfang clan.<br />
*Moves very erratically. Drops several bombs when damaged.<br />
|abilities=<br />
* Place Bombs {{attack|elemental}}<br />
* Throw Bombs {{status|stun}}<br />
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]<br />
|drop=<br />
{{Material/Tier|tier=3}}<br />
}}<br />
<br />
==Strategy==<br />
Gremlin Demos are without a doubt the most irritating of all Gremlin types, as they are very hard to hit and leave bombs EVERYWHERE - especially in Tiers 2 and 3. Most players like to use fast swords (such as Flourishes) or bombs. Guns are not as useful since, like most Gremlins, Demos will attempt to dodge gunfire.<br />
<br />
Pressure must also be kept on the Gremlin Demos at all times since, like their Thwacker and Scorcher kin, Demos can use a health capsule if left undisturbed long enough, undoing hard-earned damage and prolonging an already frustrating battle.<br />
<br />
==Trivia==<br />
The design for Tier 2 and 3 Gremlin Demo helmets comes from the German [https://en.wikipedia.org/wiki/Stahlhelm Stahlhelm]. Spike on Tier 3 variant originates from the [https://en.wikipedia.org/wiki/Pickelhaube Pickelhaube].<br />
<br />
==See Also==<br />
* [[Monsters]]<br />
* [[Gremlin]]<br />
* [[Monster#Gremlin Family|Gremlin Family]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]</div>Leafbladerhttps://wiki.spiralknights.com/MenderMender2020-06-19T11:08:38Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Gremlin Family|Gremlin|Gremlin|Gremlin}}<br />
{{TOCright}}<br />
'''Gremlin menders''' are a type of [[monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Menders are the most widespread [[Gremlin]]s found in the Clockworks. Wielding [[Wrench Wand]]s and barking their trademarked, "Mending!" battle cry, they will stop at nothing to heal their companions. Menders are an agile breed, dodging and keeping clear of knights' swings, bombs, and bullets. Menders are also known to expand their clientele to outside their own race; a knight should never be surprised to find these Gremlins aiding other [[monster]] families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They will also gain the ability to heal surrounding monsters in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generate a healing shield for themselves if they are nearing their own demise, and even revive their fallen Gremlin comrades - including fellow Menders!<br />
<br />
Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can. <br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Tenderfoot Mender}}<br />
{{MonsterTemporary<br />
|name=Tenderfoot Mender<br />
|tier1=Tier 1<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*All [[Clockwork Tunnels]]<br />
*All [[Treasure Vault]]s<br />
*[[The Collector]]: Camp Crimson<br />
*[[Deconstruction Zone]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*All [[Lichenous Lair]]s<br />
*[[Operation Crimson Hammer]]<br />
|description=<br />
An inexperienced Mender of the Tenderfoot clan.<br />
|abilities=<br />
* Mend {{attack|heal}}<br />
|drop=<br />
{{Material/Tier|tier=1}}<br />
}}<br />
<br />
{{Hidden header|Ironclaw Mender}}<br />
{{MonsterTemporary<br />
|name=Ironclaw Mender<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*All [[Clockwork Tunnels]]<br />
*All [[Treasure Vault]]s<br />
*[[Deconstruction Zone]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*[[Ironclaw Munitions Factory]]<br />
*All [[Lichenous Lair]]s<br />
*[[Compound 42]]: Outer Facility, Containment <br />
*[[Operation Crimson Hammer]]<br />
* All [[Compounds]] levels<br />
|description=<br />
An adept Mender of the Ironclaw clan.<br />
*Knights caught in the radius of Area Mend when it is cast will be knocked away, but not damaged.<br />
|abilities=<br />
* Mend {{attack|heal}}<br />
* Area Mend {{attack|heal}}<br />
|drop=<br />
{{Material/Tier|tier=2}}<br />
}}<br />
<br />
{{Hidden header|Darkfang Mender}}<br />
{{MonsterTemporary<br />
|name=Darkfang Mender<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Battle Arena]]s<br />
*All [[Clockwork Tunnels]]<br />
*All [[Treasure Vault]]s<br />
*[[Deconstruction Zone]]s<br />
*All variations of [[Jigsaw Valley]]<br />
*All [[Lichenous Lair]]s<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Compound 42]]: Outer Facility, Containment <br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Operation Crimson Hammer]]<br />
* All [[Compounds]] levels<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
An elite Mender of the Darkfang clan.<br />
*Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Able to revive fallen Gremlins.<br />
|abilities=<br />
* Mend {{attack|heal}}<br />
* Area Mend {{attack|heal}}<br />
* Mending Rune {{attack|heal}}<br />
* Energy Dome {{attack|heal}}<br />
* Resurrect {{attack|heal}}<br />
|drop=<br />
{{Material/Tier|tier=3}}<br />
}}<br />
<br />
==Strategy==<br />
*Menders are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the Menders before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.<br />
*When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The Mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.<br />
*In Tier 3, [[Thwacker]]s, [[Scorcher]]s and other Menders will all leave corpses on defeat in the presence of any living Menders, and will hold the weapon they were using when they were defeated. These corpses can be revived by said Menders, and all unrevived Gremlins will disappear once all Menders in the area have been dispatched, which makes dispatching Darkfang Menders a top priority, especially in [[Gremlin]] themed levels.<br />
<br />
==See Also==<br />
*[[Monster#Gremlin Family|Gremlin Family]]<br />
*[[Monsters]]<br />
*[[Gremlin]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Gremlins]] [[Category:Gremlin family]] [[Category:Monsters]]</div>Leafbladerhttps://wiki.spiralknights.com/ExplorationExploration2020-06-18T20:37:01Z<p>Leafblader: Caged Knight Locations</p>
<hr />
<div>One of the tasks for knights is '''exploration''' of the [[Clockworks]] by joining in [[party|parties]] going down through [[gate]]s. While in the Clockworks, knights will encounter many interesting things. <br />
<br />
Use the [[mini map]] to detect monsters and areas. Utilize the icons of [[Gate Map]]s to predict what might be encountered while exploring.<br />
<br />
== Map Features ==<br />
There are many wonders to witness on Cradle. The clockworks is a dynamic place, so certain objects might be found in abundance in some areas, while others are only found in a few or even a single area. An area can have different numbers of these objects than were encountered previously in that area, forcing players to pay attention to their surroundings. <br />
<br />
Many entities encountered are interactive, while others are not. [[:File:Scenario Room-Wolver Den 3.png|Stone carvings can obscure switches, but are not themselves interactive]]. Below are lists of entities that are either interactive, and/or have a dynamic effect on the player. Other entities that are simply aesthetic, or are more complex and linked to elsewhere on this page, are not included in these lists.<br />
<br />
The names in this list are mostly colloquial, though some do have an official name that appears if the entity is targeted.<br />
<br />
===Carried===<br />
The following entities can be picked up by the player and carried to another location. They are either set down or thrown. If the player takes direct damage, the entity will be dropped.<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Clay Pot<br />
|notes = A pot for smashing. Throw it to hit switches, or just to have fun smashing.<br />
<br />
A common sight in the clockworks, these pots serve as a means to complete many puzzles, a lucky break for knights who neglect to bring long-range projectiles.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Cursed Nature Sprite<br />
|imgfix = Monster-Sprite-Cursed<br />
|notes = A cursed [[Nature Sprite]]. Carry it to a purifying area, or splash it with a water pot.<br />
<br />
Found in [[Firestorm Citadel]] and the {{mission|Shadowplay}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Ember<br />
|notes = Throw them at a candle to light it. Encountered in {{location|Candlestick Keep||1.2}} areas and {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}}. Unlike water pots, they do not have an artistic generator, simply using a respawn pad. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fire Pot<br />
|notes = A pot containing a self-igniting substance. Throw it at something to set it on [[fire]]!<br />
<br />
Low danger: you can set your friends on fire if you're not careful.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Gold Key<br />
|notes = A large golden key. It unlocks a Gold Gate somewhere.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Heavy Statue<br />
|notes = A large heavy statue. Put it on a pressure pad somewhere in the area, or use it to block monsters.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Oil Pot<br />
|notes = A pot containing flammable oil. Throw it at something to break it - this will spill oil everywhere. Set that oil on [[fire]]!<br />
<br />
Low danger: you can set your friends on fire if you're not careful.<br />
<br />
Many areas containing oil pots seem to be mostly populated by enemies that are immune to fire.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Water Pot<br />
|notes = A glob of water generated from a water well. Use it to put out a fire pit or shadow fire in the area. Encountered in the same areas that water wells are, though water pots without a "bowl" or "well" are encountered in {{mission|Compound 42}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Bomb Shell<br />
|notes = A 1x1 rocket-like object that can be thrown. Explodes on impact.<br />
<br />
First seen {{???}} <br />
<br />
Can be encountered in the {{mission|Compound 42}}, {{mission|The Ancient Generator}}, {{mission|The Phantom Mask}}, and {{mission|Shocking Sentient Sentries}}. Also encountered in a 5-point [[Lockdown]] map.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Enemy Aid===<br />
The following entities directly aid enemies in some way.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Grim Totem<br />
|notes = 1x1 object that pulses with eerie purple light.<br />
<br />
Grim Totems will resurrect any nearby [[Zombies]] killed within its radius. These totems cannot be destroyed, but (if they can be reached) they can be carried by the player to another location to allow for easier zombie slaying.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Swarm Source<br />
|imgfix = Monster-Swarm Source<br />
|notes = The source of an expanding shadowy field that slows players down and buffs the defense of monsters. As it takes damage, the field will decrease in size. With enough damage the field will disappear and the source won't generate the field for a while.<br />
<br />
First seen with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Healing Totem<br />
|notes = A strange device holding a mineral-like object. It will heal nearby enemies. They can be destroyed, but are on fast spawner pads in these areas. The colors seem to reflect the [[Tier]] in which the totem is located, a behavior akin to the the similar objects in [[Mender|gremlin mender]] wands. Tier 1: greenish yellow. Tier 2: Orange. Tier 3: Purple.<br />
<br />
Can be encountered in certain fiendish arcade areas during the [[March of the Tortodrones]] event. Several are encountered in {{mission|Shadowplay}}.<br />
<br />
First seen 26 February 2014.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Hazards===<br />
The following entities will harm or hinder the player in some way, usually severely. A few will also harm nearby monsters.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Brambles<br />
|notes = A tangle of plants with grey thorns that will damage the player if touched.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Brambles (Poison)<br />
|notes = A tangle of plants with green thorns that will damage and possibly poison the player if touched.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Explosive Block<br />
|notes = 1x1 light-emitting blocks that explode violently if struck, hurting both knights and monsters alike.<br />
<br />
Stuttering [[Mecha Knight]]s will trigger these.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fire Trap<br />
|notes = Fire periodically rises from a grate. Players can walk across inactive traps and not take damage from the hazards within.<br />
<br />
This hazard deals significant damage if touched while active, and is very likely to set players on [[fire]]. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fire Pit<br />
|notes = A very hazardous batch of fire. Encountered in the {{mission|Compound 42}}, {{mission|Crossing the Chasm}}, {{mission|Terminal Meltdown}}, {{mission|Legion of Almire}}, {{mission|Operation Crimson Hammer}}, {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}}, and certain [[Lockdown]] maps. Can be put out with a water pot, if one is available. <br />
<br />
It is similar to the shadow fire encountered in the Firestorm Citadel, but does not have the same sinister pinkish coloration near the base. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Freeze Trap<br />
|notes = Frigid air periodically rises from a grate. Players can walk across inactive traps and not take damage from the hazards within.<br />
<br />
This trap deals significant damage if touched while active, and has a very high chance to [[freeze]] players. <br />
<br />
This freeze is likely lasting, so this trap will slowly kill most knights, even if they are caught at full health. If your allies are trapped on this grate, free them immediately by breaking the ice that binds them. Very low level traps can be explored with impunity if the player has high enough freeze resistance.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Orbital Chain<br />
|notes = A dangerous chain orbits a fixed point. There are several variations in length, status type, and orbit speed of this hazard that can be encountered.<br />
<br />
There are spots between each orb in a chain where the player can avoid damage as the chain passes by, but these are usually hard to utilize, so it's best to just avoid the chain. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Poison Trap<br />
|notes = Noxious fumes periodically rise from this grate. Players can walk across inactive traps and not take damage from the hazards within.<br />
<br />
This trap deals significant damage if touched while active, and is very likely to [[poison]] players. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Respawn Pad<br />
|notes = A tile that perpetually produces entities. The respawn rate can be different speeds in different areas, and this rate is somewhat indicated by the speed of the rotating arrows. As a rule of thumb, if there is a pad with nothing on top of it in the first place, it will spawn a monster. If it did have something on top, it will spawn whatever that thing was (usually). Don't idle on these pads - your knight can get a bit hurt when blocks respawn. Instead, avoid it or shield on it to block the spawn. This is handy to help your friends get through areas while carrying things. <br />
<br />
If it is a monster spawner, usually shielding over it will prevent the enemy from spawning, but this doesn't work for all spawners.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Shock Trap<br />
|notes = Exposed wires periodically surge with power. Players can walk across inactive grates and not take damage from the hazards within.<br />
<br />
This trap deals significant damage if touched while active, and is very likely to [[shock]] players. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Shadow Fire<br />
|notes = A very hazardous batch of fire very frequently encountered in the [[Firestorm Citadel]]. Put it out with a water pot - you'll need to help the [[Nature Sprite|nature sprite]]s to have access to water. Frequently called "lava" or "spirit fire" by the community, and referred to as shadow fire by nature sprites. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Spike Trap<br />
|notes = Conical spikes periodically rise up from the round holes in the floor. They inflict a large amount of [[Damage##Piercing_Damage|piercing]] damage. Players can walk across inactive grates and not take damage from the hazards within.<br />
<br />
A rare version of this trap inflicts stun instead of dealing damage. This phenomenon can be encountered in the kat nest of the {{mission|Purr Terror}} and certain [[Lockdown]] maps.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Timed Explosive Block<br />
|notes = 1x1 light-emitting blocks that count down from 3 and then explode violently if struck, hurting both knights and monsters alike.<br />
<br />
Stuttering [[Mecha Knight]]s will trigger these.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Wheel Launcher<br />
|notes = {{main|Wheel Launcher}}<br />
<br />
An armored device that periodically spits out a large wheel. This wheel crushes players and monsters alike, pushing them in front of it for yet more crushing. Unlike other exploration entities, it has weaknesses and resistances similar to the [[Construct]] monster family. Destroy it from behind, or block the wheel with a Cursed Nature Sprite, Heavy Statue, or Grim Totem, if any are available.<br />
<br />
Encountered in the [[Firestorm Citadel]], the {{mission|Grinchlin Assault!}}, and [[Mysterious Room]]s during [[Winterfest]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Rocket Block<br />
|notes = A block that periodically launches an explosive missile. Try to turn them off with a green missile button.<br />
<br />
Encountered in the [[Ironclaw Munitions Factory]], {{mission|Operation Crimson Hammer}}, [[Danger Rooms]], and certain [[Compound]] areas.<br />
<br />
First seen with {{release|2011-07-06}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Unused Rocket<br />
|notes = When hit, they will flash and then explode, dealing damage in a 2 tile radius. They do not damage nearby Empty Rockets. <br />
<br />
Encountered in the [[Ironclaw Munitions Factory]] and the {{mission|Operation Crimson Hammer}}.<br />
<br />
First seen with {{release|2011-07-06}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Barbed Wire<br />
|notes = Hazardous tangles of wire.<br />
<br />
Can be encountered in the {{mission|Operation Crimson Hammer}}, certain [[Compound]] areas, and [[Arena#Gallery|rank mission arenas]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Landmine<br />
|notes = A hidden bomb that is activated by a player walking nearby. The bomb is not visible, but it's marked by distinctive tiles of a darker hue. Its fuse length is similar to that of Gremlin Demo bomb. Encountered in the {{mission|Operation Crimson Hammer}} and rare [[Compound]] segments.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fire Launcher<br />
|notes = This block periodically spits out a long trail of fire. Some can be turned off.<br />
<br />
Encountered in {{mission|Compound 42}}, {{mission|Crossing the Chasm}}, and {{mission|Crimson Chaos}}. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Barbed Hedgehog<br />
|notes = Hazardous caltrop-shaped barriers that can be removed with a single hit.<br />
<br />
Can be encountered in {{mission|Shocking Sentient Sentries}}, {{mission|Crimson Chaos}}, and {{mission|A Gremlin in Knead}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Falling Mush<br />
|notes = A glop of slop randomly falls from heights above, landing with a loud plop. This causes a small area to be difficult to traverse for 15 seconds. Players and monsters alike have reduced movement speed while in the affected area.<br />
<br />
Encountered in {{mission|Grinchlin Assault!}} and [[Mysterious Room]]s during [[Winterfest]].<br />
<br />
First seen 11 December 2013.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Misery Block<br />
|notes = A family of 1x1 unbreakable spike blocks that deal high damage if touched.<br />
<br />
These are often found in large numbers during certain [[event]]s and/or in dangerous areas. Can be encountered in the {{mission|Breaking in the Recruits}}, {{mission|Crimson Chaos}}, {{mission|Shadowplay}}, {{mission|Grinchlin Assault!}}, and [[Mysterious Room]]s during the [[March of the Tortodrones]] and [[Winterfest]] events.<br />
<br />
First seen 11 December 2013.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Mush Block<br />
|notes = A family of 1x1 breakable blocks that break into a pile of mush. This mush lingers for a while and will significantly hinder movement speed.<br />
<br />
These are often found in clusters. Ice slush and chilled frosting "mush" can be encountered in the {{mission|Grinchlin Assault!}} and {{mission|A Gremlin in Knead}}, respectively.<br />
<br />
First seen 11 December 2013.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Red Searchlight<br />
|notes = Similar to aesthetic searchlights found elsewhere in the clockworks. [[:File:Exploration-Red Searchlight Pool.png|These have a red tint and make a round pool of light on the ground]]. If the player walks into this lit area, several missiles will fall from above.<br />
<br />
Found in the {{mission|The Collector}} and {{mission|Crimson Chaos}}.<br />
<br />
First seen with {{release|2013-07-30}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Super Explosive Block<br />
|notes = A blast block that generates several explosive globs when destroyed (even when removed via ghost block). Globs are similar to the ones generated by defeated [[Blast Cube]]s, a type of slime.<br />
<br />
Can be encountered during the [[March of the Tortodrones]] event, in [[Treasure Vault]]s and in the {{mission|Shadowplay}}.<br />
<br />
First seen 26 February 2014.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Vortex Block<br />
|notes = A strange block that generates a relatively harmless vortex for a short time when struck. The vortex affects both knights and monsters.<br />
<br />
Low danger: it can potentially drag knights through hazards or keep them in range of enemy fire.<br />
<br />
Can be encountered during the [[March of the Tortodrones]] event and {{mission|Shadowplay}}.<br />
<br />
First seen 26 February 2014.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Timed Super Explosive Block<br />
|notes = A blast block that counts down and then generates several explosive globs when destroyed.<br />
<br />
Globs are similar to the ones generated by defeated [[Blast Cube]]s, a type of slime.<br />
<br />
Can be encountered during the [[March of the Tortodrones]] event in certain fiendish arcade areas as well as the related prestige mission.<br />
<br />
First seen 26 February 2014.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Swarm Spikes<br />
|notes = A malignant tangle of spikes hidden in the floor that respond to the presence of knights, similar to a landmine. They will spike up a moment or two after you step where they are - don't linger too long in one spot or follow the footsteps of friends.<br />
<br />
Encountered in [[Core]] areas.<br />
<br />
First seen with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Echo Block<br />
|notes = Reflects any damage/status it receives. ''They give as good as they get.''<br />
<br />
Encountered in [[Treasure Vault]]s.<br />
<br />
First seen with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Loot Yielding===<br />
The following entities, unless otherwise specified, will yield a [[crowns|crown]] of some value, a [[heart]], or nothing when broken.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Breakable Tombstone<br />
|notes = A 1x1 object that can be broken with a single hit. A crown of some value will drop.<br />
<br />
These grave markers are encountered in [[Graveyard]] areas. Nonbreakable versions will not have glowing green cracks. Some gravestones (breakable or not) have a mound of soil near them. Keep an eye on these - a mound might spawn a zombie as you approach, or as you walk away. <br />
<br />
Breakable Tombstones in {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}} are similar to spawners, containing either [[Lost Soul#Freed Soul|Soul]]s, [[Pale Scarab]]s, [[Freezing Bombie]]s, or nothing. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Bucket<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Always encountered in [[Ironclaw Munitions Factory]] and {{mission|Operation Crimson Hammer}}. Certain [[Clockwork Tunnels]] and [[Scenario Room]]s have them as well. The bucket in the [[core]] terminal was removed for [http://forums.spiralknights.com/en/node/109061#comment-988367 unknown reasons].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Bush<br />
|notes = Break for a chance to find minor loot.<br />
<br />
These plants have a much lower drop rate than other loot-yielding breakables, usually yielding nothing. They have a very small chance of dropping a single crown.<br />
<br />
Vividly colored versions are encountered in [[Compound]]s.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fence<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Encountered in the [[Firestorm Citadel]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Hydrant<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Encountered in [[Concrete Jungle]], [[Devilish Drudgery]], and [[Dark City]] areas.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Light<br />
|namefix = Lamp<br />
|notes = Break for a chance to find minor loot. Short or tall varieties can be encountered.<br />
<br />
Encountered in arcade [[Arena]]s, [[Firestorm Citadel]], and [[Scarlet Fortress]] areas.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Mailbox <br />
|notes = Break for a chance to find minor loot.<br />
<br />
Encountered in [[Concrete Jungle]], [[Devilish Drudgery]], and [[Dark City]] areas.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Plant<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Plants can be found on almost any level with grass. They are found in abundance in [[Aurora Isles]] and [[Jigsaw Valley]] areas.<br />
<br />
The [[Potted Plant]] furniture for decorating [[Guild Hall]]s has a similar appearance.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Tome Stack<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Found in {{location|Candlestick Keep||1.2}} and {{location|Scarlet Fortress||1.2}} areas. Not all stacks are breakable.<br />
<br />
[[Tome Stack]] furniture items are similar. <br />
<br />
First seen with {{release|2011-09-06}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Antique Chair<br />
|notes = Break for a chance to find minor loot.<br />
<br />
Found in {{location|Candlestick Keep||1.2}} areas. Not all seats are breakable.<br />
