Diferencia entre revisiones de «Valle del Acertijo»
De SpiralKnights-es
(Página creada con '{{Area |Theme={{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} |Level= 32px Emerald Axis I 32px Emerald A…') |
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(2 revisiones intermedias por el mismo usuario no mostrado) | |||
Línea 1: | Línea 1: | ||
+ | {{traducir|Jigsaw_Valley}} | ||
{{Area | {{Area | ||
|Theme={{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} | |Theme={{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} | ||
|Level= | |Level= | ||
− | [[File:Gate-Emerald_Axis_I.png|32px]] | + | [[File:Gate-Emerald_Axis_I.png|32px]] Eje Esmeralda I |
− | [[File:Gate-Emerald_Axis_I.png|32px]] | + | [[File:Gate-Emerald_Axis_I.png|32px]] Eje Esmeralda II |
− | [[File:Gate-Emerald_Axis_I.png|32px]] Jade | + | [[File:Gate-Emerald_Axis_I.png|32px]] Enredo de Jade I |
− | [[File:Gate-Emerald_Axis_I.png|32px]] Jade | + | [[File:Gate-Emerald_Axis_I.png|32px]] Enredo de Jade II |
− | [[File:Gate-Emerald_Axis_I.png|32px]] | + | [[File:Gate-Emerald_Axis_I.png|32px]] Paseo del Perímetro I |
− | [[File:Gate-Emerald_Axis_I.png|32px]] | + | [[File:Gate-Emerald_Axis_I.png|32px]] Paseo del Perímetro II |
}} | }} | ||
− | == | + | ==Descripción== |
''Appearing to be sky islands ripped apart and put back together again as if it were a puzzle this world can sometimes be confusing to navigate. Unfortunately it also seems to be home to a host of mindless slimes and constructs who do not seem to mind its erratic layout.'' | ''Appearing to be sky islands ripped apart and put back together again as if it were a puzzle this world can sometimes be confusing to navigate. Unfortunately it also seems to be home to a host of mindless slimes and constructs who do not seem to mind its erratic layout.'' | ||
Jigsaw Valley is a set of levels appearing in The [[Clockworks]]. Although it is categorized as [[Construct]], this level contains multiple [[Gremlins]]. Its landscape is similar to the [[Treasure Vault]], with Knights adventuring on a bright and sunny day in a lush, grassy area. | Jigsaw Valley is a set of levels appearing in The [[Clockworks]]. Although it is categorized as [[Construct]], this level contains multiple [[Gremlins]]. Its landscape is similar to the [[Treasure Vault]], with Knights adventuring on a bright and sunny day in a lush, grassy area. | ||
− | == | + | ==Niveles== |
− | === | + | === Eje Esmeralda I - II === |
− | ==== | + | ==== Mapas ==== |
{| style="background-color: transparent;" | {| style="background-color: transparent;" | ||
|valign="top"|[[Image:Map_Jigsaw_Valley_Emerald_Axis.png|thumb|Emerald Axis]] | |valign="top"|[[Image:Map_Jigsaw_Valley_Emerald_Axis.png|thumb|Emerald Axis]] | ||
Línea 29: | Línea 30: | ||
The key in Emerald Axis II appears when players stepped on the nearby party button. | The key in Emerald Axis II appears when players stepped on the nearby party button. | ||
− | ==== | + | ==== Monstruos ==== |
* {{Monster_Icons|Construct}} [[Lumber]] | * {{Monster_Icons|Construct}} [[Lumber]] | ||
* {{Monster_Icons|Gremlin}} [[Thwacker]] | * {{Monster_Icons|Gremlin}} [[Thwacker]] | ||
Línea 39: | Línea 40: | ||
* {{Monster_Icons|Construct}} [[Gun Puppy]] | * {{Monster_Icons|Construct}} [[Gun Puppy]] | ||
− | === Jade | + | === Enredo de Jade I - II === |
− | ==== | + | ==== Mapas ==== |
{| style="background-color: transparent;" | {| style="background-color: transparent;" | ||
− | |valign="top"|[[Image:Map_Jigsaw_Valley_Jade_Tangle.png|thumb|Jade | + | |valign="top"|[[Image:Map_Jigsaw_Valley_Jade_Tangle.png|thumb|Enredo de Jade]] |
− | |valign="top"|[[Image:Map_Jigsaw_Valley_Jade_Tangle_II.png|thumb|Jade | + | |valign="top"|[[Image:Map_Jigsaw_Valley_Jade_Tangle_II.png|thumb|Enredo de Jade II]] |
|} | |} | ||
− | Stepping on the party button on the lower right of the map in Jade | + | Stepping on the party button on the lower right of the map in Enredo de Jade I will spawn four scuttlebots and four gun puppies behind the locked gate. |
