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{{TOCright}}
 
{{TOCright}}
  
'''Zombies''' are a type of [[monsters|monster]] found in the [[Clockworks]]. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.
+
Un '''Zombie''' es un tipo de [[monstruo]] que se encuentra en los [[Mecanismos]]. Los zombies no usan su ataque de aliento hasta el nivel 2, cuando lo usan para infligir [[efectos de estatus]] pero no daño. Al contrario de muchos otros monstruos, los zombies no cambian su apariencia conforme el Caballero progresa en las profundidades de los Mecanismos.
  
 
== Características ==  
 
== Características ==  
  
All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.
+
Todos los zombies son inmunes a la maldición. También son inmunes al daño mientras salen de abajo de la tierra, ya sea cuando se están generando o cuando son resucitados- También pueden agarrar a sus enemigos cuando brincan, pero como su mordida fue removida el jugador solo quedará inmovilizado.
 
{{clearleft}}
 
{{clearleft}}
 
====Grim Totem====
 
====Grim Totem====
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
 
{| style="background: transparent;" cellpadding="5" cellspacing="0" margin="0"
| [[File:Skull_Totem.png|left|thumb|A Grim Totem.]]
+
| [[File:Skull_Totem.png|left|thumb|Un Grim Totem.]]
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations.
+
|style="display:block;"| Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.
Grim Totems can be found in places as [[Concrete Jungle]], [[Firestorm Citadel]], [[Mission|Legion of Almire]] or [[Mission|Ghosts in the Machine]].
+
Los Grim Totems se pueden encontrar en lugares como [[Jungla de Concreto]], [[Ciudadela de Fuego]], [[Legión de Almire]] o [[Fantasmas en la Máquina]].
 
|}
 
|}
 
{{clear}}
 
{{clear}}
  
==Tipos==
+
== Tipos ==
 
{{Hidden header|Dust Zombie}}
 
{{Hidden header|Dust Zombie}}
 
{{Monster
 
{{Monster
 
|name=Dust Zombie
 
|name=Dust Zombie
|location=  
+
|tier1=Todos los Niveles
*All [[Clockwork Tunnels]]: Haunted Passage
+
|image2=
*[[Gloaming Wildwoods]]
+
|image3=
*[[Concrete Jungle]]: Blight Boulevard II
+
|location=
*[[Graveyard]]s
+
*Todos los [[Túnel de los Mecanismos|Túneles de los Mecanismos]]: Pasadizo Embrujado
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
+
*[[Bosque en Crepúsculo]]
*[[Candlestick Keep]]: Fear The Dark
+
*[[Jungla de Concreto]]: Paseo Pestilente II
*[[Mission|Legion of Almire]]: Necropolis Grounds, Inner Sanctum
+
*[[Cementerio]]s
*[[Mission|Purr Terror]]
+
*Todas las [[Arena de Batalla|Arenas de Batalla]]: Choque Cadavérico, Combate Diabólico
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
+
*Todos los niveles de la [[Torre del Candelero]]
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Legión de Almire]]: Terrenos de la Necrópolis, Sanctasanctórum
*Lunge {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Ronroneo de Terror]]
*Bite {{attack|normal}} {{attack|shadow}}
+
*[[Compuestos|Compuesto Ruinoso]]: Escondrijos Agitados
*Breath {{status|stun}}
+
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you y them by jumping a fair distance toward you.
 +
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}}
 +
*Embestida {{attack|normal}} {{attack|shadow}}
 +
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|stun}}
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
Línea 43: Línea 47:
 
*{{Mat|Blighted Bone}}
 
*{{Mat|Blighted Bone}}
 
*{{Mat|Reaper Rib}}
 
*{{Mat|Reaper Rib}}
 +
*{{Mat|Dead Gold}}
 +
*{{Mat|Vile Seal}}
 +
*{{Mat|Owlite Feather}}
  
 
}}
 
}}
Línea 49: Línea 56:
 
