Diferencia entre revisiones de «Aturdir»
De SpiralKnights-es
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{{status conditions}} | {{status conditions}} | ||
− | ''' | + | '''{{PAGENAME}}''' is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly. |
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+ | ==Enemigos Temáticos== | ||
+ | Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status: | ||
+ | *[[Arkus]] | ||
*[[Devilite Overtimer]] series | *[[Devilite Overtimer]] series | ||
*[[Zombie#Dust Zombie|Dust Zombies]] | *[[Zombie#Dust Zombie|Dust Zombies]] | ||
− | *[[Lichen#Giant Lichen Colony|Giant Lichen Colonies]] <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed.--> | + | *[[Bombie#Bombie|Bombies]] |
+ | *[[Lichen#Giant Lichen Colony|Giant Lichen Colonies]] <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed. See discussion thread--> | ||
*[[Greaver]]s | *[[Greaver]]s | ||
*[[Gremlin#Thwacker|Gremlin Thwackers]] | *[[Gremlin#Thwacker|Gremlin Thwackers]] | ||
+ | *[[Gremlin|Gremlin Knockers]] series | ||
+ | *[[Lord Vanaduke]] | ||
*[[Lumber]] series | *[[Lumber]] series | ||
*[[Tortodrone]]s | *[[Tortodrone]]s | ||
*[[Trojan]]s | *[[Trojan]]s | ||
− | *[[ | + | *[[Maulos]] |
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+ | The following enemies are immune to stun: | ||
+ | *[[Arkus]] | ||
+ | *[[Quicksilver]]s | ||
+ | *[[Oiler]]s | ||
+ | *[[Glop Drop]]s | ||
==Infligiendo Aturdir== | ==Infligiendo Aturdir== | ||
− | + | Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range. | |
− | + | *Vea: [[:Categoría:Armas que pueden causar Aturdir]] | |
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− | == | + | ==Resistiendo Aturdir== |
− | The following armor [[sets]] will grant knights | + | The following armor [[sets]] will grant knights resistance to stunning attacks: |
+ | *Vea: [[:Categoría:Yelmos con resistencia a Aturdir]] | ||
+ | *Vea: [[:Categoría:Armaduras con resistencia a Aturdir]] | ||
− | + | The following [[escudo]]s protects knights against sinister stunning strikes: | |
− | + | *Vea: [[:Categoría:Escudos con resistencia a Aturdir]] | |
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− | *[[ | + | |
− | The following [[ | + | The following [[bagatela]]s will carry knights through the sleeping spells in the Clockworks: |
− | *[[ | + | * Vea: [[:Categoría:Bagatelas con resistencia a Aturdir]] |
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== Otros enlaces == | == Otros enlaces == | ||
* {{en|Stun}} | * {{en|Stun}} |
Revisión de 08:39 17 oct 2015
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Aturdir is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Enemigos Temáticos
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Arkus
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
The following enemies are immune to stun:
Infligiendo Aturdir
Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.
Resistiendo Aturdir
The following armor sets will grant knights resistance to stunning attacks:
The following escudos protects knights against sinister stunning strikes:
The following bagatelas will carry knights through the sleeping spells in the Clockworks:
Otros enlaces
- Artículo en inglés: Stun