<br />
[[Antique Chair]] furniture items are similar.<br />
<br />
First seen with {{release|2011-09-06}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Cabinet<br />
|notes = Break open for a chance to find minor loot.<br />
<br />
Encountered in certain [[Compound]] areas.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Mechanisms===<br />
The following entities will cause a change when triggered, are connected to something that causes a change, or simply an integral part of the clockworks. They usually play important roles in puzzles. Others are obstacles that need to be overcome.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Button<br />
|notes = A round red button that triggers a change. They are usually connected to doors. Other buttons trigger monster spawns.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Crystal Block<br />
|notes = A family of 1x1 crystalline blocks that break each other if one of them is broken, as long as they are touching (a chain) and are the same color.<br />
<br />
Single blocks are often used to conceal mechanisms such as buttons.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Force Field<br />
|notes = Attacks performed through this type of barrier will not inflict damage. <br />
<br />
Many force fields are one-way, and often protect players at the start of a level. Others protect NPCs in the field, or make certain puzzles a bit complicated.<br />
<br />
Tier 3 [[Wolver]]s can burrow past these barriers. Some monsters can [[glitch]] past a force field as well, witnessed often with the sun scarabs in {{mission|Shadowplay}}. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Lift Barrier<br />
|notes = These barriers will generate pinkish-purple X's and prevent progress if the player has an item lifted over their head, hence the name "lift barrier." They are indicated by a strip on the ground decorated with a few X's (these X's also light up when the barrier is active), and most generate between two poles, but they can appear without visible poles.<br />
<br />
Because the barrier is specific per individual player, other party members are not hindered as long as they are not carrying anything. Monsters can pass through as well. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Door<br />
|notes = A barred barrier blocking progress. Find a button or a switch to progress.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Monster Door<br />
|notes = An angry-looking door that seems to have a [[Game Face]]. Time to get your game on and defeat monsters in the area to progress.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Energy Door<br />
|notes = A door blocking progress. Open it with [[energy]]. <br />
<br />
{{opinion/small}}: It is usually not frugal to open these. Some blocked areas are not entirely behind walls - try popping the boxes with a ranged weapon or [[pickup]] to see if it's worth it! [[Danger Room]]s are usually worth fighting through, if they're in a depth that has drops the player desires.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Gold Door<br />
|notes = A door wrapped in golden chains blocking progress. Find and carry a Gold Key to the door, then put the key down close to the door to progress.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Padlocked Door<br />
|notes = A door that must be hacked open by a [[Recon Knight]]. They are found in a few rank mission floors where [[Caged Knight]]s must be rescued. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Ghost Block<br />
|notes = 1x1 light-emitting blue blocks with symbols on the sides. <br />
<br />
Most types of blocks connected to a ghost block by at least one other block (a connective chain) will poof away if said ghost block is destroyed. <br />
<br />
Careful! This poofing property also applies to [[Treasure Box]]es! This plays a role in several minor puzzles.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Party Button<br />
|notes = A large red button where all players in the party should gather. Activating a Party Button is mandatory for progression, with only a few exceptions.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Pressure Pad<br />
|notes = 1x1 plates that activate when something heavy is on top. Find a Heavy Statue somewhere in the area or stand on it.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Switch <br />
|notes = A round switch that will allow or deny access. <br />
*Yellow/Purple indicate that the switch can be toggled, or that the switch is on a timer. <br />
*Red/Green indicate the switch can only be hit once. Green means it can't be struck again - it has been activated. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Button (Rocket)<br />
|notes = A round green button with a rocket symbol. It turns off rocket blocks in the [[Ironclaw Munitions Factory]], {{mission|Operation Crimson Hammer}}, and certain [[Compound]] areas.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Lever<br />
|notes = A lever attached to a large round gear that will raise or lower purple or yellow "toggle walls" in the [[Ironclaw Munitions Factory]] when struck.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Pressure Pad (Heavy Statue)<br />
|notes = 1x1 plates that only activate when a Heavy Statue is placed on top. Find one somewhere in the area.<br />
<br />
Can be found in {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}} and the {{mission|Breaking in the Recruits}}.<br />
<br />
Was likely introduced with {{release|2013-10-23}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Gun Block<br />
|notes = A 1x1 launcher that sends off a rocket when attacked. The light on top changes color: <br />
*Green: can be hit to launch a rocket. <br />
*Red: a rocket is active, reloading another rocket - will not activate if hit. <br />
*Yellow: can only be activated if hit by a rocket.<br />
<br />
Can be encountered in the {{mission|Crimson Chaos}}.<br />
<br />
First seen with {{release|2015-02-11}}.{{clear}}<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Unbreakable Crystal Block<br />
|notes = A family of 1x1 crystalline blocks that break each other if one of them is broken, as long as they are touching (a chain) and are the same color. <br />
<br />
This type cannot be destroyed unless a regular crystal block of the same color is touching them.<br />
<br />
Can be encountered in the {{mission|Crimson Chaos}}.<br />
<br />
First seen with {{release|2015-02-11}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = One Time Pressure Pad<br />
|notes = Requires all to be depressed at the same time, but don’t need to remain down in order to activate a door.<br />
<br />
Encountered in [[Treasure Vault]]s areas.<br />
<br />
First seen with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Miscellaneous===<br />
This list consists of entities that can be interacted with, but don't really fall into other categories.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Block<br />
|notes = A family of basic 1x1 blocks can be broken by a single damaging attack of any kind. Aesthetic variations can be encountered in different areas.<br />
<br />
Perhaps they are meant to be large bits of rubble, junk, or debris, as they seem to be more aesthetic features than obstacles most of the time.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Stone Block<br />
|notes = Ghost blocks will remove these blocks. A family of 1x1 boulders that can be broken with three hits. Rarely, hitting a boulder might disturb a hidden [[Rock Jelly]]. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Unbreakable Block<br />
|notes = Ghost Blocks will remove these blocks. A family of 1x1 blocks that cannot be broken by regular attacks. Aesthetic variations can be encountered in different areas. <br />
<br />
With {{release|2013-04-03}} art for the default variation was changed.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Empty Rocket<br />
|notes = Empty Rockets must be hit twice to be broken. <br />
<br />
Encountered in [[Ironclaw Munitions Factory]] and {{mission|Operation Crimson Hammer}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Hedgehog<br />
|notes = Caltrop-shaped barriers that must be struck three times to be removed.<br />
<br />
Encountered in {{mission|Operation Crimson Hammer}} and [[Arena#Gallery|rank mission arenas]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Ice Barrier<br />
|notes = A 1x1 ice barrier that blocks player progress. Monsters can move through them without hindrance. Can be broken with three hits. Most seem to expire on their own after several minutes. They appear in rows in certain areas and can be generated repeatedly by [[Maulos]]. They have a similar appearance to [[Tundralisk]] spit.<br />
<br />
Encountered in {{mission|Heart of Ice}}. <br />
<br />
First seen with {{release|2012-08-01}}.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Player Aid===<br />
The following entities directly aid the player in some way, with no other obvious purposes. Some are even placed by [[NPC]]s.<br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Caged Knight<br />
|notes = A large cage imprisoning an [[NPC]] knight in need of rescuing. Break the cage by attacking it three times. The freed NPC is then able to assist the player in battle. No need to worry about these tough knights after they're out, if they take enough damage, they'll just sit down for a bit and get up on their own eventually. <br />
<br />
Encountered in {{mission|Faith in Armor}}, {{mission|Rescues and Recycling}}, {{mission|High Temperature Hostages}}, {{mission|The Great Escape}}, {{mission|Scared to Death}} and {{mission|White Collar Captives}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Energy Mecha Knight<br />
|notes = A [[Mecha Knight]] that will fight by your side if provided with 5 [[energy]]. This entity is similar to the one produced by using a [[Mecha Knight Kit]] pickup. Kits don't require energy and are found randomly. <br />
<br />
{{Showhide|Combat Details|content=<br />
It is equipped with its own [[Tempered Calibur]] and [[Great Defender]]. It is unaffected by traps and repaired by mechanisms that heal enemies. It will fight [[monster]]s until either it takes too much damage or the player finishes the level. It is unable to take the elevator with the party and stays behind. <br />
<br />
Low danger: It occasionally stutters with shock, this can have adverse effects on nearby players. Its attacks normally cause an obnoxious amount of knockback with sub-par damage, so use it as a decoy, if at all.<br />
<br />
{{Opinion/Small}}: The benefits of activating this entity are not worth 5 energy. Players usually only activate these "for fun."<br />
}}<br />
<br />
{{Showhide|Locations|content=<br />
Energy Mecha Knights can be found in:<br />
* [[Deconstruction Zone]]s<br />
* [[Grand Arsenal]]<br />
* [[Ironclaw Munitions Factory]]<br />
* [[Ghosts in the Machine]]: Dry Dock<br />
* [[Compounds]] levels in [[Scenario Rooms]]<br />
}}<br />
<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Mecha Turret<br />
|notes = {{main|Mecha Turret}}<br />
<br />
A turret that fires a laser beam, damaging enemies. Some require 5 [[energy]] to activate, others are activated by using an [[Auto Turret Kit]], and others are already ready to rumble. Kits don't require energy and are found randomly, though they expire after several minutes of use and can be destroyed by monsters.<br />
<br />
{{Opinion/Small}}: The benefits of activating Energy Mecha Turrets are not worth 5 energy. Players usually only activate these "for fun."<br />
<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Heart Generator<br />
|notes = A tile that restores your knight's HP if you stand on top of it. The heal rate can be fast or slow in different areas.<br />
<br />
They can be found in the [[Advanced Training Hall]], certain [[Lockdown]] maps, [[Subtowns]], in between [[Arena]]s, before [[Boss]]es, and very slow spawners can be found in the [[Firestorm Citadel]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Heart Generator (Blue)<br />
|notes = A tile that restores your knight's HP if you stand on top of it. It also cures [[status]], indicated by its [[Remedy Capsule]]-like coloration. <br />
<br />
They can be found in the [[Private Training Hall]] and the locker rooms of [[Lockdown]] matches.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Information<br />
|namefix = Information Module<br />
|notes = A module containing information about the area. <br />
<br />
A box full of inactive information modules can be seen next to [[Brinks]] in the [[Haven Bazaar]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Danger<br />
|namefix = Danger Module<br />
|notes = A module warning about perils ahead. Some mark dangerous areas. Others contain messages.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Echo Stone<br />
|notes = An [[Echo Stone]] contains significant information about [[Cradle]] and [[The Swarm]]. They can be "listened to" via the [[File:Icon-artifact.png|16px|link=Artifact]] [[Artifact]] section of the player's [[arsenal]] after acquisition. This has a unique interface. Found in [[The Sanctuary]]. <br><br> First seen with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Monstrous Codex<br />
|notes = A module containing information about a specific [[monster]], usually a [[boss]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Recon Module<br />
|notes = A [[Recon Module]] contains vital information and/or small bits of stories. They can be read via the [[File:Icon-artifact.png|16px|link=Artifact]] [[Artifact]] section of the player's [[arsenal]] after acquisition. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Water Well<br />
|notes = Generates water pots. Encountered in the {{location|Firestorm Citadel||1.2}} and {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}}. A version of this entity in {{mission|Operation Crimson Hammer}} will not generate more water pots. Standing in the grassy area around wells associated with [[Nature Sprite]]s will cure the player's [[status|status ailments]].<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Beast Bell<br />
|notes = A bell left by NPCs to aid in combat. Active ones play an important role in the [[Gloaming Wildwoods]] and using one correctly is required to defeat the [[Snarbolax]]. One can be seen in the northern area of the [[Lab]].<br />
<br />
Hit it to ring it - any [[wolver]]s or [[Dust Bunny|bunnies]] in range will be inflicted with [[Stun|stun]].<br />
<br />
First seen with {{release|2011-06-02}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Candle (Unlit)<br />
|namefix = Candle<br />
|notes = Find and throw an ember onto a candle to light it. [[:File:Exploration-Candle (Yellow).png|Yellow candles]] will stay lit for around 30 seconds. [[:File:Exploration-Candle (Blue).png|Blue candles]] will stay lit forever. Lighting a candle provides light as well as a safe area from [[Grimalkin]] in keeps. This area tends to be much larger for yellow candles. Some candles will trigger mechanisms when lit and/or when their light expires.<br />
<br />
Encountered in: {{location|Candlestick Keep||1.2}} areas, rarely in [[:File:Scenario Room-Graveyard 7.png|this Graveyard scenario room]], and occasionally in {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}} as part of a puzzle. <br />
<br />
First seen with {{release|2011-09-06}}.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
===Spawners===<br />
The following entities will spawn monsters. Some will spawn continuously or only once. <br />
<br />
{{ExplorationList/Start}}<br />
<br />
{{ExplorationList<br />
|name = Grave Mound<br />
|notes = A suspicious mound of soil that might spawn a [[zombie]] as you approach, or as you walk away. They are guaranteed to be encountered in [[Graveyard]] areas, but not {{location|Shroud of the Apocrea|The Grasping Plateau|1.3}}. During the [[Dark Harvest Festival]], they might spawn a [[Grim Scarab]] instead of a zombie.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Monster Cage<br />
|notes = 1x1 object that releases a random [[monster]] when broken. <br />
<br />
{{Showhide|Locations|content=<br />
Certain types of [[Danger Room|danger room]]s feature monster cages. <br />
<br />
Some areas contain hidden cages that have the appearance of breakable blocks.<br />
<br />
The "med cache" boxes in the eastern area of the second floor of [[Ghosts in the Machine]] are actually monster cages containing constructs. <br />
<br />
Players can always find monster cages in:<br />
:[[Gloaming Wildwoods]]<br />
:[[Shadow Lair]]: [[Gloaming Wildwoods]]<br />
:[[Jigsaw Valley/Perimeter Promenade II|Jigsaw Valley: ''Perimeter Promenade II'']]<br />
:[[Scarlet Fortress|Scarlet Fortress: ''Cravat Hall'' (''I - III'')]]<br />
}}<br />
<br />
{{Caged Monsters}}<br />
<br />
{{Opinion/Small}} It would be best to break these with a ranged weapon or bomb, because monsters that come out will usually attack immediately. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Swarm Portal<br />
|imgfix = Monster-Swarm Portal<br />
|notes = Allows the entry of [[swarm]] entities. Any swarm-infected monster above these dark portals will have their defenses increased until they are invulnerable. <br />
<br />
Encountered in the [[Unknown Passage]].<br />
<br />
First seen with {{release|2011-10-19}}. <br />
}}<br />
<br />
{{ExplorationList<br />
|name = Bunker<br />
|notes = An armored point of entry for [[Gremlin]] forces protected by barbed wire. Permanently disable it by shooting or throwing something into the door. Disabled bunkers appear damaged and the entrance is blocked by a hazardous fire pit.<br />
<br />
First seen with {{release|2012-02-29}}. <br />
<br />
Encountered in {{mission|Operation Crimson Hammer}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Busted Floor<br />
|notes = A suspicious hole in the floor. Usually, nasty mini monsters ([[Dust Bunny|Dust Bunnies]], [[Glop Drop]]s, or [[Scarab]]s) will crawl out and make a fuss.<br />
<br />
It is a special monster spawner frequently encountered in [[Compound]]s. Variations (single tile, decorated) are seen in other areas.<br />
<br />
First seen with {{release|2012-05-09}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Fiend Gate<br />
|notes = A suspicious sigil that continuously spawns what appears to be a portal. Fiends come through it into battle. <br />
<br />
Destroy this portal whenever it appears to reduce the flood of fiendish forces.<br />
<br />
First seen 26 February 2014.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Burrow<br />
|notes = A hole in the floor. [[Wolver]]s will occasionally come out.<br />
<br />
First seen with {{release|2015-02-11}}. Encountered in the {{mission|Breaking in the Recruits}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Swarm Sphere<br />
|notes = A peculiar black sphere encountered somewhat frequently in areas of the [[Core]]. Be careful, it will spawn a monster corrupted by [[The Swarm]] if struck, similar to the [[Monster Cage]].<br />
<br />
Encountered in [[Core]] areas.<br />
<br />
First seen with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{ExplorationList<br />
|name = Monster Garage<br />
|notes = A garage shaped block that spawns a bunch of [[Drop]]s off of it. ''Because Drops can be unruly when hanging out with friends, they’re sometimes forced to live in a garage.''<br />
<br />
Encountered in [[Treasure Vault]]s areas.<br />
<br />
First seen with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{Table/End}}<br />
<br />
{{clearleft}}<br />
<br />
==General Exploration==<br />
=== Items ===<br />
Items are frequently dropped from map features, monsters, and treasure boxes. Rarely, they are simply on the ground waiting to be picked up.<br />
{{main|Consumables}}<br />
{{main|Crafting}}<br />
{{main|Minerals}}<br />
{{main|Pickups}}<br />
<br />
=== Monsters ===<br />
{{main|Monster}}<br />
Monsters are the denizens that reside within the ever-changing halls of the Clockworks. There are currently six "families" of monsters found within the Clockworks; [[Beast]]s, [[Fiend]]s, [[Undead]], [[Construct]]s, [[Gremlin]]s and [[Slime]]s. Each family (besides Gremlins) has at least two different "species" with varying methods of attacks.<br />
<br />
=== NPCs ===<br />
{{main|NPC}}<br />
Occasionally, the player will encounter friendly NPCs in the field, or need to rescue NPCs before resuming exploration.<br />
<br />
=== Treasure Boxes ===<br />
{{main|Treasure box}}<br />
A lucky find! Treasure boxes always contain goodies such as [[crowns|coins]], [[Token#Treasure_Box_Tokens|token]]s, [[heat]], [[pickup]]s or, on rare occasions, tier-based [[equipment]] for the knight to loot. They come in red and green varieties, with the red ones being more rewarding (and less often found) than the green ones.<br />
<br />
===World===<br />
{{main|Geography}}<br />
{{main|Scenario Room}} <br />
<br />
The appearance of the area the player is exploring will be different depending on a variety of factors. In general, deeper depths are darker unless the area is contained in a giant sphere with moon or sun bulbs, as with [[Lichenous Lair]]s, [[Wolver Den]]s, and a few other areas. The floor, walls, and many entities will change color according to the [[stratum|status theme]]. Many areas will also have relevant weather conditions. The [[Theme (Guild Hall)|Theme]] and [[Environment (Guild Hall)|Environment]] of a [[Guild Hall]] can be changed to mimic some of these appearances.<br />
<br />
==See Also==<br />
*[[Mission]]<br />
<br />
[[Category:Terminology]]<br />
[[Category:Exploration|*]]</div>Leafbladerhttps://wiki.spiralknights.com/Mecha_KnightMecha Knight2020-06-18T20:12:57Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Construct Family|Construct|Construct|Construct}}<br />
{{TOCright}}<br />
'''Mecha Knights''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Mecha Knights are creations supposedly made by [[Gremlin]]s to protect themselves during Clockworks maintenance. In Tier 3, Mecha Knights may unleash 4 projectiles or bombs when they activate their charge attack. All of the Mecha Knights have the unfortunate habit of [[shock]]ing themselves, damaging themselves in the process; however, they can then pass that shock to their enemies or an allied [[Lichen#Quicksilver|Quicksilver]]. Their swords are based on the form of a [[Static Edge]] or [[Hot Edge]], with the exception of normal Mecha Knights, which use the [[Bolted Blade]], and Mecha Knight kits, which use the [[Tempered Calibur]]. The unfriendly Mecha Knights also seem to use the [[Iron Buckler]] shield, while the Mecha Knight kits use the [[Great Defender]].<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Mecha Knight}}<br />
{{MonsterTemporary<br />
|name=Mecha Knight<br />
|location=<br />
*All [[Battle Arena]]s<br />
*[[Deconstruction Zone]]: Savage Salvaging<br />
*All [[Treasure Vault]]s<br />
*All [[Clockwork Tunnels]]: Mechanized Mile, Slimeway<br />
*[[Ironclaw Munitions Factory]]: Warfare Workshop<br />
*[[The Collector]]: Camp Crimson<br />
*[[Plan of Attack]]: Power Grid<br />
*[[The Great Escape]]: The Yard<br />
*[[Operation Crimson Hammer]]: Clear the Gatehouse<br />
*All [[Compounds|Ruined Compound]]s levels<br />
*[[Breaking in the Recruits]]: Operation Greenhorn, The Overworks<br />
|description=<br />
Gremlin-engineered sentries that share many of the capabilities of a Spiral Knight.<br />
*Gains a shield and ability to block projectiles after Tier 2.<br />
*Drops four bombs upon executing its charge attack in Tier 3.<br />
|abilities=<br />
*Sword Slash {{attack|normal}}<br />
*Charge Attack {{attack|normal}}<br />
*Malfunction {{status|shock}}<br />
*Bombs {{attack|normal}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct}}<br />
}}<br />
<br />
{{Hidden header|Firo Knight}}<br />
{{MonsterTemporary<br />
|name=Firo Knight<br />
|location=<br />
*[[Battle Arena|Flame Lash Arenas]]<br />
*[[Deconstruction Zone]]: Molten Mayhem<br />
*[[Treasure Vault]]: Burn Rate<br />
*[[Clockwork Tunnels|Blast Furnace]]: Mechanized Mile, Slimeway<br />
*[[Operation Crimson Hammer]]: Silence the Guns, Flank the Frontlines, Clear the Gatehouse<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*All [[Compounds|Charred Compound]]s levels<br />
|description=<br />
This Mecha Knight can inflict fire.<br />
*Gains a shield and ability to block projectiles after Tier 2.<br />
*Releases four bullets upon executing its charge attack in Tier 3.<br />
|abilities=<br />
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Charge Attack {{attack|elemental}} {{status|fire}}<br />
*Malfunction {{status|shock}}<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Cryo Knight}}<br />
{{MonsterTemporary<br />
|name=Cryo Knight<br />
|location=<br />
*[[Battle Arena|Ice Maul Arenas]]<br />
*[[Deconstruction Zone]]: Cold Storage<br />
*[[Treasure Vault]]: Frozen Assets<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Mechanized Mile, Slimeway<br />
*All [[Compounds|Frozen Compound]]s levels<br />
*[[The Great Escape]]: The Yard<br />
|description=<br />
This Mecha Knight can inflict freeze.<br />
*Gains a shield and ability to block projectiles after Tier 2.<br />
*Releases four bullets upon executing its charge attack in Tier 3.<br />
|abilities=<br />
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|freeze}}<br />
*Charge Attack {{attack|elemental}} {{status|freeze}}<br />
*Malfunction {{status|shock}}<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Poison Knight}}<br />
{{MonsterTemporary<br />
|name=Poison Knight<br />
|location=<br />
*[[Battle Arena|Venom Fang Arenas]]<br />
*[[Deconstruction Zone]]: Radioactive Recycling<br />
*[[Treasure Vault]]: Toxic Debt<br />
*[[Clockwork Tunnels|Wasteworks]]: Mechanized Mile, Slimeway<br />
*All [[Compounds|Blighted Compound]]s levels<br />
*[[Crimson Chaos]]: Complex 357<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
This Mecha Knight can inflict poison.<br />
*Gains a shield and ability to block projectiles after Tier 2.<br />
*Releases four bullets upon executing its charge attack in Tier 3.<br />
|abilities=<br />
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|poison}}<br />
*Charge Attack {{attack|elemental}} {{status|poison}}<br />
*Malfunction {{status|shock}}<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Volt Knight}}<br />
{{MonsterTemporary<br />
|name=Volt Knight<br />
|location=<br />
*[[Battle Arena|Thunder Fist Arenas]]<br />
*[[Deconstruction Zone]]: Circuit Breakers<br />
*[[Treasure Vault]]: Flash Crash<br />
*[[Clockwork Tunnels|Power Complex]]: Mechanized Mile, Slimeway<br />
*[[Ironclaw Munitions Factory]]: Abandoned Assembly, Warfare Workshop<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk<br />
