Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Guns)
(Guns)
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==Guns==
 
==Guns==
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Being a gunner lets you keep your enemy at a range, while still dealing damage. Guns trade damage for range, so it is very important to have specialized guns.
 
Being a gunner lets you keep your enemy at a range, while still dealing damage. Guns trade damage for range, so it is very important to have specialized guns.
 
===Control Scheme===
 
===Control Scheme===
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{{showhide|Prismatech vs Cryotech vs Firotech vs Voltech|content=
 
{{showhide|Prismatech vs Cryotech vs Firotech vs Voltech|content=
 
The Prismatech is generally not reconmended, as it only does a little bit more damage than the status effect alchemers, and if damage is what you're looking for, the firotech will do that.
 
The Prismatech is generally not reconmended, as it only does a little bit more damage than the status effect alchemers, and if damage is what you're looking for, the firotech will do that.
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Revision as of 01:25, 25 January 2013

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Swords

Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage

Guns

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