{{Monster
 
{{Monster
 
|name=Droul
 
|name=Droul
|location=*All [[Concrete Jungle]]s
+
|tier1=Todos los Niveles
*[[Wasteworks]]: Haunted Passage
+
|image2=
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
+
|image3=
*[[Candlestick Keep]]: Noxious Night
+
|location=*Todas las [[Jungla de Concreto|Junglas de Concreto]]
*[[Shadow Lair]]: [[Gloaming Wildwoods]]
+
*[[Desaguadero]]: Pasadizo Embrujado
*[[Mission|That Mold and Black Magic]]
+
*[[Arena de Batalla|Arena Colmillo Letal]]: Choque Cadavérico, Combate Diabólico
|description= The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.
+
*[[Torre del Candelero]]: Noche Nociva
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|poison}}
+
*[[Guarida de la Sombra]]: [[Bosque en Crepúsculo]]
*Lunge {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Ese Moho y Magia Negra]]: Pasadizo Embrujado
*Bite {{attack|normal}} {{attack|shadow}}
+
*[[Compuestos|Compuesto Deteriorado]]: Escondrijos Agitados
*Breath {{status|poison}}
+
|description= El esqueleto del Droul es colorido como el de un animal venenoso, reflejando el veneno que lleva dentro.
 +
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}} {{status|poison}}
 +
*Embestida {{attack|normal}} {{attack|shadow}}
 +
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|poison}}
 
|drop=
 
|drop=
 
*{{Mat|Dark Shard}}
 
*{{Mat|Dark Shard}}
Línea 75: Línea 86:
 
{{Monster
 
{{Monster
 
|name=Frankenzom
 
|name=Frankenzom
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
+
|tier1=Todos los Niveles
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
+
|image2=
*[[Candlestick Keep]]: Galvanized Gloom
+
|image3=
*[[Mission|Ghosts in the Machine]]: Circuit Breakers, Iron Hulk
+
|location=*[[Túnel de los Mecanismos|Complejo de Poder]]: Pasadizo Embrujado
|description=Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.
+
*[[Arena de Batalla|Arena Puño de Trueno]]: Choque Cadavérico, Combate Diabólico
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|shock}}
+
*[[Torre del Candelero]]: Penumbra Plateada
*Lunge {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Fantasmas en la Máquina]]: Cortacircuitos, Casco de Hierro
*Bite {{attack|normal}} {{attack|shadow}}
+
*[[Compuestos|Compuesto Aturdido]]: Escondrijos Agitados
*Breath {{status|shock}}
+
|description=Estos zombies que se ven como si acabaran de salir de un laboratorio, pueden causar descarga en los Caballeros por medio de una variedad de ataques.
 +
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}} {{status|shock}}
 +
*Embestida {{attack|normal}} {{attack|shadow}}
 +
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|shock}}
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
Línea 90: Línea 105:
 
*{{Mat|Grave Soil}}
 
*{{Mat|Grave Soil}}
 
*{{Mat|Power Cell}}
 
*{{Mat|Power Cell}}
*{{Mat|Spark of Life}}
+
*{{Mat|Storm Chaser}}
 
}}
 
}}
  
Línea 96: Línea 111:
 
{{Monster
 
{{Monster
 
|name=Frozen Shambler
 
|name=Frozen Shambler
 +
|tier1=Todos los Niveles
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
+
*[[Túnel de los Mecanismos|Cámara de Congelación]]: Pasadizo Embrujado
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
+
*[[Arena de Batalla|Arena Hielo Hiriente]]: Choque Cadavérico, Combate Diabólico
*[[Candlestick Keep]]: Cold Shadows
+
*[[Torre del Candelero]]: Aparición Álgida
|description=These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.
+
*[[Compuestos|Compuesto Congelado]]: Escondrijos Agitados
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|freeze}}
+
|description=Estos Zombies de corazón frío pueden congelar a los Caballeros que se descuiden en sus aventuras en las profundidades.
*Lunge {{attack|normal}} {{attack|shadow}}
+
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}} {{status|freeze}}
*Bite {{attack|normal}} {{attack|shadow}}
+
*Embestida {{attack|normal}} {{attack|shadow}}
*Breath {{status|freeze}}
+
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|freeze}}
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
Línea 122: Línea 141:
 
