Diferencia entre revisiones de «Zona en Deconstrucción»
De SpiralKnights-es
m (Deconstruction Zone trasladada a Zona en Deconstrucción) |
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+ | {{traducir|Deconstruction_Zone}} | ||
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{{SKCell|'''Levels'''|center|}} | {{SKCell|'''Levels'''|center|}} | ||
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− | {{SKCell|[[File:Gate-Power_Complex.png|16px]] | + | {{SKCell|[[File:Gate-Power_Complex.png|16px]] Cortacircuitos |
− | [[File:Gate-Cooling_Chamber.png|16px]] | + | [[File:Gate-Cooling_Chamber.png|16px]] Almacenaje en Frío |
− | [[File:Gate-Blast_Furnace.png|16px]] | + | [[File:Gate-Blast_Furnace.png|16px]] Desorden Derretido |
− | [[File:Gate-Wasteworks.png|16px]] | + | [[File:Gate-Wasteworks.png|16px]] Reciclaje Radiactivo |
− | [[File:Gate-Clockwork_Tunnels.png|16px]] | + | [[File:Gate-Clockwork_Tunnels.png|16px]] Salvamento Salvaje |
}}}} | }}}} | ||
It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | ||
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The Deconstruction Zones appear as vast open areas populated by Gremlins and [[construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last. | The Deconstruction Zones appear as vast open areas populated by Gremlins and [[construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last. | ||
− | == | + | ==Véase también== |
− | *[[ | + | *[[Exploración]] |
+ | == Otros enlaces == | ||
+ | * {{en|Deconstruction_Zone}} | ||
− | [[ | + | [[Categoría:Geografía]] |
Última revisión de 04:36 23 ago 2013
Esta página o sección necesita ser traducida. En este momento puede tener errores sintácticos o texto sin traducir. Por favor ayuda al wiki continuando con la traducción desde el artículo original: Deconstruction_Zone. Borra esta plantilla al terminar de traducir el artículo. |
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It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.
Features
The Deconstruction Zones appear as vast open areas populated by Gremlins and construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
Véase también
Otros enlaces
- Artículo en inglés: Deconstruction_Zone