Diferencia entre revisiones de «Fuego (Estado)»
De SpiralKnights-es
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− | {{traducir}} | + | {{traducir|Fire}} |
{{status conditions}} | {{status conditions}} | ||
+ | :''Si buscas nivelar armas, ve a [[Fuego]] | ||
==Description== | ==Description== | ||
− | '''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire | + | '''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire and neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb. Being [[Freeze|frozen]] will also prematurely put out fire. Unlike Shock, Fire damage is not affected by poison. |
Unlike [[Shock]], Fire damage cannot be prevented by shielding. | Unlike [[Shock]], Fire damage cannot be prevented by shielding. | ||
Línea 8: | Línea 9: | ||
===Oil Slicks=== | ===Oil Slicks=== | ||
[[Image:Status-Oil slick.png|left|thumb|A field of pristine oil slicks.]] | [[Image:Status-Oil slick.png|left|thumb|A field of pristine oil slicks.]] | ||
− | '''Oil slicks''' dropped by [[Lichen#Oiler|Oilers]] or Oil Jars can catch fire. They become a temporary [[Exploration#Map Hazards|floor hazard]] if set on fire, and burn up after several seconds. Oil slicks can be set on fire by | + | '''Oil slicks''' periodically dropped by [[Lichen#Oiler|Oilers]] or released from Oil Jars can catch fire. They become a temporary [[Exploration#Map Hazards|floor hazard]] if set on fire, and burn up after several seconds. Oil slicks can be set on fire by: |
+ | |||
* Ground-based fire attacks from other enemies ([[Gremlin#Scorchers|Gremlin Scorchers]], [[Gun Puppy#Red Rover|Red Rovers]], [[Chromalisk#Salamander|Salamanders]]) | * Ground-based fire attacks from other enemies ([[Gremlin#Scorchers|Gremlin Scorchers]], [[Gun Puppy#Red Rover|Red Rovers]], [[Chromalisk#Salamander|Salamanders]]) | ||
* A flaming Oiler's attack | * A flaming Oiler's attack | ||
* Adjacent flaming oil slicks | * Adjacent flaming oil slicks | ||
− | * A | + | * A Fire-inflicted player or enemy walking over an Oil slick |
* A fire jar | * A fire jar | ||
− | As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or | + | * And Charged shots from the [[Firotech Alchemer]] series (The oil only catches fire if the shot disappears over an Oil slick) |
+ | |||
+ | As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher. | ||
+ | |||
+ | ===Poisonous Oil Slicks=== | ||
+ | [[Image:Status-Poisonous Oil slick.png|right|thumb|A field of pristine poisonous oil slicks.]] | ||
+ | '''Poisonous Oil slicks''' periodically dropped by [[Lichen#Toxoil|Toxoils]] and [[Lichen#Giant Toxoil|Giant Toxoils]] can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: [[Mission|Compound 42]] only. It can cause poison too. | ||
===Map Hazards=== | ===Map Hazards=== | ||
{{main|Exploration#Map Hazards}} | {{main|Exploration#Map Hazards}} | ||
− | [[Exploration#Fire Grate|Fire Grates]] and [[Exploration#Shadow Fire|Shadow Fire]] are stationary hazards which can cause | + | [[Exploration#Fire Grate|Fire Grates]] and [[Exploration#Shadow Fire|Shadow Fire]] are stationary hazards which can cause fire status. |
==Themed Enemies== | ==Themed Enemies== | ||
− | [[Gate#Stratum Themes|Fire-themed]] enemies are ''immune'' to and may inflict | + | [[Gate#Stratum Themes|Fire-themed]] enemies are usually ''immune'' to and may inflict fire status. |
*[[Wolver#Ash Tail|Ash Tails]] | *[[Wolver#Ash Tail|Ash Tails]] | ||
*[[Scuttlebot#Cinderbot|Cinderbots]] | *[[Scuttlebot#Cinderbot|Cinderbots]] | ||