*All [[Compounds|Shocked Compound]]s levels<br />
|description=<br />
This Mecha Knight can inflict shock. While fortified against external forms of shock, they can still malfunction and shock themselves.<br />
*Gains a shield and ability to block projectiles after Tier 2.<br />
*Releases four bullets upon executing its charge attack in Tier 3.<br />
|abilities=<br />
*Sword Slash {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
*Charge Attack {{attack|elemental}} {{status|shock}}<br />
*Malfunction {{status|shock}}<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=shock}}<br />
}}<br />
<br />
==Strategy==<br />
It is best to gun them down from afar, as their charge attacks can take away a sizable amount of health. If one is close to you and emits a whirring sound, run away or block the strike. Baiting them into their melee combo and then shooting them is an effective strategy, as being shot during the combo automatically knocks them down.<br />
*Their shields have a long cooldown, so gunners can take that opportunity to land some shots.<br />
<br />
Never allow them to surround you, especially in arenas. They will make fast work of your health due to blocking you from moving<br />
*If there are groups of them, stay out of the bundle and attack at intervals, charge attacks prove useful in breaking up the bundles.<br />
*Note that all Mecha Knights (including Volt Knights and Mecha Knight Kits) can and usually will inflict themselves with shock, disrupting anything they are doing at the moment they are shocked.<br />
<br />
If freeze weapons are used, take caution when approaching a Mecha Knight anyways. They will start attacking even if<br />
approached from behind, and these attacks can thaw buddies out. They also spin around instantly, so striking one during the melee combo will likely result in taking a hit.<br />
<br />
==Notable Mecha Knights==<br />
{{Hidden header|Mecha Knight Kit}}<br />
{{MonsterTemporary<br />
|name=Mecha Knight Kit<br />
|tier1= All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*Spawns from [[Pickup#Other|Mecha Knight Kits]]<br />
''Can be re-activated for 5 [[energy]] in:''<br />
*[[Deconstruction Zone]] levels<br />
*[[Operation Crimson Hammer]]<br />
*[[Plan of Attack]]: Power Grid<br />
*[[Ironclaw Munitions Factory]]: Abandoned Assembly<br />
*[[Ghosts in the Machine]]: Dry Dock<br />
*[[Compounds]] (''[[Scenario Room]]s'')<br />
|description=<br />
Unlike its brethren, this loyal Mecha Knight will fight the enemies of Spiral Knights who assemble or free it from its imprisonment of the deconstruction zones until it is defeated. Comes with built-in teleportation instead of a leash. Unfortunately, it cannot follow you to the next floor, and it will also eventually malfunction to the point of destruction.<br />
|drop=<br />
This monster does not drop any items.<br />
|abilities=<br />
*Sword Slash {{attack|normal}}<br />
*Charge Attack {{attack|normal}}<br />
*Malfunction {{status|shock}}<br />
}}<br />
<br />
==Trivia==<br />
* During the mission [[The Ancient Generator]], a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.<br />
*[[Zombies]] '''can''' lunge onto Mecha Knight Kits. They can get Immobilized just like knights can, and Mecha Knight Kits are able to knock zombies off just like knights can.<br />
*As Mecha Knight Kits have similar attributes to monsters code-wise, they can be healed by [[Mender]] runes and area healing abilities. Due to their alignment though, Menders will not actively attempt to heal damaged Mecha Knight Kits, so a Mender will never use a single target heal on a Mecha Knight Kit<br />
<br />
==See Also==<br />
*[[Monster#Construct Family|Construct Family]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Construct family]]</div>Leafbladerhttps://wiki.spiralknights.com/ScuttlebotScuttlebot2020-06-18T15:15:53Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Construct Family|Construct|Construct|Construct}}<br />
{{TOCright}}<br />
'''Scuttlebots''' are a type of [[monsters|monster]] found in The Clockworks.<br />
==Traits==<br />
Scuttlebots are small, four-legged mechanical robots that move in a similar fashion to [[Chromalisk|Chromalisks]], and are often considered one of the least threatening clockwork monsters. They shoot a spread of three large bullets in a very short range.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
<br />
{{Hidden header|Scuttlebot}}<br />
{{MonsterTemporary<br />
|name=Scuttlebot<br />
|location=<br />
*[[The Ancient Generator]]: Restoring Power<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
*[[The Collector]]: Camp Crimson<br />
*[[Faith in Armor]]: The Trap Chamber<br />
*All [[Treasure Vault]]s<br />
*All [[Clockwork Tunnels]]: Mechanized Mile, Gremlin Grounds<br />
*All [[Battle Arena]]s: Wrench Warfare, Robo Rampage<br />
*[[Breaking in the Recruits]]: The Underworks<br />
* All variations of [[Jigsaw Valley]]<br />
*[[Ironclaw Munitions Factory]]: Abandoned Assembly, Warfare Workshop<br />
*All [[Compounds|Ruined Compound]]s levels<br />
|description=<br />
One of the most basic of all contructs. Spiderlike robots that carry short range weapons.<br />
|abilities=<br />
*Bullets {{attack|elemental}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct}}<br />
}}<br />
<br />
{{Hidden header|Cinderbot}}<br />
{{MonsterTemporary<br />
|name=Cinderbot<br />
|location=<br />
*[[Flame Lash Arena]]: Robo Rampage, Wrench Warfare<br />
*[[Blast Furnace]]: Mechanized Mile, Gremlin Grounds<br />
*[[Treasure Vault]]: Burn Rate<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*All [[Compounds|Charred Compound]]s levels<br />
|description=<br />
|description=<br />
Easy to dodge, but the unwary knight can be lit up like a birthday candle.<br />
|abilities=<br />
*Bullets {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Brumabot}}<br />
{{MonsterTemporary<br />
|name=Brumabot<br />
|location=<br />
*[[Ice Maul Arena]]: Robo Rampage, Wrench Warfare<br />
*[[Cooling Chamber]]: Mechanized Mile, Gremlin Grounds<br />
*[[Treasure Vault]]: Frozen Assets<br />
*All [[Compounds|Frozen Compound]]s levels<br />
|description=<br />
A knight with a slow reaction can find oneself frozen in place.<br />
|abilities=<br />
*Bullets {{attack|elemental}} {{status|freeze}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Hazbot}}<br />
{{MonsterTemporary<br />
|name=Hazbot<br />
|location= <br />
*[[Venom Fang Arena]]: Robo Rampage, Wrench Warfare<br />
*[[Wasteworks]]: Mechanized Mile, Gremlin Grounds<br />
*[[Treasure Vault]]: Toxic Debt<br />
*[[Compound 42]]: Outer Facility<br />
*All [[Compounds|Blighted Compound]]s levels<br />
*[[Crimson Chaos]]: Complex 357<br />
|description=<br />
The ammo of this bot are packed with biochemical weapons.<br />
|abilities=<br />
*Bullets {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Surgebot}}<br />
{{MonsterTemporary<br />
|name=Surgebot<br />
|location=<br />
*[[Thunder Fist Arena]]: Robo Rampage, Wrench Warfare<br />
*[[Power Complex]]: Mechanized Mile, Gremlin Grounds<br />
*[[Treasure Vault]]: Flash Crash<br />
*All [[Ironclaw Munitions Factory]] levels<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk <br />
*All [[Compounds|Shocked Compound]]s levels<br />
|description=<br />
This construct just loves to surge about 150 watts through your conductive armor.<br />
|abilities=<br />
*Bullets {{attack|elemental}} {{status|shock}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=shock}}<br />
}}<br />
<br />
==Notable Scuttlebots==<br />
<br />
==Strategy==<br />
Scuttlebots are generally one of the least dangerous monsters in the clockworks, but can become dangerous in large numbers or in situations where the player is distracted by more dangerous enemies (such as the [[Roarmulus Twins]] or [[Battlepod]]s). Their bullets travel a very short range. They have a considerable delay between attacks that can be interrupted by almost all attacks. Either bait an attack and take a few steps away, then counterattack or relentlessly attack them as each hit will cancel their attack, thought it won't work if there is a large group of them.<br />
<br />
==See Also==<br />
*[[Monster#Construct Family|Construct Family]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Construct family]]</div>Leafbladerhttps://wiki.spiralknights.com/JellyJelly2020-06-18T13:23:18Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Slime Family|Slime|Slime|Slime}}<br />
{{TOCright}}<br />
'''Jellies''' or '''Jelly cubes''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Jelly cubes are seemingly harmless, gelatinous and bouncy cubes that appears from the start, in the Crash Site. In Tier 1, they are as harmless as their looks would suggest, but gains an often-missed Thorn Attack in Tier 2 and onward, making it far more dangerous. This family of monsters is also home to 2 of the game's bosses, the Royal Jelly (often called the Jelly King), and the Ice Queen.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Jelly Cube}}<br />
{{MonsterTemporary<br />
|name=Jelly Cube<br />
|location=<br />
*[[Crash Site]]: Waking in a New World<br />
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II, Stone Grove<br />
*[[Battle Arena]]: Slimey Showdown<br />
*[[Clockwork Tunnels]]: Slimeway<br />
*[[Lichenous Lair]]: Prognosis: Symbiosis<br />
*All [[Treasure Vault]]s<br />
*[[Starlight Cradle]]<br />
*[[Scarlet Fortress]]: Cravat Hall, Spiral Court, Spiral Court II<br />
*[[Concrete Jungle]]: Blight Boulevard II<br />
*[[Compounds|Ruined Compound]]: Creeping Colony<br />
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround, Battle Royale<br />
*[[Terminal Meltdown]]: Red Alert<br />
*[[Compound 42]]: Outer Facility<br />
|description=Jelly Cubes are small, barely sentient cubes of jelly that can do nothing more than shuffle their way over to their prey and attempt to bludgeon them with their squishy bodies. They are often found wedged between various blocks in the world.<br />
*Backsteps after attacking in Tier 1.<br />
*Acquires a thorn attack in Tier 2, and can raise three thorns at a time in Tier 3. <br />
|abilities=<br />
*Tackle {{attack|piercing}}<br />
*Thorn Attack {{attack|piercing}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Ice Cube}}<br />
{{MonsterTemporary<br />
|name=Ice Cube<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chamber]]: Slimeway, Wild Path<br />
*[[Battle Arena|Ice Maul Arena]]: Slimey Showdown<br />
*[[Lichenous Lair]]: Cold Fusion<br />
*[[Treasure Vault]]: Frozen Assets<br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]<br />
*[[Compounds|Frozen Compound]]: Creeping Colony<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
|description=<br />
Ice Cubes that are set on fire become normal Jellies that only possess a normal damage tackle. They refreeze if an ice cube attacks near them or if you inflict freeze on them.<br />
*Acquires a thorn attack in Tier 2, and can raise three thorns at a time in Tier 3. <br />
|abilities=<br />
*Tackle {{attack|piercing}} {{status|freeze}}<br />
*Thorn Attack {{attack|piercing}}<br />
*Vapor {{status|freeze}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Ice Mini}}<br />
{{MonsterTemporary<br />
|name=Ice Mini<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround, Battle Royale<br />
|description=<br />
A frosty Mini which can pack quite the punch so cold, it can leave you frozen still, literally.<br />
<br />
Introduced with {{release|2011-10-19}}.<br />
|abilities=<br />
*Tackle {{attack|normal}} {{status|freeze}}<br />
|drop=<br />
*None<br />
}}<br />
<br />
{{Hidden header|Blast Cube}}<br />
{{MonsterTemporary<br />
|name=Blast Cube<br />
|location=<br />
*All [[Clockwork Tunnels]] (rarely)<br />
*[[Danger Rooms]]<br />
*[[Scarlet Fortress]]: Spiral Court II<br />
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround<br />
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court, Smoldering Steps<br />
*[[A Revelation in Flames]]: Sunset Steppes, Frigid Passage<br />
*[[The Vile Engine]]: Processing Plant<br />
*[[Terminal Meltdown]]: Red Alert<br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
|description=<br />
An explosive Jelly Cube that mimics a timed [[Exploration#Blast Block|blast block]] when defeated. The initial explosion causes no damage.<br />
*Explodes when dead damaging knights within a one-tile radius in Tier 1.<br />
*Scatters goo when it dies in Tier 2 which detonates a short time later. However the cube loses its ability to detonate itself.<br />
*Scatters goo and detonates when it dies in Tier 3.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Goo Explosion {{attack|normal}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Jelly Green Mini}}<br />
{{MonsterTemporary<br />
|name=Jelly Green Mini<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Royal Jelly Palace]]: Red Carpet Runaround<br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]: Red Carpet Runaround<br />
*[[Clockwork Tunnels]] in [[Danger Rooms]]<br />
|description=A miniature version of the Jelly Cube that can pack quite a punch. They are usually found in groups or spawn on a spawn tile. They are only found in Red Carpet Runaround and some [[danger rooms]] as of now. They also appear to have a very low defense, taking much more damage from weapons. <br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Jelly Green Giant}}<br />
{{MonsterTemporary<br />
|name=Jelly Green Giant<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
|description=<br />
This monster can no longer be encountered. <br />
http://forums.spiralknights.com/en/node/1006#comment-6337<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spawn Jelly Green Minis<br />
}}<br />
<br />
{{Hidden header|Royal Mini}}<br />
{{MonsterTemporary<br />
|name=Royal Mini<br />
|tier1=Tier 2<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround, Battle Royale<br />
|description=These small purple cubes populate the Royal Jelly Palace in large numbers. These jellies are individually weak, so they usually come in large numbers or come with other regular-sized Jellies. Their hitboxes are very small, so gunners will have a hard time shooting them down.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=*None<br />
}}<br />
<br />
{{Hidden header|Rock Jelly Cube}}<br />
{{MonsterTemporary<br />
|name=Rock Jelly Cube<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Scarlet Fortress]]: Grim Gallery<br />
*This monster has a low chance to appear in place of any Stone Block. (Includes [[Lockdown]].)<br />
|description=Unlike its jelly relatives, the Rock Jelly Cube has come prepared. With a stone block atop its even larger grey body, it has a greater force behind it when it tackles. While among stone blocks this Jelly can easily disguise itself, so beware when clearing blocked paths!<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Baby Mimic}}<br />
{{MonsterTemporary<br />
|name=Baby Mimic<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*All [[Treasure Vault]]s<br />
|description=This sneaky Slime pretends to be a purple treasure box to ambush unsuspecting knights. Beware when breaking treasure boxes!<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=<br />
*Same as a [[treasure box]].<br />
}}<br />
<br />
==Strategy==<br />
*Part of the reason why Jellies are such a challenge in later tiers is down to the fact that they are one of the few monsters in the game to never "face" who they are aggressing against, as they are always facing towards the screen. Because of this, a Jellies' movements are often difficult to predict regarding '''''who''''' the Jelly is aggressing against, especially when they are about to use their standard tackle attack or when surrounded by them while in a Team. <br />
** Before a Jelly uses its tackle attack, it will track your Knights movements before lunging forward. The easiest way to avoid this is to shield, hit it with any form of knock back (the third strike on any 3-strike sword, heavy swords, charge attacks or shield-bumps) or to simply keep strafing away from it.<br />
** However when dealing with a large group of Jellies this may be a little more difficult - so it may be a good idea to keep them walking in a straight line, or in a circle around a large area. The [[Brandish]] swordline's charge attacks are particularly effective against a large group, as the sword swing and explosions will push them back and deal multiple hits of damage.<br />
<br />
*In T2 and T3, Jellies gain the ability to use a Thorn attack under a Knight's feet (which complements the thorns they gain in these levels), which are often slightly difficult to spot. However, this thorn attack leaves the Jelly open to close-range attacks.<br />
<br />
*Royal Minis and Jelly Green Minis can be a true nightmare if you allow them to build up their numbers. A mini jelly swarm can individually deal a relatively large amount of damage for their size, in addition to being able to block your movement, your attacks, charge attacks, as well as easily breaking your shield if all attack at once. Thankfully, due to their incredibly low amount of health, a good sword will make easy work of them.<br />
<br />
==Notable Jelly Cubes==<br />
{{Hidden header|Impostocube}}<br />
{{MonsterTemporary<br />
|name=Impostocube<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=This monster has a low chance to appear in place of any normal size Jelly Cube, including a Rock Jelly Cube that would've spawned from a block.<br />
|description=The Impostocube is a dressed up variation of the Jelly Cube. It rarely drops related [[accessory|accessories]] when defeated. The Impostocube used to always drop a gold [[crowns|crown]] (coin), but this seems to no longer be the case.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=<br />
{{Material/Monster|family=slime}}<br />
<br />
Any of the following, except those that are [[promotion]]-exclusive:<br />
*[[File:Equipment-Prismatic_Dapper_Combo_icon.png|16px]] [[Dapper Combo]] <br />
*[[File:Equipment-Prismatic_Pipe_icon.png|16px]] [[Pipe]] <br />
*[[File:Equipment-Prismatic_Toupee_icon.png|16px]] [[Toupee]]<br />
}}<br />
<br />
{{Npclist/start}}<br />
<br />
{{SKNewRow}}<br />
{{SKCell|[[Image:Monster-Hubert.png]]}} {{SKCell|'''Hubert'''}} {{SKCell|Pet}} {{SKCell|[[Scenario room]] {{clear}} [[The Lab]]}} {{SKCell|<br />
*This blue jelly cube has been de-spiked. He is owned by a Geo Knight.<br />
*Hubert follows you around in [[The Lab]].<br />
}}<br />
<br />
{{SKNewRow}}<br />
{{SKCell|[[File:Impostoclaus-Mugshot.png|150px]]}} {{SKCell|'''[[Impostoclaus]]'''}} {{SKCell|'''Impostoclaus''' is a jolly [[Impostocube]] that appears during [[Winterfest]]}}.{{SKCell|[[Haven]]}} {{SKCell|<br />
*'''Impostoclaus''' can be visited in [[Town Square]] during [[Winterfest]]. <br />
*He can also be seen in a replayable Prestige [[Mission]]: [[Save Winterfest!]]<br />
*He helped Spiral HQ to locate the base of operations of the Grinchlins during the replayable [[Danger Mission]]: [[Grinchlin Assault]].<br />
*Impostoclaus has a little [[Devilite]] helper called [[Randolph]].<br />
}}|}<br />
<br />
==Notes==<br />
[[File:Lockdown_Rock_Jelly_Cube.png|200 px|thumb|Rock Jelly Cube in Lockdown match]]<br />
As a Rock Jelly Cube can spawn in the place of any stone block, there is a chance of finding one during any [[Lockdown]] match that includes stone blocks.<br />
<br />
Nick's avatar on the forums, as shown by his statue in the Haven Town Square garden, is an Impostocube.<br />
<br />
Jelly Cubes are the first monsters encountered in the tutorial levels and hence in the entire game.<br />
<br />
The Jelly Green Giant alludes to the [http://en.wikipedia.org/wiki/Jolly_Green_Giant Jolly Green Giant] vegetable marketing mascot. In general, jelly cubes bear much similarity to the Gelatinous Cubes found in the [http://en.wikipedia.org/wiki/Dungeons_and_Dragons Dungeons and Dragons] Monster Manual.<br />
<br />
Blast Cubes originally had a powerful explosive detonation with a powerful knockback upon being defeated. This was later stealth patched, completely removing this function.<br />
<br />
==See also==<br />
* [[Monster#Slime Family|Slime Family]]<br />
* [[Monsters]]<br />
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Slime family]]<br />
[[Category:Allusions]]</div>Leafbladerhttps://wiki.spiralknights.com/Gun_PuppyGun Puppy2020-06-18T13:16:07Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Construct Family|Construct|Construct|Construct}}<br />
{{TOCright}}<br />
'''Gun puppies''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.<br />
<br />
There are variations between Gun Puppies between tiers. Tier 1 Gun Puppies will shoot one bullet at a time. Tier 2 Gun Puppies will shoot three bullets at once, and Tier 3 Gun Puppies will shoot a spread of five bullets. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts. <br />
{{clearright}}<br />
<br />
==Types==<br />
{{Hidden header|Gun Puppy}}<br />
{{MonsterTemporary<br />
|name=Gun Puppy<br />
|location=<br />
*[[Crash Site]]: Waking in a New World<br />
*[[The Ancient Generator]]: Restoring Power<br />
*[[Crossing the Chasm]]: The Journey to Haven<br />
*[[The Collector]]: Camp Crimson<br />
*[[Faith in Armor]]: The Trap Chamber<br />
*[[In Cold Blood]]: Lizard Lounge<br />
*All [[Battle Arena]]s<br />
*All [[Clockwork Tunnels]]<br />
*[[Gloaming Wildwoods]]<br />
* All variations of [[Jigsaw Valley]]<br />
*[[Aurora Isles]]: The Low Gardens<br />
*[[Lichenous Lair]]s<br />
*All [[Treasure Vault]]s<br />
*[[Starlight Cradle]]: Meteor Mile I & II <br />
*[[Scarlet Fortress]]<br />
*[[Royal Jelly Palace]]<br />
*[[Ironclaw Munitions Factory]]<br />
*[[Deconstruction Zone]]: Savage Salvaging<br />
*[[Breaking in the Recruits]]<br />
*[[Operation Crimson Hammer]]<br />
*All [[Compounds|Ruined Compound]]s levels<br />
|description=<br />
A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate. <br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
|abilities=<br />
*Bullets {{attack|normal}} {{attack|elemental}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct}}<br />
}}<br />
<br />
{{Hidden header|Rocket Puppy}}<br />
{{MonsterTemporary<br />
|name=Rocket Puppy<br />
|location=<br />
*[[Clockwork Tunnels]]<br />
*[[Battle Arena]]s<br />
*[[Lichenous Lair]]s<br />
*[[Compounds]]<br />
*[[Treasure Vault]]s<br />
*[[Scarlet Fortress]]: Grim Gallery<br />
*[[Firestorm Citadel]]: Charred Court<br />
*[[Operation Crimson Hammer]]<br />
*[[Faith in Armor]]: The Trap Chamber<br />
*[[The Great Escape]]: The Yard<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Breaking in the Recruits]]<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Ghosts in the Machine]]: Dry Dock<br />
*[[Grinchlin Assault]]: Summit<br />
*[[A Gremlin in Knead]]: Moonstone Mixup <br />
|description=<br />
A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on [[fire]] but cannot be fired as quickly as a normal Gun Puppy can fire bullets.<br />
*Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.<br />
|abilities=<br />
*Rocket {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct}}<br />
}}<br />
<br />
{{Hidden header|Red Rover}}<br />
{{MonsterTemporary<br />
|name=Red Rover<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnaces]]<br />
*[[Battle Arena|Flame Lash Arenas]]<br />
*[[Lichenous Lair]]: Fiery Fusion<br />
*[[Treasure Vault]]: Burn Rate<br />
*[[Firestorm Citadel]]<br />
*[[Deconstruction Zone]]: Molten Mayhem<br />
*[[Operation Crimson Hammer]]<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Compound 42]]: Outer Facility<br />
*All [[Compounds|Charred Compound]]s levels<br />
*[[Grinchlin Assault]]: Ascent<br />
*[[A Gremlin in Knead]]: Moonstone Mixup <br />
|description=<br />
A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on [[fire]].<br />
*The flamethrower curves along its path in Tier 3, making it much trickier to avoid.<br />
|abilities=<br />
*Flamethrower {{attack|elemental}} {{status|fire}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Slush Puppy}}<br />
{{MonsterTemporary<br />
|name=Slush Puppy<br />
|location=<br />
*[[Clockwork Tunnels|Cooling Chambers]]<br />
*[[Battle Arena|Ice Maul Arenas]]<br />
*[[Lichenous Lair]]: Cold Fusion<br />
*[[Deconstruction Zone]]: Cold Storage<br />
*[[Treasure Vault]]: Frozen Assets<br />
*All [[Compounds|Frozen Compound]]s levels<br />
*[[The Great Escape]]: The Yard<br />
*[[Save Winterfest]]: Silent Emberlight<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[A Gremlin in Knead]]: Moonstone Mixup <br />
*[[Lockdown]]: Avenue<br />
|description=<br />
A Gun Puppy whose bullets may inflict [[freeze]].<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
|abilities=<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|freeze}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=freeze}}<br />
}}<br />
<br />
{{Hidden header|Sick Puppy}}<br />
{{MonsterTemporary<br />
|name=Sick Puppy<br />
|location=<br />
*[[Clockwork Tunnels|Wasteworks]]<br />
*[[Battle Arena|Venom Fang Arenas]]<br />
*[[Lichenous Lair]]: Toxic Union<br />
*[[Treasure Vault]]: Toxic Debt<br />
*[[Deconstruction Zone]]: Radioactive Recycling<br />
*[[Concrete Jungle]]: Totem Trouble I<br />
*All [[Compounds|Blighted Compound]]s levels<br />
*[[Crimson Chaos]]: Complex 357<br />
*[[Shadowplay]]: Throne Room<br />
|description=<br />
A Gun Puppy whose bullets can inflict [[poison]].<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
|abilities=<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|poison}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Sparky}}<br />
{{MonsterTemporary<br />
|name=Sparky<br />
|location=<br />
*[[Clockwork Tunnels|Power Complex]]<br />
*[[Battle Arena|Thunder Fist Arenas]]<br />
*[[Lichenous Lair]]: Shocking Synthesis<br />
*[[Treasure Vault]]: Flash Crash<br />
*[[Deconstruction Zone]]: Circuit Breakers<br />
*[[Ironclaw Munitions Factory]]<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk <br />
*All [[Compounds|Shocked Compound]]s levels<br />
|description=<br />
A Gun Puppy whose bullets may inflict [[shock]].<br />
*Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.<br />
|abilities=<br />
*Bullets {{attack|normal}} {{attack|elemental}} {{status|shock}}<br />
|drop=<br />
{{Template:Material/Monster|family=construct|status=shock}}<br />
}}<br />
<br />
==Notable Gun Puppies==<br />
{{Hidden header|Love Puppy}}<br />
{{MonsterTemporary<br />
|name=Love Puppy<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
The Love Puppy appears randomly in place of other turrets, including polyps and howlitzers as well as other gun puppies.<br />
|description=<br />
An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs. <br />
|abilities=<br />
*Heart Bullets (Heals Knights) {{attack|heal}}<br />
