Diferencia entre revisiones de «Sueño»
De SpiralKnights-es
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− | + | {{status conditions|sleep}} | |
− | {{status conditions}} | + | |
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− | + | '''{{PAGENAME}}''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]]. | |
− | + | ||
− | + | ==Técnicas con Sueño== | |
+ | Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep. | ||
− | == | + | ==Enemigos Temáticos== |
− | + | Sleep is not currently a possible [[Gate#Stratum Themes|stratum theme]], and the following monsters could inflict sleep status but no longer exist in-game: | |
− | *[[Lichen#Sloom|Slooms]] and Sloombargos | + | *[[Lichen#Sloom|Slooms]] and Sloombargos. |
− | The following monsters are immune to | + | The following monsters are immune to sleep: |
*[[Lichen#Sloom|Slooms]] and Sloombargos | *[[Lichen#Sloom|Slooms]] and Sloombargos | ||
Línea 18: | Línea 16: | ||
*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
− | == | + | ==Infligiendo y Recibiendo Sueño== |
− | + | Knights are only able to inflict sleep on monsters by using [[Recolectable#Viales|viales]], and no monsters currently exist in-game which inflict the status, deeming the Status resistance completely useless until it awakens once again as a primary status for Monsters. | |
+ | |||
+ | ==Resistiendo Sueño== | ||
+ | The following armor [[sets]] grant knights resistance to the sleep status: | ||
+ | * Vea: [[:Categoría:Yelmos con resistencia a Sueño]] | ||
+ | * Vea: [[:Categoría:Armaduras con resistencia a Sueño]] | ||
+ | |||
+ | The following [[escudo]]s will protect against certain sleep attacks: | ||
+ | * Vea: [[:Categoría:Escudos con resistencia a Sueño]] | ||
− | * | + | The following [[bagatela]]s will carry knights through the sleeping spells in the Clockworks: |
+ | * Vea: [[:Categoría:Bagatelas con resistencia a Sueño]] | ||
== Otros enlaces == | == Otros enlaces == | ||
* {{en|Sleep}} | * {{en|Sleep}} |
Última revisión de 08:36 17 oct 2015
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Sueño is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Contenido
Técnicas con Sueño
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Enemigos Temáticos
Sleep is not currently a possible stratum theme, and the following monsters could inflict sleep status but no longer exist in-game:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
Infligiendo y Recibiendo Sueño
Knights are only able to inflict sleep on monsters by using viales, and no monsters currently exist in-game which inflict the status, deeming the Status resistance completely useless until it awakens once again as a primary status for Monsters.
Resistiendo Sueño
The following armor sets grant knights resistance to the sleep status:
The following escudos will protect against certain sleep attacks:
The following bagatelas will carry knights through the sleeping spells in the Clockworks:
Otros enlaces
- Artículo en inglés: Sleep