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Revisión de 02:02 7 feb 2012
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Sleep is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a Remedy Capsule while asleep, it must wear off by itself.
Techniques with Sleep
If you wish to ignore a sleeping enemy, you should Poison the enemy first, so that they don't heal them selves much or at all during their nap.
Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. But beware: monsters will wake if hit with something that makes them flinch/fall over.
Themed Enemies
Sleep is not a possible stratum theme, but the following monsters may inflict sleep status:
- Slooms and Sloombargos
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
Inflicting Sleep
Spiral Knights can inflict sleep on monsters by using sleep vials against them or using a weapon that has a chance of inflicting sleep.
- There currently are no weapons that can inflict sleep on monsters.