|drop=<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Blue Shard}}<br />
*{{Mat|Scrap Metal}}<br />
*{{Mat|Bronze Bolt}}<br />
*{{Mat|Iron Gear}}<br />
*{{Mat|Silver Coil}}<br />
*{{Mat|Sun Silver}}<br />
*{{Mat|Spark Plug}}<br />
*{{Equip|Heart Pendant|16px}}<br />
*{{Equip|Dual Heart Pendant|16px}}<br />
*{{Equip|Tri-Heart Pendant|16px}}<br />
*{{Equip|Tetra-Heart Pendant|16px}}<br />
*{{Equip|True Love Locket|16px}}<br />
}}<br />
<br />
{{Hidden header|Gold Puppy}}<br />
{{MonsterTemporary<br />
|name=Gold Puppy<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=Unknown<br />
|description=<br />
This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!<br />
*This monster is no longer in-game.<br />
|abilities=<br />
*Bullets {{attack|elemental}}<br />
}}<br />
<br />
==Strategy==<br />
*'''''General notes'''''<br />
**Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.<br />
**Having a high elemental defense will give you the best chances of survival against puppies.<br />
**Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.<br />
**Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.<br />
**Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.<br />
<br />
* '''''Gun Puppy'''''<br />
** Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.<br />
** Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.<br />
** Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.<br />
<br />
* '''''Red Rover'''''<br />
** Red Rovers deal less damage than their regular Gun Puppy counterparts.<br />
** Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.<br />
** In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.<br />
<br />
<br />
* '''''Rocket Puppy'''''<br />
** Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights [[Fire|alight]]. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;<br />
***Outrun the rocket until it eventually explodes<br />
***Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it<br />
**Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded [[Polaris]] shots can destroy rockets. It is unknown if this applies to its cousin, [[Supernova]].<br />
<br />
*'''''Love puppy'''''<br />
** The '''rare''' Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.<br />
<br />
==Notes==<br />
*The Love Puppy can appear in place of any turret, this includes both [[Polyp|Polyps]] and [[Howlitzer|Howlitzers]], as shown here.<br />
[[File:Love_Puppy_Respawn.png|240px|thumb|Love Puppy on a Howlitzer Respawner in [[Mission|Heart of Ice]]]]<br />
*Slush Puppy is the only one monster that appears in Lockdown (besides [[Rock Jelly Cube]]s)<br />
*Gun Puppy series have been seen in every Boss Lair.<br />
*Some Gun Puppies in the {{mission|The Ancient Generator}} are unable to turn, always facing one direction. These will also always shoot even before spotting the player.<br />
<br />
==See Also==<br />
*[[Monster#Construct Family|Construct Family]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Construct family]]</div>Leafbladerhttps://wiki.spiralknights.com/LichenLichen2020-06-18T13:06:54Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Slime Family|Slime|Slime|Slime}}<br />
{{TOCright}}<br />
'''Lichen''' are a type of [[monsters|enemy]] encountered in the [[Clockworks]].<br />
<br />
==Traits==<br />
Unlike their cubic cousins, Lichens can be a little more tricky in a fight; if they can't merge together to create a larger singular being which eventually evolves into more dangerous forms, then they're able to cause statuses. Unlike most monsters which have identical attack patterns across different themed variations, Lichen attacks can vary depending on their [[Status]], even being able to benefit from being afflicted with one. The [[Soul Jelly]] is the sole exception to this rule, as it cannot merge or inflict a Status.<br />
<br />
Lichens can inflict normal and piercing damage.<br />
<br />
{{clear}}<br />
<br />
==Types==<br />
<br />
{{Hidden header|Lichen}}<br />
{{MonsterTemporary<br />
|name=Lichen<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II<br />
*All [[Battle Arena]]s: Slimey Showdown, Beastly Brawl<br />
*[[Lichenous Lair]]s<br />
*[[Clockwork Tunnels]]: Slimeway, Wild Path<br />
*[[Compounds|Ruined Compound]]: Creeping Colony<br />
*All [[Treasure Vault]]s<br />
*[[Starlight Cradle]]: Meteor Mile I-III<br />
*[[Royal Jelly Palace]]: Red Carpet Runaround <br />
*[[Shadow Lair]]: [[Royal Jelly Palace]] <br />
*[[Compound 42]]: Outer Facility <br />
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.<br />
* Tier 1: Basic lichens are encountered.<br />
* Tier 2: Lichens are encountered as two lichens merged together. They form colonies faster.<br />
* Tier 3: Lichens are encountered as three lichens merged together. They form colonies incredibly fast.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Merge with small Lichens, Lichen Colonies or Giant Lichen Colonies<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Lichen Colony}}<br />
{{MonsterTemporary<br />
|name=Lichen Colony<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II<br />
*All [[Battle Arena]]s: Robo Rampage, Slimey Showdown, Beastly Brawl<br />
*[[Lichenous Lair]]s<br />
*[[Starlight Cradle]]: Meteor Mile I-III<br />
*All [[Clockwork Tunnels]]: Slimeway, Wild Path, Mechanized Mile<br />
*[[Royal Jelly Palace]]: Red Carpet Runaround <br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]<br />
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony, though they seem unable to fuse with other Lichen Colonies.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin Attack {{attack|piercing}}<br />
*Merge with small Lichens<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Giant Lichen Colony}}<br />
{{MonsterTemporary<br />
|name=Giant Lichen Colony<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[Aurora Isles]]: The Jelly Farm, The Jelly Farm II<br />
*All [[Battle Arena]]s: Slimey Showdown, Beastly Brawl, Robo Rampage<br />
*[[Lichenous Lair]]s<br />
*[[Starlight Cradle]]: Meteor Mile I-III<br />
*[[Clockwork Tunnels]]: Slimeway, Wild Path, Mechanized Mile<br />
*[[Royal Jelly Palace]]: Red Carpet Runaround <br />
*[[Shadow Lair]]: [[Royal Jelly Palace]]<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a "thorn roots" attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other Lichens and grow slightly bigger, it can no longer evolve. This is among the most threatening of all Lichens.<br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
*Spin Attack {{attack|piercing}}{{status|stun}}<br />
*Thorn Roots {{attack|piercing}}<br />
*Dash<br />
*Merge with small Lichens<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Oiler}}<br />
{{MonsterTemporary<br />
|name=Oiler<br />
|imagename=Oiler<br />
|location=<br />
*[[Clockwork Tunnels|Blast Furnace]]: Slimeway, Wild Path<br />
*[[Lichenous Lair]]: Fiery Fusion<br />
*[[Battle Arena|Flame Lash Arena]]: Slimey Showdown, Beastly Brawl<br />
*[[Treasure Vault]]: Burn Rate<br />
*[[Firestorm Citadel]]: Blackstone Bridge, Charred Court<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Compounds|Charred Compound]]: Creeping Colony<br />
*[[Grinchlin Assault]]: Ascent<br />
*[[Shadowplay]]: Greenstone Bridge<br />
|description=These slick Lichens have a tendency to leave a mess of oil on the ground. Not only do the Oilers camouflage well against the spilled oil, the oil slicks on the ground can also be set aflame by monsters or players, making the Oilers much more dangerous.<br />
<br />
When on fire, Oilers gain a resistance to Elemental attacks.<br />
|abilities=<br />
* Tackle {{attack|piercing}}<br />
* Oil Slick<br />
* Set alight by [[Fire]] {{attack|heal}}<br />
* Increased elemental resistance while [[Fire|burned]]<br />
* Stops flaming when [[Freeze|frozen]]<br />
<br />
|drop=<br />
{{Template:Material/Monster|family=slime|status=fire}}<br />
}}<br />
<br />
{{Hidden header|Toxoil}}<br />
{{MonsterTemporary<br />
|name=Toxoil<br />
|T1=no<br />
|location=*[[Compound 42]]: Outer Facility, Containment<br />
|drop=<br />
{{Showhide|Depth and Material Drops:|width=auto|content=<br />
Depth 9 and below:<br />
----<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Gel Drop}}<br />
*{{Mat|Gel Core}}<br />
*{{Mat|Sharp Fang}}<br />
*{{Mat|Driftwood}}<br />
*{{Mat|Blast Powder}}<br />
*{{Mat|Fuel Canister}}<br />
*{{Mat|Nightshade}}<br />
*{{Mat|Waste Module}}<br />
<br />
*{{Mat|Brute Core}}<br />
*{{Mat|Redwood}}<br />
*{{Mat|Torchstone}}<br />
*{{Mat|Toxic Core}}<br />
<br />
<br />
Depth 14 and below:<br />
----<br />
*{{Mat|Ironwood}}<br />
*{{Mat|Blaze Pepper}}<br />
*{{Mat|Corrosive Acid}}<br />
*{{Mat|Rocky Core}}<br />
<br />
<br />
Depth 19 and below:<br />
----<br />
*{{Mat|Royal Core}}<br />
*{{Mat|Royal Skewer}}<br />
*{{Mat|Flame Soul}}<br />
*{{Mat|Plague Essence}}<br />
<br />
{{Note-Material/LocationStratum}}<br />
}}<br />
<br />
|description= This monster is a cross between a Toxigel and an Oiler. [[Fire|On fire]] it gains resistance to elemental damage and a small movement speed increase, it dashes like a Giant Lichen Colony and it leaves trails like an Oiler that [[Poison|Poison]] the players and when set on fire will burn like an Oiler's trails, causing the player to burn.<br />
* Tier 1: Can not be encountered. <br />
* Tier 2: Has short spikes around its body, causing it to resemble a Lichen Colony.<br />
* Tier 3: Has still more spikes around its body, causing it to resemble a Giant Lichen Colony. Can dash around.<br />
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}<br />
* Spin Attack {{attack|piercing}} {{status|poison}}<br />
* Set alight by [[Fire]] {{attack|heal}}<br />
* Moves quickly when [[Fire|burned]]<br />
* Poisonous Oil Slick<br />
* Increased elemental resistance while [[Fire|burned]]<br />
* Dash<br />
* Stops flaming when [[Freeze|frozen]]<br />
* Does hunt players cloaked by [[Maskeraith]]<br />
}}<br />
<br />
{{Hidden header|Giant Toxoil}}<br />
{{MonsterTemporary<br />
|name=Giant Toxoil<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=*[[Compound 42]]: Containment<br />
|description = Big Toxoils founded in the the last arena of the second depth of Compound 42, they have a lot of health but move very slowly and can't dash around. They look like [[Toxilargo|Toxilargos]]. <br />
* Tier 1: Can not be encountered. <br />
* Tier 2 & 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.<br />
|drop=<br />
{{Showhide|Depth and Material Drops:|width=auto|content=<br />
Depth 10 and below:<br />
----<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Gel Drop}}<br />
*{{Mat|Gel Core}}<br />
*{{Mat|Sharp Fang}}<br />
*{{Mat|Driftwood}}<br />
*{{Mat|Blast Powder}}<br />
*{{Mat|Fuel Canister}}<br />
*{{Mat|Nightshade}}<br />
*{{Mat|Waste Module}}<br />
<br />
*{{Mat|Brute Core}}<br />
*{{Mat|Redwood}}<br />
*{{Mat|Torchstone}}<br />
*{{Mat|Toxic Core}}<br />
<br />
<br />
Depth 15 and below:<br />
----<br />
*{{Mat|Ironwood}}<br />
*{{Mat|Blaze Pepper}}<br />
*{{Mat|Corrosive Acid}}<br />
*{{Mat|Rocky Core}}<br />
<br />
<br />
Depth 20 and below:<br />
----<br />
*{{Mat|Royal Core}}<br />
*{{Mat|Royal Skewer}}<br />
*{{Mat|Flame Soul}}<br />
*{{Mat|Plague Essence}}<br />
<br />
{{Note-Material/LocationStratum}}<br />
}}<br />
|abilities=* Tackle {{attack|piercing}} {{status|poison}} {{status|fire}}<br />
* Spin Attack {{attack|piercing}} {{status|poison}}<br />
* Set alight by [[Fire]] {{attack|heal}}<br />
* Poisonous Oil Slick<br />
* Increased elemental resistance while [[Fire|burned]]<br />
* Stops flaming when [[Freeze|frozen]]<br />
}}<br />
<br />
{{Hidden header|Toxigel}}<br />
{{MonsterTemporary<br />
|name=Toxigel<br />
|location=<br />
*[[Clockwork Tunnels|Wasteworks]]: Slimeway, Wild Path<br />
*[[Lichenous Lair]]: Toxic Union<br />
*[[Battle Arena|Venom Fang Arena]]: Slimey Showdown, Beastly Brawl<br />
*All [[Concrete Jungle]]s<br />
*[[Treasure Vault]]: Toxic Debt<br />
*[[Compound 42]]: Outer Facility<br />
*[[Starlight Cradle]]: Torporal Titan<br />
*[[Compounds|Blighted Compound]]: Creeping Colony<br />
*[[Shroud of the Apocrea]]: The Grasping Plateau<br />
|description=A Lichen that can inflict poison.<br />
<br />
*Gains a Spin Attack in T3.<br />
|abilities=<br />
*Tackle {{attack|piercing}} {{status|poison}}<br />
*Spin Attack {{attack|piercing}} {{status|poison}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime|status=poison}}<br />
}}<br />
<br />
{{Hidden header|Toxilargo}}<br />
{{MonsterTemporary<br />
|name=Toxilargo<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Concrete Jungle]]: Briar Bone Barrage<br />
|description=Out of all the Lichens, these may be the most dangerous. It has all of the attacks a Giant Lichen Colony has, plus the ability to surround itself in noxious gas, poisoning and weakening players. Fortunately, they are only found in a Tier 3 level known as [[Concrete Jungle]] Briar Bone Barrage.<br />
|abilities=<br />
*Tackle {{attack|normal}} {{status|poison}}<br />
*Spin Attack {{attack|piercing}} {{status|poison}}<br />
*Thorn Roots {{attack|piercing}} {{status|poison}}<br />
*Poison Cloud {{status|poison}}<br />
|drop=<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Green Shard}}<br />
*{{Mat|Gel Drop}}<br />
*{{Mat|Sharp Fang}}<br />
*{{Mat|Gel Core}}<br />
*{{Mat|Driftwood}}<br />
*{{Mat|Waste Module}}<br />
*Pending more data, likely same as toxigel<br />
}}<br />
<br />
{{Hidden header|Quicksilver}}<br />
{{MonsterTemporary<br />
|name=Quicksilver<br />
|imagename=Quicksilver<br />
|location=<br />
*[[Clockwork Tunnels|Power Complex]]: Slimeway, Wild Path<br />
*[[Lichenous Lair]]: Shocking Synthesis<br />
*[[Battle Arena|Thunder Fist Arena]]: Slimey Showdown, Beastly Brawl<br />
*[[Treasure Vault]]: Flash Crash<br />
*[[Ironclaw Munitions Factory]]<br />
*[[The Vile Engine]]: Processing Plant<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Breaking in the Recruits]]: The Overworks<br />
*[[Shadow Lair]]: [[Ironclaw Munitions Factory]]<br />
*[[Compounds|Shocked Compound]]: Creeping Colony<br />
|description=Quicksilvers appear to be just normal, silver Lichens. However, they become much more dangerous when [[shock]]ed: they become temporarily invulnerable, heal themselves a small amount and move erratically damaging anything that it touches, monsters and players alike. It's also not very shocking that they can electrify themselves without the need for an external power source, so watch out!<br />
|abilities=<br />
* Tackle {{attack|piercing}}<br />
* Self-electrify {{attack|elemental}}{{attack|heal}}{{status|shock}} <br />
* Electrifies when [[Shock|shocked]] {{attack|elemental}}{{attack|heal}}{{status|shock}} <br />
* Can damage other monsters while [[Shock|shocked]]<br />
|drop=<br />
{{Template:Material/Monster|family=slime|status=shock}}<br />
}}<br />
<br />
{{Hidden header|Sloom}}<br />
{{MonsterTemporary<br />
|name=Sloom<br />
|T1=no<br />
|location=<br />
*All [[Starlight Cradle]] levels<br />
|description=This oozing Lichen can put players to sleep if they let their guard down.<br />
* Tier 1: Cannot be encountered.<br />
* Tier 2: An aqua-blue lichen with the letter Z marked near its core.<br />
* Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.<br />
|abilities=<br />
*Tackle {{attack|piercing}} {{status|sleep}}<br />
*Spin Attack {{attack|piercing}} {{status|sleep}}<br />
|drop=<br />
{{Showhide|Depth and Material Drops:|width=auto|content=<br />
Depth 8 and below:<br />
----<br />
*{{mat|Zee Core}} (Drops more often than other materials.)<br />
*{{mat|Green Shard}}<br />
*{{mat|Light Shard}}<br />
*{{mat|Gel Drop}}<br />
*{{mat|Sharp Fang}}<br />
*{{mat|Driftwood}}<br />
*{{mat|Gel Core}}<br />
*{{mat|Brute Core}}<br />
*{{mat|Redwood}}<br />
<br />
Depth 13 and below:<br />
----<br />
*{{mat|Ironwood}}<br />
*{{mat|Rocky Core}}<br />
<br />
Depth 18 and below:<br />
----<br />
*{{mat|Royal Core}}<br />
*{{mat|Royal Skewer}}<br />
}}<br />
}}<br />
<br />
{{Hidden header|Sloombargo}}<br />
{{MonsterTemporary<br />
|name=Sloombargo<br />
|T1=no<br />
|location=<br />
*All [[Starlight Cradle]] levels<br />
|description=This oozing Lichen can put players to sleep if they let their guard down.<br />
|description= What makes this Sloom different to its smaller cousin is the mist surrounding the Sloombargo. The mist inflicts sleep on knights and remains for a short period after the Sloombargo's defeat.<br />
* Tier 1: Cannot be encountered.<br />
* Tier 2: A large aqua-blue lichen with the letter Z marked near its core.<br />
* Tier 3: Acquires several spikes around its body and can use a Spin Attack to release them and deal damage at long range, or shoot up thorn roots around it like a Giant Lichen Colony. Spikes from either attack have a chance to inflict sleep.<br />
|abilities=<br />
*Tackle {{attack|normal}} {{status|sleep}}<br />
*Spin Attack {{attack|piercing}} {{status|sleep}}<br />
*Thorn Roots {{attack|piercing}} {{status|sleep}}<br />
*Sleep Mist {{status|sleep}}<br />
|drop=<br />
{{Showhide|Depth and Material Drops:|width=auto|content=<br />
Depth 8 and below:<br />
----<br />
*{{mat|Zee Core}} (Drops more often than other materials.)<br />
*{{mat|Green Shard}}<br />
*{{mat|Light Shard}}<br />
*{{mat|Gel Drop}}<br />
*{{mat|Sharp Fang}}<br />
*{{mat|Driftwood}}<br />
*{{mat|Gel Core}}<br />
*{{mat|Brute Core}}<br />
*{{mat|Redwood}}<br />
<br />
Depth 13 and below:<br />
----<br />
*{{mat|Ironwood}}<br />
*{{mat|Rocky Core}}<br />
<br />
Depth 18 and below:<br />
----<br />
*{{mat|Royal Core}}<br />
*{{mat|Royal Skewer}}<br />
}}<br />
}}<br />
<br />
{{Hidden header|Void Gel}}<br />
{{MonsterTemporary<br />
|name=Void Gel<br />
|tier1=Tier 3<br />
|image2=<br />
|image3=<br />
|location=*[[Shadow Lair]]: [[Unknown Passage]]<br />
*[[It Came From Below]]: Into the Maw, A Decent into Darkness<br />
*[[Dreams and Nightmares]]: A Step Beyond, Descent into Darkness<br />
|description= This dark monster is '''[[Swarm]]-Infested''', so it offers absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stops spawning. Its defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]]. This lichen is weak to elemental. Piercing attacks seem to be a viable option against them as well - while the damage numbers indicate resistance with grey coloration, the damage this enemy takes is still significant.<br />
|abilities=<br />
*Tackle {{attack|piercing}} {{status|poison}}<br />
*Spin Attack {{attack|piercing}} {{status|poison}}<br />
|drop= *Only [[heart]]s <br />
}}<br />
<br />
==Strategy==<br />
* Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:<br />
** The resulting Lichen has full health and is cured of status effects.<br />
** Ten normal Lichens make a Lichen Colony, and sixteen make a Giant Colony. It is important to notice that any combination of the sort can get you one. For example: merging two quintuple Lichens (Lichens made by merging five normal Lichens) also results in a colony. Merging a sextuple Lichen (a Lichen made by merging six normal Lichens) with a Colony gets you a Giant Colony.<br />
** Differently-sized Lichens look slightly different in size and have several visible cores. It is important to note which is which. The same applies to Colonies and Giant Colonies, so you can know the number of total Lichens in each.<br />
** Giant Colonies have unlimited Lichen absorption, but may only do so when damaged, to regain full health. <br />
** The more cores a Lichen has, the more health it has and damage it deals. This is capped at 21 cores maximum. Lichens that join a colony afterwards will not increase its power nor the amount of loot dropped after its death any further.<br />
*** Some Colonies that were already in Colony form when they spawned will have only one core. This means they will be weaker compared to Colonies formed from ten smaller Lichens. When a single-core Colony merges with another small Lichen, its core amount gets bumped back to proper value.<br />
** For more skilled players, it may be beneficial to let them form into Giant Colonies before attacking so you will get increased heat.<br />
<br />
* Don't let Red Rovers take notice of you when there are Oilers or Toxoils around, and don't use weapons that inflict fire or they will be set aflame.<br />
* Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.<br />
* A frozen Oiler or Toxoil will lose its "aflame" status, and elemental damage will do normal damage to it instead of reduced damage. They can be relit quite easily however from fire traps, shadow fire, Red Rovers and other lit Oilers.<br />
* If a Quicksilver has been shocked, it can damage or kill other enemies (including other Quicksilvers, which can be useful when there are a large number of Quicksilvers in the vicinity) but will heal itself.<br />
* Stepping into a Sloombargo's sleep mist can be used to restore a few pips of health, especially right after you kill one. Never do this with enemies around unless you know what are you doing or have teammates to wake you up.<br />
<br />
==Notable Lichens==<br />
{{Hidden header|Soul Jelly}}<br />
{{MonsterTemporary<br />
|name=Soul Jelly<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=This monster has the chance to appear in place of a Lichen. <br />
|description= An incredibly rare member of the slime family, Soul Jellies are not often seen by Knights within the Clockworks. They are more durable than the others within the Lichen family, taking only about 3/4ths of the damage that any other Lichen would within the same stratum. Soul Jellies are also unique in that they cannot be shield-bumped by Knights that are fortunate enough to encounter one, cannot be healed by Silkwings, and are also unable to merge into a Lichen Colony of any kind. The core resembles the Phantom's head, and after being defeated, its core head does a backflip and remains for a few seconds before disappearing.<br/><br />
<br/><br />
<i>"When the wicked are banished to the Underwhirled, they are given the form of a soul jelly. It is a simple, no bake process that takes about an hour."<br />
:'''~Whirled'''</i><br />
|abilities=<br />
*Tackle {{attack|normal}}<br />
|drop=<br />
{{Template:Material/Monster|family=slime}}<br />
}}<br />
<br />
{{Hidden header|Oiler Baron}}<br />
{{MonsterTemporary<br />
|name=Oiler Baron<br />
|image1={{SKCell|<br>''Image Unavailable''|center|left|||128px}}<br />
|image2=<br />
|image3=<br />
|location=<br />
*Unknown (No longer ingame)<br />
|description=<br />
|abilities=<br />
}}<br />
<br />
==Trivia==<br />
*[[Lichen#Toxoil|Toxoil]] and [[Lichen#Giant Toxoil|Giant Toxoil]] were introduced with {{release|2012-07-25}} along with {{mission|Compound 42}}.<br />
*[[Lichen#Sloom|Sloom]] and [[Lichen#Sloombargo|Sloombargo]] were reintroduced with {{release|2017-05-11}} along with the [[Starlight Cradle]] region.<br />
*[[Lichen#Baby Mimic|Baby Mimic]] was introduced with {{release|2019-06-27}} along with the new [[Treasure Vault]]'s levels.<br />
*According to the Rank Mission: ''[[Alien Ooze]]'', Lichens are an alien species of the slime family thought to have come to the Clockworks via a meteor that crashed on to the surface of Cradle. A specific [[Scenario Room]] shows a meteor crashed into the Clockworks with some Lichens nearby.<br />
*The Prestige Mission: ''A Pinch of Salt'' states that Lichens hate [[Rock Salt]]; this material makes them dissolve. Additionally, Lichens are unable to cross the salt barriers made by the Geo Knights before players enter the elevator to Haven.<br />
*Toxoils and Giant Toxoils were created by [[Herex]] but apparently formed an intelligence well beyond the scope of a standard bio-toxin. Herex ordered the facility destroyed seeing that those experiments could endanger the Order.<br />
*The [[Starlight Cradle]] levels were accidentally added on the second Depth of the Iron Bishop Gate on 10/26/13. [https://www.youtube.com/watch?v=T7J0EqgZIJg Video] (Youtube). This included the Slooms and Sloombargos. This bug was fixed on 10/28/2013.{{fn|http://forums.spiralknights.com/en/node/91698#comment-818375 1}}<br />
*The [[Starlight Cradle]] levels, along with Slooms and Sloombargos were readded with the {{release|2017-05-11}} update. The update came with new equipment, and sleep can now be caused by enemies again.<br />
<br />
==See also==<br />
*[[Monster#Slime Family|Slime Family]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Slime family]]</div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Meteor_MileStarlight Cradle/Meteor Mile2020-06-18T12:46:19Z<p>Leafblader: Added gun puppy to monsters</p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Meteor Mile<br />
|icon 1 = Starlight Cradle<br />
|depth = Tier 2 and 3 only<br />
|monsters =<br />
*{{Monster|Kleptolisk}}<br />
*{{monster|Gun Puppy}}<br />
*{{Monster|Silkwing}}<br />
*{{monster|Lichen}}<br />
*{{monster|Lichen Colony}}<br />
*{{monster|Giant Lichen Colony}}<br />
*{{monster|Sloom}}<br />
<br />
|exploration =<br />
*{{exploration|Energy Door}}<br />
*{{exploration|Switch}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x16 (4 behind an energy door)<br />
<br />
|floor notes = <br />
There are parts of this level that aren't required to complete in order to reach the exit elevator.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Meteor Mile.png|Map of ''Meteor Mile''.<br />
File:Area-Starlight Cradle-Meteor Mile-1.png|Stepping on this Party Button starts a battle.<br />
File:Area-Starlight Cradle-Meteor Mile-2.png|Another area of this level.<br />
File:Area-Starlight Cradle-Meteor Mile-3.png|The exit elevaor with treasure boxes.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Meteor_Mile_IIStarlight Cradle/Meteor Mile II2020-06-18T12:42:20Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Meteor Mile II<br />
|icon 1 = Starlight Cradle<br />
|depth = Tier 2 and 3 only<br />
|monsters =<br />
*{{monster|Kleptolisk}}<br />
*{{monster|Gun Puppy}}<br />
*{{monster|Lumber}}<br />
*{{monster|Silkwing}}<br />
*{{monster|Jelly Cube}}<br />
*{{monster|Sloom}}<br />
*{{monster|Golden Sleep Wisp}}<br />
<br />
In [[Danger Room]]:<br />
*{{monster|Lichen}}<br />
*{{monster|Lichen Colony}}<br />
*{{monster|Giant Lichen Colony}}<br />
<br />
|exploration =<br />
*{{exploration|Danger}} Module<br />
*{{exploration|Energy Door}}<br />
*{{exploration|Mecha Turret (Purple)}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x18 (14 behind the energy doors)<br />
<br />
|floor notes = <br />
There are parts of this level that aren't required to be completed in order to reach the exit elevator.<br />
<br />
This level contains most of its treasure boxes behind {{exploration|Energy Door}}s. You need to pay [[energy]] to enter these areas. The level can be completed without the need to pay.<br />
<br />
