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(Costo de Revivir)
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'''Revivir''' sucede cuando estás peleando contra los [[monstruo]]s en los [[Mecanismos]], si la barra de vida de un caballero se vacía, ese caballero es derrotado y no podrá pelear hasta que no sea revivido. Un caballero derrotado pierde 30% del [[fuego]] que ha recolectado hasta ese momento. Si el jugador es revivido por otro jugador, el 30% de fuego perdido se le da a quien lo rescata. Los caballeros derrotados se muestran con este icono [[Imagen:Icon-dead.png]] en la lista de miembros del grupo.
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[[File:Icon-raise.png|70px|left]]
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The practice of '''reviving''' allows a knight or party to continue on through the [[Clockworks]] even after a defeat. Knights will automatically leave the Clockworks if all members of the party are dead and do not revive within three minutes. Reviving is not meant to be a substitute for good equipment and skilful play, however.
  
Hay varios métodos para revivirte a ti mismo y a otros miembros del grupo.
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== Reviving ==
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While fighting their way through the Clockworks, knights will lose health when they take damage from [[monsters]] and other hazards. If a knight's [[health]] bar reaches empty, the knight will be defeated, and will not be able to fight until revived.  All knights have one free revive per dungeon level. Additional revives may be purchased as [[Spark of Life]]. If you do not want to use a Spark to revive, you can click to return to [[Haven]]. Reviving is coupled with a [[#Revive_Blast|Revive Blast]].  
  
== Métodos para Revivir ==
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Defeated knights are indicated by the [[Image:Icon-dead.png|25px]] icon in the party listing.
  
=== Los miembros del grupo vivos comparten su vida para revivirte ===
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== Methods of Reviving ==
[[Imagen:Revive Attack.png|thumb|right|Usa ATACAR para dar la mitad de tu vida a un jugador derrotado.]]
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Un caballero puede dar la mitad de su [[vida]] a un miembro del grupo que ha sido derrotado. Corre hacia el jugador derrotado y usa ATACAR para hacer la transferencia cuando veas el icono [[Imagen: Icon-raise.png]]. El caballero derrotado deberá usar ATACAR para aceptar la vida y regresar a la pelea. Un caballero deberá tener al menos 1 barra de vida para poder hacer la transferencia. Por favor recuerda que la barra de vida puede mostrar una barra completa de vida, cuando en realidad solo está llena a 3/4. Si este es el caso, un caballero no podrá revivir a otro miembro del grupo usando este método.
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{{clearright}}
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=== Pagar energía para revivirte ===
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=== Emergency Revive ===
[[Imagen:Revive Self.png|thumb|right|Paga en energía para revivirte a ti o a todos los que hayan sido derrotados en el grupo.]]
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[[Image:Revive Emergency_spark.png|thumb|right|Emergency revive in action.]]
Cuando un caballero ha sido derrotado, se mostrará un menú con la opción de pagar [[energía]] para revivir y continuar la pelea. Si más de un caballero en el grupo ha sido derrotado, entonces se mostrará también la opción de revivir a todos. Si no deseas pagar energía para revivir, puedes hacer clic en 'regresar a  [[Haven]].
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All knights have an 'Emergency Revive' that automatically activates upon death. It's used once per dungeon level. A small light on the knight's portrait indicates the existence of the emergency revive. If lit, the player has one, if not, the player must use or purchase a Spark of Life to revive. The emergency revive is replenished at the start of every dungeon level.  
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{{clear}}
  
