Difference between revisions of "Crescent Phoenix (Guild)/Zenith's Guide"

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(Graviton Vortex(Shadow)[Crowd Control])
(Graviton Vortex(Shadow)[Crowd Control])
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Starting their alchemy lines at 3 stars, the Vortex line are two very powerful bombs that are in nearly every bomber's arsenal, and for a good reason. Upon explosion, they create a vortex that pulls nearby enemies toward them, letting a bomber control the positioning of monsters in the immediate area and gather them into a single point that can be dealt with using another weapon for a lethal combo. After persisting for a while, the vortex explodes, doing damage and knockback. However, if enough monsters are pulled into the hole, the knockback will not occur. These bombs are excellent in conjunction with powerful charge attacks, such as the Autogun line weapons. Due to the unique crowd controlling properties of these bombs makes them one of the best bombs for use in a team.
 
Starting their alchemy lines at 3 stars, the Vortex line are two very powerful bombs that are in nearly every bomber's arsenal, and for a good reason. Upon explosion, they create a vortex that pulls nearby enemies toward them, letting a bomber control the positioning of monsters in the immediate area and gather them into a single point that can be dealt with using another weapon for a lethal combo. After persisting for a while, the vortex explodes, doing damage and knockback. However, if enough monsters are pulled into the hole, the knockback will not occur. These bombs are excellent in conjunction with powerful charge attacks, such as the Autogun line weapons. Due to the unique crowd controlling properties of these bombs makes them one of the best bombs for use in a team.
 
=====Graviton Vortex(Shadow)[Crowd Control]=====
 
=====Graviton Vortex(Shadow)[Crowd Control]=====
The GV does shadow damage, making it highly effective against slimes and gremlins. Dedicated bombers will find a lot of use comboing this with a Voltiatic Tempest or Shivermist Buster to restrain monsters after the vortex explodes. Although as a general rule Graviton is considered inferior to the Electron Vortex, some players prefer it in stratums with shadow-weak enemies. A demontration of the Graviton Vortex can be found[http://www.youtube.com/watch?v=MKjKrWnpbKY](here)
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The GV does shadow damage, making it highly effective against slimes and gremlins. Dedicated bombers will find a lot of use comboing this with a Voltiatic Tempest or Shivermist Buster to restrain monsters after the vortex explodes. Although as a general rule Graviton is considered inferior to the Electron Vortex, some players prefer it in stratums with shadow-weak enemies. A demontration of the Graviton Vortex can be found[http://www.youtube.com/watch?v=MKjKrWnpbKY|here].

Revision as of 04:10, 26 January 2013

Contents

Damage

Okay, so. There are 3 types of specialized damage, which i will refer to as simply damage types, and Normal damage. The damage types are elemental, shadow, and piercing. Each damage type does extra super duper awesome damage to 2 families of monsters. Each damage type is also neutral to 2 families of monsters. Furthermore, each damage type is weak against 2 families of monsters. For example, elemental does a lot of damage against a construct, okay damage against a slime, and not very much damage against a gremlin.

Monsters

There are 6 monster families. They are: Beast, Fiend, Construct, Undead, Slime, and Gremlins. Beast and Fiend are weak to piercing; construct and undead are weak to elemental; and slimes and gremlins are weak to shadow damage.

Swords

Specializing in Swords can be fun, as you can do a lot of damage quickly. However, it's also easier to get hit and take damage

Guns

Bombing

{{showhide|Bombing|content= A bomber’s responsibilities vary between crowd control, status effects, or damage over a large area. Although it can seem tedious and hard, bombs are very powerful tools that can significantly ease the difficulty of the floor. There are two key points to being a good bomber, knowing which bombs are best for each situation (Damage or Survivability), and placing bombs strategically

Bombs

{{showhide|Bombs|content=

Blast Bombs

Shard Bombs

The Shard Bomb Line consists of 6 lines of cluster-like bombs that create an initial explosion, then fires a series of non-damageing shards in multiple directions. These shards will then stick into the ground and explode shortly, causing a ring of explosions around the initial placement. These bombs are quite hard to get used to, with the small knockback making mob positions hard to predict. While they are hard to use, they can do extremely high damage with the correct placement. These bombs are unique in that they can hit enemies multiple times, whereas most bombs can only hit an enemy once. In order for this to be able to be used to its full potential, you need to get enemies hit by multiple shards. For example, if you can get a slime between two shards then you can hit it two times, (three if it gets hit by the initial explosion). The bigger the enemy, the more it can be hit. However, a hit limit is in place that prevents shard bombs from inflicting damage on the same enemy with more than 3 shards at once.

Potential Hazards
  • Shard bombs knock back enemies multiple times, making it hard to predict their end positions
  • Placing it near a wall can result in some shards disappearing
  • Sometimes the hit limit will glitch, letting enemies be unaffected by the shard bomb
Shocking Salt Bomb(Shadow)[Damage, Status: Shock]

A unique mix of shock and shadow damage not seen with any other weapon, and it can do a lot of damage, especially against slimes, with a VH damage bonus to that family. The unique advantages presented by the way shock affects slimes makes the Shocking Salt Bomb preferred in slime stratums over the Deadly Dark Matter Bomb.

Scintillating Sun Shards(Piercing)[Damage, Status:Stun]

The SSS combines stun and pierce and a VH damage bonus to fiends to become the ultimate bomb for slaying large quantities of fiends.

Deadly Crystal Bomb(Elemental)[Damage]

The DCB is the only elemental DPS bomb, with the haze series focusing on status affects. It is ideal for slow-moving constructs, and also undead with practice.

Deadly Dark Matter Bomb(Shadow)[Damage]

The DDMB also does shadow damage like the SSB, but it deals more damage, has no bonus to any family, and does not deal a status.

Deadly Shard Bomb(Normal)[Damage]

The DSB does normal damage, being the all-rounder of the series. With other bombs able to do larger damage to families, this bomb is generally only obtained by collectors. A player would probably be better off with a mix of a shadow shard bomb and the DCB.

Deadly Splinter Bomb(Pierce)[Damage]

Another piercing damage shard bomb, the DSB does more damage than the SSS, but lacks a bonus or status.

Vortex Bombs

Starting their alchemy lines at 3 stars, the Vortex line are two very powerful bombs that are in nearly every bomber's arsenal, and for a good reason. Upon explosion, they create a vortex that pulls nearby enemies toward them, letting a bomber control the positioning of monsters in the immediate area and gather them into a single point that can be dealt with using another weapon for a lethal combo. After persisting for a while, the vortex explodes, doing damage and knockback. However, if enough monsters are pulled into the hole, the knockback will not occur. These bombs are excellent in conjunction with powerful charge attacks, such as the Autogun line weapons. Due to the unique crowd controlling properties of these bombs makes them one of the best bombs for use in a team.

Graviton Vortex(Shadow)[Crowd Control]

The GV does shadow damage, making it highly effective against slimes and gremlins. Dedicated bombers will find a lot of use comboing this with a Voltiatic Tempest or Shivermist Buster to restrain monsters after the vortex explodes. Although as a general rule Graviton is considered inferior to the Electron Vortex, some players prefer it in stratums with shadow-weak enemies. A demontration of the Graviton Vortex can be found[1].

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