{{opinion/small}}: This level's Danger Room can prove to be one of the more dangerous ones found within the Clockworks. Due to how lichens work the game considers the current wave to be defeated once all of its lichens have merged and spawns the next wave where the same thing can happen if no action is taken to stop it. This can quickly overwhelm players. Keeping a lichen alive in a corner away from other enemies while you deal with the rest of the wave may help. The slooms do not need to be defeated to spawn the next wave.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Meteor Mile II.png|Map of ''Meteor Mile II''.<br />
File:Area-Starlight Cradle-Meteor Mile II-1.png|One of the energy doors in this level.<br />
File:Area-Starlight Cradle-Meteor Mile II-2.png|The entrance to the danger room.<br />
File:Area-Starlight Cradle-Meteor Mile II-3.png|The area inside the danger room.<br />
File:Area-Starlight Cradle-Meteor Mile II-4.png|The rewards after defeating all the monsters of the danger room.<br />
File:Exploration-Mecha Turret (Purple)-animation.png|One of the [[Mecha Turret]]s you can pay for inside the danger room.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Meteor_Mile_IIStarlight Cradle/Meteor Mile II2020-06-18T12:38:57Z<p>Leafblader: Added gun puppy to monsters</p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Meteor Mile II<br />
|icon 1 = Starlight Cradle<br />
|depth = Tier 2 and 3 only<br />
|monsters =<br />
*{{monster|Kleptolisk}}<br />
*{{monster|Gun Puppy}}<br />
*{{monster|Jelly Cube}}<br />
*{{monster|Sloom}}<br />
*{{monster|Golden Sleep Wisp}}<br />
<br />
In [[Danger Room]]:<br />
*{{monster|Lichen}}<br />
*{{monster|Lichen Colony}}<br />
*{{monster|Giant Lichen Colony}}<br />
<br />
|exploration =<br />
*{{exploration|Danger}} Module<br />
*{{exploration|Energy Door}}<br />
*{{exploration|Mecha Turret (Purple)}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x18 (14 behind the energy doors)<br />
<br />
|floor notes = <br />
There are parts of this level that aren't required to be completed in order to reach the exit elevator.<br />
<br />
This level contains most of its treasure boxes behind {{exploration|Energy Door}}s. You need to pay [[energy]] to enter these areas. The level can be completed without the need to pay.<br />
<br />
{{opinion/small}}: This level's Danger Room can prove to be one of the more dangerous ones found within the Clockworks. Due to how lichens work the game considers the current wave to be defeated once all of its lichens have merged and spawns the next wave where the same thing can happen if no action is taken to stop it. This can quickly overwhelm players. Keeping a lichen alive in a corner away from other enemies while you deal with the rest of the wave may help. The slooms do not need to be defeated to spawn the next wave.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Meteor Mile II.png|Map of ''Meteor Mile II''.<br />
File:Area-Starlight Cradle-Meteor Mile II-1.png|One of the energy doors in this level.<br />
File:Area-Starlight Cradle-Meteor Mile II-2.png|The entrance to the danger room.<br />
File:Area-Starlight Cradle-Meteor Mile II-3.png|The area inside the danger room.<br />
File:Area-Starlight Cradle-Meteor Mile II-4.png|The rewards after defeating all the monsters of the danger room.<br />
File:Exploration-Mecha Turret (Purple)-animation.png|One of the [[Mecha Turret]]s you can pay for inside the danger room.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/TrojanTrojan2020-06-18T12:30:59Z<p>Leafblader: </p>
<hr />
<div>{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}<br />
{{TOCright}}<br />
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably [[Dark Matter]]) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.<br />
<br />
Trojans deal mixed shadow and normal damage. They are also immune to [[Curse]] status.<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Trojan}}<br />
{{MonsterTemporary<br />
|name=Trojan<br />
|location=<br />
*All [[Battle Arena]]s: Fiendish Fray, Cadaverous Clash, Wrench Warfare<br />
*[[Dark City]]: Plazamonium, Stygian Steeds<br />
*All [[Candlestick Keep]] levels<br />
*All [[Clockwork Tunnels]]: Infernal Passage, Undead Passage, Gremlin Grounds<br />
*[[Devilish Drudgery]] (''[[Scenario Room]]s'')<br />
*[[White Collar Captives]]: The Office<br />
*[[Blades of the Fallen]]: Soldier's Graveyard<br />
*[[The Silent Legion]]: Cryptic Statuary<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Firestorm Citadel]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*[[Shroud of the Apocrea]]: The Grasping Plateau<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Overgrown Court<br />
|description=These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.<br />
|abilities=<br />
*Attack Buff {{attack|shadow}} {{status|shock}} {{buff|attack}}<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
*Shield<br />
|drop=<br />
{{Template:Material/Monster|family=fiend}}<br />
}}<br />
<br />
==Notable Trojans==<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=*[[Heart of Ice]]: Amu-Sol<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk#Tundralisk|Tundralisk]]s will spawn. He uses the 'Heart of Ice' a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
*In the first phase he spawns two invincible [[Wolver#Perma-Frostifur|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver#Frostifur|Frostifur]]s and when hit enough will again surround himself with ice. [[Lost Soul#Frozen Soul|Frozen Soul]]s come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite#Layoafer|Layoafer]]s. He is finally defeated when he takes enough damage.<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} {{buff|attack}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
}}<br />
<br />
{{Hidden header|Gold Trojan}}<br />
{{MonsterTemporary<br />
|name=Gold Trojan<br />
|tier1=All-Tiers<br />
|image1={{SKCell|'''All Tiers'''<br>|center|left|||128px}}[[Image:Monster-Gold_Trojan.png|Monster-Gold_Trojan.png]]<br />
|image2=<br />
|image3=<br />
|description=Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN! <br />
*This monster can not be encountered. It was shown in the [https://youtu.be/xUMxpYLJQiM?t=23 Promotional video of Spiral Knights] (Youtube).<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{status|shock}}<br />
*Charge {{attack|normal}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
|drop = *None (cannot be defeated)<br />
}}<br />
<br />
==Strategy==<br />
Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.<br />
<br />
Trojans attack with speedy charges and [[stun|stunning]] overhead sword swings, and also use a focusing move that raises their attack power while [[shock]]ing and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.<br />
<br />
Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.<br />
<br />
There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A [[Shieldbearer Guide#Shield Bumping|shield bump]] can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a [[Troika]]'s charge or another Trojan's sword slam, can also push them.<br />
<br />
When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.<br />
<br />
==Trivia==<br />
* According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, [[Devilite]]s are trying to summon them into the Clockworks for unknown causes.<br />
* Due of the similarity, it is probably that most of Trojans are corrupted [[Spiral Warden]]s.<br />
* [[Arkus]] is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights. <br />
* Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.<br />
* Trojans can be compared to [[Deadnaught]]s as their attack patterns are similar and they are only vulnerable to damage from the back.<br />
<br />
{{:Monstrous Codex: Trojan}}<br />
<br />
==See also==<br />
*[[Fiend]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
*[[Arkus]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Fiend family]]</div>Leafbladerhttps://wiki.spiralknights.com/TrojanTrojan2020-06-18T12:28:05Z<p>Leafblader: </p>
<hr />
<div>{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}<br />
{{TOCright}}<br />
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably [[Dark Matter]]) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.<br />
<br />
Trojans deal mixed shadow and normal damage. They are also immune to [[Curse]] status.<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Trojan}}<br />
{{MonsterTemporary<br />
|name=Trojan<br />
|location=<br />
*All [[Battle Arena]]s Fiendish Fray, Cadaverous Clash, Wrench Warfare<br />
*[[Dark City]]: Plazamonium, Stygian Steeds<br />
*All [[Candlestick Keep]] levels<br />
*All [[Clockwork Tunnels]]: Infernal Passage, Undead Passage, Gremlin Grounds<br />
*[[Devilish Drudgery]] (''[[Scenario Room]]s'')<br />
*[[White Collar Captives]]: The Office<br />
*[[Blades of the Fallen]]: Soldier's Graveyard<br />
*[[The Silent Legion]]: Cryptic Statuary<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Firestorm Citadel]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*[[Shroud of the Apocrea]]: The Grasping Plateau<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Overgrown Court<br />
|description=These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.<br />
|abilities=<br />
*Attack Buff {{attack|shadow}} {{status|shock}} {{buff|attack}}<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
*Shield<br />
|drop=<br />
{{Template:Material/Monster|family=fiend}}<br />
}}<br />
<br />
==Notable Trojans==<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=*[[Heart of Ice]]: Amu-Sol<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk#Tundralisk|Tundralisk]]s will spawn. He uses the 'Heart of Ice' a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
*In the first phase he spawns two invincible [[Wolver#Perma-Frostifur|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver#Frostifur|Frostifur]]s and when hit enough will again surround himself with ice. [[Lost Soul#Frozen Soul|Frozen Soul]]s come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite#Layoafer|Layoafer]]s. He is finally defeated when he takes enough damage.<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} {{buff|attack}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
}}<br />
<br />
{{Hidden header|Gold Trojan}}<br />
{{MonsterTemporary<br />
|name=Gold Trojan<br />
|tier1=All-Tiers<br />
|image1={{SKCell|'''All Tiers'''<br>|center|left|||128px}}[[Image:Monster-Gold_Trojan.png|Monster-Gold_Trojan.png]]<br />
|image2=<br />
|image3=<br />
|description=Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN! <br />
*This monster can not be encountered. It was shown in the [https://youtu.be/xUMxpYLJQiM?t=23 Promotional video of Spiral Knights] (Youtube).<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{status|shock}}<br />
*Charge {{attack|normal}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
|drop = *None (cannot be defeated)<br />
}}<br />
<br />
==Strategy==<br />
Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.<br />
<br />
Trojans attack with speedy charges and [[stun|stunning]] overhead sword swings, and also use a focusing move that raises their attack power while [[shock]]ing and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.<br />
<br />
Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.<br />
<br />
There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A [[Shieldbearer Guide#Shield Bumping|shield bump]] can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a [[Troika]]'s charge or another Trojan's sword slam, can also push them.<br />
<br />
When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.<br />
<br />
==Trivia==<br />
* According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, [[Devilite]]s are trying to summon them into the Clockworks for unknown causes.<br />
* Due of the similarity, it is probably that most of Trojans are corrupted [[Spiral Warden]]s.<br />
* [[Arkus]] is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights. <br />
* Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.<br />
* Trojans can be compared to [[Deadnaught]]s as their attack patterns are similar and they are only vulnerable to damage from the back.<br />
<br />
{{:Monstrous Codex: Trojan}}<br />
<br />
==See also==<br />
*[[Fiend]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
*[[Arkus]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Fiend family]]</div>Leafbladerhttps://wiki.spiralknights.com/TrojanTrojan2020-06-18T12:24:20Z<p>Leafblader: locations</p>
<hr />
<div>{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}<br />
{{TOCright}}<br />
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably [[Dark Matter]]) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.<br />
<br />
Trojans deal mixed shadow and normal damage. They are also immune to [[Curse]] status.<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Trojan}}<br />
{{MonsterTemporary<br />
|name=Trojan<br />
|location=<br />
*[[Battle Arena]] Fiendish Fray, Cadaverous Clash, Wrench Warfare<br />
*[[Dark City]]: Plazamonium, Stygian Steeds<br />
*All [[Candlestick Keep]] levels<br />
*All [[Clockwork Tunnels]]: Infernal Passage, Undead Passage, Gremlin Grounds<br />
*[[Devilish Drudgery]] (''[[Scenario Room]]s'')<br />
*[[White Collar Captives]]: The Office<br />
*[[Blades of the Fallen]]: Soldier's Graveyard<br />
*[[The Silent Legion]]: Cryptic Statuary<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Firestorm Citadel]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*[[Shroud of the Apocrea]]: The Grasping Plateau<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Overgrown Court<br />
|description=These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.<br />
|abilities=<br />
*Attack Buff {{attack|shadow}} {{status|shock}} {{buff|attack}}<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
*Shield<br />
|drop=<br />
{{Template:Material/Monster|family=fiend}}<br />
}}<br />
<br />
==Notable Trojans==<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=*[[Heart of Ice]]: Amu-Sol<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk#Tundralisk|Tundralisk]]s will spawn. He uses the 'Heart of Ice' a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
*In the first phase he spawns two invincible [[Wolver#Perma-Frostifur|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver#Frostifur|Frostifur]]s and when hit enough will again surround himself with ice. [[Lost Soul#Frozen Soul|Frozen Soul]]s come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite#Layoafer|Layoafer]]s. He is finally defeated when he takes enough damage.<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} {{buff|attack}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
}}<br />
<br />
{{Hidden header|Gold Trojan}}<br />
{{MonsterTemporary<br />
|name=Gold Trojan<br />
|tier1=All-Tiers<br />
|image1={{SKCell|'''All Tiers'''<br>|center|left|||128px}}[[Image:Monster-Gold_Trojan.png|Monster-Gold_Trojan.png]]<br />
|image2=<br />
|image3=<br />
|description=Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN! <br />
*This monster can not be encountered. It was shown in the [https://youtu.be/xUMxpYLJQiM?t=23 Promotional video of Spiral Knights] (Youtube).<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{status|shock}}<br />
*Charge {{attack|normal}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
|drop = *None (cannot be defeated)<br />
}}<br />
<br />
==Strategy==<br />
Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.<br />
<br />
Trojans attack with speedy charges and [[stun|stunning]] overhead sword swings, and also use a focusing move that raises their attack power while [[shock]]ing and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.<br />
<br />
Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.<br />
<br />
There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A [[Shieldbearer Guide#Shield Bumping|shield bump]] can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a [[Troika]]'s charge or another Trojan's sword slam, can also push them.<br />
<br />
When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.<br />
<br />
==Trivia==<br />
* According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, [[Devilite]]s are trying to summon them into the Clockworks for unknown causes.<br />
* Due of the similarity, it is probably that most of Trojans are corrupted [[Spiral Warden]]s.<br />
* [[Arkus]] is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights. <br />
* Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.<br />
* Trojans can be compared to [[Deadnaught]]s as their attack patterns are similar and they are only vulnerable to damage from the back.<br />
<br />
{{:Monstrous Codex: Trojan}}<br />
<br />
==See also==<br />
*[[Fiend]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
*[[Arkus]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Fiend family]]</div>Leafbladerhttps://wiki.spiralknights.com/TrojanTrojan2020-06-18T12:17:21Z<p>Leafblader: Locations</p>
<hr />
<div>{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}<br />
{{TOCright}}<br />
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably [[Dark Matter]]) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.<br />
<br />
Trojans deal mixed shadow and normal damage. They are also immune to [[Curse]] status.<br />
{{clear}}<br />
<br />
==Types==<br />
{{Hidden header|Trojan}}<br />
{{MonsterTemporary<br />
|name=Trojan<br />
|location=<br />
*All [[Battle Arena]]s<br />
*[[Dark City]]: Plazamonium, Stygian Steeds<br />
*All [[Candlestick Keep]] levels<br />
*All [[Clockwork Tunnels]]: Infernal Passage, Undead Passage, Gremlin Grounds<br />
*[[Devilish Drudgery]] (''[[Scenario Room]]s'')<br />
*[[White Collar Captives]]: The Office<br />
*[[Blades of the Fallen]]: Soldier's Graveyard<br />
*[[The Silent Legion]]: Cryptic Statuary<br />
*[[The Gauntlet]]: Last Stand<br />
*[[Firestorm Citadel]]<br />
*[[Shadow Lair]]: [[Firestorm Citadel]]<br />
*[[Heart of Ice]]: Frozen Highway, Amu-Sol<br />
*[[Shroud of the Apocrea]]: The Grasping Plateau<br />
*[[Grinchlin Assault]]: Ascent, Summit<br />
*[[Shadowplay]]: Overgrown Court<br />
|description=These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.<br />
|abilities=<br />
*Attack Buff {{attack|shadow}} {{status|shock}} {{buff|attack}}<br />
*Charge {{attack|normal}} {{attack|shadow}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
*Shield<br />
|drop=<br />
{{Template:Material/Monster|family=fiend}}<br />
}}<br />
<br />
==Notable Trojans==<br />
<br />
{{Hidden header|Maulos}}<br />
{{MonsterTemporary<br />
|name=Maulos<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=*[[Heart of Ice]]: Amu-Sol<br />
|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk#Tundralisk|Tundralisk]]s will spawn. He uses the 'Heart of Ice' a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.<br />
*In the first phase he spawns two invincible [[Wolver#Perma-Frostifur|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit. <br />
*In the second phase he spawns around four [[Wolver#Frostifur|Frostifur]]s and when hit enough will again surround himself with ice. [[Lost Soul#Frozen Soul|Frozen Soul]]s come to help Maulos in this part of the battle. <br />
*In the third phase he spawns two to four [[Devilite#Layoafer|Layoafer]]s. He is finally defeated when he takes enough damage.<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} {{buff|attack}}<br />
*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}<br />
*Ice Block Trail {{status|freeze}}<br />
|drop=<br />
*{{Mat|Dark Shard}}<br />
*{{Mat|Red Shard}}<br />
*{{Mat|Sinful Brew}}<br />
*{{Mat|Vile Seal}}<br />
*{{Mat|Brimstone}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Phial of Phear}}<br />
*{{Mat|Trojan Horseshoe}}<br />
}}<br />
<br />
{{Hidden header|Gold Trojan}}<br />
{{MonsterTemporary<br />
|name=Gold Trojan<br />
|tier1=All-Tiers<br />
|image1={{SKCell|'''All Tiers'''<br>|center|left|||128px}}[[Image:Monster-Gold_Trojan.png|Monster-Gold_Trojan.png]]<br />
|image2=<br />
|image3=<br />
|description=Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN! <br />
*This monster can not be encountered. It was shown in the [https://youtu.be/xUMxpYLJQiM?t=23 Promotional video of Spiral Knights] (Youtube).<br />
|abilities=<br />
*Attack Buff {{attack|normal}} {{status|shock}}<br />
*Charge {{attack|normal}}<br />
*Sword Slam {{attack|normal}} {{status|stun}}<br />
|drop = *None (cannot be defeated)<br />
}}<br />
<br />
==Strategy==<br />
Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.<br />
<br />
Trojans attack with speedy charges and [[stun|stunning]] overhead sword swings, and also use a focusing move that raises their attack power while [[shock]]ing and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.<br />
<br />
Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.<br />
<br />
There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A [[Shieldbearer Guide#Shield Bumping|shield bump]] can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a [[Troika]]'s charge or another Trojan's sword slam, can also push them.<br />
<br />
When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.<br />
<br />
==Trivia==<br />
* According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, [[Devilite]]s are trying to summon them into the Clockworks for unknown causes.<br />
* Due of the similarity, it is probably that most of Trojans are corrupted [[Spiral Warden]]s.<br />
* [[Arkus]] is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights. <br />
* Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.<br />
* Trojans can be compared to [[Deadnaught]]s as their attack patterns are similar and they are only vulnerable to damage from the back.<br />
<br />
{{:Monstrous Codex: Trojan}}<br />
<br />
==See also==<br />
*[[Fiend]]<br />
*[[Monsters]]<br />
*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]<br />
*[[Arkus]]<br />
<br />
[[Category:Monsters]]<br />
[[Category:Fiend family]]</div>Leafbladerhttps://wiki.spiralknights.com/BattlepodBattlepod2020-06-18T12:03:11Z<p>Leafblader: Added missing attacks and fire status to rocket attack</p>
<hr />
<div>{{Monster family|Construct Family|Resistnone|Construct|Construct}}<br />
{{TOCright}}<br />
'''Battlepods''' are a type of [[monsters|monster]] found in the [[Clockworks]].<br />
<br />
==Traits==<br />
Battlepods are large, stationary constructs protected by a shield. As long as their shield is active, they are immune to all damage. They sometimes come with orbiting, breakable blockades in addition to their shield. Unlike other constructs, they lack resistances and weaknesses and are completely immune to all status effects.<br />
<br />
Battlepods are typically found in [[Mission]]s near the end of depths. While Battlepods are capable of using a large number of abilities, each individual Battlepod will only have a few of them at its disposal, making each encounter slightly different from the last.<br />
<br />
Battlepods can have status variants with separate appearances, but they are not classified differently from each-other. Some status-based abilities can only be used by status variants of battlepods.<br />
<br />
==Types==<br />
{{Hidden header|Battlepod}}<br />
{{MonsterTemporary<br />
|name=Battlepod<br />
|tier1=All Tiers<br />
|image2=<br />
|image3=<br />
|location=<br />
*[[The Ancient Generator]]: Restoring Power<br />
*[[A Revelation in Flames]]: Frigid Passage<br />
*[[Toy Soldiers]]: Production Center<br />
*[[High Temperature Hostages]]: Extraction<br />
*[[Mission|Sewer Stash]]: Weapons Cache<br />
*[[Mission|The Vile Engine]]: Processing Plant<br />
*[[Operation Crimson Hammer]]: Silence the Guns, Engines of War<br />
*[[Mission|Assault on Machine Shop 13]]: Munitions Storage<br />
*[[Grinchlin Assault]]: Ascent<br />
*[[Breaking in the Recruits]]: Operation Greenhorn<br />
*[[Crimson Chaos]]: Complex 357<br />
|description=<br />
These immobile automatons hide a small arsenal beneath their double plated armor. Each Battlepod has a unique combination of attacks and defenses sure to keep you guessing.<br />
|abilities=<br />
*Bullets {{attack|elemental}}<br />
*Bombs {{attack|elemental}}<br />
*Beam {{attack|elemental}}<br />
*Laser Beam {{attack|elemental}}<br />
*Large Rockets {{attack|elemental}}<br />
*Rockets (Non-homing) {{attack|elemental}}<br />
*Rockets (Homing) {{attack|normal}} {{attack|elemental}} {{status|fire}}<br />
*Flamethrower {{attack|elemental}} {{status|fire}}<br />
*Status Spill (status varies)<br />
*Status Mist (status varies)<br />
*Orbital Chain {{attack|elemental}} (Passive)<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Area Heal {{attack|heal}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=<br />
*{{Mat|Light Shard}}<br />
*{{Mat|Blue Shard}}<br />
*{{Mat|Iron Gear}}<br />
*{{Mat|Scrap Metal}}<br />
*{{Mat|Rocket Sprocket}}<br />
*{{Mat|Silver Coil}}<br />
*{{Mat|Sun Silver}}<br />
*{{Mat|Swordstone}}<br />
*{{Mat|Spark Plug}}<br />
}}<br />
<br />
==Notable Battlepods==<br />
{{Hidden header|The Big Iron}}<br />
{{MonsterTemporary<br />
|name=The Big Iron<br />
|tier1=Tiers 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Ghosts in the Machine}}: {{location|Ghosts in the Machine|Iron Hulk|1.3}}<br />
|abilities=<br />
*Beam {{attack|elemental}} {{status|shock}}<br />
*Tentacle {{attack|elemental}}<br />
*Orbiting Orbs {{status|shock}}<br />
*Shield (Passive)<br />
|drop=*None<br />
|description= The mini boss of [[Mission|Ghosts in the machine]]. It is a very large Battlepod that blocks the path to an elevator that descends into a loot vault. It is unusual for a battlepod - beware its sharp tendrils and other unique abilities. Fighting lesser battlepods will not prepare you for this monster's tricks.<br />
<br />
'''Minions''': <br />
:2 monster spawners. Each can summon one [[Surgebot]], [[Volt Knight]], or [[Voltrode]] at a time.<br />
<br />
'''Phases''':<br />
:First phase only has 1 monster spawner. Up to 2 tentacle-wires break up out of the ground. Miniboss fires 2 laser beams in a random direction out of its mouth. After 4 laser bursts its shield will fail and its maw will split open. Attack now!<br />
:Second phase has 2 monster spawners and up to 4 wires and 4 lasers at once.<br />
:Third phase has up to 6 wires and fires 6-8 lasers at once. Its cyclopean eye has turned red and has a danger symbol on it.<br />
<br />
'''Strategy''':<br />
:This monster is only vulnerable when its mouth opens. This vulnerability is on a timer for only a few precious moments. Nothing the player does triggers its maw to open. It is a waiting game - though players can count laser bursts to prepare powerful charge attacks for when the time is right.<br />
:Avoid taking damage by hiding in the far left or far right South corners (its tendrils will not find you there) and watch out for laser beams. <br />