==== Otro miembro del grupo paga energía para revivirte ====
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=== Additional Revives ===
[[Imagen:Revive Party Menu.png|thumb|right|Haz clic izquierdo en un caballero derrotado en el menú del grupo para usar energía para revivirlo.]]
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If lacking an Emergency Revive, players who wish to revive may use a [[Spark of Life]] from their arsenal, purchasable from the [[Supply Depot]] in a pack of ten or individually in a popup presented to them in the dungeons. Sparks of Life can also be found as loot drops in the Clockworks
Un caballero puede usar energía para revivir a otro miembro del grupo que ha sido derrotado. Haz clic en el caballero derrotado en el menú del grupo para revivirlo con energía.
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{{clearright}}
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=== Los miembros del grupo vivos llegan al elevador ===
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Reviving with a Spark consumes one Spark of Life, revives the player to full health and creates a large energy blast. Heat is not lost during this process.
Si todos los miembros del grupo vivos llegan al elevador, pueden elegir continuar bajando y todos los jugadores derrotados serán revividos con 3 barras de vida al llegar al siguiente nivel.
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== Costo de Revivir ==
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The option to use or purchase the Spark is only present if the player is out of free revives for that level. If a knight doesn't have any Sparks in their arsenal, they can purchase one on the spot for 50 [[energy]], each revive will use a single Spark. Prudent knights will benefit using the option to buy Spark packages in the Supply Depot.
  
Revivir no ha sido planeado como un sustituto para un buen armamento y para un juego hábil, el costo de energía por revivir aumenta considerablemente cada vez que se usa esta característica durante un viaje en los Mecanismos. El costo de la primera resucitación depende del nivel en que te encuentres: 2 de energía en el nivel 1, 5 de energía en el nivel 2 y 10 de energía en el nivel 3. Cada resucitación subsecuente durante una expedición cuesta el doble de la anterior, como se muestra con la ecuación 2<sup>n-1</sup>*energía (costo base), donde n es el número de resucitaciones, con un costo máximo de 1,000 de energía por resucitación. Ver la referencia en la tabla que se muestra abajo:
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{|
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|[[Image:Revive Self_spark.png|thumb|left|Use a Spark from your [[arsenal]] to revive.]]
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|[[Image:Revive Buy_spark.png|thumb|left|Buy a Spark to revive.]]
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|}
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{{clear}}
  
{{Cost of revival}}
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=== Player Revive ===
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[[Image:Revive member.png|thumb|right|Use a Spark to revive a defeated party member at full health.]]
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A knight can use a Spark of Life to revive a defeated party member. To grant a Spark to someone in the party, click on their portrait and choose the option 'Revive using a Spark of Life'.
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{{clear}}
  
Por ejemplo, un jugador que revive 5 veces en el nivel 3 puede esperar pagar 160 de energía en la quinta resucitación, y el costo acumulativo de resucitaciones 1-5 será de 310 de energía. (Conforme el costo se incremente, el total del precio pagado por todas las resucitaciones en esa expedición será aproximadamente el doble del costo de la última resucitación y mucho más que el costo de empezar una nueva expedición desde el último pueblo subterráneo)
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=== Automatically Join Party ===
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If all the living party members reach the elevator, they may elect to go down and all dead players will be revived upon reaching the next level. If a player was dead before proceeding to the next floor in the previous level, the emergency revive is considered spent at the start of the level.
  
El costo base de revivir se restablece cuando un caballero regresa a [[Haven]] o llega al siguiente [[pueblo subterráneo]]. Si intentas volver a unirte con el mismo grupo en la misma hondura, el costo de revivir no se restablece. Aún más, si estás derrotado cuando abandonas un grupo, estarás derrotado cuando te reúnas con el mismo grupo en el mismo nivel.
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== Revive Blast ==
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[[image:Energy Revive Blast.png|thumb|right]]
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When a player revives using energy, it will be coupled with a ''Revive Blast''. This is a vicious pulse that springs from the heavens, dealing severe stun and a considerable amount of damage to all monsters in range, shortly before knocking them back to the very far corners of the room.  
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{{clear}}
  
Los caballeros abandonarán automáticamente los Mecanismos si todos los miembros del grupo han sido derrotados y nadie revive en los siguientes cinco minutos.
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== Historical notes ==
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* Sparks of Life and the emergency revive were added to the game on {{release|2013-07-30}}.
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* The material formerly known as Spark of Life was changed to [[Storm Chaser]].
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* Defeated knights would lose 30% of the [[heat]] they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer. If the player revived themselves, they will regain the 30%. When reviving others, only half their health was given. Knights could use energy to revive another party member who was defeated by clicking on the defeated knight in the party menu and choose to revive with energy. Both the health and heat sharing were removed with the advent of revives using the Spark of Life item.
  