− | ==== | + | ==== Monstruos ==== |
* {{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | * {{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
* {{Monster_Icons|Construct}} [[Retrode]] | * {{Monster_Icons|Construct}} [[Retrode]] | ||
Línea 60: | Línea 61: | ||
{{clear}} | {{clear}} | ||
− | === | + | === Paseo del Perímetro I - II === |
− | ==== | + | ==== Mapas ==== |
{| style="background-color: transparent;" | {| style="background-color: transparent;" | ||
− | |valign="top"|[[Image:Map_Jigsaw_Valley_Perimeter_Promenade.png|thumb| | + | |valign="top"|[[Image:Map_Jigsaw_Valley_Perimeter_Promenade.png|thumb|Paseo del Perímetro]] |
− | |valign="top"|[[Image:Map_Jigsaw_Valley_Perimeter_Promenade_II.png|thumb| | + | |valign="top"|[[Image:Map_Jigsaw_Valley_Perimeter_Promenade_II.png|thumb|Paseo del Perímetro II]] |
|} | |} | ||
− | + | Paseo del Perímetro II contains caged monsters: | |
==== Monsters ==== | ==== Monsters ==== | ||
* {{Monster_Icons|Gremlin}} [[Thwacker]] | * {{Monster_Icons|Gremlin}} [[Thwacker]] | ||
Línea 77: | Línea 78: | ||
{{Caged Monsters}} | {{Caged Monsters}} | ||
{{clear}} | {{clear}} | ||
− | == | + | == Notas == |
* Mission 6-1 Axes of Evil also showcases this set of levels | * Mission 6-1 Axes of Evil also showcases this set of levels | ||
**The first floor, '''Felling Giants''' is Emerald Axis I. | **The first floor, '''Felling Giants''' is Emerald Axis I. | ||
Línea 86: | Línea 87: | ||
**The final floor, '''Outpost of Tyranny''' rotates between Perimeter Promenade I and Perimeter Promenade II. | **The final floor, '''Outpost of Tyranny''' rotates between Perimeter Promenade I and Perimeter Promenade II. | ||
− | == | + | ==Ver también == |
− | * [[ | + | * [[Portal]] |
− | * [[ | + | * [[Exploración]] |
− | * [[ | + | * [[Túnel de los Mecanismos]] |
− | + | ||
− | + | ||
+ | ==Otros enlaces== | ||
+ | *{{en|Jigsaw_Valley}} | ||
− | [[ | + | [[Categoría:Geografía]] |
Última revisión de 03:35 23 ago 2013
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Contenido
[ocultar]Descripción
Appearing to be sky islands ripped apart and put back together again as if it were a puzzle this world can sometimes be confusing to navigate. Unfortunately it also seems to be home to a host of mindless slimes and constructs who do not seem to mind its erratic layout.
Jigsaw Valley is a set of levels appearing in The Clockworks. Although it is categorized as Construct, this level contains multiple Gremlins. Its landscape is similar to the Treasure Vault, with Knights adventuring on a bright and sunny day in a lush, grassy area.
Niveles
Eje Esmeralda I - II
Mapas
Archivo:Map Jigsaw Valley Emerald Axis.png Emerald Axis |
Archivo:Map Jigsaw Valley Emerald Axis II.png Emerald Axis II |
The key in Emerald Axis II appears when players stepped on the nearby party button.
Monstruos
Enredo de Jade I - II
Mapas
Archivo:Map Jigsaw Valley Jade Tangle.png Enredo de Jade |
Archivo:Map Jigsaw Valley Jade Tangle II.png Enredo de Jade II |
Stepping on the party button on the lower right of the map in Enredo de Jade I will spawn four scuttlebots and four gun puppies behind the locked gate.
Monstruos
Paseo del Perímetro I - II
Mapas
Archivo:Map Jigsaw Valley Perimeter Promenade.png Paseo del Perímetro |
Archivo:Map Jigsaw Valley Perimeter Promenade II.png Paseo del Perímetro II |
Paseo del Perímetro II contains caged monsters:
Monsters
Notas
- Mission 6-1 Axes of Evil also showcases this set of levels
- The first floor, Felling Giants is Emerald Axis I.
- The second floor, Chopping Block is Jade Tangle I.
- Mission 7-3 Beyond Axes of Evil also takes place on these levels
- The first floor, Lumbering Doom is Emerald Axis II.
- The second floor, Barking Mad is Jade Tangle II.
- The final floor, Outpost of Tyranny rotates between Perimeter Promenade I and Perimeter Promenade II.
Ver también
Otros enlaces
- Artículo en inglés: Jigsaw_Valley