:Minions can be shield-bumped up into the wires around the miniboss to trap them. <br />
<br />
}}<br />
<br />
{{Hidden header|Battlepod (Grinchlin Assault)}}<br />
{{MonsterTemporary<br />
|name=Battlepod (Grinchlin Assault)<br />
|tier1=Tier 2 & 3<br />
|image2=<br />
|image3=<br />
|location=<br />
*{{mission|Grinchlin Assault!}}: ''[[Grinchlin Assault!/Summit|Summit]]''<br />
|abilities=<br />
*Rockets {{attack|elemental}}<br />
*Orbital Chain {{status|freeze}}<br />
*Repel + Ally Attack Buff {{buff|attack}}<br />
*Shield (Passive)<br />
*Blockades (Passive)<br />
|drop=*None<br />
|description= The miniboss of the {{mission|Grinchlin Assault!}} This large Battlepod blocks the path to the loot at the top of Mount Krampus. <br />
<br />
'''Minions''': <br />
:Various monster spawners. They can summon [[Gun Puppy#Slush Puppy|Slush Puppies]], [[Gun Puppy#Rocket Puppy|Rocket Puppies]], [[Thwacker#Grinchlin_Thwacker|Grinchlin Thwackers]], [[Ghostmane_Stalker#Grinchlin_Stalker|Grinchlin Stalkers]], [[Mender#Darkfang Mender|Darkfang Menders]] and [[Greaver#Humbug|Humbug]]s during the entire battle.<br />
<br />
'''Phases''':<br />
:The entire battle consists of only one phase.<br />
<br />
'''Strategy''':<br />
:Like a normal Battlepod; wait until the mouth is open to strike it. Its mouth will open after it repels. Wait in [[:File:Area-Grinchlin Assault!-Summit-5.png|this spot]] for the repel, head over to the pod, charge up, and take it down. The [[Deadly Shadow Cloak]] ability of the [[Maskeraith]] helps this strategy. <br />
[https://www.youtube.com/watch?v=hn2McEr1_rs Youtube Video] (Solo)<br />
}}<br />
<br />
==Strategy==<br />
[[File:Battlepod_Razwog.png|200 px|thumb|Razwog's Battlepod before starting the battle.]]<br />
*The Big Iron works similar to Battlepods, as it has a timed shield that protects it from all damage. It has three stages that increase the number of beams and how often the wires pop up to hit you. It is good to always be ready to hit it, as its shield stays up for far longer than Battlepods' shields. It is also wise to bring weapons that are good on stationary targets, such as the [[Autogun]] family or a cheaper and weaker alternative, the [[Leviathan Blade]]. After its defeat you will win the mission and gain access to the prize room. <br />
*Battlepods are supported by [[Gremlins]] and [[Construct]]s in battles, the general idea is to defeat the minor enemies first.<br />
[[Category:Monsters]]<br />
[[Category:Construct family]]<br />
<br />
==Trivia==<br />
*{{mission|A Revelation in Flames}} has a Battlepod with [[freeze]] status at the end of the second floor.<br />
*{{mission|Sewer Stash}} has two Battlepods with [[poison]] status at the end of the third floor.<br />
*{{mission|The Vile Engine}} has two Battlepods with [[shock]] status at the end of the third floor.<br />
*{{mission|Assault on Machine Shop 13}} always has a Battlepod battle at the end of the second floor.<br />
*{{mission|Operation Crimson Hammer}} has various Battlepods with [[fire]] status.<br />
*{{mission|Grinchlin Assault!}} has a [[freeze]] Battlepod at the end of each depth, the Battlepod of the Summit level is bigger than the others, taking the role of Boss.<br />
*[[Razwog]]'s Battlepod has the appearance of a poisonous Battlepod, but it doesn't use any poison attacks, its only ability is shooting status-less bullets. This Battlepod appears in the Rank Mission: ''[[The Ancient Generator]]''. <br />
*It is possible that [[The Big Iron]] has been shut down for years. This theory is supported because the distress call was sent hundreds of years ago. It is unknown who sent the message.<br />
<br />
{{:Monstrous Codex: Battlepod}}</div>Leafbladerhttps://wiki.spiralknights.com/Dark_City/Stygian_SteedsDark City/Stygian Steeds2020-06-17T09:58:42Z<p>Leafblader: Undo revision 286735 by HikaruFer (talk) It actually is "Spiral Knights Main Theme". Crash Course is a separate track.</p>
<hr />
<div>{{Level<br />
|area = Dark City<br />
|name = Stygian Steeds<br />
|icon 1 = Dark City-Stygian Steeds<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{Monster|Devilite}}<br />
*{{Monster|Pit Boss}}<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Trojan}}<br />
*{{Monster|Spookat}}<br />
*{{Monster|Hurkat}}<br />
<br />
|exploration =<br />
*{{exploration|Hydrant}}<br />
*{{exploration|Mailbox}}<br />
<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = This is the final Dark City level. Its counterparts are {{location|Starlight Cradle|Torporal Titan}} and {{location|Concrete Jungle|Briar Bone Barrage}}.<br />
<br />
Fight through several skirmishes. Trojans spawn for the last fight. The soundtrack changes from the standard Dark City soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated.<br />
<br />
The {{mission|The Return of Ur}} always has this level as its final combat floor.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Dark City-Stygian Steeds.png|Map of ''Stygian Steeds.''<br />
</gallery><br />
}}<noinclude><br />
[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Torporal_TitanStarlight Cradle/Torporal Titan2020-06-17T09:58:00Z<p>Leafblader: Undo revision 286736 by HikaruFer (talk) It actually is "Spiral Knights Main Theme". Crash Course is a seperate track.</p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Torporal Titan<br />
|icon 1 = Torporal Titan<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{Monster|Lumber}}<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Sloom}}<br />
*{{Monster|Sloombargo}}<br />
*{{Monster|Toxigel}}<br />
*{{Monster|Jelly Cube}}<br />
*{{Monster|Lichen}}<br />
<br />
|exploration =<br />
*{{exploration|Button}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = <br />
This level has a purple blur effect at the corners of the screen that makes you feel like you are in a dream. It is the final Starlight Cradle level. Its counterparts are {{location|Dark City|Stygian Steeds}} and {{location|Concrete Jungle|Briar Bone Barrage}}.<br />
<br />
Fight through several skirmishes. Sloombargos spawn for the last fight. The soundtrack changes from the standard Starlight Cradle soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated.<br />
<br />
There's a "edge"-type tile under the exit elevator, that is blocking players.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Torporal Titan.png|Map of ''Torporal Titan''.<br />
File:Area-Starlight Cradle-Torporal Titan-1.png|The final battle area of this map.<br />
File:Area-Starlight Cradle-Torporal Titan-2.png|The Treasure Boxes and Mineral Spires near the elevator, after clearing the final battle.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Concrete_Jungle/Briar_Bone_BarrageConcrete Jungle/Briar Bone Barrage2020-06-17T09:57:01Z<p>Leafblader: Undo revision 286737 by HikaruFer (talk) It actually is "Spiral Knights Main Theme". Crash Course is a seperate track.</p>
<hr />
<div>{{Level<br />
|area = Concrete Jungle<br />
|name = Briar Bone Barrage<br />
|icon 1 = Briar Bone Barrage<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{monster|Toxigel}}<br />
*{{monster|Toxilargo}}<br />
*{{monster|Droul}}<br />
<br />
|exploration =<br />
*{{exploration|Brambles (Poison)}}<br />
*{{exploration|Grim Totem}}<br />
*{{exploration|Hydrant}}<br />
*{{exploration|Mailbox}}<br />
<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = This is the final Concrete Jungle level. Its counterparts are {{location|Dark City|Stygian Steeds}} and {{location|Starlight Cradle|Torporal Titan}}.<br />
<br />
Fight through several skirmishes. The soundtrack changes from the standard Concrete Jungle soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated. There is a large fight area featuring a Toxilargo at the end.<br />
<br />
The {{mission|The Rotting Metropolis}} always has this level as its final combat floor. <br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px perrow=5><br />
File:Map-Concrete Jungle-Briar Bone Barrage.png|Map of ''Briar Bone Barrage.''<br />
File:Area-Concrete Jungle-Briar Bone Barrage.png|The entrance of this level.<br />
File:Area-Concrete Jungle-Briar Bone Barrage-2.png|Stairway to nowhere.<br />
File:Area-Concrete Jungle-Briar Bone Barrage-3.png|The final fight area of this level.<br />
File:Monster-Toxilargo.png|A [[Toxilargo]].<br />
</gallery><br />
}}<noinclude><br />
[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/User_talk:HikaruFerUser talk:HikaruFer2020-06-17T09:52:20Z<p>Leafblader: </p>
<hr />
<div>{{User talk:HikaruFer/Template:Menu}}<br />
~Hikaru~<br />
----<br />
== Newlines in templates ==<br />
Hello! Just wanted to give you a small warning that newline symbols at the end (or beginning) of the template are also carried to the pages that use them. It's probably easiest to illustrate on the &lt;noinclude&gt; tags at the end of the templates. While it's pretty to write <nowiki><noinclude>{{documentation}}</noinclude></nowiki> on a new line, you also introduce here a new newline just before the noinclude tag. One way to avoid this is to write the starting &lt;noinclude&gt; on the preceding line with some text right before it. Then the newline will be within the noinclude tag and, due to what the tag does, will be present only on the template page where it will do no harm. Alternatively, you can use HTML comments to comment it out (<nowiki><!--(newline)--></nowiki>), but it's not very pretty. And of course, you can also put the <nowiki>"<noinclude>{{documentation}}</noinclude>"</nowiki> thing whole on the preceding line and don't worry about any newlines.<br />
<br />
You can also come across this issue when you use the #ifeq or similar function. The newlines they may introduce are far trickier to get rid of. Here's one I was fixing recently: [[Template:CostumeTable/Start]]. I don't want to discourage you from using these functions, just to keep in mind some of the more subtle effects they may have.<br />
<br />
The newlines are an issue when you transclude a template to another page. It hinders formating a bit. Single newline is ignored by the wiki, 2 newlines divide paragraphs and 3 or more add empty lines between the paragraphs. For example, in the [[News/2020]] page, there is one empty line between each entry (2 newlines) and everything works fine. However, if the <nowiki>{{NewsTable}}</nowiki> template would have a newline at the end, then there could be at most 1 newline between the entries (1+1=2), otherwise all of them would break a little (there would be an empty line in the last column, 1+2=3). So the newlines aren't that big of a deal, sometimes it doesn't even have to be a problem, but it's best to avoid sending them to other pages somehow.<br />
<br />
Also, for testing templates I sometimes use the [[Special:Expandtemplates]] page. I use it mostly as a second editor window for testing the changes without having to modify the original template to see the results and then reverting it back after the test. The additional info there may also be useful sometimes. --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 21:24, 19 March 2020 (UTC)<br />
<br />
:Ohhh yeah, do u think it matters in the "fix" i been doing to the bosses page? (like, take [[Snarbolax]] for example). Since i did it like this to avoid a visual mess xd, i got lost looking for an specific word being all cramped. I remembered to dont add a newline at the [[Template:Boss]] when adding the auto-categories :D, that ended up fine right?. And in no way i find ur msg discouraging, i like to learn~ and as i said i forgot many of the "rules" for the templates so i only edit them if i want to test a fix or add something i think its needed; im guilty of using the "enter" key too much sometimes, its a mania xd i try to just add one between each <code>}} {{</code> just so i or any other wikieditor dont get lost between each entry (like the news/2020) but when i edit a template i (most of the time) have to test if everything ended up fine, like, when i shorted the APNG's template and earsed a newline and then the boxes glued each other badly so i was like "oh kk that was there for a reason" *manually revert* xd. Next time im gonna try the special template u mention :D.<br />
:Feel free to leave me more msgs like this~ [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 21:57, 19 March 2020 (UTC)<br />
<br />
::Yes, it matters in this case. You've introduced a newline at the end of the Boss template, so now the boss pages have one empty line at the beginning. If you edit the Snarbolax page, remove one newline that follows the Boss template and preview it, the empty line at the beginning should disappear. But of course, this should be fixed in the template, not pages. :P<br />
::The 2 newlines between news entries are fine, even newlines inside the templates may be fine. The only issue are newlines near beginning and end of the template. I like when the templates are nicely readable, too, but often it's because of weird rules like these that you can't make the templates look very pretty. This one rule specifically is responsible for the long <nowiki><includeonly><noinclude></nowiki> chains at the ends. But it's also thanks to this rule that you can put that many enters between entries. :D --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 23:27, 19 March 2020 (UTC)<br />
:::OHHH i saw it xdd i didnt notice it, i mean, not that it was due a newline in the template xd. jajaja its funny how that simple "enter" caused that xd. Now it looks prettier :D~. Thx for telling me this way~ if u edit it i wouldnt have understand where and why that newline caused what it did [[User:HikaruFer|HikaruFer]] ([[User talk:HikaruFer|talk]]) 23:34, 19 March 2020 (UTC)<br />
<br />
::::No problem. I'm happy it worked out well. :) --[[User:Matusm|Matusm]] ([[User talk:Matusm|talk]]) 00:04, 20 March 2020 (UTC)<br />
<br />
== Tile minimaps ==<br />
<br />
Hello! I'd like to know if those minimap images you've uploaded are from the game (stored image files) or if you recreated them from scratch with image manipulation software?<br />
[[:File:Map-Ironclaw_Munitions_Factory-Warfare_Workshop.png|Example]] --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 04:44, 12 May 2020 (EEST)<br />
<br />
:Hello there~ The ones i have done are all with image manipulation software, i take screens in-game of the map, put them together with the software, then i use a selection tool to create all the shapes, and then i add the icons (from the games files, which are the same as the ones here in the wiki). Sadly, the maps seen in-game are generated by the game itself so there aren't images files of them and those had to be done manually :( --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 02:08, 12 May 2020 (UTC)<br />
<br />
::I must point out that these maps are very well done and no doubt recreating them took a lot of time and effort. You even got the collision right with the pixel precision on these maps that are missing some tiles on the edges! I assume you're also using Tudey scene editor for this job, as most of the map can't be captured by the minimap view distance?<br />
::Also, I wonder if scene (level) IDs are welcome in this wikipedia as technical trivia? I've studied game levels for quite a while and I could add their IDs to their respective articles, as there are some interesting things going on behind the scenes (pun intended). However I'm not sure if such data is welcome here as Grey Havens might see it as a possible threat to the game (as they sometimes do) even though they aren't monitoring wikipedia (at all). --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 15:21, 12 May 2020 (EEST)<br />
<br />
:::Thanks! Not only me has done some of theses map btw :), i have done a few. I took screens of the big map, the minimap its extremely tiny to make it work, its posible but too bothersome xd, so with a few images-screen i can complete the guide for the whole map.<br />
:::And, you mean IDs as game files? like "Starlight Cradle's map is generated with this game file"? if its that, im not gonna lie, that would be interesting to check but doesnt have space in the wiki sadly :(, they (Grey Havens) had said they prefer static maps (like the one in Apocrea's mission or Sanctuary) to not be uploaded in the main space of the wiki since they give the static efect in-game for a reason, theres still these images around but not in the main space. You know now that u mention it, [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier but i never got to ask them about it, do u know something about that? --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 17:19, 12 May 2020 (UTC)<br />
<br />
::::'''> And, you mean IDs as game files?'''<br />
::::No, as scene file names (e.g. 1 for Haven: Town Square or 393 for Starlight Cradle: Shrine of Slumber IV). I don't want to upload files themselves or maps of procedural levels, but just IDs.<br />
::::'''> [[User:Novaster|Novaster]] once mentioned that someone wrote a script to make these map images easier, do u know something about that?'''<br />
::::Unfortunately no, but there's the Super Zoom mod that allows you to move camera to sky-high to get the top-down view. Minimap is aligned with the 3D tilemap, but it's not 1:1 size. It might still be useful, tho. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:56, 13 May 2020 (EEST)<br />
<br />
:::::As for the IDs it sounds like something you can share in discord and/or the forums since some ppl may find it useful but here in wiki theres no much pages relating to the code sadly, i mean, at least on the main space D:.<br />
:::::I dont usually use mod but in case i have troubles with maps i may try it :D (but, dunno where to look tho? do u have some link or a google keyword?) although most of the mapd are done (for what i have seen recently) --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 18:02, 13 May 2020 (UTC)<br />
<br />
::::::Here's the [https://sites.google.com/view/spiralknights-mods/home link] to the mods page. There's also a invitation link to [https://github.com/lucas-allegri/KnightLauncher KnightLauncher] modloader Discord group (where are even more mods listed). I'm also in this group. In case you want to contact me, my username starts with 'Thy'. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 19:01, 14 May 2020 (EEST)<br />
<br />
:::::::Thx! Im gonna check then out them~ --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 19:00, 14 May 2020 (UTC)<br />
<br />
==Old design==<br />
I can't believe I missed out [https://wiki.spiralknights.com/File:Jade-Hikaru-Playing_2014-2.png old minimap and Shadow Fire designs] by just two months. When I crash-landed on July 6, 2014 there were already a new particle effect used of Shadow Fire and improved color scheme for minimap. --[[User:Spockler|Spockler]] ([[User talk:Spockler|talk]]) 01:30, 29 May 2020 (EEST)<br />
:Hahaha yeah, fun fact its i played in May and didnt remember it had the old desing, even the fire in the traps xd and when i came back in October, it already had the new design but i didnt noticed anything. It was yesterday looking through my screens that i realized xd --[[User:HikaruFer|<b><font color="#265aa6">Hikaru</font><font color="#238e3b">FER</font></b>]] 23:46, 28 May 2020 (UTC)<br />
<br />
=="Crash Course" vs "Spiral Knights Main Theme"==<br />
[https://www.youtube.com/watch?v=jgSDjQHPHy8&list=OLAK5uy_ke2LQJyD_uRh89sOjzIISOUQqAsfW_gkU Crash Course] and [https://www.youtube.com/watch?v=HWIcLWi2K1M&list=OLAK5uy_kk6j3jMYDBO6HJqBr6KZ8m9LvX_uLru8c&index=17 Spiral Knights Main Theme] are actually two different similar sounding tracks. Crash Course is only used for the tutorial. --[[User:Leafblader|Leafblader]] ([[User talk:Leafblader|talk]]) 09:52, 17 June 2020 (UTC)</div>Leafbladerhttps://wiki.spiralknights.com/Clockwork_Tunnels/Infernal_PassageClockwork Tunnels/Infernal Passage2020-06-17T07:30:13Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Clockwork Tunnels<br />
|name = Infernal Passage<br />
|icon 1 = Clockwork Tunnels-Infernal Passage<br />
|monsters =<br />
*{{Monster|Lumber}}<br />
*{{Monster|Devilite}}<br />
*{{Monster|Gorgo}}<br />
*{{Monster|Greaver}} (Rare)<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Trojan}}<br />
*{{Monster|Dust Zombie}} (Uncommon)<br />
*{{Monster|Spookat}} (Uncommon)<br />
*{{Monster|Grave Scarab}} (Rare)<br />
*{{Monster|Howlitzer}}<br />
*{{monster|Dark Shankle}}<br />
*{{monster|Golden Dark Shankle}}<br />
<br />
|exploration =<br />
*Pending (standard entities)<br />
<br />
|floor notes = <br />
The following missions feature random ''{{PAGENAME}}'' segments:<br />
*{{mission|Whipping and Mishandling}}: ''Sol'Fork Skyway''<br />
*{{mission|White Collar Captives}}: ''The Commute'' (A possible level in the first combat floor rotation)<br />
*{{mission|Shroud of the Apocrea}} (A possible level in the third combat floor rotation)<br />
<br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Power_Complex/Gremlin_GroundsPower Complex/Gremlin Grounds2020-06-17T07:27:47Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Clockwork Tunnels<br />
|name = Power Complex: Gremlin Grounds<br />
|icon 1 = Power Complex-Gremlin Grounds<br />
|monsters = <br />
*{{monster|Jolt Bunny}} (Rare)<br />
*{{monster|Voltrode}} (Uncommon)<br />
*{{monster|Surgebot}} (Uncommon)<br />
*{{monster|Sparky}}<br />
*{{monster|Electreant}}<br />
*{{monster|Gremlin Jumper}}<br />
*{{monster|Thwacker}} (Rare)<br />
*{{monster|Demo}} (Rare)<br />
*{{monster|Mender}}<br />
*{{monster|Trojan}}<br />
*{{monster|Sage Shankle}}<br />
*{{monster|Golden Sage Shankle}}<br />
*{{monster|Storm Wisp}}<br />
*{{monster|Golden Storm Wisp}}<br />
<br />
|exploration =<br />
*Pending (standard entities)<br />
<br />
|floor notes = <br />
The following missions feature random ''{{PAGENAME}}'' segments:<br />
*{{mission|Plan of Attack}}: ''Power Grid''<br />
*{{mission|Hazardous Heist}}: ''Gremlin Grounds'' (A possible level in the first combat floor rotation)<br />
<br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Monster/AllMonster/All2020-06-16T12:46:34Z<p>Leafblader: It seems Baby Mimics have both set spawn locations as well as a chance to appear instead of a treasure box.</p>
<hr />
<div>{{MonsterList/Start}}<br />
<br />
{{MonsterList<br />
|name = Chromalisk Whelp<br />
|tier = all<br />
|family = beast<br />
|status = <br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Chromalisk<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = <br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Kleptolisk<br />
|tier = all<br />
|family = beast<br />
|status = <br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Salamander<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = fire<br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Tundralisk<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = freeze<br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Virulisk<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = poison<br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Electrolisk<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = shock<br />
|type = Chromalisk<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Wolver<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = <br />
|type = Wolver<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Alpha Wolver<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = <br />
|type = Wolver<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ash Tail<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = fire<br />
|type = Wolver<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Alpha Ash Tail<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = fire<br />
|type = Wolver<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Frostifur<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = freeze<br />
|type = Wolver<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Alpha Frostifur<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = freeze<br />
|type = Wolver<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Voltail<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = shock<br />
|type = Wolver<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Alpha Voltail<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = shock<br />
|type = Wolver<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Rabid Wolver<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = poison<br />
|type = Wolver<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Rabid Alpha Wolver<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = posion<br />
|type = Wolver<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Perma-Frostifur<br />
|tier = 2,3<br />
|specific = no<br />
|family = beast<br />
|status = freeze<br />
|type = Wolver<br />
|class = brute<br />
|notes = Introduced with {{release|2012-08-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Dust Bunny<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = <br />
|type = Bunny<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Toast Bunny<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = fire<br />
|type = Bunny<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Snow Bunny<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = freeze<br />
|type = Bunny<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Blech Bunny<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = poison<br />
|type = Bunny<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Jolt Bunny<br />
|tier = 1,2,3<br />
|family = beast<br />
|status = shock<br />
|type = Bunny<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gun Puppy<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Rocket Puppy<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Red Rover<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = fire<br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Slush Puppy<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = freeze<br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Sick Puppy<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = poison<br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Sparky<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = shock<br />
|type = Gun Puppy<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Lumber<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Lumber<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Redward<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = fire<br />
|type = Lumber<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Silversap<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = freeze<br />
|type = Lumber<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Vilewood<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = poison<br />