[[Categoría:Combate]]
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==See also==
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*[[Damage]]
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*[[Energy]]
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*[[Health]]
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[[Category:Combat]]

Revisión de 04:55 26 ago 2013

Icon-raise.png

The practice of reviving allows a knight or party to continue on through the Clockworks even after a defeat. Knights will automatically leave the Clockworks if all members of the party are dead and do not revive within three minutes. Reviving is not meant to be a substitute for good equipment and skilful play, however.

Reviving

While fighting their way through the Clockworks, knights will lose health when they take damage from monsters and other hazards. If a knight's health bar reaches empty, the knight will be defeated, and will not be able to fight until revived. All knights have one free revive per dungeon level. Additional revives may be purchased as Spark of Life. If you do not want to use a Spark to revive, you can click to return to Haven. Reviving is coupled with a Revive Blast.

Defeated knights are indicated by the Icon-dead.png icon in the party listing.

Methods of Reviving

Emergency Revive

Emergency revive in action.

All knights have an 'Emergency Revive' that automatically activates upon death. It's used once per dungeon level. A small light on the knight's portrait indicates the existence of the emergency revive. If lit, the player has one, if not, the player must use or purchase a Spark of Life to revive. The emergency revive is replenished at the start of every dungeon level.

Additional Revives

If lacking an Emergency Revive, players who wish to revive may use a Spark of Life from their arsenal, purchasable from the Supply Depot in a pack of ten or individually in a popup presented to them in the dungeons. Sparks of Life can also be found as loot drops in the Clockworks

Reviving with a Spark consumes one Spark of Life, revives the player to full health and creates a large energy blast. Heat is not lost during this process.

The option to use or purchase the Spark is only present if the player is out of free revives for that level. If a knight doesn't have any Sparks in their arsenal, they can purchase one on the spot for 50 energy, each revive will use a single Spark. Prudent knights will benefit using the option to buy Spark packages in the Supply Depot.

Use a Spark from your arsenal to revive.
Archivo:Revive Buy spark.png
Buy a Spark to revive.

Player Revive

Archivo:Revive member.png
Use a Spark to revive a defeated party member at full health.

A knight can use a Spark of Life to revive a defeated party member. To grant a Spark to someone in the party, click on their portrait and choose the option 'Revive using a Spark of Life'.

Automatically Join Party

If all the living party members reach the elevator, they may elect to go down and all dead players will be revived upon reaching the next level. If a player was dead before proceeding to the next floor in the previous level, the emergency revive is considered spent at the start of the level.

Revive Blast

Energy Revive Blast.png

When a player revives using energy, it will be coupled with a Revive Blast. This is a vicious pulse that springs from the heavens, dealing severe stun and a considerable amount of damage to all monsters in range, shortly before knocking them back to the very far corners of the room.

Historical notes

  • Sparks of Life and the emergency revive were added to the game on el parche del 2013-07-30.
  • The material formerly known as Spark of Life was changed to Storm Chaser.
  • Defeated knights would lose 30% of the heat they had collected so far. Should that player be revived by another player, the lost 30% will be given to the rescuer. If the player revived themselves, they will regain the 30%. When reviving others, only half their health was given. Knights could use energy to revive another party member who was defeated by clicking on the defeated knight in the party menu and choose to revive with energy. Both the health and heat sharing were removed with the advent of revives using the Spark of Life item.

See also

Herramientas personales