*[[Devilite#Firebrander|Firebranders]] | *[[Devilite#Firebrander|Firebranders]] | ||
+ | *[[Gorgo#Firegut|Fireguts]] | ||
*[[Mecha Knight#Firo Knight|Firo Knights]] | *[[Mecha Knight#Firo Knight|Firo Knights]] | ||
*[[Gremlin#Scorcher|Gremlin Scorchers]] | *[[Gremlin#Scorcher|Gremlin Scorchers]] | ||
− | ** | + | *[[Gremlin|Gremlin Lighters]] |
+ | **Lighters are ''not immune to'' but can inflict fire. | ||
*[[Lichen#Oiler|Oilers]] | *[[Lichen#Oiler|Oilers]] | ||
− | **Oilers cannot spread | + | **Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. [[Freeze]] douses their flame. |
*[[Kat#Pepperkat|Pepperkats]] | *[[Kat#Pepperkat|Pepperkats]] | ||
*[[Gun Puppy#Red Rover|Red Rovers]] | *[[Gun Puppy#Red Rover|Red Rovers]] | ||
− | + | *[[Gun Puppy#Rocket Puppy|Rocket Puppies]] are ''not immune to'' but can inflict fire. | |
*[[Lumber#Redward|Redwards]] | *[[Lumber#Redward|Redwards]] | ||
*[[Greaver#Ruby Greaver|Ruby Greavers]] | *[[Greaver#Ruby Greaver|Ruby Greavers]] | ||
*[[Chromalisk#Salamander|Salamanders]] | *[[Chromalisk#Salamander|Salamanders]] | ||
*[[Zombie#Slag Walker|Slag Walkers]] | *[[Zombie#Slag Walker|Slag Walkers]] | ||
+ | *[[Glop Drop#Spice Drop|Spice Drops]] | ||
+ | *[[Scarab#Sun Scarab|Sun Scarabs]] | ||
+ | *[[Lichen#Toxoil|Toxoil]] | ||
+ | *[[Lichen#Giant_Toxoil|Giant Toxoil]] | ||
+ | *[[Dust Bunny#Toast Bunny|Toast Bunnies]] | ||
*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
*[[Darkfire Vanaduke]] | *[[Darkfire Vanaduke]] | ||
==Inflicting Fire== | ==Inflicting Fire== | ||
− | Spiral Knights can inflict | + | Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire. |
− | Weapons that are able to inflict | + | Weapons that are able to inflict fire are: |
* [[Hot Edge]] and upgrades | * [[Hot Edge]] and upgrades | ||
* [[Fireburst Brandish]] and upgrades | * [[Fireburst Brandish]] and upgrades | ||
− | ** The Fireburst Brandish line can only inflict | + | ** The Fireburst Brandish line can only inflict fire with the charge attack. |
* [[Flamberge]] and upgrades | * [[Flamberge]] and upgrades | ||
* [[Fang of Vog]] | * [[Fang of Vog]] | ||
Línea 54: | Línea 69: | ||
* [[Fiery Vaporizer]] and upgrades | * [[Fiery Vaporizer]] and upgrades | ||
* [[Sealed Sword]]'s charge attack | * [[Sealed Sword]]'s charge attack | ||
+ | |||
+ | ==Resisting Fire== | ||
+ | The following armor [[sets]] grants knights a resistance, but not immunity, to burning attacks: | ||
+ | |||
+ | *[[Emberbreak Armor|Emberbreaker Set]] and upgrades | ||
+ | *[[Magic Cloak|Magic Set]] and upgrades except for the [[Chaos Cloak|Chaos]] set. | ||
+ | *[[Drake Scale Mail|Drake Scale Set]] and upgrades in the [[Wyvern Scale Mail|Wyvern]] path. | ||
+ | *[[Chroma Suit|Chroma set]] and upgrades in the [[Salamander Suit|Salamander]] path. | ||
+ | *[[Armor of the Fallen| Fallen Set]] | ||
+ | *[[Vog Cub Coat|Vog Cub Set]] | ||
+ | *[[Volcanic Plate Mail|Volcanic Plate Set]] | ||
+ | *[[Volcanic Demo Suit|Volcanic Demo Set]] | ||
+ | |||
+ | The following [[shields]] will protect against fierce, flaming foes: | ||
+ | *[[Emberbreak Shield]] and upgrades | ||
+ | *[[Owlite Shield]] and upgrades | ||
+ | *[[Darkfang Shield]] | ||
+ | *[[Crest of Almire]] | ||
+ | *[[Drake Scale Shield]] and upgrades | ||
+ | *[[Volcanic Plate Shield]] | ||
+ | |||
+ | The following [[trinkets]] carry knights through the fiery furnaces of the Clockworks: | ||
+ | *[[Wetstone Pendant]] | ||
+ | *[[Dewy Wetstone Pendant]] | ||