{{Monster
 
{{Monster
 
|name=Slag Walker
 
|name=Slag Walker
|location=*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
+
|tier1=Todos los Niveles
*[[Firestorm Citadel]]
+
|image2=
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
+
|image3=
*[[Candlestick Keep]]: Burning Blackout
+
|location=*[[Túnel de los Mecanismos|Caldera Explosiva]]: Pasadizo Embrujado
*[[Shadow Lair]]: [[Firestorm Citadel]]: Throne Room ''(Immediately replaced by Carnavons as soon as spawned and is therefore probably a bug)''
+
*Todos los niveles de la [[Ciudadela de Fuego]]
*[[Mission|Bad Luck and Brimstone]]
+
*[[Arena de Batalla|Arena Látigo de Fuego]]: Choque Cadavérico, Combate Diabólico
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
*[[Torre del Candelero]]: Apagón Abrasador
*Lunge {{attack|normal}} {{attack|shadow}}
+
*[[Guarida de la Sombra]]: [[Ciudadela de Fuego]]: Salón del Trono ''(Reemplazados inmediatamente por Carnavons en cuanto se generan, hay la posibilidad de que esto sea un error)''
*Bite {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Bad Luck y Brimstone]]
*Breath {{status|fire}}
+
*[[Compuestos|Compuesto Carbonizado]]: Escondrijos Agitados
|description= The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
+
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}} {{status|fire}}
 +
*Embestida {{attack|normal}} {{attack|shadow}}
 +
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|fire}}
 +
|description= The Slag Walker combines the dangers of a Zombie revival y setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
Línea 151: Línea 174:
 
{{Monster
 
{{Monster
 
|name=Carnavon
 
|name=Carnavon
|location=*[[Shadow Lair]]: [[Firestorm Citadel]]
+
|tier1=Nivel 3
*[[Candlestick Keep]]: Noxious Night in [[scenario room]]s
+
|image2=
*[[Mission|That Mold and Black Magic]]
+
|image3=
*[[Mission|Bad Luck and Brimstone]]
+
|location=*[[Guarida de la Sombra]]: [[Ciudadela de Fuego]]
*[[Mission|Purr Terror]]
+
*[[Torre del Candelero]]: Noche Nociva en un [[cuarto de escenario]]  
|abilities=*Swipe {{attack|normal}} {{attack|shadow}} {{status|fire}}
+
*[[Misión|Ese Moho y Magia Negra]]
*Lunge {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Bad Luck y Brimstone]]
*Bite {{attack|normal}} {{attack|shadow}}
+
*[[Misión|Ronroneo de Terror]]
*Breath {{status|curse}}
+
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}} {{status|fire}}
|description= These cursed Zombies have shields on their backs that block attacks from behind, and their breath attacks inflict curse. They can be summoned by [[Kat#Black_Kat|Black Kat]]s.
+
*Embestida {{attack|normal}} {{attack|shadow}}
 +
*Mordida {{attack|normal}} {{attack|shadow}}
 +
*Aliento {{status|curse}}
 +
|description= These cursed Zombies have shields on their backs that block attacks from behind, y their breath attacks inflict curse. They can be summoned by [[Kat#Black_Kat|Black Kat]]s.
 
|drop=
 
|drop=
 
*{{Mat|Light Shard}}
 
*{{Mat|Light Shard}}
Línea 178: Línea 204:
 
{{Monster
 
{{Monster
 
|name=Void Zombie
 
|name=Void Zombie
|location=*[[Shadow Lair]]: [[Unknown Passage]]
+
|tier1=Nivel 3
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
+
|image2=
 +
|image3=
 +
|location=*[[Guarida de la Sombra]]: [[Pasadizo Desconocido]]
 +
|description= These dark monsters are '''[[Swarm]]-Infested''', so they offer absolutely no [[Crowns]], [[Heat]], [[Materials]], o [[Vials]], y seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
  
Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.
+
Void Zombies are curiously incapable of the breath attack, y are immune to freeze despite the fact that they cannot inflict it.
|abilities=*Swipe {{attack|normal}} {{attack|shadow}}
+
|abilities=*Puñetazo {{attack|normal}} {{attack|shadow}}
*Lunge {{attack|normal}} {{attack|shadow}}
+
*Embestida {{attack|normal}} {{attack|shadow}}
*Bite {{attack|normal}} {{attack|shadow}}
+
*Mordida {{attack|normal}} {{attack|shadow}}
 
|drop= ''Void'' (absolutely nothing)  
 
|drop= ''Void'' (absolutely nothing)  
 
}}
 
}}
  
 
==Estrategia==
 
==Estrategia==
A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
+
A good strategy is to gun it from a distance so that its Strike y Aliento attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
  
Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
+
Their leap attack has a chance of latching onto y immobilizing Knights. Knights will not be able to move, shield, o change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield y knights can take damage from walking near a Zombie that has just recently landed from a jump.
  
