Dificultad

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Adjust difficulty in the interface here.

Dificultad of gameplay can be adjusted by the hosting player before starting an arcade run or a mission.

The player must choose one of three difficulty levels: Normal, Advanced, or Elite.

Notas

Difficulty level can be chosen via a slider in the mission interface for any Player vs. Environment (PvE) mode of gameplay - this includes rank missions, prestige missions, expansion missions, and the arcade.

Difficulty cannot be adjusted after the activity has begun. The activity must be restarted if the player wishes to adjust the difficulty.

Take special note when joining another player. You will play at the difficulty level the host has chosen. It is important to communicate and establish the difficulty level desired by the entire party before hosting. The difficulty level of another player's activity can be determined by:

Hovering the cursor over the player's name in the social panel
Reading the popup that appears before accepting an invite to the area

El tema de este articulo o sección esta sujeto a la opinión personal, y no representa ninguna verdad absoluta. Si estas en desacuerdo, discuta sus preocupaciones en la pagina de discusión antes de editar.: many players prefer to play on Elite difficulty because this offers the best odds at finding highly coveted items such as raridades from popped Cajas de tesoros.

The difficulty level at which the player completes a mission will be indicated by an appropriate badge (Normal, Advanced, or Elite) in the upper right-hand corner of the mission's card in the mission interface.

Influencia en el Juego

Difficulty significantly influences several aspects of gameplay:

Exploración:

  • Higher difficulty has better chances at better loot, though the pool of possible drops is determined by several other factors such as depth, monstruos, and tema de estrato of the area. Difficulty simply influences the odds of getting the best of those possibilities. More player-collected research on loot can be found aquí (en Ingles).
  • Hazards: traps deal a different split of daño depending on difficulty. For example, the rockets in Fábrica de Municiones Ironclaw deal more elemental than normal at higher difficulty levels.[1]

Combate:

  • Enemies will have more health with higher difficulty
  • Certain status conditions (such as those inflicted by wisps) will be more intense with higher difficulty

Historia

The general difficulty of an area used to be indicated by un punto coloreado en el minimapa. It was concerned mostly with depth and equipment. This general idea still applies - going into an area with inadequate equipment will certainly make things difficult!

Before difficulty levels were introduced, the game seems to have behaved at advanced difficulty. The cards of missions completed before difficulty levels were introduced were given the advanced badge after the update. Therefore, advanced can be considered the "default" setting.

Véase También

Herramientas personales