|type = Lumber<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Electreant<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = shock<br />
|type = Lumber<br />
|class = brute<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Mecha Knight<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Mecha Knight<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Firo Knight<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = fire<br />
|type = Mecha Knight<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Cryo Knight<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = freeze<br />
|type = Mecha Knight<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Poison Knight<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = poison<br />
|type = Mecha Knight<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Volt Knight<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = shock<br />
|type = Mecha Knight<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Retrode<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Retrode<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Hotrode<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = fire<br />
|type = Retrode<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Sleetrode<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = freeze<br />
|type = Retrode<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Isotrode<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = poison<br />
|type = Retrode<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Voltrode<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = shock<br />
|type = Retrode<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Scuttlebot<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = <br />
|type = Scuttlebot<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Cinderbot<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = fire<br />
|type = Scuttlebot<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Brumabot<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = freeze<br />
|type = Scuttlebot<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Hazbot<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = poison<br />
|type = Scuttlebot<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Surgebot<br />
|tier = 1,2,3<br />
|family = construct<br />
|status = shock<br />
|type = Scuttlebot<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Devilite<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Devilite<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Devilite Overtimer<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Devilite<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Firebrander<br />
|tier = all<br />
|family = fiend<br />
|status = fire<br />
|type = Devilite<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Firebrander Overtimer<br />
|tier = all<br />
|family = fiend<br />
|status = fire<br />
|type = Devilite<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Layoafer<br />
|tier = all<br />
|family = fiend<br />
|status = freeze<br />
|type = Devilite<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Layoafer Overtimer<br />
|tier = all<br />
|family = fiend<br />
|status = freeze<br />
|type = Devilite<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Blarful<br />
|tier = all<br />
|family = fiend<br />
|status = poison<br />
|type = Devilite<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Blarful Overtimer<br />
|tier = all<br />
|family = fiend<br />
|status = poison<br />
|type = Devilite<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Devil-IT<br />
|tier = all<br />
|family = fiend<br />
|status = shock<br />
|type = Devilite<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Devil-IT Overtimer<br />
|tier = all<br />
|family = fiend<br />
|status = shock<br />
|type = Devilite<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Pit Boss<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Devilite<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Yesman<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Devilite<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Gorgo<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = <br />
|type = Gorgo<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-05-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Firegut<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = fire<br />
|type = Gorgo<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-05-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Guster<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = freeze<br />
|type = Gorgo<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-05-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Waster<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = poison<br />
|type = Gorgo<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-05-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Storm Belly<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = shock<br />
|type = Gorgo<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-05-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Greaver<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Greaver<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ruby Greaver<br />
|tier = all<br />
|family = fiend<br />
|status = fire<br />
|type = Greaver<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Pearl Greaver<br />
|tier = all<br />
|family = fiend<br />
|status = freeze<br />
|type = Greaver<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Jade Greaver<br />
|tier = all<br />
|family = fiend<br />
|status = poison<br />
|type = Greaver<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Beryl Greaver<br />
|tier = all<br />
|family = fiend<br />
|status = shock<br />
|type = Greaver<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Silkwing<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Wing<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Trojan<br />
|tier = 1,2,3<br />
|family = fiend<br />
|status = <br />
|type = Trojan<br />
|class = giant<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Tenderfoot Thwacker<br />
|tier = 1<br />
|family = gremlin<br />
|status = <br />
|type = Thwacker<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ironclaw Thwacker<br />
|tier = 2<br />
|family = gremlin<br />
|status = <br />
|type = Thwacker<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Darkfang Thwacker<br />
|tier = 3<br />
|family = gremlin<br />
|status = <br />
|type = Thwacker<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Tenderfoot Mender<br />
|tier = 1<br />
|family = gremlin<br />
|status = <br />
|type = Mender<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ironclaw Mender<br />
|tier = 2<br />
|family = gremlin<br />
|status = <br />
|type = Mender<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Darkfang Mender<br />
|tier = 3<br />
|family = gremlin<br />
|status = <br />
|type = Mender<br />
|class = support<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Tenderfoot Scorcher<br />
|tier = 1<br />
|family = gremlin<br />
|status = <br />
|type = Scorcher<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ironclaw Scorcher<br />
|tier = 2<br />
|family = gremlin<br />
|status = <br />
|type = Scorcher<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Darkfang Scorcher<br />
|tier = 3<br />
|family = gremlin<br />
|status = <br />
|type = Scorcher<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Tenderfoot Demo<br />
|tier = 1<br />
|family = gremlin<br />
|status = <br />
|type = Demo<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ironclaw Demo<br />
|tier = 2<br />
|family = gremlin<br />
|status = <br />
|type = Demo<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Darkfang Demo<br />
|tier = 3<br />
|family = gremlin<br />
|status = <br />
|type = Demo<br />
|class = elite<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Knocker<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = Knocker<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Lighter<br />
|tier = all<br />
|family = gremlin<br />
|status = fire<br />
|type = Knocker<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Cooler<br />
|tier = all<br />
|family = gremlin<br />
|status = freeze<br />
|type = Knocker<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Choker<br />
|tier = all<br />
|family = gremlin<br />
|status = poison<br />
|type = Knocker<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Jumper<br />
|tier = all<br />
|family = gremlin<br />
|status = shock<br />
|type = Knocker<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Mortafire<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = Mortafire<br />
|class = brute<br />
|notes = Introduced with {{release|2012-02-29}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Blazing Mortafire<br />
|tier = all<br />
|family = gremlin<br />
|status = fire<br />
|type = Mortafire<br />
|class = brute<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Toxic Mortafire<br />
|tier = all<br />
|family = gremlin<br />
|status = freeze<br />
|type = Mortafire<br />
|class = brute<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Icy Mortafire<br />
|tier = all<br />
|family = gremlin<br />
|status = poison<br />
|type = Mortafire<br />
|class = brute<br />
|notes = Introduced with {{release|2015-12-16}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Static Mortafire<br />
|tier = all<br />
|family = gremlin<br />
|status = shock<br />
|type = Mortafire<br />
|class = brute<br />
|notes = Introduced with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Ghostmane Stalker<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = Stalker<br />
|class = elite<br />
|notes = Introduced with {{release|2012-02-29}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Jelly Cube<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ice Cube<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = freeze<br />
|type = Jelly<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Blast Cube<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Baby Mimic<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = brute<br />
|notes = This monster initially disguises itself as a Purple [[Treasure Box]].<br />
<br />
This monster can appear as a set spawn as well as having a low chance to appear in place of any Purple [[Treasure Box]].<br />
<br />
This monster is found exclusively in [[Treasure Vault]]s.<br />
<br />
Introduced with {{release|2019-06-27}}.<br />
<br />
}}<br />
{{MonsterList<br />
|name = Jelly Green Mini<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = mini<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Royal Mini<br />
|tier = 2<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = mini<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Ice Mini<br />
|tier = 3<br />
|family = slime<br />
|status = freeze<br />
|type = Jelly<br />
|class = mini<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Lichen<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Lichen<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Lichen Colony<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Lichen<br />
|class = giant<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Giant Lichen Colony<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Lichen<br />
|class = giant<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Oiler<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = fire<br />
|type = Lichen<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Toxoil<br />
|tier = 2,3<br />
|family = slime<br />
|status = fire<br />
|type = Lichen<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Giant Toxoil<br />
|tier = 2,3<br />
|specific = no<br />
|family = slime<br />
|status = fire<br />
|type = Lichen<br />
|class = giant<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Toxigel<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = poison<br />
|type = Lichen<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Toxilargo<br />
|tier = 3<br />
|family = slime<br />
|status = poison<br />
|type = Lichen<br />
|class = giant<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Quicksilver<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = shock<br />
|type = Lichen<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Sloom<br />
|tier = 2,3<br />
|family = slime<br />
|status = sleep<br />
|type = Lichen<br />
|class = grunt<br />
|notes = Reintroduced with {{release|2017-05-11}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Sloombargo<br />
|tier = 2,3<br />
|family = slime<br />
|status = sleep<br />
|type = Lichen<br />
|class = giant<br />
|notes = Reintroduced with {{release|2017-05-11}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Polyp<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = <br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Slick Polyp<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = fire<br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Polar Polyp<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = freeze<br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Caustic Polyp<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = poison<br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Silver Polyp<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = shock<br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Compound Polyp<br />
|tier = 2,3<br />
|family = slime<br />
|status = poison<br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Royal Polyp<br />
|tier = 2<br />
|family = slime<br />
|status = freeze<br />
|type = Polyp<br />
|class = turret<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Royal Polar Polyp<br />
|tier = 3<br />
|family = slime<br />
|status = <br />
|type = Polyp<br />
|class = turret<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Glop Drop<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = <br />
|type = Drop<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Spice Drop<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = fire<br />
|type = Drop<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Snow Drop<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = freeze<br />
|type = Drop<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Germ Drop<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = poison<br />
|type = Drop<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Power Drop<br />
|tier = 1,2,3<br />
|family = slime<br />
|status = shock<br />
|type = Drop<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Howlitzer<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = <br />
|type = Howlitzer<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Smoking Howlitzer<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = fire<br />
|type = Howlitzer<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Chilling Howlitzer<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = freeze<br />
|type = Howlitzer<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Vile Howlitzer<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = poison<br />
|type = Howlitzer<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Shocking Howlitzer<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = shock<br />
|type = Howlitzer<br />
|class = turret<br />
|notes = Introduced with {{release|2011-08-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Spookat<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = <br />
|type = Kat<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Pepperkat<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = fire<br />
|type = Kat<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Bloogato<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = freeze<br />
|type = Kat<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Hurkat<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = poison<br />
|type = Kat<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Statikat<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = shock<br />
|type = Kat<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Grimalkin<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Kat<br />
|class = <br />
|notes = Introduced with {{release|2011-09-06}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Dust Zombie<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Slag Walker<br />
|tier = all<br />
|family = undead<br />
|status = fire<br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Frozen Shambler<br />
|tier = all<br />
|family = undead<br />
|status = freeze<br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Droul<br />
|tier = all<br />
|family = undead<br />
|status = poison<br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Frankenzom<br />
|tier = all<br />
|family = undead<br />
|status = shock<br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Carnavon<br />
|tier = 3<br />
|specific = no<br />
|family = undead<br />
|status = curse<br />
|type = Zombie<br />
|class = grunt<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Almirian Crusader<br />
|tier = 2,3<br />
|specific = no<br />
|family = undead<br />
|status = <br />
|type = Almirian Crusader<br />
|class = elite<br />
|notes = Introduced with {{release|2012-06-28}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Deadnaught<br />
|tier = 2,3<br />
|specific = no<br />
|family = undead<br />
|status = <br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2012-06-28}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Burning Deadnaught<br />
|tier = 3<br />
|specific = no<br />
|family = undead<br />
|status = fire<br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Frozen Deadnaught<br />
|tier = all<br />
|family = undead<br />
|status = freeze<br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2013-10-23}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Vile Deadnaught<br />
|tier = 2,3<br />
|specific = no<br />
|family = undead<br />
|status = poison<br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2013-01-30}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Static Deadnaught<br />
|tier = 2,3<br />
|specific = no<br />
|family = undead<br />
|status = shock<br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2012-09-12}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Almirian Royal Guard<br />
|tier = 3<br />
|family = undead<br />
|status = <br />
|type = Deadnaught<br />
|class = giant<br />
|notes = <br />
}}<br />
<br />
{{MonsterList<br />
|name = Almirian Shadow Guard<br />
|tier = 2,3<br />
|specific = no<br />
|family = undead<br />
|status = <br />
|type = Deadnaught<br />
|class = giant<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Bombie<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Bombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-06-28}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Burning Bombie<br />
|tier = all<br />
|family = undead<br />
|status = fire<br />
|type = Bombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Freezing Bombie<br />
|tier = all<br />
|family = undead<br />
|status = freeze<br />
|type = Bombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-10-23}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Choking Bombie<br />
|tier = all<br />
|family = undead<br />
|status = poison<br />
|type = Bombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2013-01-30}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Surging Bombie<br />
|tier = all<br />
|family = undead<br />
|status = shock<br />
|type = Bombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2012-09-12}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grave Scarab<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = <br />
|type = Scarab<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Sun Scarab<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = fire<br />
|type = Scarab<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Pale Scarab<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = freeze<br />
|type = Scarab<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Plague Scarab<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = poison<br />
|type = Scarab<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Silver Scarab<br />
|tier = 1,2,3<br />
|family = undead<br />
|status = shock<br />
|type = Scarab<br />
|class = mini<br />
|notes = Introduced with {{release|2013-04-10}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Royal Jelly<br />
|tier = 2<br />
|family = slime<br />
|status = <br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-04-04}} when the game launched.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Lord Vanaduke<br />
|tier = 3<br />
|family = unknown<br />
|status = fire<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-04-04}} when the game launched.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Snarbolax<br />
|tier = 1<br />
|family = beast<br />
|status = <br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-06-02}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Roarmulus Twins<br />
|tier = 2<br />
|family = construct<br />
|status = shock<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-07-06}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Rabid Snarbolax<br />
|tier = 3<br />
|specific = no<br />
|family = beast<br />
|status = poison<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
<br />
This boss is exclusive to [[Shadow Lair]]s.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Ice Queen<br />
|tier = 3<br />
|specific = no<br />
|family = slime<br />
|status = freeze<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
<br />
This boss is exclusive to [[Shadow Lair]]s.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Red Roarmulus Twins<br />
|tier = 3<br />
|specific = no<br />
|family = construct<br />
|status = fire<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
<br />
This boss is exclusive to [[Shadow Lair]]s.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Darkfire Vanaduke<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = curse<br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
<br />
This boss is exclusive to [[Shadow Lair]]s.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Warmaster Seerus<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = <br />
|class = boss<br />
|notes = Introduced with {{release|2012-02-29}}.<br />
<br />
This boss is exclusive to {{mission|Operation Crimson Hammer}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Margrel<br />
|tier = 2<br />
|specific = no<br />
|family = undead<br />
|status = curse<br />
|type = Kat<br />
|class = boss<br />
|notes = Introduced with {{release|2013-01-30}} during the first [[Kataclysmic Confrontation]].<br />
<br />
This boss can be summoned at any moment but the {{mat|Book of Dark Rituals}} only drops from [[Black Kat]] and these monsters can only be encountered during a [[Kataclysmic Confrontation]] event.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Tortodrone<br />
|tier = 2,3<br />
|specific = no<br />
|family = construct<br />
|status = shock<br />
|type = Tortodrone<br />
|class = boss<br />
|notes = Introduced with {{release|2014-02-26}} during the first [[March of the Tortodrones]].<br />
<br />
The area where the boss is encountered, {{location|March of the Tortodrones|Call of the Colossi|1.3}}, is accessible at any moment but the materials needed for the creation of the {{mat|Fiendish ID Card}} to enter said area only drops from [[Devilite]]s during a [[March of the Tortodrones]] event.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Battlepod<br />
|tier = all<br />
|family = construct<br />
|status = <br />
|type = Battlepod<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Arkus<br />
|tier = 3<br />
|specific = no<br />
|family = fiend<br />
|status = <br />
|type = Trojan<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-03-07}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Razwog<br />
|tier = 1<br />
|family = gremlin<br />
|status = sire<br />
|type = Scorcher<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-05-09}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gremlin Incinerator<br />
|tier = 2,3<br />
|specific = no<br />
|family = gremlin<br />
|status = fire<br />
|type = Scorcher<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-07-25}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Maulos<br />
|tier = 2,3<br />
|specific = no<br />
|family = fiend<br />
|status = freeze<br />
|type = Trojan<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-08-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = The Big Iron<br />
|tier = 2,3<br />
|specific = no<br />
|family = construct<br />
|status = <br />
|type = Battlepod<br />
|class = miniboss<br />
|notes = Introduced with {{release|2012-09-12}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Collector<br />
|tier = all<br />
|family = construct<br />
|status = <br />
|type = <br />
|class = miniboss<br />
|notes = Introduced with {{release|2013-07-30}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Ironwood Sentinel<br />
|tier = 1<br />
|family = construct<br />
|status = <br />
|type = Lumber<br />
|class = miniboss<br />
|notes = Introduced with {{release|2013-12-11}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Sputterspark<br />
|tier = 2,3<br />
|specific = no<br />
|family = gremlin<br />
|status = <br />
|type = Knocker<br />
|class = miniboss<br />
|notes = Introduced with {{release|2014-05-21}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Herex<br />
|tier = 3<br />
|specific = no<br />
|family = gremlin<br />
|status = <br />
|type = Stalker<br />
|class = miniboss<br />
|notes = Introduced with {{release|2014-05-21}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Treasure Mimic<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = miniboss<br />
|notes = Introduced with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Phantom<br />
|tier = all<br />
|family = undead<br />
|status = curse<br />
|class = elite<br />
|type = Phantom<br />
|notes = Introduced with {{release|2011-03-02}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Swarm Source<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Swarm<br />
|class = support<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Swarm Turret<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Swarm<br />
|class = turret<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Gel<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Lichen<br />
|class = grunt<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Zombie<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Zombie<br />
|class = grunt<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Wolver<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Wolver<br />