The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
+
The breath attack is interrupted by any hit while the claw y leap attacks require sufficient damage o rapid-fire hits to interrupt. Zombies in tiers 1 y 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
  
 
If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
 
If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
Línea 201: Línea 230:
 
==Véase también==
 
==Véase también==
 
*[[Monstruo#Familia Muerto Viviente|Familia Muerto Viviente]]
 
*[[Monstruo#Familia Muerto Viviente|Familia Muerto Viviente]]
*[[Monstruos]]
+
*[[Monstruo]]s
 +
* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
  
 
== Otros enlaces ==
 
== Otros enlaces ==

Última revisión de 05:54 28 sep 2013

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Undead
Icono 55x55px
Resistencia de Daños
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense .png Defense .png Defense .png

Un Zombie es un tipo de monstruo que se encuentra en los Mecanismos. Los zombies no usan su ataque de aliento hasta el nivel 2, cuando lo usan para infligir efectos de estatus pero no daño. Al contrario de muchos otros monstruos, los zombies no cambian su apariencia conforme el Caballero progresa en las profundidades de los Mecanismos.

Características

Todos los zombies son inmunes a la maldición. También son inmunes al daño mientras salen de abajo de la tierra, ya sea cuando se están generando o cuando son resucitados- También pueden agarrar a sus enemigos cuando brincan, pero como su mordida fue removida el jugador solo quedará inmovilizado.

Grim Totem

Un Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.

Los Grim Totems se pueden encontrar en lugares como Jungla de Concreto, Ciudadela de Fuego, Legión de Almire o Fantasmas en la Máquina.

Tipos

Dust Zombie

Dust Zombie
Todos los Niveles
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status stun.png
Ubicación Recompensas
Descripción

These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you y them by jumping a fair distance toward you.


Droul

Droul
Todos los Niveles
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
Icon status poison.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status poison.png
Ubicación Recompensas
Descripción

El esqueleto del Droul es colorido como el de un animal venenoso, reflejando el veneno que lleva dentro.


Frankenzom

Frankenzom
Todos los Niveles
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
Icon status shock.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status shock.png
Ubicación Recompensas
Descripción

Estos zombies que se ven como si acabaran de salir de un laboratorio, pueden causar descarga en los Caballeros por medio de una variedad de ataques.


Frozen Shambler

Frozen Shambler
Todos los Niveles
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
Icon status freeze.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status freeze.png
Ubicación Recompensas
Descripción

Estos Zombies de corazón frío pueden congelar a los Caballeros que se descuiden en sus aventuras en las profundidades.


Slag Walker

Slag Walker
Todos los Niveles
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
Icon status fire.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status fire.png
Ubicación Recompensas
Descripción

The Slag Walker combines the dangers of a Zombie revival y setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.


Guarida de la Sombra

Carnavon

Carnavon
Nivel 3
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
Icon status fire.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
  • Aliento Icon status curse.png
Ubicación Recompensas
Descripción

These cursed Zombies have shields on their backs that block attacks from behind, y their breath attacks inflict curse. They can be summoned by Black Kats.


Void Zombie

Void Zombie
Nivel 3
128px


Habilidades
  • Puñetazo Attack normal icon.png
Attack shadow icon.png
  • Embestida Attack normal icon.png
Attack shadow icon.png
  • Mordida Attack normal icon.png
Attack shadow icon.png
Ubicación Recompensas

Void (absolutely nothing)

Descripción

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, o Vials, y seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Zombies are curiously incapable of the breath attack, y are immune to freeze despite the fact that they cannot inflict it.


Estrategia

A good strategy is to gun it from a distance so that its Strike y Aliento attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.

Their leap attack has a chance of latching onto y immobilizing Knights. Knights will not be able to move, shield, o change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield y knights can take damage from walking near a Zombie that has just recently landed from a jump.

The breath attack is interrupted by any hit while the claw y leap attacks require sufficient damage o rapid-fire hits to interrupt. Zombies in tiers 1 y 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.

If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

Véase también

Otros enlaces

  • Artículo en inglés: Zombie
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