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− | {{status conditions}} | + | {{delete}} |
− | ==Description==
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− | '''Fire''' is a status condition that causes periodic damage to the victim. The damage ticks are red, suggesting Normal damage, but Normal armor does not lessen the damage from fire. Neither does Elemental armor. Rather, only Fire-resistant armor lessens the damage (and duration, and perhaps chances) of fire. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Before it wears off, it can be cured with a [[Pickup#Capsules|Remedy Capsule]]. In the [[Firestorm Citadel]], fire can be cured by getting splashed with a water orb.
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− | Unlike [[Shock]], Fire damage cannot be prevented by shielding.
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− | ===Oil Slicks===
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− | [[Image:Status-Oil slick.png|left|thumb|A field of pristine oil slicks.]]
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− | '''Oil slicks''' dropped by [[Lichen#Oiler|Oilers]] or Oil Jars can catch fire. They become a temporary [[Exploration#Map Hazards|floor hazard]] if set on fire, and burn up after several seconds. Oil slicks can be set on fire by...
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− | * Ground-based fire attacks from other enemies ([[Gremlin#Scorchers|Gremlin Scorchers]], [[Gun Puppy#Red Rover|Red Rovers]], [[Chromalisk#Salamander|Salamanders]])
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− | * A flaming Oiler's attack
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− | * Adjacent flaming oil slicks
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− | * A tick of fire damage on a player who was standing on the oil slick
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− | * A fire jar
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− | As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or misplaced [[Fiery Vaporizer]].
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− | ===Map Hazards===
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− | {{main|Exploration#Map Hazards}}
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− | [[Exploration#Fire Grate|Fire Grates]] and [[Exploration#Shadow Fire|Shadow Fire]] are stationary hazards which can cause '''fire''' status.
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− | ==Themed Enemies==
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− | [[Gate#Stratum Themes|Fire-themed]] enemies are ''immune'' to and may inflict '''fire''' status.
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− | *[[Wolver#Ash Tail|Ash Tails]]
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− | *[[Scuttlebot#Cinderbot|Cinderbots]]
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− | *[[Devilite#Firebrander|Firebranders]]
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− | *[[Mecha Knight#Firo Knight|Firo Knights]]
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− | *[[Gremlin#Scorcher|Gremlin Scorchers]]
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− | **Scorchers are ''not immune to'' but can inflict '''fire'''.
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− | *[[Lichen#Oiler|Oilers]]
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− | **Oilers cannot spread '''fire''' without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread '''fire''' status by attacking and are healed when burned. [[Freeze]] douses their flame.
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− | *[[Kat#Pepperkat|Pepperkats]]
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− | *[[Gun Puppy#Red Rover|Red Rovers]]
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− | **[[Gun Puppy#Rocket Puppy|Rocket Puppies]] are ''not immune to'' but can inflict '''fire'''.
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− | *[[Lumber#Redward|Redwards]]
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− | *[[Greaver#Ruby Greaver|Ruby Greavers]]
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− | *[[Chromalisk#Salamander|Salamanders]]
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− | *[[Zombie#Slag Walker|Slag Walkers]]
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− | *[[Lord Vanaduke]]
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− | *[[Darkfire Vanaduke]]
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− | ==Inflicting Fire==
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− | Spiral Knights can inflict '''fire''' on monsters by using '''fire''' vials against them, throwing fire vases, and using a weapon that has a chance of inflicting '''fire'''.
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− | Weapons that are able to inflict '''fire''' are:
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− | * [[Hot Edge]] and upgrades
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− | * [[Fireburst Brandish]] and upgrades
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− | ** The Fireburst Brandish line can only inflict '''fire''' with the charge attack.
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− | * [[Flamberge]] and upgrades
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− | * [[Fang of Vog]]
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− | * [[Firotech Alchemer]] and upgrades
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− | * [[Pepperbox]] and upgrades
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− | * [[Firecracker]]
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− | * [[Fiery Vaporizer]] and upgrades
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− | * [[Sealed Sword]]'s charge attack
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