+ | *[[Slippery Wetstone Pendant]] | ||
+ | *[[Soaking Wetstone Pendant]] | ||
+ | |||
+ | == Otros enlaces == | ||
+ | * {{en|Fire}} |
Revisión de 04:58 23 ago 2013
Esta página o sección necesita ser traducida. En este momento puede tener errores sintácticos o texto sin traducir. Por favor ayuda al wiki continuando con la traducción desde el artículo original: Fire. Borra esta plantilla al terminar de traducir el artículo. |
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- Si buscas nivelar armas, ve a Fuego
Contenido
Description
Fire is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire and neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a Remedy Capsule. In the Firestorm Citadel, fire can be cured by getting splashed with a water orb. Being frozen will also prematurely put out fire. Unlike Shock, Fire damage is not affected by poison.
Unlike Shock, Fire damage cannot be prevented by shielding.
Oil Slicks
Oil slicks periodically dropped by Oilers or released from Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:
- Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
- A flaming Oiler's attack
- Adjacent flaming oil slicks
- A Fire-inflicted player or enemy walking over an Oil slick
- A fire jar
- And Charged shots from the Firotech Alchemer series (The oil only catches fire if the shot disappears over an Oil slick)
As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.
Poisonous Oil Slicks
Poisonous Oil slicks periodically dropped by Toxoils and Giant Toxoils can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: Compound 42 only. It can cause poison too.
Map Hazards
Fire Grates and Shadow Fire are stationary hazards which can cause fire status.
Themed Enemies
Fire-themed enemies are usually immune to and may inflict fire status.
- Ash Tails
- Cinderbots
- Firebranders
- Fireguts
- Firo Knights
- Gremlin Scorchers
- Gremlin Lighters
- Lighters are not immune to but can inflict fire.
- Oilers
- Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. Freeze douses their flame.
- Pepperkats
- Red Rovers
- Rocket Puppies are not immune to but can inflict fire.
- Redwards
- Ruby Greavers
- Salamanders
- Slag Walkers
- Spice Drops
- Sun Scarabs
- Toxoil
- Giant Toxoil
- Toast Bunnies
- Lord Vanaduke
- Darkfire Vanaduke
Inflicting Fire
Spiral Knights can inflict fire on monsters by using fire vials against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.
Weapons that are able to inflict fire are:
- Hot Edge and upgrades
- Fireburst Brandish and upgrades
- The Fireburst Brandish line can only inflict fire with the charge attack.
- Flamberge and upgrades
- Fang of Vog
- Firotech Alchemer and upgrades
- Pepperbox and upgrades
- Firecracker
- Fiery Vaporizer and upgrades
- Sealed Sword's charge attack
Resisting Fire
The following armor sets grants knights a resistance, but not immunity, to burning attacks:
- Emberbreaker Set and upgrades
- Magic Set and upgrades except for the Chaos set.
- Drake Scale Set and upgrades in the Wyvern path.
- Chroma set and upgrades in the Salamander path.
- Fallen Set
- Vog Cub Set
- Volcanic Plate Set
- Volcanic Demo Set
The following shields will protect against fierce, flaming foes:
- Emberbreak Shield and upgrades
- Owlite Shield and upgrades
- Darkfang Shield
- Crest of Almire
- Drake Scale Shield and upgrades
- Volcanic Plate Shield
The following trinkets carry knights through the fiery furnaces of the Clockworks:
Otros enlaces
- Artículo en inglés: Fire