|class = grunt<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Lumber<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Lumber<br />
|class = brute<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Thwacker<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Thwacker<br />
|class = elite<br />
|notes = Introduced with {{release|2011-10-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Void Soul<br />
|tier = 3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Soul<br />
|class = <br />
|notes = Introduced with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Dark Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Sage Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Sharp Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Dark Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Sage Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Sharp Shankle<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Shankle<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Volcanic Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = fire<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Winter Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = freeze<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Bog Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = poison<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Storm Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = shock<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Volcanic Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = fire<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Winter Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = freeze<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Bog Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = poison<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Storm Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = shock<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2011-12-19}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Golden Sleep Wisp<br />
|tier = all<br />
|family = unknown<br />
|status = sleep<br />
|type = Wisp<br />
|class = drone<br />
|notes = Introduced with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Lost Soul<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Soul<br />
|class = <br />
|notes = Introduced with {{release|2012-02-22}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Fire Soul<br />
|tier = 3<br />
|family = unknown<br />
|status = fire<br />
|type = Soul<br />
|class = <br />
|notes = Introduced with {{release|2015-05-13}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Frozen Soul<br />
|tier = 2,3<br />
|specific = no<br />
|family = unknown<br />
|status = freeze<br />
|type = Soul<br />
|class = <br />
|notes = Introduced with {{release|2012-08-01}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Static Soul<br />
|tier = 2,3<br />
|specific = no<br />
|family = unknown<br />
|status = shock<br />
|type = Soul<br />
|class = <br />
|notes = Introduced with {{release|2012-09-12}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Razor<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Razor<br />
|class = drone<br />
|notes = Introduced with {{release|2019-06-27}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grim Scarab<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Scarab<br />
|class = Event<br />
|notes = Can only be encountered during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
<br />
This monster has a low chance to appear in place of any [[Dust Zombie]]. When defeated it summon a [[Grim Gourdling]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Passive Gourdling<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Gourdling<br />
|class = Event<br />
|notes = Can only be seen during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
<br />
These are like [[snipe]]s, you cannot battle them, they just walk freely around [[Haven Town Square]] during the [[Dark Harvest Festival]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gourdling<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Gourdling<br />
|class = Event<br />
|notes = Can only be encountered during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Bomb Gourdling<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Gourdling<br />
|class = Event<br />
|notes = Can only be encountered during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grim Gourdling<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Gourdling<br />
|class = Event<br />
|notes = Can only be encountered during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
<br />
They appear after defeating a [[Grim Scarab]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Punkin King<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = <br />
|class = Event <br><br> Miniboss<br />
|notes = Can only be encountered during a [[Dark Harvest Festival]] event.<br />
<br />
Introduced with {{release|2011-10-19}} during the first [[Dark Harvest Festival]].<br />
<br />
Although considered a boss, you cannot battle it.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Humbug<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Greaver<br />
|class = Event<br />
|notes = Can only be encountered during a [[Winterfest]] event.<br />
<br />
Introduced with {{release|2012-12-12}} during the second [[Winterfest]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grinchlin Thwacker<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = Thwacker<br />
|class = Event<br />
|notes = Can only be encountered during a [[Winterfest]] event.<br />
<br />
Introduced with {{release|2012-12-12}} during the second [[Winterfest]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grinchlin Scorcher<br />
|tier = all<br />
|family = gremlin<br />
|status = fire<br />
|type = Scorcher<br />
|class = Event<br />
|notes = Can only be encountered during a [[Winterfest]] event.<br />
<br />
Introduced with {{release|2012-12-12}} during the second [[Winterfest]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Grinchlin Stalker<br />
|tier = 3<br />
|family = gremlin<br />
|status = <br />
|type = Stalker<br />
|class = Event<br />
|notes = Can only be encountered during a [[Winterfest]] event.<br />
<br />
Introduced with {{release|2012-12-12}} during the second [[Winterfest]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Battlepod (Grinchlin Assault)<br />
|tier = 2,3<br />
|specific = no<br />
|family = construct<br />
|status = freeze<br />
|type = Battlepod<br />
|class = Event <br><br> Miniboss<br />
|notes = Can only be encountered during a [[Winterfest]] event.<br />
<br />
Introduced with {{release|2013-12-11}} during the third [[Winterfest]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Creep Cake<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Cake<br />
|class = Event<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2012-04-04}} during the first [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Mini Creep Cake<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Cake<br />
|class = Event<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2012-04-04}} during the first [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Current Cake<br />
|tier = all<br />
|family = unknown<br />
|status = shock<br />
|type = Cake<br />
|class = Event<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2014-04-02}} during the third [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Batterbot<br />
|tier = all<br />
|family = construct<br />
|status = shock<br />
|type = Retrode<br />
|class = Event<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2014-04-02}} during the third [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Groat<br />
|tier = all<br />
|family = gremlin<br />
|status = <br />
|type = Thwacker<br />
|class = Event <br><br> Miniboss<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2014-04-02}} during the third [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Dread Velvet<br />
|tier = all<br />
|family = unknown<br />
|status = <br />
|type = Cake<br />
|class = Event <br><br> Miniboss<br />
|notes = Can only be encountered during a [[Caketastrophe]] event.<br />
<br />
Introduced with {{release|2014-04-02}} during the third [[Caketastrophe]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Black Kat<br />
|tier = 2,3<br />
|family = undead<br />
|status = curse<br />
|type = Kat<br />
|class = Event<br />
|notes = Can only be encountered during a [[Kataclysmic Confrontation]] event.<br />
<br />
Introduced with {{release|2013-01-30}} during the first [[Kataclysmic Confrontation]].<br />
<br />
This monster has a low chance to appear in place of any Kat during the [[Kataclysmic Confrontation]] event.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Apocrean Harvester<br />
|tier = 2,3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Cake<br />
|class = Event<br />
|notes = Can only be encountered during a [[Shroud of the Apocrea]] event.<br />
<br />
Introduced with {{release|2013-10-23}} during the first [[Shroud of the Apocrea]].<br />
}}<br />
<br />
{{MonsterList<br />
|name = Freed Soul<br />
|tier = 2,3<br />
|specific = no<br />
|family = unknown<br />
|status = <br />
|type = Soul<br />
|class = Event<br />
|notes = Introduced with {{release|2013-10-23}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Love Puppy<br />
|tier = all<br />
|family = construct<br />
|status = <br />
|type = Gun Puppy<br />
|class = rare<br />
|notes = This monster has a low chance to appear in place of any Turret-class monsters, this includes, Gun Puppies, Howlitzers, and Polyps.<br />
<br />
It thrown heart shaped bullets that heals you.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Impostocube<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = rare<br />
|notes = This monster has a low chance to appear in place of any normal size Jelly Cube, including a Rock Jelly Cube that would've spawned from a block.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Rock Jelly Cube<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = rare <br><br> Brute<br />
|notes = This monster has a low chance to appear in place of any {{exploration|Stone Block}} even during [[Lockdown]]. They always appear as set spawns in the level {{location|Scarlet Fortress|Grim Gallery|1.3}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Soul Jelly<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Lichen<br />
|class = rare<br />
|notes = This monster has a low chance to appear in place of any normal size Lichen.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Mewkat<br />
|tier = all<br />
|family = undead<br />
|status = <br />
|type = Kat<br />
|class = rare<br />
|notes = This monster has a low chance to appear in place of any normal size Kat.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Vog Cub<br />
|tier = 1<br />
|family = beast<br />
|status = fire<br />
|type = Wolver<br />
|class = obsolete<br />
|notes = This monster was only seen in the [https://www.youtube.com/watch?v=xUMxpYLJQiM&t=25s Promotional Video]. It was never encountered in game.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gold Trojan<br />
|tier = all<br />
|family = fiend<br />
|status = <br />
|type = Trojan<br />
|class = obsolete<br />
|notes = This monster was only seen in the [https://www.youtube.com/watch?v=xUMxpYLJQiM&t=23s Promotional Video]. It was never encountered in game.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Gold Puppy<br />
|tier = all<br />
|family = construct<br />
|status = <br />
|type = Gun Puppy<br />
|class = obsolete<br />
|notes = This monster is no longer in-game.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Jelly Green Giant<br />
|tier = all<br />
|family = slime<br />
|status = <br />
|type = Jelly<br />
|class = obsolete<br />
|notes = This monster is no longer in-game {{fn|http://forums.spiralknights.com/en/node/1006#comment-6337}}.<br />
}}<br />
<br />
{{MonsterList<br />
|name = Normal Tortodrone<br />
|tier = all<br />
|family = construct<br />
|status = <br />
|type = Tortodrone<br />
|class = <br />
|notes = This monster is no longer in-game. They appear at the end of the [https://www.youtube.com/watch?v=xUMxpYLJQiM&t=73s Promotional Video].<br />
}}<br />
<br />
{{Table/End}}</div>Leafbladerhttps://wiki.spiralknights.com/Clockwork_TunnelsClockwork Tunnels2020-06-16T09:49:43Z<p>Leafblader: </p>
<hr />
<div>{{SKWindow<br />
| width = 250px<br />
| align = right<br />
| margin = 0px 0px 20px 20px<br />
| title = {{PAGENAME}}<br />
| body =<br />
{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Themes'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|{{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}|center}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Areas'''|center}}<br />
{{SKNewRow}}<br />
{{SKCell|[[File:Gate-Clockwork_Tunnels.png|32px]] Clockwork Tunnels<br />
<br />
[[File:Gate-Blast_Furnace.png|32px]] Blast Furnace<br />
<br />
[[File:Gate-Cooling_Chamber.png|32px]] Cooling Chamber<br />
<br />
[[File:Gate-Power_Complex.png|32px]] Power Complex<br />
<br />
[[File:Gate-Wasteworks.png|32px]] Wasteworks}}<br />
{{SKNewRow}}<br />
{{SKCell|'''Levels'''|center|}}<br />
{{SKNewRow}}<br />
{{SKCell|<br />
[[File:Gate-Clockwork-Beast.png|32px]] Wild Path<br />
<br />
[[File:Gate-Clockwork-Construct.png|32px]] Mechanized Mile<br />
<br />
[[File:Gate-Clockwork-Fiend.png|32px]] Infernal Passage<br />
<br />
[[File:Gate-Clockwork-Gremlin.png|32px]] Gremlin Grounds<br />
<br />
[[File:Gate-Clockwork-Slime.png|32px]] Slimeway<br />
<br />
[[File:Gate-Clockwork-Undead.png|32px]] Haunted Passage}}<br />
}}<br />
<br />
Unlike most worlds, which have been brought to [[Cradle]], torn apart by [[Gremlin]]s, and reassembled for their own purposes, the '''Clockwork Tunnels''' are merely the behind-the-scenes 'bones' of the world. The Clockwork Tunnels were constructed chiefly to connect parts of the [[Clockworks]]. However, in their haphazard fashion, Gremlins often abandon unused sections of the tunnels, leaving them to be reclaimed by the various other denizens of Cradle.<br />
<br />
While certain areas of the Clockworks such as the '''Blast Furnace''', the '''Cooling Chamber''', the '''Power Complex''' and the '''Wasteworks''' have a specific name related to their elemental [[status]] theme, their morphology seems to suggest that they can be considered part of the Clockwork Tunnels.<br />
<br />
The [[monster]] theme of the level into which Knights will delve is determined by the color of the gear displayed in the [[Gate#Level_Icons|level icon]].<br />
<br />
== Features ==<br />
<br />
* Knights will always confront several [[Mender]]s or [[Wings|Silkwings]] in the Clockwork Tunnels.<br />
* Elite Monsters like [[Greaver]]s, [[Mecha Knight]]s or [[Thwacker]]s are very rare, appearing only in a single room that only spawns one of them. They otherwise do not appear in Clockwork Tunnels (except in determined [[Scenario Rooms]] and [[Danger Rooms]])<br />
* Heavy Monsters like [[Lumber]]s and [[Alpha Wolver]]s will appear in all Areas regardless of the Level (Alpha Wolvers show up mostly in slime and beast tunnels).<br />
* [[Danger Room]]s are sometimes present within these levels.<br />
* [[Scenario Room]]s may appear within these levels.<br />
* Mini Monsters like [[Glop Drop]]s and [[Grave Scarab]]s are also rare, although not as rare as Elite Monsters. They typically ambush you when you pick up a key or step on a button.<br />
* Drone members are seen commonly in the Clockwork Tunnels. [[Shankle]]s are the most common and [[Wisp]]s appear when it is a Status area and will gain that status of each level. Shankles will deal what ever [[Damage]] fitting to the Level (Shadow Damage in Fiend and Undead levels, Piercing Damage in Beast and Slime levels, and Elemental Damage in Gremlin and Construct levels).<br />
<br />
==Notes==<br />
*There used to be two versions of Mechanized Mile; a Construct version and a Gremlin version. However the Gremlin version of Mechanized Mile was still predominantly populated with Constructs, with very little to no difference to the Construct Mechanized Mile. The Gremlin version of Mechanized Mile was replaced by Gremlin Grounds as of [[Release Notes 2012-02-22]].<br />
<br />
*{{Release|2019-06-27}}: Several new standard rooms and Danger Rooms added. Giants, Elites and Minis can now appear in Clockwork Tunnels in the new rooms.<br />
<br />
==See Also==<br />
* [[Gate]]<br />
<br />
[[Category:Regions]]<br />
<!----<br />
==Levels==<br />
*{{location|Clockwork Tunnels|Haunted Passage|2.3}}<br />
*{{location|Clockwork Tunnels|Infernal Passage|2.3}} (need monsters)<br />
*{{location|Clockwork Tunnels|Mechanized Mile|2.3}}<br />
*{{location|Clockwork Tunnels|Gremlin Grounds|2.3}}<br />
*{{location|Clockwork Tunnels|Slimeway|2.3}}<br />
*{{location|Clockwork Tunnels|Wild Path|2.3}}<br />
<br />
*{{location|Blast Furnace|Haunted Passage|2.3}} (need monsters)<br />
*{{location|Blast Furnace|Infernal Passage|2.3}}<br />
*{{location|Blast Furnace|Mechanized Mile|2.3}}<br />
*{{location|Blast Furnace|Gremlin Grounds|2.3}} (need monsters)<br />
*{{location|Blast Furnace|Slimeway|2.3}}<br />
*{{location|Blast Furnace|Wild Path|2.3}} (need monsters)<br />
<br />
*{{location|Cooling Chamber|Haunted Passage|2.3}}<br />
*{{location|Cooling Chamber|Infernal Passage|2.3}} (need monsters)<br />
*{{location|Cooling Chamber|Mechanized Mile|2.3}} (need monsters)<br />
*{{location|Cooling Chamber|Gremlin Grounds|2.3}} (need monsters)<br />
*{{location|Cooling Chamber|Slimeway|2.3}}<br />
*{{location|Cooling Chamber|Wild Path|2.3}}<br />
<br />
*{{location|Power Complex|Haunted Passage|2.3}} (need monsters)<br />
*{{location|Power Complex|Infernal Passage|2.3}}<br />
*{{location|Power Complex|Mechanized Mile|2.3}}<br />
*{{location|Power Complex|Gremlin Grounds|2.3}} (need monsters)<br />
*{{location|Power Complex|Slimeway|2.3}} (need monsters)<br />
*{{location|Power Complex|Wild Path|2.3}} (need monsters)<br />
<br />
*{{location|Wasteworks|Haunted Passage|2.3}} (need monsters)<br />
*{{location|Wasteworks|Infernal Passage|2.3}}<br />
*{{location|Wasteworks|Mechanized Mile|2.3}}<br />
*{{location|Wasteworks|Gremlin Grounds|2.3}} (need monsters)<br />
*{{location|Wasteworks|Slimeway|2.3}} (need monsters)<br />
*{{location|Wasteworks|Wild Path|2.3}} (need monsters)<br />
----!></div>Leafbladerhttps://wiki.spiralknights.com/Dark_City/Stygian_SteedsDark City/Stygian Steeds2020-06-16T09:06:41Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Dark City<br />
|name = Stygian Steeds<br />
|icon 1 = Dark City-Stygian Steeds<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{Monster|Devilite}}<br />
*{{Monster|Pit Boss}}<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Trojan}}<br />
*{{Monster|Spookat}}<br />
*{{Monster|Hurkat}}<br />
<br />
|exploration =<br />
*{{exploration|Hydrant}}<br />
*{{exploration|Mailbox}}<br />
<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = This is the final Dark City level. Its counterparts are {{location|Starlight Cradle|Torporal Titan}} and {{location|Concrete Jungle|Briar Bone Barrage}}.<br />
<br />
Fight through several skirmishes. Trojans spawn for the last fight. The soundtrack changes from the standard Dark City soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated.<br />
<br />
The {{mission|The Return of Ur}} always has this level as its final combat floor.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Dark City-Stygian Steeds.png|Map of ''Stygian Steeds.''<br />
</gallery><br />
}}<noinclude><br />
[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Concrete_Jungle/Briar_Bone_BarrageConcrete Jungle/Briar Bone Barrage2020-06-16T09:06:16Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Concrete Jungle<br />
|name = Briar Bone Barrage<br />
|icon 1 = Briar Bone Barrage<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{monster|Toxigel}}<br />
*{{monster|Toxilargo}}<br />
*{{monster|Droul}}<br />
<br />
|exploration =<br />
*{{exploration|Brambles (Poison)}}<br />
*{{exploration|Grim Totem}}<br />
*{{exploration|Hydrant}}<br />
*{{exploration|Mailbox}}<br />
<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = This is the final Concrete Jungle level. Its counterparts are {{location|Dark City|Stygian Steeds}} and {{location|Starlight Cradle|Torporal Titan}}.<br />
<br />
Fight through several skirmishes. The soundtrack changes from the standard Concrete Jungle soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated. There is a large fight area featuring a Toxilargo at the end.<br />
<br />
The {{mission|The Rotting Metropolis}} always has this level as its final combat floor. <br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px perrow=5><br />
File:Map-Concrete Jungle-Briar Bone Barrage.png|Map of ''Briar Bone Barrage.''<br />
File:Area-Concrete Jungle-Briar Bone Barrage.png|The entrance of this level.<br />
File:Area-Concrete Jungle-Briar Bone Barrage-2.png|Stairway to nowhere.<br />
File:Area-Concrete Jungle-Briar Bone Barrage-3.png|The final fight area of this level.<br />
File:Monster-Toxilargo.png|A [[Toxilargo]].<br />
</gallery><br />
}}<noinclude><br />
[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Dark_City/Stygian_SteedsDark City/Stygian Steeds2020-06-16T09:04:32Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Dark City<br />
|name = Stygian Steeds<br />
|icon 1 = Dark City-Stygian Steeds<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{Monster|Devilite}}<br />
*{{Monster|Pit Boss}}<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Trojan}}<br />
*{{Monster|Spookat}}<br />
*{{Monster|Hurkat}}<br />
<br />
|exploration =<br />
*{{exploration|Hydrant}}<br />
*{{exploration|Mailbox}}<br />
<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = This is the final Dark City level. Its counterparts are {{location|Starlight Cradle|Torporal Titan}} and {{location|Concrete Jungle|Briar Bone Barrage}}. <br />
Fight through several skirmishes. Trojans spawn for the last fight. The soundtrack changes from the standard Dark City soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated.<br />
<br />
The {{mission|The Return of Ur}} always has this level as its final combat floor.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Dark City-Stygian Steeds.png|Map of ''Stygian Steeds.''<br />
</gallery><br />
}}<noinclude><br />
[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Torporal_TitanStarlight Cradle/Torporal Titan2020-06-16T09:03:29Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Torporal Titan<br />
|icon 1 = Torporal Titan<br />
|depth = Tier 3 only<br />
|monsters =<br />
*{{Monster|Lumber}}<br />
*{{Monster|Silkwing}}<br />
*{{Monster|Sloom}}<br />
*{{Monster|Sloombargo}}<br />
*{{Monster|Toxigel}}<br />
*{{Monster|Jelly Cube}}<br />
*{{Monster|Lichen}}<br />
<br />
|exploration =<br />
*{{exploration|Button}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x8<br />
<br />
|floor notes = <br />
This level has a purple blur effect at the corners of the screen that makes you feel like you are in a dream. It is the final Starlight Cradle level. Its counterparts are {{location|Dark City|Stygian Steeds}} and {{location|Concrete Jungle|Briar Bone Barrage}}.<br />
<br />
Fight through several skirmishes. Sloombargos spawn for the last fight. The soundtrack changes from the standard Starlight Cradle soundtracks to "Spiral Knights Main Theme" for most of the level as soon as the first party button is activated.<br />
<br />
There's a "edge"-type tile under the exit elevator, that is blocking players.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Torporal Titan.png|Map of ''Torporal Titan''.<br />
File:Area-Starlight Cradle-Torporal Titan-1.png|The final battle area of this map.<br />
File:Area-Starlight Cradle-Torporal Titan-2.png|The Treasure Boxes and Mineral Spires near the elevator, after clearing the final battle.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Shrine_of_Slumber_IVStarlight Cradle/Shrine of Slumber IV2020-06-16T08:44:36Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Shrine of Slumber IV<br />
|icon 1 = Starlight Cradle<br />
|depth = Tier 2 and 3 only<br />
|monsters =<br />
*{{monster|Kleptolisk}}<br />
*{{monster|Lumber}}<br />
*{{monster|Silkwing}}<br />
*{{monster|Jelly Cube}}<br />
*{{monster|Sloom}}<br />
*{{monster|Sloombargo}}<br />
*{{monster|Golden Sleep Wisp}}<br />
<br />
|exploration =<br />
*{{exploration|Stone Block}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x13 (2 Red and 11 Green)<br />
<br />
|floor notes = <br />
This level has a purple blur effect at the corners of the screen that makes you feel like you are in a dream.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Shrine of Slumber IV.png|Map of ''Shrine of Slumber IV''.<br />
File:Area-Starlight Cradle-Shrine of Slumber IV-1.png|Fighting against Jelly Cubes and Slooms.<br />
File:Area-Starlight Cradle-Shrine of Slumber IV-2.png|The upper right battle.<br />
File:Area-Starlight Cradle-Shrine of Slumber IV-3.png|You can choose to unlock this door to get these treasure boxes.<br />
File:Area-Starlight Cradle-Shrine of Slumber IV-4.png|Don't forget about these red treasure boxes.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafbladerhttps://wiki.spiralknights.com/Starlight_Cradle/Shrine_of_Slumber_IIIStarlight Cradle/Shrine of Slumber III2020-06-16T08:41:55Z<p>Leafblader: </p>
<hr />
<div>{{Level<br />
|area = Starlight Cradle<br />
|name = Shrine of Slumber III<br />
|icon 1 = Starlight Cradle<br />
|depth = Tier 2 and 3 only<br />
|monsters =<br />
*{{monster|Kleptolisk}}<br />
*{{monster|Lumber}}<br />
*{{monster|Silkwing}}<br />
*{{monster|Sloom}}<br />
*{{monster|Sloombargo}}<br />
*{{monster|Golden Sleep Wisp}}<br />
<br />
|exploration =<br />
*{{exploration|Crystal Block}}<br />
*{{exploration|Explosive Block}}<br />
*{{exploration|Mecha Turret (Purple)}}<br />
*{{exploration|Switch}}<br />
*[[Mineral]] Spire x5<br />
*[[Treasure Box]] x9 (1 Red and 8 Green)<br />
<br />
|floor notes = <br />
This level has a purple blur effect at the corners of the screen that makes you feel like you are in a dream.<br />
<br />
|gallery=<br />
<gallery widths=200px heights=150px><br />
File:Map-Starlight Cradle-Shrine of Slumber III.png|Map of ''Shrine of Slumber III''.<br />
File:Area-Starlight Cradle-Shrine of Slumber III-1.png|One of the first areas.<br />
File:Area-Starlight Cradle-Shrine of Slumber III-2.png|A really narrowed area.<br />
File:Area-Starlight Cradle-Shrine of Slumber III-3.png|An odd area for a battle.<br />
File:Exploration-Mecha Turret (Purple)-animation.png|A purple [[Mecha Turret]] activated.<br />
</gallery><br />
}}<noinclude>[[Category:Geography subpages]]</noinclude></div>Leafblader